154 lines
4.9 KiB
SQL
154 lines
4.9 KiB
SQL
#if 0
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//
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// Generated by Microsoft (R) D3D Shader Disassembler
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//
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//
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// Input signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_POSITION 0 xyzw 0 POS float
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// COLOR 0 xyzw 1 NONE float xyzw
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// TEXCOORD 0 xy 2 NONE float
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// TEXCOORD 1 xyz 3 NONE float
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// TEXCOORD 2 xyz 4 NONE float
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// TEXCOORD 3 xyz 5 NONE float
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// TEXCOORD 4 xyzw 6 NONE float
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// TEXCOORD 5 xyz 7 NONE float
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//
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//
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// Output signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_Target 0 xyzw 0 TARGET float xyzw
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//
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//
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// Level9 shader bytecode:
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//
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ps_2_0
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def c0, -1, -0, 0, 0
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dcl t0
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mul r0.w, t0.w, t0.w
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cmp r0, -r0.w, c0.x, c0.y
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texkill r0
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mov r0, t0
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mov oC0, r0
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// approximately 5 instruction slots used
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ps_4_0
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dcl_input_ps linear v1.xyzw
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dcl_output o0.xyzw
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dcl_temps 1
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eq r0.x, v1.w, l(0.000000)
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discard_nz r0.x
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mov o0.xyzw, v1.xyzw
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ret
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// Approximately 0 instruction slots used
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#endif
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const BYTE DGSLUnlit_mainTk[] =
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{
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68, 88, 66, 67, 46, 130,
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120, 130, 191, 217, 78, 124,
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7, 169, 79, 105, 72, 21,
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223, 236, 1, 0, 0, 0,
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92, 2, 0, 0, 4, 0,
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0, 0, 48, 0, 0, 0,
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204, 0, 0, 0, 60, 1,
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0, 0, 40, 2, 0, 0,
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65, 111, 110, 57, 148, 0,
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0, 0, 148, 0, 0, 0,
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0, 2, 255, 255, 112, 0,
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0, 0, 36, 0, 0, 0,
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0, 0, 36, 0, 0, 0,
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36, 0, 0, 0, 36, 0,
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0, 0, 36, 0, 0, 0,
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36, 0, 0, 2, 255, 255,
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81, 0, 0, 5, 0, 0,
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15, 160, 0, 0, 128, 191,
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0, 0, 0, 128, 0, 0,
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0, 0, 0, 0, 0, 0,
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31, 0, 0, 2, 0, 0,
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0, 128, 0, 0, 15, 176,
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5, 0, 0, 3, 0, 0,
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8, 128, 0, 0, 255, 176,
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0, 0, 255, 176, 88, 0,
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0, 4, 0, 0, 15, 128,
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0, 0, 255, 129, 0, 0,
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0, 160, 0, 0, 85, 160,
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65, 0, 0, 1, 0, 0,
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15, 128, 1, 0, 0, 2,
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0, 0, 15, 128, 0, 0,
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228, 176, 1, 0, 0, 2,
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0, 8, 15, 128, 0, 0,
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228, 128, 255, 255, 0, 0,
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83, 72, 68, 82, 104, 0,
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0, 0, 64, 0, 0, 0,
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26, 0, 0, 0, 98, 16,
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0, 3, 242, 16, 16, 0,
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1, 0, 0, 0, 101, 0,
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0, 3, 242, 32, 16, 0,
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0, 0, 0, 0, 104, 0,
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0, 2, 1, 0, 0, 0,
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24, 0, 0, 7, 18, 0,
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16, 0, 0, 0, 0, 0,
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58, 16, 16, 0, 1, 0,
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0, 0, 1, 64, 0, 0,
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0, 0, 0, 0, 13, 0,
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4, 3, 10, 0, 16, 0,
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0, 0, 0, 0, 54, 0,
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0, 5, 242, 32, 16, 0,
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0, 0, 0, 0, 70, 30,
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16, 0, 1, 0, 0, 0,
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62, 0, 0, 1, 73, 83,
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71, 78, 228, 0, 0, 0,
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8, 0, 0, 0, 8, 0,
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0, 0, 200, 0, 0, 0,
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0, 0, 0, 0, 1, 0,
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0, 0, 3, 0, 0, 0,
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0, 0, 0, 0, 15, 0,
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0, 0, 212, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 3, 0, 0, 0,
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1, 0, 0, 0, 15, 15,
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0, 0, 218, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 3, 0, 0, 0,
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2, 0, 0, 0, 3, 0,
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0, 0, 218, 0, 0, 0,
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1, 0, 0, 0, 0, 0,
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0, 0, 3, 0, 0, 0,
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3, 0, 0, 0, 7, 0,
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0, 0, 218, 0, 0, 0,
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2, 0, 0, 0, 0, 0,
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0, 0, 3, 0, 0, 0,
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4, 0, 0, 0, 7, 0,
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0, 0, 218, 0, 0, 0,
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3, 0, 0, 0, 0, 0,
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0, 0, 3, 0, 0, 0,
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5, 0, 0, 0, 7, 0,
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0, 0, 218, 0, 0, 0,
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4, 0, 0, 0, 0, 0,
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0, 0, 3, 0, 0, 0,
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6, 0, 0, 0, 15, 0,
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0, 0, 218, 0, 0, 0,
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5, 0, 0, 0, 0, 0,
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0, 0, 3, 0, 0, 0,
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7, 0, 0, 0, 7, 0,
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0, 0, 83, 86, 95, 80,
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79, 83, 73, 84, 73, 79,
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78, 0, 67, 79, 76, 79,
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82, 0, 84, 69, 88, 67,
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79, 79, 82, 68, 0, 171,
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79, 83, 71, 78, 44, 0,
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0, 0, 1, 0, 0, 0,
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8, 0, 0, 0, 32, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 3, 0,
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0, 0, 0, 0, 0, 0,
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15, 0, 0, 0, 83, 86,
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95, 84, 97, 114, 103, 101,
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116, 0, 171, 171
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};
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