86 lines
2.5 KiB
SQL
86 lines
2.5 KiB
SQL
#if 0
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//
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// Generated by Microsoft (R) D3D Shader Disassembler
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//
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//
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// Input signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// COLOR 0 xyzw 0 NONE float xyzw
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//
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//
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// Output signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_Target 0 xyzw 0 TARGET float xyzw
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//
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//
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// Level9 shader bytecode:
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//
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ps_2_0
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dcl t0
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mov oC0, t0
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// approximately 1 instruction slot used
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ps_4_0
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dcl_input_ps linear v0.xyzw
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dcl_output o0.xyzw
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mov o0.xyzw, v0.xyzw
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ret
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// Approximately 0 instruction slots used
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#endif
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const BYTE BasicEffect_PSBasicNoFog[] =
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{
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68, 88, 66, 67, 218, 245,
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81, 3, 21, 86, 134, 132,
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242, 64, 147, 169, 186, 94,
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60, 67, 1, 0, 0, 0,
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32, 1, 0, 0, 4, 0,
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0, 0, 48, 0, 0, 0,
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124, 0, 0, 0, 188, 0,
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0, 0, 236, 0, 0, 0,
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65, 111, 110, 57, 68, 0,
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0, 0, 68, 0, 0, 0,
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0, 2, 255, 255, 32, 0,
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0, 0, 36, 0, 0, 0,
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0, 0, 36, 0, 0, 0,
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36, 0, 0, 0, 36, 0,
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0, 0, 36, 0, 0, 0,
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36, 0, 0, 2, 255, 255,
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31, 0, 0, 2, 0, 0,
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0, 128, 0, 0, 15, 176,
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1, 0, 0, 2, 0, 8,
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15, 128, 0, 0, 228, 176,
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255, 255, 0, 0, 83, 72,
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68, 82, 56, 0, 0, 0,
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64, 0, 0, 0, 14, 0,
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0, 0, 98, 16, 0, 3,
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242, 16, 16, 0, 0, 0,
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0, 0, 101, 0, 0, 3,
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242, 32, 16, 0, 0, 0,
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0, 0, 54, 0, 0, 5,
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242, 32, 16, 0, 0, 0,
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0, 0, 70, 30, 16, 0,
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0, 0, 0, 0, 62, 0,
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0, 1, 73, 83, 71, 78,
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40, 0, 0, 0, 1, 0,
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0, 0, 8, 0, 0, 0,
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32, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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3, 0, 0, 0, 0, 0,
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0, 0, 15, 15, 0, 0,
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67, 79, 76, 79, 82, 0,
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171, 171, 79, 83, 71, 78,
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44, 0, 0, 0, 1, 0,
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0, 0, 8, 0, 0, 0,
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32, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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3, 0, 0, 0, 0, 0,
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0, 0, 15, 0, 0, 0,
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83, 86, 95, 84, 97, 114,
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103, 101, 116, 0, 171, 171
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};
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