lowpoly-walking-simulator/directx11_hellovr/DirectXTK/Src/Shaders/Compiled/BasicEffect_PSBasicNoFog.inc

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2024-11-14 11:54:38 +00:00
#if 0
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// COLOR 0 xyzw 0 NONE float xyzw
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
//
// Level9 shader bytecode:
//
ps_2_0
dcl t0
mov oC0, t0
// approximately 1 instruction slot used
ps_4_0
dcl_input_ps linear v0.xyzw
dcl_output o0.xyzw
mov o0.xyzw, v0.xyzw
ret
// Approximately 0 instruction slots used
#endif
const BYTE BasicEffect_PSBasicNoFog[] =
{
68, 88, 66, 67, 218, 245,
81, 3, 21, 86, 134, 132,
242, 64, 147, 169, 186, 94,
60, 67, 1, 0, 0, 0,
32, 1, 0, 0, 4, 0,
0, 0, 48, 0, 0, 0,
124, 0, 0, 0, 188, 0,
0, 0, 236, 0, 0, 0,
65, 111, 110, 57, 68, 0,
0, 0, 68, 0, 0, 0,
0, 2, 255, 255, 32, 0,
0, 0, 36, 0, 0, 0,
0, 0, 36, 0, 0, 0,
36, 0, 0, 0, 36, 0,
0, 0, 36, 0, 0, 0,
36, 0, 0, 2, 255, 255,
31, 0, 0, 2, 0, 0,
0, 128, 0, 0, 15, 176,
1, 0, 0, 2, 0, 8,
15, 128, 0, 0, 228, 176,
255, 255, 0, 0, 83, 72,
68, 82, 56, 0, 0, 0,
64, 0, 0, 0, 14, 0,
0, 0, 98, 16, 0, 3,
242, 16, 16, 0, 0, 0,
0, 0, 101, 0, 0, 3,
242, 32, 16, 0, 0, 0,
0, 0, 54, 0, 0, 5,
242, 32, 16, 0, 0, 0,
0, 0, 70, 30, 16, 0,
0, 0, 0, 0, 62, 0,
0, 1, 73, 83, 71, 78,
40, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 15, 0, 0,
67, 79, 76, 79, 82, 0,
171, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 97, 114,
103, 101, 116, 0, 171, 171
};