788 lines
28 KiB
C++
788 lines
28 KiB
C++
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//--------------------------------------------------------------------------------------
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// File: SoundCommon.cpp
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248929
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//--------------------------------------------------------------------------------------
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#pragma once
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#include "pch.h"
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#include "SoundCommon.h"
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using namespace DirectX;
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namespace
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{
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template <typename T> WORD ChannelsSpecifiedInMask(T x)
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{
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WORD bitCount = 0;
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while (x) {++bitCount; x &= (x-1);}
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return bitCount;
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}
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}
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//======================================================================================
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// Wave format utilities
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//======================================================================================
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bool DirectX::IsValid( _In_ const WAVEFORMATEX* wfx )
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{
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if ( !wfx )
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return false;
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if ( !wfx->nChannels )
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{
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DebugTrace( "ERROR: Wave format must have at least 1 channel\n" );
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return false;
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}
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if ( wfx->nChannels > XAUDIO2_MAX_AUDIO_CHANNELS )
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{
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DebugTrace( "ERROR: Wave format must have less than %u channels (%u)\n", XAUDIO2_MAX_AUDIO_CHANNELS, wfx->nChannels );
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return false;
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}
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if ( !wfx->nSamplesPerSec )
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{
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DebugTrace( "ERROR: Wave format cannot have a sample rate of 0\n" );
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return false;
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}
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if ( ( wfx->nSamplesPerSec < XAUDIO2_MIN_SAMPLE_RATE )
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|| ( wfx->nSamplesPerSec > XAUDIO2_MAX_SAMPLE_RATE ) )
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{
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DebugTrace( "ERROR: Wave format channel count must be in range %u..%u (%u)\n", XAUDIO2_MIN_SAMPLE_RATE, XAUDIO2_MAX_SAMPLE_RATE, wfx->nSamplesPerSec );
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return false;
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}
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switch ( wfx->wFormatTag )
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{
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case WAVE_FORMAT_PCM:
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switch( wfx->wBitsPerSample )
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{
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case 8:
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case 16:
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case 24:
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case 32:
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break;
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default:
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DebugTrace( "ERROR: Wave format integer PCM must have 8, 16, 24, or 32 bits per sample (%u)\n", wfx->wBitsPerSample );
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return false;
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}
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if ( wfx->nBlockAlign != ( wfx->nChannels * wfx->wBitsPerSample / 8 ) )
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{
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DebugTrace( "ERROR: Wave format integer PCM - nBlockAlign (%u) != nChannels (%u) * wBitsPerSample (%u) / 8\n",
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wfx->nBlockAlign, wfx->nChannels, wfx->wBitsPerSample );
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return false;
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}
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if ( wfx->nAvgBytesPerSec != ( wfx->nSamplesPerSec * wfx->nBlockAlign ) )
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{
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DebugTrace( "ERROR: Wave format integer PCM - nAvgBytesPerSec (%lu) != nSamplesPerSec (%lu) * nBlockAlign (%u)\n",
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wfx->nAvgBytesPerSec, wfx->nSamplesPerSec, wfx->nBlockAlign );
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return false;
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}
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return true;
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case WAVE_FORMAT_IEEE_FLOAT:
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if ( wfx->wBitsPerSample != 32 )
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{
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DebugTrace( "ERROR: Wave format float PCM must have 32-bits per sample (%u)\n", wfx->wBitsPerSample );
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return false;
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}
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if ( wfx->nBlockAlign != ( wfx->nChannels * wfx->wBitsPerSample / 8 ) )
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{
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DebugTrace( "ERROR: Wave format float PCM - nBlockAlign (%u) != nChannels (%u) * wBitsPerSample (%u) / 8\n",
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wfx->nBlockAlign, wfx->nChannels, wfx->wBitsPerSample );
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return false;
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}
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if ( wfx->nAvgBytesPerSec != ( wfx->nSamplesPerSec * wfx->nBlockAlign ) )
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{
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DebugTrace( "ERROR: Wave format float PCM - nAvgBytesPerSec (%lu) != nSamplesPerSec (%lu) * nBlockAlign (%u)\n",
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wfx->nAvgBytesPerSec, wfx->nSamplesPerSec, wfx->nBlockAlign );
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return false;
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}
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return true;
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case WAVE_FORMAT_ADPCM:
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if ( ( wfx->nChannels != 1 ) && ( wfx->nChannels != 2 ) )
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{
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DebugTrace( "ERROR: Wave format ADPCM must have 1 or 2 channels (%u)\n", wfx->nChannels );
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return false;
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}
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if ( wfx->wBitsPerSample != 4 /*MSADPCM_BITS_PER_SAMPLE*/ )
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{
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DebugTrace( "ERROR: Wave format ADPCM must have 4 bits per sample (%u)\n", wfx->wBitsPerSample );
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return false;
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}
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if ( wfx->cbSize != 32 /*MSADPCM_FORMAT_EXTRA_BYTES*/ )
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{
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DebugTrace( "ERROR: Wave format ADPCM must have cbSize = 32 (%u)\n", wfx->cbSize );
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return false;
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}
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else
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{
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auto wfadpcm = reinterpret_cast<const ADPCMWAVEFORMAT*>( wfx );
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if ( wfadpcm->wNumCoef != 7 /*MSADPCM_NUM_COEFFICIENTS*/ )
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{
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DebugTrace( "ERROR: Wave format ADPCM must have 7 coefficients (%u)\n", wfadpcm->wNumCoef );
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return false;
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}
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bool valid = true;
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for ( int j = 0; j < 7 /*MSADPCM_NUM_COEFFICIENTS*/; ++j )
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{
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// Microsoft ADPCM standard encoding coefficients
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static const short g_pAdpcmCoefficients1[] = {256, 512, 0, 192, 240, 460, 392};
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static const short g_pAdpcmCoefficients2[] = { 0, -256, 0, 64, 0, -208, -232};
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if ( wfadpcm->aCoef[j].iCoef1 != g_pAdpcmCoefficients1[j]
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|| wfadpcm->aCoef[j].iCoef2 != g_pAdpcmCoefficients2[j] )
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{
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valid = false;
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}
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}
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if ( !valid )
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{
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DebugTrace( "ERROR: Wave formt ADPCM found non-standard coefficients\n" );
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return false;
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}
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if ( ( wfadpcm->wSamplesPerBlock < 4 /*MSADPCM_MIN_SAMPLES_PER_BLOCK*/ )
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|| ( wfadpcm->wSamplesPerBlock > 64000 /*MSADPCM_MAX_SAMPLES_PER_BLOCK*/ ) )
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{
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DebugTrace( "ERROR: Wave format ADPCM wSamplesPerBlock must be 4..64000 (%u)\n", wfadpcm->wSamplesPerBlock );
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return false;
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}
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if ( wfadpcm->wfx.nChannels == 1 && ( wfadpcm->wSamplesPerBlock % 2 ) )
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{
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DebugTrace( "ERROR: Wave format ADPCM mono files must have even wSamplesPerBlock\n" );
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return false;
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}
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int nHeaderBytes = 7 /*MSADPCM_HEADER_LENGTH*/ * wfx->nChannels;
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int nBitsPerFrame = 4 /*MSADPCM_BITS_PER_SAMPLE*/ * wfx->nChannels;
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int nPcmFramesPerBlock = (wfx->nBlockAlign - nHeaderBytes) * 8 / nBitsPerFrame + 2;
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if ( wfadpcm->wSamplesPerBlock != nPcmFramesPerBlock )
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{
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DebugTrace( "ERROR: Wave format ADPCM %u-channel with nBlockAlign = %u must have wSamplesPerBlock = %u (%u)\n",
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wfx->nChannels, wfx->nBlockAlign, nPcmFramesPerBlock, wfadpcm->wSamplesPerBlock );
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return false;
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}
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}
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return true;
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case WAVE_FORMAT_WMAUDIO2:
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case WAVE_FORMAT_WMAUDIO3:
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#if defined(_XBOX_ONE) || (_WIN32_WINNT < _WIN32_WINNT_WIN8) || (_WIN32_WINNT >= _WIN32_WINNT_WIN10)
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if ( wfx->wBitsPerSample != 16 )
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{
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DebugTrace( "ERROR: Wave format xWMA only supports 16-bit data\n" );
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return false;
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}
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if ( !wfx->nBlockAlign )
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{
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DebugTrace( "ERROR: Wave format xWMA must have a non-zero nBlockAlign\n" );
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return false;
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}
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if ( !wfx->nAvgBytesPerSec )
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{
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DebugTrace( "ERROR: Wave format xWMA must have a non-zero nAvgBytesPerSec\n" );
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return false;
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}
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return true;
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#else
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DebugTrace( "ERROR: Wave format xWMA not supported by this version of DirectXTK for Audio\n" );
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return false;
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#endif
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case 0x166 /* WAVE_FORMAT_XMA2 */:
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#if defined(_XBOX_ONE) && defined(_TITLE)
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if ( wfx->nBlockAlign != wfx->nChannels * XMA_OUTPUT_SAMPLE_BYTES)
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{
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DebugTrace( "ERROR: Wave format XMA2 - nBlockAlign (%u) != nChannels(%u) * %u\n", wfx->nBlockAlign, wfx->nChannels, XMA_OUTPUT_SAMPLE_BYTES );
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return false;
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}
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if ( wfx->wBitsPerSample != XMA_OUTPUT_SAMPLE_BITS )
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{
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DebugTrace( "ERROR: Wave format XMA2 wBitsPerSample (%u) should be %u\n", wfx->wBitsPerSample, XMA_OUTPUT_SAMPLE_BITS );
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return false;
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}
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if ( wfx->cbSize != ( sizeof(XMA2WAVEFORMATEX) - sizeof(WAVEFORMATEX) ) )
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{
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DebugTrace( "ERROR: Wave format XMA2 - cbSize must be %Iu (%u)\n", ( sizeof(XMA2WAVEFORMATEX) - sizeof(WAVEFORMATEX) ), wfx->cbSize );
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return false;
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}
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else
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{
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auto xmaFmt = reinterpret_cast<const XMA2WAVEFORMATEX*>( wfx );
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if ( xmaFmt->EncoderVersion < 3 )
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{
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DebugTrace( "ERROR: Wave format XMA2 encoder version (%u) - 3 or higher is required\n", xmaFmt->EncoderVersion );
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return false;
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}
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if ( !xmaFmt->BlockCount )
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{
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DebugTrace( "ERROR: Wave format XMA2 BlockCount must be non-zero\n" );
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return false;
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}
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if ( !xmaFmt->BytesPerBlock || ( xmaFmt->BytesPerBlock > XMA_READBUFFER_MAX_BYTES ) )
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{
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DebugTrace( "ERROR: Wave format XMA2 BytesPerBlock (%u) is invalid\n", xmaFmt->BytesPerBlock );
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return false;
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}
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if ( xmaFmt->ChannelMask )
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{
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auto channelBits = ChannelsSpecifiedInMask( xmaFmt->ChannelMask );
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if ( channelBits != wfx->nChannels )
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{
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DebugTrace( "ERROR: Wave format XMA2 - nChannels=%u but ChannelMask (%08X) has %u bits set\n",
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xmaFmt->ChannelMask, wfx->nChannels, channelBits );
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return false;
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}
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}
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if ( xmaFmt->NumStreams != ( ( wfx->nChannels + 1) / 2 ) )
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{
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DebugTrace( "ERROR: Wave format XMA2 - NumStreams (%u) != ( nChannels(%u) + 1 ) / 2\n", xmaFmt->NumStreams, wfx->nChannels );
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return false;
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}
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if ( ( xmaFmt->PlayBegin + xmaFmt->PlayLength ) > xmaFmt->SamplesEncoded )
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{
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DebugTrace( "ERROR: Wave format XMA2 play region too large (%u + %u > %u)\n", xmaFmt->PlayBegin, xmaFmt->PlayLength, xmaFmt->SamplesEncoded );
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return false;
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}
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if ( ( xmaFmt->LoopBegin + xmaFmt->LoopLength ) > xmaFmt->SamplesEncoded )
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{
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DebugTrace( "ERROR: Wave format XMA2 loop region too large (%u + %u > %u)\n", xmaFmt->LoopBegin, xmaFmt->LoopLength, xmaFmt->SamplesEncoded );
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return false;
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}
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}
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return true;
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#else
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DebugTrace( "ERROR: Wave format XMA2 not supported by this version of DirectXTK for Audio\n" );
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return false;
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#endif
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case WAVE_FORMAT_EXTENSIBLE:
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if ( wfx->cbSize < ( sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX) ) )
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{
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DebugTrace( "ERROR: Wave format WAVE_FORMAT_EXTENSIBLE - cbSize must be %Iu (%u)\n", ( sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX) ), wfx->cbSize );
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return false;
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}
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else
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{
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static const GUID s_wfexBase = {0x00000000, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xAA, 0x00, 0x38, 0x9B, 0x71};
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auto wfex = reinterpret_cast<const WAVEFORMATEXTENSIBLE*>( wfx );
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if ( memcmp( reinterpret_cast<const BYTE*>(&wfex->SubFormat) + sizeof(DWORD),
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reinterpret_cast<const BYTE*>(&s_wfexBase) + sizeof(DWORD), sizeof(GUID) - sizeof(DWORD) ) != 0 )
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{
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DebugTrace( "ERROR: Wave format WAVEFORMATEXTENSIBLE encountered with unknown GUID ({%8.8lX-%4.4X-%4.4X-%2.2X%2.2X-%2.2X%2.2X%2.2X%2.2X%2.2X%2.2X})\n",
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wfex->SubFormat.Data1, wfex->SubFormat.Data2, wfex->SubFormat.Data3,
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wfex->SubFormat.Data4[0], wfex->SubFormat.Data4[1], wfex->SubFormat.Data4[2], wfex->SubFormat.Data4[3],
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wfex->SubFormat.Data4[4], wfex->SubFormat.Data4[5], wfex->SubFormat.Data4[6], wfex->SubFormat.Data4[7] );
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return false;
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}
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switch( wfex->SubFormat.Data1 )
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{
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case WAVE_FORMAT_PCM:
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switch( wfx->wBitsPerSample )
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{
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case 8:
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case 16:
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case 24:
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case 32:
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break;
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default:
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DebugTrace( "ERROR: Wave format integer PCM must have 8, 16, 24, or 32 bits per sample (%u)\n", wfx->wBitsPerSample );
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return false;
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}
|
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switch( wfex->Samples.wValidBitsPerSample )
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{
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case 0:
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case 8:
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case 16:
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case 20:
|
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case 24:
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case 32:
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break;
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default:
|
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DebugTrace( "ERROR: Wave format integer PCM must have 8, 16, 20, 24, or 32 valid bits per sample (%u)\n", wfex->Samples.wValidBitsPerSample );
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return false;
|
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}
|
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||
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if ( wfex->Samples.wValidBitsPerSample
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&& ( wfex->Samples.wValidBitsPerSample > wfx->wBitsPerSample ) )
|
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{
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DebugTrace( "ERROR: Wave format ingter PCM wValidBitsPerSample (%u) is greater than wBitsPerSample (%u)\n", wfex->Samples.wValidBitsPerSample, wfx->wBitsPerSample );
|
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return false;
|
||
|
}
|
||
|
|
||
|
if ( wfx->nBlockAlign != ( wfx->nChannels * wfx->wBitsPerSample / 8 ) )
|
||
|
{
|
||
|
DebugTrace( "ERROR: Wave format integer PCM - nBlockAlign (%u) != nChannels (%u) * wBitsPerSample (%u) / 8\n",
|
||
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wfx->nBlockAlign, wfx->nChannels, wfx->wBitsPerSample );
|
||
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return false;
|
||
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}
|
||
|
|
||
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if ( wfx->nAvgBytesPerSec != ( wfx->nSamplesPerSec * wfx->nBlockAlign ) )
|
||
|
{
|
||
|
DebugTrace( "ERROR: Wave format integer PCM - nAvgBytesPerSec (%lu) != nSamplesPerSec (%lu) * nBlockAlign (%u)\n",
|
||
|
wfx->nAvgBytesPerSec, wfx->nSamplesPerSec, wfx->nBlockAlign );
|
||
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return false;
|
||
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}
|
||
|
|
||
|
break;
|
||
|
|
||
|
case WAVE_FORMAT_IEEE_FLOAT:
|
||
|
|
||
|
if ( wfx->wBitsPerSample != 32 )
|
||
|
{
|
||
|
DebugTrace( "ERROR: Wave format float PCM must have 32-bits per sample (%u)\n", wfx->wBitsPerSample );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
switch( wfex->Samples.wValidBitsPerSample )
|
||
|
{
|
||
|
case 0:
|
||
|
case 32:
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
DebugTrace( "ERROR: Wave format float PCM must have 32 valid bits per sample (%u)\n", wfex->Samples.wValidBitsPerSample );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if ( wfx->nBlockAlign != ( wfx->nChannels * wfx->wBitsPerSample / 8 ) )
|
||
|
{
|
||
|
DebugTrace( "ERROR: Wave format float PCM - nBlockAlign (%u) != nChannels (%u) * wBitsPerSample (%u) / 8\n",
|
||
|
wfx->nBlockAlign, wfx->nChannels, wfx->wBitsPerSample );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if ( wfx->nAvgBytesPerSec != ( wfx->nSamplesPerSec * wfx->nBlockAlign ) )
|
||
|
{
|
||
|
DebugTrace( "ERROR: Wave format float PCM - nAvgBytesPerSec (%lu) != nSamplesPerSec (%lu) * nBlockAlign (%u)\n",
|
||
|
wfx->nAvgBytesPerSec, wfx->nSamplesPerSec, wfx->nBlockAlign );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
case WAVE_FORMAT_ADPCM:
|
||
|
DebugTrace( "ERROR: Wave format ADPCM is not supported as a WAVEFORMATEXTENSIBLE\n" );
|
||
|
return false;
|
||
|
|
||
|
case WAVE_FORMAT_WMAUDIO2:
|
||
|
case WAVE_FORMAT_WMAUDIO3:
|
||
|
|
||
|
#if defined(_XBOX_ONE) || (_WIN32_WINNT < _WIN32_WINNT_WIN8) || (_WIN32_WINNT >= _WIN32_WINNT_WIN10)
|
||
|
|
||
|
if ( wfx->wBitsPerSample != 16 )
|
||
|
{
|
||
|
DebugTrace( "ERROR: Wave format xWMA only supports 16-bit data\n" );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if ( !wfx->nBlockAlign )
|
||
|
{
|
||
|
DebugTrace( "ERROR: Wave format xWMA must have a non-zero nBlockAlign\n" );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if ( !wfx->nAvgBytesPerSec )
|
||
|
{
|
||
|
DebugTrace( "ERROR: Wave format xWMA must have a non-zero nAvgBytesPerSec\n" );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
#else
|
||
|
DebugTrace( "ERROR: Wave format xWMA not supported by this version of DirectXTK for Audio\n" );
|
||
|
return false;
|
||
|
#endif
|
||
|
|
||
|
case 0x166 /* WAVE_FORMAT_XMA2 */:
|
||
|
DebugTrace( "ERROR: Wave format XMA2 is not supported as a WAVEFORMATEXTENSIBLE\n" );
|
||
|
return false;
|
||
|
|
||
|
default:
|
||
|
DebugTrace( "ERROR: Unknown WAVEFORMATEXTENSIBLE format tag (%u)\n", wfex->SubFormat.Data1 );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if ( wfex->dwChannelMask )
|
||
|
{
|
||
|
auto channelBits = ChannelsSpecifiedInMask( wfex->dwChannelMask );
|
||
|
if ( channelBits != wfx->nChannels )
|
||
|
{
|
||
|
DebugTrace( "ERROR: WAVEFORMATEXTENSIBLE: nChannels=%u but ChannelMask has %u bits set\n",
|
||
|
wfx->nChannels, channelBits );
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
default:
|
||
|
DebugTrace( "ERROR: Unknown WAVEFORMATEX format tag (%u)\n", wfx->wFormatTag );
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
uint32_t DirectX::GetDefaultChannelMask( int channels )
|
||
|
{
|
||
|
switch( channels )
|
||
|
{
|
||
|
case 1: return SPEAKER_MONO;
|
||
|
case 2: return SPEAKER_STEREO;
|
||
|
case 3: return SPEAKER_2POINT1;
|
||
|
case 4: return SPEAKER_QUAD;
|
||
|
case 5: return SPEAKER_4POINT1;
|
||
|
case 6: return SPEAKER_5POINT1;
|
||
|
case 7: return SPEAKER_5POINT1 | SPEAKER_BACK_CENTER;
|
||
|
case 8: return SPEAKER_7POINT1;
|
||
|
default: return 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
_Use_decl_annotations_
|
||
|
void DirectX::CreateIntegerPCM( WAVEFORMATEX* wfx, int sampleRate, int channels, int sampleBits )
|
||
|
{
|
||
|
int blockAlign = channels * sampleBits / 8;
|
||
|
|
||
|
wfx->wFormatTag = WAVE_FORMAT_PCM;
|
||
|
wfx->nChannels = static_cast<WORD>( channels );
|
||
|
wfx->nSamplesPerSec = static_cast<DWORD>( sampleRate );
|
||
|
wfx->nAvgBytesPerSec = static_cast<DWORD>( blockAlign * sampleRate );
|
||
|
wfx->nBlockAlign = static_cast<WORD>( blockAlign );
|
||
|
wfx->wBitsPerSample = static_cast<WORD>( sampleBits );
|
||
|
wfx->cbSize = 0;
|
||
|
|
||
|
assert( IsValid( wfx ) );
|
||
|
}
|
||
|
|
||
|
|
||
|
_Use_decl_annotations_
|
||
|
void DirectX::CreateFloatPCM( WAVEFORMATEX* wfx, int sampleRate, int channels )
|
||
|
{
|
||
|
int blockAlign = channels * 4;
|
||
|
|
||
|
wfx->wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
|
||
|
wfx->nChannels = static_cast<WORD>( channels );
|
||
|
wfx->nSamplesPerSec = static_cast<DWORD>( sampleRate );
|
||
|
wfx->nAvgBytesPerSec = static_cast<DWORD>( blockAlign * sampleRate );
|
||
|
wfx->nBlockAlign = static_cast<WORD>( blockAlign );
|
||
|
wfx->wBitsPerSample = 32;
|
||
|
wfx->cbSize = 0;
|
||
|
|
||
|
assert( IsValid( wfx ) );
|
||
|
}
|
||
|
|
||
|
|
||
|
_Use_decl_annotations_
|
||
|
void DirectX::CreateADPCM( WAVEFORMATEX* wfx, size_t wfxSize, int sampleRate, int channels, int samplesPerBlock )
|
||
|
{
|
||
|
if ( wfxSize < ( sizeof(WAVEFORMATEX) + 32 /*MSADPCM_FORMAT_EXTRA_BYTES*/ ) )
|
||
|
{
|
||
|
DebugTrace( "CreateADPCM needs at least %Iu bytes for the result\n", ( sizeof(WAVEFORMATEX) + 32 /*MSADPCM_FORMAT_EXTRA_BYTES*/ ) );
|
||
|
throw std::invalid_argument( "ADPCMWAVEFORMAT" );
|
||
|
}
|
||
|
|
||
|
if ( !samplesPerBlock )
|
||
|
{
|
||
|
DebugTrace( "CreateADPCM needs a non-zero samples per block count\n" );
|
||
|
throw std::invalid_argument( "ADPCMWAVEFORMAT" );
|
||
|
}
|
||
|
|
||
|
int blockAlign = (7 /*MSADPCM_HEADER_LENGTH*/) * channels
|
||
|
+ (samplesPerBlock - 2) * (4 /* MSADPCM_BITS_PER_SAMPLE */) * channels / 8;
|
||
|
|
||
|
wfx->wFormatTag = WAVE_FORMAT_ADPCM;
|
||
|
wfx->nChannels = static_cast<WORD>( channels );
|
||
|
wfx->nSamplesPerSec = static_cast<DWORD>( sampleRate );
|
||
|
wfx->nAvgBytesPerSec = static_cast<DWORD>( blockAlign * sampleRate / samplesPerBlock );
|
||
|
wfx->nBlockAlign = static_cast<WORD>( blockAlign );
|
||
|
wfx->wBitsPerSample = 4 /* MSADPCM_BITS_PER_SAMPLE */;
|
||
|
wfx->cbSize = 32 /*MSADPCM_FORMAT_EXTRA_BYTES*/;
|
||
|
|
||
|
auto adpcm = reinterpret_cast<ADPCMWAVEFORMAT*>( wfx );
|
||
|
adpcm->wSamplesPerBlock = static_cast<WORD>( samplesPerBlock );
|
||
|
adpcm->wNumCoef = 7 /* MSADPCM_NUM_COEFFICIENTS */;
|
||
|
|
||
|
static ADPCMCOEFSET aCoef[7] = { { 256, 0}, {512, -256}, {0,0}, {192,64}, {240,0}, {460, -208}, {392,-232} };
|
||
|
memcpy( &adpcm->aCoef, aCoef, sizeof(aCoef) );
|
||
|
|
||
|
assert( IsValid( wfx ) );
|
||
|
}
|
||
|
|
||
|
|
||
|
#if defined(_XBOX_ONE) || (_WIN32_WINNT < _WIN32_WINNT_WIN8) || (_WIN32_WINNT >= _WIN32_WINNT_WIN10)
|
||
|
_Use_decl_annotations_
|
||
|
void DirectX::CreateXWMA( WAVEFORMATEX* wfx, int sampleRate, int channels, int blockAlign, int avgBytes, bool wma3 )
|
||
|
{
|
||
|
wfx->wFormatTag = (wma3) ? WAVE_FORMAT_WMAUDIO3 : WAVE_FORMAT_WMAUDIO2;
|
||
|
wfx->nChannels = static_cast<WORD>( channels );
|
||
|
wfx->nSamplesPerSec = static_cast<DWORD>( sampleRate );
|
||
|
wfx->nAvgBytesPerSec = static_cast<DWORD>( avgBytes );
|
||
|
wfx->nBlockAlign = static_cast<WORD>( blockAlign );
|
||
|
wfx->wBitsPerSample = 16;
|
||
|
wfx->cbSize = 0;
|
||
|
|
||
|
assert( IsValid( wfx ) );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
|
||
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
||
|
_Use_decl_annotations_
|
||
|
void DirectX::CreateXMA2( WAVEFORMATEX* wfx, size_t wfxSize, int sampleRate, int channels, int bytesPerBlock, int blockCount, int samplesEncoded )
|
||
|
{
|
||
|
if ( wfxSize < sizeof(XMA2WAVEFORMATEX) )
|
||
|
{
|
||
|
DebugTrace( "XMA2 needs at least %Iu bytes for the result\n", sizeof(XMA2WAVEFORMATEX) );
|
||
|
throw std::invalid_argument( "XMA2WAVEFORMATEX" );
|
||
|
}
|
||
|
|
||
|
if ( !bytesPerBlock || ( bytesPerBlock > XMA_READBUFFER_MAX_BYTES ) )
|
||
|
{
|
||
|
DebugTrace( "XMA2 needs a valid bytes per block\n" );
|
||
|
throw std::invalid_argument( "XMA2WAVEFORMATEX" );
|
||
|
}
|
||
|
|
||
|
int blockAlign = (channels * ( 16 /*XMA_OUTPUT_SAMPLE_BITS*/ ) / 8);
|
||
|
|
||
|
wfx->wFormatTag = WAVE_FORMAT_XMA2;
|
||
|
wfx->nChannels = static_cast<WORD>( channels );
|
||
|
wfx->nSamplesPerSec = static_cast<WORD>( sampleRate );
|
||
|
wfx->nAvgBytesPerSec = static_cast<DWORD>( blockAlign * sampleRate );
|
||
|
wfx->nBlockAlign = static_cast<WORD>( blockAlign );
|
||
|
wfx->wBitsPerSample = 16 /* XMA_OUTPUT_SAMPLE_BITS */;
|
||
|
wfx->cbSize = sizeof(XMA2WAVEFORMATEX) - sizeof(WAVEFORMATEX);
|
||
|
|
||
|
auto xmaFmt = reinterpret_cast<XMA2WAVEFORMATEX*>(wfx);
|
||
|
|
||
|
xmaFmt->NumStreams = static_cast<WORD>( (channels + 1) / 2 );
|
||
|
|
||
|
xmaFmt->ChannelMask = GetDefaultChannelMask( channels );
|
||
|
|
||
|
xmaFmt->SamplesEncoded = static_cast<DWORD>( samplesEncoded );
|
||
|
xmaFmt->BytesPerBlock = bytesPerBlock;
|
||
|
xmaFmt->PlayBegin = xmaFmt->PlayLength =
|
||
|
xmaFmt->LoopBegin = xmaFmt->LoopLength = xmaFmt->LoopCount = 0;
|
||
|
xmaFmt->EncoderVersion = 4 /* XMAENCODER_VERSION_XMA2 */;
|
||
|
xmaFmt->BlockCount = static_cast<WORD>( blockCount );
|
||
|
|
||
|
assert( IsValid( wfx ) );
|
||
|
}
|
||
|
#endif // _XBOX_ONE && _TITLE
|
||
|
|
||
|
|
||
|
_Use_decl_annotations_
|
||
|
bool DirectX::ComputePan( float pan, int channels, float* matrix )
|
||
|
{
|
||
|
memset( matrix, 0, sizeof(float) * 16 );
|
||
|
|
||
|
if (channels == 1)
|
||
|
{
|
||
|
// Mono panning
|
||
|
float left = ( pan >= 0 ) ? ( 1.f - pan ) : 1.f;
|
||
|
left = std::min<float>( 1.f, left );
|
||
|
left = std::max<float>( -1.f, left );
|
||
|
|
||
|
float right = ( pan <= 0 ) ? ( - pan - 1.f ) : 1.f;
|
||
|
right = std::min<float>( 1.f, right );
|
||
|
right = std::max<float>( -1.f, right );
|
||
|
|
||
|
matrix[0] = left;
|
||
|
matrix[1] = right;
|
||
|
}
|
||
|
else if (channels == 2)
|
||
|
{
|
||
|
// Stereo panning
|
||
|
if ( -1.f <= pan && pan <= 0.f )
|
||
|
{
|
||
|
matrix[0] = .5f * pan + 1.f; // .5 when pan is -1, 1 when pan is 0
|
||
|
matrix[1] = .5f * -pan; // .5 when pan is -1, 0 when pan is 0
|
||
|
matrix[2] = 0.f; // 0 when pan is -1, 0 when pan is 0
|
||
|
matrix[3] = pan + 1.f; // 0 when pan is -1, 1 when pan is 0
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
matrix[0] = -pan + 1.f; // 1 when pan is 0, 0 when pan is 1
|
||
|
matrix[1] = 0.f; // 0 when pan is 0, 0 when pan is 1
|
||
|
matrix[2] = .5f * pan; // 0 when pan is 0, .5f when pan is 1
|
||
|
matrix[3] = .5f * -pan + 1.f; // 1 when pan is 0. .5f when pan is 1
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( pan != 0.f )
|
||
|
{
|
||
|
DebugTrace( "WARNING: Only supports panning on mono or stereo source data, ignored\n" );
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
//======================================================================================
|
||
|
// SoundEffectInstanceBase
|
||
|
//======================================================================================
|
||
|
|
||
|
void SoundEffectInstanceBase::SetPan( float pan )
|
||
|
{
|
||
|
assert( pan >= -1.f && pan <= 1.f );
|
||
|
|
||
|
mPan = pan;
|
||
|
|
||
|
if ( !voice )
|
||
|
return;
|
||
|
|
||
|
float matrix[16];
|
||
|
if ( ComputePan( pan, mDSPSettings.SrcChannelCount, matrix ) )
|
||
|
{
|
||
|
HRESULT hr = voice->SetOutputMatrix( nullptr, mDSPSettings.SrcChannelCount, mDSPSettings.DstChannelCount, matrix );
|
||
|
ThrowIfFailed( hr );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void SoundEffectInstanceBase::Apply3D( const AudioListener& listener, const AudioEmitter& emitter, bool rhcoords )
|
||
|
{
|
||
|
if ( !voice )
|
||
|
return;
|
||
|
|
||
|
if ( !( mFlags & SoundEffectInstance_Use3D ) )
|
||
|
{
|
||
|
DebugTrace( "ERROR: Apply3D called for an instance created without SoundEffectInstance_Use3D set\n" );
|
||
|
throw std::exception( "Apply3D" );
|
||
|
}
|
||
|
|
||
|
DWORD dwCalcFlags = X3DAUDIO_CALCULATE_MATRIX | X3DAUDIO_CALCULATE_DOPPLER | X3DAUDIO_CALCULATE_LPF_DIRECT;
|
||
|
|
||
|
if ( mFlags & SoundEffectInstance_UseRedirectLFE )
|
||
|
{
|
||
|
// On devices with an LFE channel, allow the mono source data to be routed to the LFE destination channel.
|
||
|
dwCalcFlags |= X3DAUDIO_CALCULATE_REDIRECT_TO_LFE;
|
||
|
}
|
||
|
|
||
|
auto reverb = mReverbVoice;
|
||
|
if ( reverb )
|
||
|
{
|
||
|
dwCalcFlags |= X3DAUDIO_CALCULATE_LPF_REVERB | X3DAUDIO_CALCULATE_REVERB;
|
||
|
}
|
||
|
|
||
|
float matrix[ XAUDIO2_MAX_AUDIO_CHANNELS * 8 ];
|
||
|
assert( mDSPSettings.SrcChannelCount <= XAUDIO2_MAX_AUDIO_CHANNELS );
|
||
|
assert( mDSPSettings.DstChannelCount <= 8 );
|
||
|
mDSPSettings.pMatrixCoefficients = matrix;
|
||
|
|
||
|
assert( engine != 0 );
|
||
|
if (rhcoords)
|
||
|
{
|
||
|
X3DAUDIO_EMITTER lhEmitter;
|
||
|
memcpy(&lhEmitter, &emitter, sizeof(X3DAUDIO_EMITTER));
|
||
|
lhEmitter.OrientFront.z = -emitter.OrientFront.z;
|
||
|
lhEmitter.OrientTop.z = -emitter.OrientTop.z;
|
||
|
lhEmitter.Position.z = -emitter.Position.z;
|
||
|
lhEmitter.Velocity.z = -emitter.Velocity.z;
|
||
|
|
||
|
X3DAUDIO_LISTENER lhListener;
|
||
|
memcpy(&lhListener, &listener, sizeof(X3DAUDIO_LISTENER));
|
||
|
lhListener.OrientFront.z = -listener.OrientFront.z;
|
||
|
lhListener.OrientTop.z = -listener.OrientTop.z;
|
||
|
lhListener.Position.z = -listener.Position.z;
|
||
|
lhListener.Velocity.z = -listener.Velocity.z;
|
||
|
|
||
|
X3DAudioCalculate( engine->Get3DHandle(), &lhListener, &lhEmitter, dwCalcFlags, &mDSPSettings );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
X3DAudioCalculate( engine->Get3DHandle(), &listener, &emitter, dwCalcFlags, &mDSPSettings );
|
||
|
}
|
||
|
|
||
|
mDSPSettings.pMatrixCoefficients = nullptr;
|
||
|
|
||
|
voice->SetFrequencyRatio( mFreqRatio * mDSPSettings.DopplerFactor );
|
||
|
|
||
|
auto direct = mDirectVoice;
|
||
|
assert( direct != 0 );
|
||
|
voice->SetOutputMatrix( direct, mDSPSettings.SrcChannelCount, mDSPSettings.DstChannelCount, matrix );
|
||
|
|
||
|
if ( reverb )
|
||
|
{
|
||
|
voice->SetOutputMatrix( reverb, 1, 1, &mDSPSettings.ReverbLevel );
|
||
|
}
|
||
|
|
||
|
if ( mFlags & SoundEffectInstance_ReverbUseFilters )
|
||
|
{
|
||
|
XAUDIO2_FILTER_PARAMETERS filterDirect = { LowPassFilter, 2.0f * sinf(X3DAUDIO_PI/6.0f * mDSPSettings.LPFDirectCoefficient), 1.0f };
|
||
|
// see XAudio2CutoffFrequencyToRadians() in XAudio2.h for more information on the formula used here
|
||
|
voice->SetOutputFilterParameters( direct, &filterDirect );
|
||
|
|
||
|
if ( reverb )
|
||
|
{
|
||
|
XAUDIO2_FILTER_PARAMETERS filterReverb = { LowPassFilter, 2.0f * sinf(X3DAUDIO_PI/6.0f * mDSPSettings.LPFReverbCoefficient), 1.0f };
|
||
|
// see XAudio2CutoffFrequencyToRadians() in XAudio2.h for more information on the formula used here
|
||
|
voice->SetOutputFilterParameters( reverb, &filterReverb );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|