21 lines
364 B
Plaintext
21 lines
364 B
Plaintext
struct VOut
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{
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float4 position : SV_POSITION;
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float4 color : COLOR;
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};
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VOut ColorVertexShader(float4 position : POSITION, float4 color : COLOR)
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{
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VOut output;
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output.position = position;
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output.color = color;
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return output;
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}
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float4 ColorPixelShader(float4 position : SV_POSITION, float4 color : COLOR) : SV_TARGET
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{
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return color;
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} |