lowpoly-walking-simulator/directx11_hellovr/dxHelloworld1/debugwindowclass.h
2024-11-14 20:54:38 +09:00

55 lines
1.3 KiB
C++

////////////////////////////////////////////////////////////////////////////////
// Filename: debugwindowclass.h
////////////////////////////////////////////////////////////////////////////////
#ifndef _DEBUGWINDOWCLASS_H_
#define _DEBUGWINDOWCLASS_H_
//////////////
// INCLUDES //
//////////////
#include <d3d11.h>
#include <DirectXMath.h>
#include "Vectors.h"
typedef Vector3 D3DXVECTOR3;
typedef Vector2 D3DXVECTOR2;
////////////////////////////////////////////////////////////////////////////////
// Class name: DebugWindowClass
////////////////////////////////////////////////////////////////////////////////
class DebugWindowClass
{
private:
struct VertexType
{
D3DXVECTOR3 position;
D3DXVECTOR2 texture;
};
public:
DebugWindowClass();
DebugWindowClass(const DebugWindowClass&);
~DebugWindowClass();
bool Initialize(ID3D11Device*, int, int, int, int);
void Shutdown();
bool Render(ID3D11DeviceContext*, int, int);
int GetIndexCount();
private:
bool InitializeBuffers(ID3D11Device*);
void ShutdownBuffers();
bool UpdateBuffers(ID3D11DeviceContext*, int, int);
void RenderBuffers(ID3D11DeviceContext*);
private:
ID3D11Buffer *m_vertexBuffer, *m_indexBuffer;
int m_vertexCount, m_indexCount;
int m_screenWidth, m_screenHeight;
int m_bitmapWidth, m_bitmapHeight;
int m_previousPosX, m_previousPosY;
};
#endif