209 lines
7.0 KiB
C++
209 lines
7.0 KiB
C++
//--------------------------------------------------------------------------------------
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// File: ModelLoadVBO.cpp
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248929
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//--------------------------------------------------------------------------------------
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#include "pch.h"
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#include "Model.h"
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#include "Effects.h"
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#include "VertexTypes.h"
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#include "DirectXHelpers.h"
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#include "PlatformHelpers.h"
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#include "BinaryReader.h"
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using namespace DirectX;
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using Microsoft::WRL::ComPtr;
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//--------------------------------------------------------------------------------------
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// The VBO file format was introduced in the Windows 8.0 ResourceLoading sample. It's
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// a simple binary file containing a 16-bit index buffer and a fixed-format vertex buffer.
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//
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// The meshconvert sample tool for DirectXMesh can produce this file type
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// http://go.microsoft.com/fwlink/?LinkID=324981
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//--------------------------------------------------------------------------------------
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namespace VBO
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{
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#pragma pack(push,1)
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struct header_t
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{
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uint32_t numVertices;
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uint32_t numIndices;
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};
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#pragma pack(pop)
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}; // namespace
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static_assert(sizeof(VBO::header_t) == 8, "VBO header size mismatch");
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static_assert(sizeof(VertexPositionNormalTexture) == 32, "VBO vertex size mismatch");
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//--------------------------------------------------------------------------------------
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// Shared VB input element description
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static INIT_ONCE g_InitOnce = INIT_ONCE_STATIC_INIT;
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static std::shared_ptr<std::vector<D3D11_INPUT_ELEMENT_DESC>> g_vbdecl;
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static BOOL CALLBACK InitializeDecl(PINIT_ONCE initOnce, PVOID Parameter, PVOID *lpContext)
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{
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UNREFERENCED_PARAMETER(initOnce);
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UNREFERENCED_PARAMETER(Parameter);
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UNREFERENCED_PARAMETER(lpContext);
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g_vbdecl = std::make_shared<std::vector<D3D11_INPUT_ELEMENT_DESC>>(VertexPositionNormalTexture::InputElements,
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VertexPositionNormalTexture::InputElements + VertexPositionNormalTexture::InputElementCount);
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return TRUE;
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}
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//--------------------------------------------------------------------------------------
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_Use_decl_annotations_
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std::unique_ptr<Model> DirectX::Model::CreateFromVBO(ID3D11Device* d3dDevice, const uint8_t* meshData, size_t dataSize,
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std::shared_ptr<IEffect> ieffect, bool ccw, bool pmalpha)
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{
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if (!InitOnceExecuteOnce(&g_InitOnce, InitializeDecl, nullptr, nullptr))
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throw std::exception("One-time initialization failed");
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if ( !d3dDevice || !meshData )
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throw std::exception("Device and meshData cannot be null");
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// File Header
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if ( dataSize < sizeof(VBO::header_t) )
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throw std::exception("End of file");
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auto header = reinterpret_cast<const VBO::header_t*>( meshData );
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if ( !header->numVertices || !header->numIndices )
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throw std::exception("No vertices or indices found");
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size_t vertSize = sizeof(VertexPositionNormalTexture) * header->numVertices;
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if (dataSize < (vertSize + sizeof(VBO::header_t)))
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throw std::exception("End of file");
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auto verts = reinterpret_cast<const VertexPositionNormalTexture*>( meshData + sizeof(VBO::header_t) );
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size_t indexSize = sizeof(uint16_t) * header->numIndices;
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if (dataSize < (sizeof(VBO::header_t) + vertSize + indexSize))
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throw std::exception("End of file");
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auto indices = reinterpret_cast<const uint16_t*>( meshData + sizeof(VBO::header_t) + vertSize );
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// Create vertex buffer
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ComPtr<ID3D11Buffer> vb;
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{
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D3D11_BUFFER_DESC desc = { 0 };
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.ByteWidth = static_cast<UINT>(vertSize);
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desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
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D3D11_SUBRESOURCE_DATA initData = { 0 };
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initData.pSysMem = verts;
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ThrowIfFailed(
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d3dDevice->CreateBuffer(&desc, &initData, vb.GetAddressOf())
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);
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SetDebugObjectName(vb.Get(), "ModelVBO");
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}
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// Create index buffer
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ComPtr<ID3D11Buffer> ib;
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{
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D3D11_BUFFER_DESC desc = { 0 };
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.ByteWidth = static_cast<UINT>(indexSize);
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desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
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D3D11_SUBRESOURCE_DATA initData = { 0 };
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initData.pSysMem = indices;
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ThrowIfFailed(
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d3dDevice->CreateBuffer(&desc, &initData, ib.GetAddressOf())
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);
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SetDebugObjectName(ib.Get(), "ModelVBO");
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}
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// Create input layout and effect
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if (!ieffect)
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{
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auto effect = std::make_shared<BasicEffect>(d3dDevice);
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effect->EnableDefaultLighting();
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effect->SetLightingEnabled(true);
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ieffect = effect;
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}
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ComPtr<ID3D11InputLayout> il;
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{
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void const* shaderByteCode;
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size_t byteCodeLength;
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ieffect->GetVertexShaderBytecode(&shaderByteCode, &byteCodeLength);
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ThrowIfFailed(
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d3dDevice->CreateInputLayout(VertexPositionNormalTexture::InputElements,
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VertexPositionNormalTexture::InputElementCount,
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shaderByteCode, byteCodeLength,
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il.GetAddressOf()));
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SetDebugObjectName(il.Get(), "ModelVBO");
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}
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auto part = new ModelMeshPart();
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part->indexCount = header->numIndices;
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part->startIndex = 0;
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part->vertexStride = static_cast<UINT>( sizeof(VertexPositionNormalTexture) );
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part->inputLayout = il;
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part->indexBuffer = ib;
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part->vertexBuffer = vb;
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part->effect = ieffect;
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part->vbDecl = g_vbdecl;
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auto mesh = std::make_shared<ModelMesh>();
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mesh->ccw = ccw;
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mesh->pmalpha = pmalpha;
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BoundingSphere::CreateFromPoints(mesh->boundingSphere, header->numVertices, &verts->position, sizeof(VertexPositionNormalTexture));
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BoundingBox::CreateFromPoints(mesh->boundingBox, header->numVertices, &verts->position, sizeof(VertexPositionNormalTexture));
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mesh->meshParts.emplace_back(part);
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std::unique_ptr<Model> model(new Model());
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model->meshes.emplace_back(mesh);
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return model;
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}
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//--------------------------------------------------------------------------------------
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_Use_decl_annotations_
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std::unique_ptr<Model> DirectX::Model::CreateFromVBO(ID3D11Device* d3dDevice, const wchar_t* szFileName,
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std::shared_ptr<IEffect> ieffect, bool ccw, bool pmalpha)
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{
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size_t dataSize = 0;
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std::unique_ptr<uint8_t[]> data;
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HRESULT hr = BinaryReader::ReadEntireFile( szFileName, data, &dataSize );
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if ( FAILED(hr) )
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{
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DebugTrace( "CreateFromVBO failed (%08X) loading '%ls'\n", hr, szFileName );
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throw std::exception( "CreateFromVBO" );
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}
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auto model = CreateFromVBO( d3dDevice, data.get(), dataSize, ieffect, ccw, pmalpha );
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model->name = szFileName;
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return model;
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}
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