334 lines
8.0 KiB
C++
334 lines
8.0 KiB
C++
//--------------------------------------------------------------------------------------
|
|
// File: SoundEffectInstance.cpp
|
|
//
|
|
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
|
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
|
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
|
// PARTICULAR PURPOSE.
|
|
//
|
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
|
//
|
|
// http://go.microsoft.com/fwlink/?LinkId=248929
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
#include "pch.h"
|
|
#include "SoundCommon.h"
|
|
|
|
using namespace DirectX;
|
|
|
|
|
|
//======================================================================================
|
|
// SoundEffectInstance
|
|
//======================================================================================
|
|
|
|
// Internal object implementation class.
|
|
class SoundEffectInstance::Impl : public IVoiceNotify
|
|
{
|
|
public:
|
|
Impl( _In_ AudioEngine* engine, _In_ SoundEffect* effect, SOUND_EFFECT_INSTANCE_FLAGS flags ) :
|
|
mBase(),
|
|
mEffect( effect ),
|
|
mWaveBank( nullptr ),
|
|
mIndex( 0 ),
|
|
mLooped( false )
|
|
{
|
|
assert( engine != 0 );
|
|
engine->RegisterNotify( this, false );
|
|
|
|
assert( mEffect != 0 );
|
|
mBase.Initialize( engine, effect->GetFormat(), flags );
|
|
}
|
|
|
|
Impl( _In_ AudioEngine* engine, _In_ WaveBank* waveBank, uint32_t index, SOUND_EFFECT_INSTANCE_FLAGS flags ) :
|
|
mBase(),
|
|
mEffect( nullptr ),
|
|
mWaveBank( waveBank ),
|
|
mIndex( index ),
|
|
mLooped( false )
|
|
{
|
|
assert( engine != 0 );
|
|
engine->RegisterNotify( this, false );
|
|
|
|
char buff[64];
|
|
auto wfx = reinterpret_cast<WAVEFORMATEX*>( buff );
|
|
assert( mWaveBank != 0 );
|
|
mBase.Initialize( engine, mWaveBank->GetFormat( index, wfx, 64 ), flags );
|
|
}
|
|
|
|
virtual ~Impl()
|
|
{
|
|
mBase.DestroyVoice();
|
|
|
|
if ( mBase.engine )
|
|
{
|
|
mBase.engine->UnregisterNotify( this, false, false );
|
|
mBase.engine = nullptr;
|
|
}
|
|
}
|
|
|
|
void Play( bool loop );
|
|
|
|
// IVoiceNotify
|
|
virtual void __cdecl OnBufferEnd() override
|
|
{
|
|
// We don't register for this notification for SoundEffectInstances, so this should not be invoked
|
|
assert( false );
|
|
}
|
|
|
|
virtual void __cdecl OnCriticalError() override
|
|
{
|
|
mBase.OnCriticalError();
|
|
}
|
|
|
|
virtual void __cdecl OnReset() override
|
|
{
|
|
mBase.OnReset();
|
|
}
|
|
|
|
virtual void __cdecl OnUpdate() override
|
|
{
|
|
// We do not register for update notification
|
|
assert(false);
|
|
}
|
|
|
|
virtual void __cdecl OnDestroyEngine() override
|
|
{
|
|
mBase.OnDestroy();
|
|
}
|
|
|
|
virtual void __cdecl OnTrim() override
|
|
{
|
|
mBase.OnTrim();
|
|
}
|
|
|
|
virtual void __cdecl GatherStatistics( AudioStatistics& stats ) const override
|
|
{
|
|
mBase.GatherStatistics(stats);
|
|
}
|
|
|
|
SoundEffectInstanceBase mBase;
|
|
SoundEffect* mEffect;
|
|
WaveBank* mWaveBank;
|
|
uint32_t mIndex;
|
|
bool mLooped;
|
|
};
|
|
|
|
|
|
void SoundEffectInstance::Impl::Play( bool loop )
|
|
{
|
|
if ( !mBase.voice )
|
|
{
|
|
if ( mWaveBank )
|
|
{
|
|
char buff[64];
|
|
auto wfx = reinterpret_cast<WAVEFORMATEX*>( buff );
|
|
mBase.AllocateVoice( mWaveBank->GetFormat( mIndex, wfx, 64) );
|
|
}
|
|
else
|
|
{
|
|
assert( mEffect != 0 );
|
|
mBase.AllocateVoice( mEffect->GetFormat() );
|
|
}
|
|
}
|
|
|
|
if ( !mBase.Play() )
|
|
return;
|
|
|
|
// Submit audio data for STOPPED -> PLAYING state transition
|
|
XAUDIO2_BUFFER buffer;
|
|
|
|
#if defined(_XBOX_ONE) || (_WIN32_WINNT < _WIN32_WINNT_WIN8) || (_WIN32_WINNT >= _WIN32_WINNT_WIN10)
|
|
|
|
bool iswma = false;
|
|
XAUDIO2_BUFFER_WMA wmaBuffer;
|
|
if ( mWaveBank )
|
|
{
|
|
iswma = mWaveBank->FillSubmitBuffer( mIndex, buffer, wmaBuffer );
|
|
}
|
|
else
|
|
{
|
|
assert( mEffect != 0 );
|
|
iswma = mEffect->FillSubmitBuffer( buffer, wmaBuffer );
|
|
}
|
|
|
|
#else
|
|
|
|
if ( mWaveBank )
|
|
{
|
|
mWaveBank->FillSubmitBuffer( mIndex, buffer );
|
|
}
|
|
else
|
|
{
|
|
assert( mEffect != 0 );
|
|
mEffect->FillSubmitBuffer( buffer );
|
|
}
|
|
|
|
#endif
|
|
|
|
buffer.Flags = XAUDIO2_END_OF_STREAM;
|
|
if ( loop )
|
|
{
|
|
mLooped = true;
|
|
buffer.LoopCount = XAUDIO2_LOOP_INFINITE;
|
|
}
|
|
else
|
|
{
|
|
mLooped = false;
|
|
buffer.LoopCount = buffer.LoopBegin = buffer.LoopLength = 0;
|
|
}
|
|
buffer.pContext = nullptr;
|
|
|
|
HRESULT hr;
|
|
#if defined(_XBOX_ONE) || (_WIN32_WINNT < _WIN32_WINNT_WIN8) || (_WIN32_WINNT >= _WIN32_WINNT_WIN10)
|
|
if ( iswma )
|
|
{
|
|
hr = mBase.voice->SubmitSourceBuffer( &buffer, &wmaBuffer );
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
hr = mBase.voice->SubmitSourceBuffer( &buffer, nullptr );
|
|
}
|
|
|
|
if ( FAILED(hr) )
|
|
{
|
|
#ifdef _DEBUG
|
|
DebugTrace( "ERROR: SoundEffectInstance failed (%08X) when submitting buffer:\n", hr );
|
|
|
|
char buff[64];
|
|
auto wfx = ( mWaveBank ) ? mWaveBank->GetFormat( mIndex, reinterpret_cast<WAVEFORMATEX*>( buff ), 64 )
|
|
: mEffect->GetFormat();
|
|
|
|
size_t length = ( mWaveBank ) ? mWaveBank->GetSampleSizeInBytes( mIndex ) : mEffect->GetSampleSizeInBytes();
|
|
|
|
DebugTrace( "\tFormat Tag %u, %u channels, %u-bit, %u Hz, %Iu bytes\n", wfx->wFormatTag,
|
|
wfx->nChannels, wfx->wBitsPerSample, wfx->nSamplesPerSec, length );
|
|
#endif
|
|
mBase.Stop( true, mLooped );
|
|
throw std::exception( "SubmitSourceBuffer" );
|
|
}
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// SoundEffectInstance
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Private constructors
|
|
_Use_decl_annotations_
|
|
SoundEffectInstance::SoundEffectInstance( AudioEngine* engine, SoundEffect* effect, SOUND_EFFECT_INSTANCE_FLAGS flags ) :
|
|
pImpl( new Impl( engine, effect, flags ) )
|
|
{
|
|
}
|
|
|
|
_Use_decl_annotations_
|
|
SoundEffectInstance::SoundEffectInstance( AudioEngine* engine, WaveBank* waveBank, int index, SOUND_EFFECT_INSTANCE_FLAGS flags ) :
|
|
pImpl( new Impl( engine, waveBank, index, flags ) )
|
|
{
|
|
}
|
|
|
|
|
|
// Move constructor.
|
|
SoundEffectInstance::SoundEffectInstance(SoundEffectInstance&& moveFrom)
|
|
: pImpl(std::move(moveFrom.pImpl))
|
|
{
|
|
}
|
|
|
|
|
|
// Move assignment.
|
|
SoundEffectInstance& SoundEffectInstance::operator= (SoundEffectInstance&& moveFrom)
|
|
{
|
|
pImpl = std::move(moveFrom.pImpl);
|
|
return *this;
|
|
}
|
|
|
|
|
|
// Public destructor.
|
|
SoundEffectInstance::~SoundEffectInstance()
|
|
{
|
|
if( pImpl )
|
|
{
|
|
if ( pImpl->mWaveBank )
|
|
{
|
|
pImpl->mWaveBank->UnregisterInstance( this );
|
|
pImpl->mWaveBank = nullptr;
|
|
}
|
|
|
|
if ( pImpl->mEffect )
|
|
{
|
|
pImpl->mEffect->UnregisterInstance( this );
|
|
pImpl->mEffect = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// Public methods.
|
|
void SoundEffectInstance::Play( bool loop )
|
|
{
|
|
pImpl->Play( loop );
|
|
}
|
|
|
|
|
|
void SoundEffectInstance::Stop( bool immediate )
|
|
{
|
|
pImpl->mBase.Stop( immediate, pImpl->mLooped );
|
|
}
|
|
|
|
|
|
void SoundEffectInstance::Pause()
|
|
{
|
|
pImpl->mBase.Pause();
|
|
}
|
|
|
|
|
|
void SoundEffectInstance::Resume()
|
|
{
|
|
pImpl->mBase.Resume();
|
|
}
|
|
|
|
|
|
void SoundEffectInstance::SetVolume( float volume )
|
|
{
|
|
pImpl->mBase.SetVolume( volume );
|
|
}
|
|
|
|
|
|
void SoundEffectInstance::SetPitch( float pitch )
|
|
{
|
|
pImpl->mBase.SetPitch( pitch );
|
|
}
|
|
|
|
|
|
void SoundEffectInstance::SetPan( float pan )
|
|
{
|
|
pImpl->mBase.SetPan( pan );
|
|
}
|
|
|
|
|
|
void SoundEffectInstance::Apply3D( const AudioListener& listener, const AudioEmitter& emitter, bool rhcoords )
|
|
{
|
|
pImpl->mBase.Apply3D( listener, emitter, rhcoords );
|
|
}
|
|
|
|
|
|
// Public accessors.
|
|
bool SoundEffectInstance::IsLooped() const
|
|
{
|
|
return pImpl->mLooped;
|
|
}
|
|
|
|
|
|
SoundState SoundEffectInstance::GetState()
|
|
{
|
|
return pImpl->mBase.GetState( true );
|
|
}
|
|
|
|
|
|
// Notifications.
|
|
void SoundEffectInstance::OnDestroyParent()
|
|
{
|
|
pImpl->mBase.OnDestroy();
|
|
pImpl->mWaveBank = nullptr;
|
|
pImpl->mEffect = nullptr;
|
|
} |