115 lines
3.4 KiB
SQL
115 lines
3.4 KiB
SQL
#if 0
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//
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// Generated by Microsoft (R) D3D Shader Disassembler
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//
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//
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// Input signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// COLOR 0 xyzw 0 NONE float xyzw
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// COLOR 1 xyzw 1 NONE float xyz
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//
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//
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// Output signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_Target 0 xyzw 0 TARGET float xyzw
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//
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//
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// Level9 shader bytecode:
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//
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ps_2_0
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dcl t0
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dcl t1
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mov r0, t0
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mad r0.xyz, t1, r0.w, r0
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mov r0.w, t0.w
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mov oC0, r0
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// approximately 4 instruction slots used
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ps_4_0
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dcl_input_ps linear v0.xyzw
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dcl_input_ps linear v1.xyz
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dcl_output o0.xyzw
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mad o0.xyz, v1.xyzx, v0.wwww, v0.xyzx
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mov o0.w, v0.w
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ret
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// Approximately 0 instruction slots used
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#endif
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const BYTE BasicEffect_PSBasicVertexLightingNoFog[] =
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{
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68, 88, 66, 67, 196, 161,
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90, 12, 111, 37, 237, 2,
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236, 93, 13, 113, 105, 60,
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150, 154, 1, 0, 0, 0,
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160, 1, 0, 0, 4, 0,
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0, 0, 48, 0, 0, 0,
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180, 0, 0, 0, 36, 1,
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0, 0, 108, 1, 0, 0,
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65, 111, 110, 57, 124, 0,
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0, 0, 124, 0, 0, 0,
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0, 2, 255, 255, 88, 0,
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0, 0, 36, 0, 0, 0,
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0, 0, 36, 0, 0, 0,
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36, 0, 0, 0, 36, 0,
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0, 0, 36, 0, 0, 0,
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36, 0, 0, 2, 255, 255,
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31, 0, 0, 2, 0, 0,
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0, 128, 0, 0, 15, 176,
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31, 0, 0, 2, 0, 0,
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0, 128, 1, 0, 15, 176,
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1, 0, 0, 2, 0, 0,
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15, 128, 0, 0, 228, 176,
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4, 0, 0, 4, 0, 0,
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7, 128, 1, 0, 228, 176,
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0, 0, 255, 128, 0, 0,
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228, 128, 1, 0, 0, 2,
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0, 0, 8, 128, 0, 0,
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255, 176, 1, 0, 0, 2,
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0, 8, 15, 128, 0, 0,
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228, 128, 255, 255, 0, 0,
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83, 72, 68, 82, 104, 0,
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0, 0, 64, 0, 0, 0,
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26, 0, 0, 0, 98, 16,
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0, 3, 242, 16, 16, 0,
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0, 0, 0, 0, 98, 16,
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0, 3, 114, 16, 16, 0,
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1, 0, 0, 0, 101, 0,
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0, 3, 242, 32, 16, 0,
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0, 0, 0, 0, 50, 0,
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0, 9, 114, 32, 16, 0,
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0, 0, 0, 0, 70, 18,
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16, 0, 1, 0, 0, 0,
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246, 31, 16, 0, 0, 0,
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0, 0, 70, 18, 16, 0,
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0, 0, 0, 0, 54, 0,
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0, 5, 130, 32, 16, 0,
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0, 0, 0, 0, 58, 16,
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16, 0, 0, 0, 0, 0,
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62, 0, 0, 1, 73, 83,
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71, 78, 64, 0, 0, 0,
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2, 0, 0, 0, 8, 0,
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0, 0, 56, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 3, 0, 0, 0,
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0, 0, 0, 0, 15, 15,
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0, 0, 56, 0, 0, 0,
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1, 0, 0, 0, 0, 0,
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0, 0, 3, 0, 0, 0,
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1, 0, 0, 0, 15, 7,
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0, 0, 67, 79, 76, 79,
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82, 0, 171, 171, 79, 83,
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71, 78, 44, 0, 0, 0,
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1, 0, 0, 0, 8, 0,
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0, 0, 32, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 3, 0, 0, 0,
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0, 0, 0, 0, 15, 0,
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0, 0, 83, 86, 95, 84,
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97, 114, 103, 101, 116, 0,
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171, 171
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};
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