lowpoly-walking-simulator/directx11_hellovr/DirectXTK/Audio/DynamicSoundEffectInstance.cpp
2024-11-14 20:54:38 +09:00

382 lines
9.9 KiB
C++

//--------------------------------------------------------------------------------------
// File: DynamicSoundEffectInstance.cpp
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// http://go.microsoft.com/fwlink/?LinkId=248929
//--------------------------------------------------------------------------------------
#include "pch.h"
#include "SoundCommon.h"
using namespace DirectX;
//======================================================================================
// DynamicSoundEffectInstance
//======================================================================================
// Internal object implementation class.
class DynamicSoundEffectInstance::Impl : public IVoiceNotify
{
public:
Impl( _In_ AudioEngine* engine,
_In_ DynamicSoundEffectInstance* object, _In_opt_ std::function<void(DynamicSoundEffectInstance*)> bufferNeeded,
int sampleRate, int channels, int sampleBits, SOUND_EFFECT_INSTANCE_FLAGS flags ) :
mBase(),
mBufferNeeded( nullptr ),
mObject( object )
{
if ( ( sampleRate < XAUDIO2_MIN_SAMPLE_RATE )
|| ( sampleRate > XAUDIO2_MAX_SAMPLE_RATE ) )
{
DebugTrace( "DynamicSoundEffectInstance sampleRate must be in range %u...%u\n", XAUDIO2_MIN_SAMPLE_RATE, XAUDIO2_MAX_SAMPLE_RATE );
throw std::invalid_argument( "DynamicSoundEffectInstance" );
}
if ( !channels || ( channels > 8 ) )
{
DebugTrace( "DynamicSoundEffectInstance channels must be in range 1...8\n" );
throw std::invalid_argument( "DynamicSoundEffectInstance" );
}
switch ( sampleBits )
{
case 8:
case 16:
break;
default:
DebugTrace( "DynamicSoundEffectInstance sampleBits must be 8-bit or 16-bit\n" );
throw std::invalid_argument( "DynamicSoundEffectInstance" );
}
#if (_WIN32_WINNT >= _WIN32_WINNT_VISTA)
mBufferEvent.reset( CreateEventEx( nullptr, nullptr, 0, EVENT_MODIFY_STATE | SYNCHRONIZE ) );
#else
mBufferEvent.reset( CreateEvent( nullptr, FALSE, FALSE, nullptr ) );
#endif
if ( !mBufferEvent )
{
throw std::exception( "CreateEvent" );
}
CreateIntegerPCM( &mWaveFormat, sampleRate, channels, sampleBits );
assert( engine != 0 );
engine->RegisterNotify( this, true );
mBase.Initialize( engine, &mWaveFormat, flags );
mBufferNeeded = bufferNeeded;
}
virtual ~Impl()
{
mBase.DestroyVoice();
if ( mBase.engine )
{
mBase.engine->UnregisterNotify( this, false, true );
mBase.engine = nullptr;
}
}
void Play();
void Resume();
void SubmitBuffer( _In_reads_bytes_(audioBytes) const uint8_t* pAudioData, uint32_t offset, size_t audioBytes );
const WAVEFORMATEX* GetFormat() const { return &mWaveFormat; } ;
// IVoiceNotify
virtual void __cdecl OnBufferEnd() override
{
SetEvent( mBufferEvent.get() );
}
virtual void __cdecl OnCriticalError() override
{
mBase.OnCriticalError();
}
virtual void __cdecl OnReset() override
{
mBase.OnReset();
}
virtual void __cdecl OnUpdate() override;
virtual void __cdecl OnDestroyEngine() override
{
mBase.OnDestroy();
}
virtual void __cdecl OnTrim() override
{
mBase.OnTrim();
}
virtual void __cdecl GatherStatistics( AudioStatistics& stats ) const override
{
mBase.GatherStatistics(stats);
}
SoundEffectInstanceBase mBase;
private:
ScopedHandle mBufferEvent;
std::function<void(DynamicSoundEffectInstance*)> mBufferNeeded;
DynamicSoundEffectInstance* mObject;
WAVEFORMATEX mWaveFormat;
};
void DynamicSoundEffectInstance::Impl::Play()
{
if ( !mBase.voice )
{
mBase.AllocateVoice( &mWaveFormat );
}
(void)mBase.Play();
if ( mBase.voice && ( mBase.state == PLAYING ) && ( mBase.GetPendingBufferCount() <= 2 ) )
{
SetEvent( mBufferEvent.get() );
}
}
void DynamicSoundEffectInstance::Impl::Resume()
{
if ( mBase.voice && ( mBase.state == PAUSED ) )
{
mBase.Resume();
if ( ( mBase.state == PLAYING ) && ( mBase.GetPendingBufferCount() <= 2 ) )
{
SetEvent( mBufferEvent.get() );
}
}
}
_Use_decl_annotations_
void DynamicSoundEffectInstance::Impl::SubmitBuffer( const uint8_t* pAudioData, uint32_t offset, size_t audioBytes )
{
if ( !pAudioData || !audioBytes )
throw std::exception( "Invalid audio data buffer" );
#ifdef _M_X64
if ( audioBytes > 0xFFFFFFFF )
throw std::out_of_range( "SubmitBuffer" );
#endif
XAUDIO2_BUFFER buffer;
memset( &buffer, 0, sizeof(buffer) );
buffer.AudioBytes = static_cast<UINT32>( audioBytes );
buffer.pAudioData = pAudioData;
if( offset )
{
assert( mWaveFormat.wFormatTag == WAVE_FORMAT_PCM );
buffer.PlayBegin = offset / mWaveFormat.nBlockAlign;
buffer.PlayLength = static_cast<UINT32>( ( audioBytes - offset ) / mWaveFormat.nBlockAlign );
}
buffer.pContext = this;
HRESULT hr = mBase.voice->SubmitSourceBuffer( &buffer, nullptr );
if ( FAILED(hr) )
{
#ifdef _DEBUG
DebugTrace( "ERROR: DynamicSoundEffectInstance failed (%08X) when submitting buffer:\n", hr );
DebugTrace( "\tFormat Tag %u, %u channels, %u-bit, %u Hz, %Iu bytes [%u offset)\n", mWaveFormat.wFormatTag,
mWaveFormat.nChannels, mWaveFormat.wBitsPerSample, mWaveFormat.nSamplesPerSec, audioBytes, offset );
#endif
throw std::exception( "SubmitSourceBuffer" );
}
}
void DynamicSoundEffectInstance::Impl::OnUpdate()
{
DWORD result = WaitForSingleObjectEx( mBufferEvent.get(), 0, FALSE );
switch( result )
{
case WAIT_TIMEOUT:
break;
case WAIT_OBJECT_0:
if( mBufferNeeded )
{
// This callback happens on the same thread that called AudioEngine::Update()
mBufferNeeded( mObject );
}
break;
case WAIT_FAILED:
throw std::exception( "WaitForSingleObjectEx" );
}
}
//--------------------------------------------------------------------------------------
// DynamicSoundEffectInstance
//--------------------------------------------------------------------------------------
#pragma warning( disable : 4355 )
// Public constructors
_Use_decl_annotations_
DynamicSoundEffectInstance::DynamicSoundEffectInstance( AudioEngine* engine,
std::function<void(DynamicSoundEffectInstance*)> bufferNeeded,
int sampleRate, int channels, int sampleBits, SOUND_EFFECT_INSTANCE_FLAGS flags ) :
pImpl( new Impl( engine, this, bufferNeeded, sampleRate, channels, sampleBits, flags ) )
{
}
// Move constructor.
DynamicSoundEffectInstance::DynamicSoundEffectInstance(DynamicSoundEffectInstance&& moveFrom)
: pImpl(std::move(moveFrom.pImpl))
{
}
// Move assignment.
DynamicSoundEffectInstance& DynamicSoundEffectInstance::operator= (DynamicSoundEffectInstance&& moveFrom)
{
pImpl = std::move(moveFrom.pImpl);
return *this;
}
// Public destructor.
DynamicSoundEffectInstance::~DynamicSoundEffectInstance()
{
}
// Public methods.
void DynamicSoundEffectInstance::Play()
{
pImpl->Play();
}
void DynamicSoundEffectInstance::Stop( bool immediate )
{
bool looped = false;
pImpl->mBase.Stop( immediate, looped );
}
void DynamicSoundEffectInstance::Pause()
{
pImpl->mBase.Pause();
}
void DynamicSoundEffectInstance::Resume()
{
pImpl->Resume();
}
void DynamicSoundEffectInstance::SetVolume( float volume )
{
pImpl->mBase.SetVolume( volume );
}
void DynamicSoundEffectInstance::SetPitch( float pitch )
{
pImpl->mBase.SetPitch( pitch );
}
void DynamicSoundEffectInstance::SetPan( float pan )
{
pImpl->mBase.SetPan( pan );
}
void DynamicSoundEffectInstance::Apply3D( const AudioListener& listener, const AudioEmitter& emitter, bool rhcoords )
{
pImpl->mBase.Apply3D( listener, emitter, rhcoords );
}
_Use_decl_annotations_
void DynamicSoundEffectInstance::SubmitBuffer( const uint8_t* pAudioData, size_t audioBytes )
{
pImpl->SubmitBuffer( pAudioData, 0, audioBytes );
}
_Use_decl_annotations_
void DynamicSoundEffectInstance::SubmitBuffer( const uint8_t* pAudioData, uint32_t offset, size_t audioBytes )
{
pImpl->SubmitBuffer( pAudioData, offset, audioBytes );
}
// Public accessors.
SoundState DynamicSoundEffectInstance::GetState()
{
return pImpl->mBase.GetState( false );
}
size_t DynamicSoundEffectInstance::GetSampleDuration( size_t bytes ) const
{
auto wfx = pImpl->GetFormat();
if ( !wfx || !wfx->wBitsPerSample || !wfx->nChannels )
return 0;
return static_cast<size_t>( ( uint64_t( bytes ) * 8 )
/ uint64_t( wfx->wBitsPerSample * wfx->nChannels ) );
}
size_t DynamicSoundEffectInstance::GetSampleDurationMS( size_t bytes ) const
{
auto wfx = pImpl->GetFormat();
if ( !wfx || !wfx->nAvgBytesPerSec )
return 0;
return static_cast<size_t>( ( uint64_t(bytes) * 1000 ) / wfx->nAvgBytesPerSec );
}
size_t DynamicSoundEffectInstance::GetSampleSizeInBytes( uint64_t duration ) const
{
auto wfx = pImpl->GetFormat();
if ( !wfx || !wfx->nSamplesPerSec )
return 0;
return static_cast<size_t>( ( ( duration * wfx->nSamplesPerSec ) / 1000 ) * wfx->nBlockAlign );
}
int DynamicSoundEffectInstance::GetPendingBufferCount() const
{
return pImpl->mBase.GetPendingBufferCount();
}
const WAVEFORMATEX* DynamicSoundEffectInstance::GetFormat() const
{
return pImpl->GetFormat();
}