134 lines
4.0 KiB
SQL
134 lines
4.0 KiB
SQL
#if 0
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//
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// Generated by Microsoft (R) D3D Shader Disassembler
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//
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//
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// Input signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// COLOR 0 xyzw 0 NONE float xyzw
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// TEXCOORD 0 xy 1 NONE float xy
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//
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//
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// Output signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_Target 0 xyzw 0 TARGET float xyzw
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//
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//
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// Sampler/Resource to DX9 shader sampler mappings:
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//
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// Target Sampler Source Sampler Source Resource
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// -------------- --------------- ----------------
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// s0 s0 t0
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//
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//
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// Level9 shader bytecode:
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//
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ps_2_0
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dcl t0
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dcl t1.xy
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dcl_2d s0
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texld r0, t1, s0
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mul r0, r0, t0
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mov oC0, r0
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// approximately 3 instruction slots used (1 texture, 2 arithmetic)
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ps_4_0
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dcl_sampler s0, mode_default
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dcl_resource_texture2d (float,float,float,float) t0
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dcl_input_ps linear v0.xyzw
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dcl_input_ps linear v1.xy
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dcl_output o0.xyzw
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dcl_temps 1
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sample r0.xyzw, v1.xyxx, t0.xyzw, s0
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mul o0.xyzw, r0.xyzw, v0.xyzw
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ret
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// Approximately 0 instruction slots used
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#endif
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const BYTE SpriteEffect_SpritePixelShader[] =
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{
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68, 88, 66, 67, 194, 95,
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105, 234, 141, 247, 73, 209,
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137, 241, 142, 29, 26, 223,
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234, 193, 1, 0, 0, 0,
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216, 1, 0, 0, 4, 0,
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0, 0, 48, 0, 0, 0,
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184, 0, 0, 0, 84, 1,
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0, 0, 164, 1, 0, 0,
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65, 111, 110, 57, 128, 0,
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0, 0, 128, 0, 0, 0,
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0, 2, 255, 255, 88, 0,
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0, 0, 40, 0, 0, 0,
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0, 0, 40, 0, 0, 0,
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40, 0, 0, 0, 40, 0,
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1, 0, 36, 0, 0, 0,
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40, 0, 0, 0, 0, 0,
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0, 2, 255, 255, 31, 0,
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0, 2, 0, 0, 0, 128,
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0, 0, 15, 176, 31, 0,
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0, 2, 0, 0, 0, 128,
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1, 0, 3, 176, 31, 0,
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0, 2, 0, 0, 0, 144,
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0, 8, 15, 160, 66, 0,
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0, 3, 0, 0, 15, 128,
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1, 0, 228, 176, 0, 8,
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228, 160, 5, 0, 0, 3,
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0, 0, 15, 128, 0, 0,
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228, 128, 0, 0, 228, 176,
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1, 0, 0, 2, 0, 8,
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15, 128, 0, 0, 228, 128,
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255, 255, 0, 0, 83, 72,
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68, 82, 148, 0, 0, 0,
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64, 0, 0, 0, 37, 0,
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0, 0, 90, 0, 0, 3,
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0, 96, 16, 0, 0, 0,
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0, 0, 88, 24, 0, 4,
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0, 112, 16, 0, 0, 0,
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0, 0, 85, 85, 0, 0,
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98, 16, 0, 3, 242, 16,
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16, 0, 0, 0, 0, 0,
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98, 16, 0, 3, 50, 16,
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16, 0, 1, 0, 0, 0,
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101, 0, 0, 3, 242, 32,
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16, 0, 0, 0, 0, 0,
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104, 0, 0, 2, 1, 0,
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0, 0, 69, 0, 0, 9,
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242, 0, 16, 0, 0, 0,
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0, 0, 70, 16, 16, 0,
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1, 0, 0, 0, 70, 126,
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16, 0, 0, 0, 0, 0,
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0, 96, 16, 0, 0, 0,
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0, 0, 56, 0, 0, 7,
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242, 32, 16, 0, 0, 0,
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0, 0, 70, 14, 16, 0,
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0, 0, 0, 0, 70, 30,
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16, 0, 0, 0, 0, 0,
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62, 0, 0, 1, 73, 83,
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71, 78, 72, 0, 0, 0,
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2, 0, 0, 0, 8, 0,
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0, 0, 56, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 3, 0, 0, 0,
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0, 0, 0, 0, 15, 15,
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0, 0, 62, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 3, 0, 0, 0,
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1, 0, 0, 0, 3, 3,
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0, 0, 67, 79, 76, 79,
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82, 0, 84, 69, 88, 67,
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79, 79, 82, 68, 0, 171,
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79, 83, 71, 78, 44, 0,
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0, 0, 1, 0, 0, 0,
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8, 0, 0, 0, 32, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 3, 0,
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0, 0, 0, 0, 0, 0,
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15, 0, 0, 0, 83, 86,
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95, 84, 97, 114, 103, 101,
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116, 0, 171, 171
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};
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