lowpoly-walking-simulator/directx11_hellovr/DirectXTK/Src/DDSTextureLoader.cpp
2024-11-14 20:54:38 +09:00

2045 lines
70 KiB
C++

//--------------------------------------------------------------------------------------
// File: DDSTextureLoader.cpp
//
// Functions for loading a DDS texture and creating a Direct3D 11 runtime resource for it
//
// Note these functions are useful as a light-weight runtime loader for DDS files. For
// a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library.
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
// http://go.microsoft.com/fwlink/?LinkId=248929
//--------------------------------------------------------------------------------------
#include "pch.h"
#include "DDSTextureLoader.h"
#include "dds.h"
#include "DirectXHelpers.h"
#include "PlatformHelpers.h"
using namespace DirectX;
//--------------------------------------------------------------------------------------
static HRESULT LoadTextureDataFromFile( _In_z_ const wchar_t* fileName,
std::unique_ptr<uint8_t[]>& ddsData,
DDS_HEADER** header,
uint8_t** bitData,
size_t* bitSize
)
{
if (!header || !bitData || !bitSize)
{
return E_POINTER;
}
// open the file
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
ScopedHandle hFile( safe_handle( CreateFile2( fileName,
GENERIC_READ,
FILE_SHARE_READ,
OPEN_EXISTING,
nullptr ) ) );
#else
ScopedHandle hFile( safe_handle( CreateFileW( fileName,
GENERIC_READ,
FILE_SHARE_READ,
nullptr,
OPEN_EXISTING,
FILE_ATTRIBUTE_NORMAL,
nullptr ) ) );
#endif
if ( !hFile )
{
return HRESULT_FROM_WIN32( GetLastError() );
}
// Get the file size
LARGE_INTEGER FileSize = { 0 };
#if (_WIN32_WINNT >= _WIN32_WINNT_VISTA)
FILE_STANDARD_INFO fileInfo;
if ( !GetFileInformationByHandleEx( hFile.get(), FileStandardInfo, &fileInfo, sizeof(fileInfo) ) )
{
return HRESULT_FROM_WIN32( GetLastError() );
}
FileSize = fileInfo.EndOfFile;
#else
GetFileSizeEx( hFile.get(), &FileSize );
#endif
// File is too big for 32-bit allocation, so reject read
if (FileSize.HighPart > 0)
{
return E_FAIL;
}
// Need at least enough data to fill the header and magic number to be a valid DDS
if (FileSize.LowPart < ( sizeof(DDS_HEADER) + sizeof(uint32_t) ) )
{
return E_FAIL;
}
// create enough space for the file data
ddsData.reset( new (std::nothrow) uint8_t[ FileSize.LowPart ] );
if (!ddsData)
{
return E_OUTOFMEMORY;
}
// read the data in
DWORD BytesRead = 0;
if (!ReadFile( hFile.get(),
ddsData.get(),
FileSize.LowPart,
&BytesRead,
nullptr
))
{
return HRESULT_FROM_WIN32( GetLastError() );
}
if (BytesRead < FileSize.LowPart)
{
return E_FAIL;
}
// DDS files always start with the same magic number ("DDS ")
uint32_t dwMagicNumber = *( const uint32_t* )( ddsData.get() );
if (dwMagicNumber != DDS_MAGIC)
{
return E_FAIL;
}
auto hdr = reinterpret_cast<DDS_HEADER*>( ddsData.get() + sizeof( uint32_t ) );
// Verify header to validate DDS file
if (hdr->size != sizeof(DDS_HEADER) ||
hdr->ddspf.size != sizeof(DDS_PIXELFORMAT))
{
return E_FAIL;
}
// Check for DX10 extension
bool bDXT10Header = false;
if ((hdr->ddspf.flags & DDS_FOURCC) &&
(MAKEFOURCC( 'D', 'X', '1', '0' ) == hdr->ddspf.fourCC))
{
// Must be long enough for both headers and magic value
if (FileSize.LowPart < ( sizeof(DDS_HEADER) + sizeof(uint32_t) + sizeof(DDS_HEADER_DXT10) ) )
{
return E_FAIL;
}
bDXT10Header = true;
}
// setup the pointers in the process request
*header = hdr;
ptrdiff_t offset = sizeof( uint32_t ) + sizeof( DDS_HEADER )
+ (bDXT10Header ? sizeof( DDS_HEADER_DXT10 ) : 0);
*bitData = ddsData.get() + offset;
*bitSize = FileSize.LowPart - offset;
return S_OK;
}
//--------------------------------------------------------------------------------------
// Return the BPP for a particular format
//--------------------------------------------------------------------------------------
static size_t BitsPerPixel( _In_ DXGI_FORMAT fmt )
{
switch( fmt )
{
case DXGI_FORMAT_R32G32B32A32_TYPELESS:
case DXGI_FORMAT_R32G32B32A32_FLOAT:
case DXGI_FORMAT_R32G32B32A32_UINT:
case DXGI_FORMAT_R32G32B32A32_SINT:
return 128;
case DXGI_FORMAT_R32G32B32_TYPELESS:
case DXGI_FORMAT_R32G32B32_FLOAT:
case DXGI_FORMAT_R32G32B32_UINT:
case DXGI_FORMAT_R32G32B32_SINT:
return 96;
case DXGI_FORMAT_R16G16B16A16_TYPELESS:
case DXGI_FORMAT_R16G16B16A16_FLOAT:
case DXGI_FORMAT_R16G16B16A16_UNORM:
case DXGI_FORMAT_R16G16B16A16_UINT:
case DXGI_FORMAT_R16G16B16A16_SNORM:
case DXGI_FORMAT_R16G16B16A16_SINT:
case DXGI_FORMAT_R32G32_TYPELESS:
case DXGI_FORMAT_R32G32_FLOAT:
case DXGI_FORMAT_R32G32_UINT:
case DXGI_FORMAT_R32G32_SINT:
case DXGI_FORMAT_R32G8X24_TYPELESS:
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
case DXGI_FORMAT_Y416:
case DXGI_FORMAT_Y210:
case DXGI_FORMAT_Y216:
return 64;
case DXGI_FORMAT_R10G10B10A2_TYPELESS:
case DXGI_FORMAT_R10G10B10A2_UNORM:
case DXGI_FORMAT_R10G10B10A2_UINT:
case DXGI_FORMAT_R11G11B10_FLOAT:
case DXGI_FORMAT_R8G8B8A8_TYPELESS:
case DXGI_FORMAT_R8G8B8A8_UNORM:
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
case DXGI_FORMAT_R8G8B8A8_UINT:
case DXGI_FORMAT_R8G8B8A8_SNORM:
case DXGI_FORMAT_R8G8B8A8_SINT:
case DXGI_FORMAT_R16G16_TYPELESS:
case DXGI_FORMAT_R16G16_FLOAT:
case DXGI_FORMAT_R16G16_UNORM:
case DXGI_FORMAT_R16G16_UINT:
case DXGI_FORMAT_R16G16_SNORM:
case DXGI_FORMAT_R16G16_SINT:
case DXGI_FORMAT_R32_TYPELESS:
case DXGI_FORMAT_D32_FLOAT:
case DXGI_FORMAT_R32_FLOAT:
case DXGI_FORMAT_R32_UINT:
case DXGI_FORMAT_R32_SINT:
case DXGI_FORMAT_R24G8_TYPELESS:
case DXGI_FORMAT_D24_UNORM_S8_UINT:
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
case DXGI_FORMAT_R8G8_B8G8_UNORM:
case DXGI_FORMAT_G8R8_G8B8_UNORM:
case DXGI_FORMAT_B8G8R8A8_UNORM:
case DXGI_FORMAT_B8G8R8X8_UNORM:
case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
case DXGI_FORMAT_B8G8R8A8_TYPELESS:
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
case DXGI_FORMAT_B8G8R8X8_TYPELESS:
case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
case DXGI_FORMAT_AYUV:
case DXGI_FORMAT_Y410:
case DXGI_FORMAT_YUY2:
return 32;
case DXGI_FORMAT_P010:
case DXGI_FORMAT_P016:
return 24;
case DXGI_FORMAT_R8G8_TYPELESS:
case DXGI_FORMAT_R8G8_UNORM:
case DXGI_FORMAT_R8G8_UINT:
case DXGI_FORMAT_R8G8_SNORM:
case DXGI_FORMAT_R8G8_SINT:
case DXGI_FORMAT_R16_TYPELESS:
case DXGI_FORMAT_R16_FLOAT:
case DXGI_FORMAT_D16_UNORM:
case DXGI_FORMAT_R16_UNORM:
case DXGI_FORMAT_R16_UINT:
case DXGI_FORMAT_R16_SNORM:
case DXGI_FORMAT_R16_SINT:
case DXGI_FORMAT_B5G6R5_UNORM:
case DXGI_FORMAT_B5G5R5A1_UNORM:
case DXGI_FORMAT_A8P8:
case DXGI_FORMAT_B4G4R4A4_UNORM:
return 16;
case DXGI_FORMAT_NV12:
case DXGI_FORMAT_420_OPAQUE:
case DXGI_FORMAT_NV11:
return 12;
case DXGI_FORMAT_R8_TYPELESS:
case DXGI_FORMAT_R8_UNORM:
case DXGI_FORMAT_R8_UINT:
case DXGI_FORMAT_R8_SNORM:
case DXGI_FORMAT_R8_SINT:
case DXGI_FORMAT_A8_UNORM:
case DXGI_FORMAT_AI44:
case DXGI_FORMAT_IA44:
case DXGI_FORMAT_P8:
return 8;
case DXGI_FORMAT_R1_UNORM:
return 1;
case DXGI_FORMAT_BC1_TYPELESS:
case DXGI_FORMAT_BC1_UNORM:
case DXGI_FORMAT_BC1_UNORM_SRGB:
case DXGI_FORMAT_BC4_TYPELESS:
case DXGI_FORMAT_BC4_UNORM:
case DXGI_FORMAT_BC4_SNORM:
return 4;
case DXGI_FORMAT_BC2_TYPELESS:
case DXGI_FORMAT_BC2_UNORM:
case DXGI_FORMAT_BC2_UNORM_SRGB:
case DXGI_FORMAT_BC3_TYPELESS:
case DXGI_FORMAT_BC3_UNORM:
case DXGI_FORMAT_BC3_UNORM_SRGB:
case DXGI_FORMAT_BC5_TYPELESS:
case DXGI_FORMAT_BC5_UNORM:
case DXGI_FORMAT_BC5_SNORM:
case DXGI_FORMAT_BC6H_TYPELESS:
case DXGI_FORMAT_BC6H_UF16:
case DXGI_FORMAT_BC6H_SF16:
case DXGI_FORMAT_BC7_TYPELESS:
case DXGI_FORMAT_BC7_UNORM:
case DXGI_FORMAT_BC7_UNORM_SRGB:
return 8;
#if defined(_XBOX_ONE) && defined(_TITLE)
case DXGI_FORMAT_R10G10B10_7E3_A2_FLOAT:
case DXGI_FORMAT_R10G10B10_6E4_A2_FLOAT:
case DXGI_FORMAT_R10G10B10_SNORM_A2_UNORM:
return 32;
case DXGI_FORMAT_D16_UNORM_S8_UINT:
case DXGI_FORMAT_R16_UNORM_X8_TYPELESS:
case DXGI_FORMAT_X16_TYPELESS_G8_UINT:
return 24;
case DXGI_FORMAT_R4G4_UNORM:
return 8;
#endif // _XBOX_ONE && _TITLE
default:
return 0;
}
}
//--------------------------------------------------------------------------------------
// Get surface information for a particular format
//--------------------------------------------------------------------------------------
static void GetSurfaceInfo( _In_ size_t width,
_In_ size_t height,
_In_ DXGI_FORMAT fmt,
_Out_opt_ size_t* outNumBytes,
_Out_opt_ size_t* outRowBytes,
_Out_opt_ size_t* outNumRows )
{
size_t numBytes = 0;
size_t rowBytes = 0;
size_t numRows = 0;
bool bc = false;
bool packed = false;
bool planar = false;
size_t bpe = 0;
switch (fmt)
{
case DXGI_FORMAT_BC1_TYPELESS:
case DXGI_FORMAT_BC1_UNORM:
case DXGI_FORMAT_BC1_UNORM_SRGB:
case DXGI_FORMAT_BC4_TYPELESS:
case DXGI_FORMAT_BC4_UNORM:
case DXGI_FORMAT_BC4_SNORM:
bc=true;
bpe = 8;
break;
case DXGI_FORMAT_BC2_TYPELESS:
case DXGI_FORMAT_BC2_UNORM:
case DXGI_FORMAT_BC2_UNORM_SRGB:
case DXGI_FORMAT_BC3_TYPELESS:
case DXGI_FORMAT_BC3_UNORM:
case DXGI_FORMAT_BC3_UNORM_SRGB:
case DXGI_FORMAT_BC5_TYPELESS:
case DXGI_FORMAT_BC5_UNORM:
case DXGI_FORMAT_BC5_SNORM:
case DXGI_FORMAT_BC6H_TYPELESS:
case DXGI_FORMAT_BC6H_UF16:
case DXGI_FORMAT_BC6H_SF16:
case DXGI_FORMAT_BC7_TYPELESS:
case DXGI_FORMAT_BC7_UNORM:
case DXGI_FORMAT_BC7_UNORM_SRGB:
bc = true;
bpe = 16;
break;
case DXGI_FORMAT_R8G8_B8G8_UNORM:
case DXGI_FORMAT_G8R8_G8B8_UNORM:
case DXGI_FORMAT_YUY2:
packed = true;
bpe = 4;
break;
case DXGI_FORMAT_Y210:
case DXGI_FORMAT_Y216:
packed = true;
bpe = 8;
break;
case DXGI_FORMAT_NV12:
case DXGI_FORMAT_420_OPAQUE:
planar = true;
bpe = 2;
break;
case DXGI_FORMAT_P010:
case DXGI_FORMAT_P016:
planar = true;
bpe = 4;
break;
#if defined(_XBOX_ONE) && defined(_TITLE)
case DXGI_FORMAT_D16_UNORM_S8_UINT:
case DXGI_FORMAT_R16_UNORM_X8_TYPELESS:
case DXGI_FORMAT_X16_TYPELESS_G8_UINT:
planar = true;
bpe = 4;
break;
#endif
}
if (bc)
{
size_t numBlocksWide = 0;
if (width > 0)
{
numBlocksWide = std::max<size_t>( 1, (width + 3) / 4 );
}
size_t numBlocksHigh = 0;
if (height > 0)
{
numBlocksHigh = std::max<size_t>( 1, (height + 3) / 4 );
}
rowBytes = numBlocksWide * bpe;
numRows = numBlocksHigh;
numBytes = rowBytes * numBlocksHigh;
}
else if (packed)
{
rowBytes = ( ( width + 1 ) >> 1 ) * bpe;
numRows = height;
numBytes = rowBytes * height;
}
else if ( fmt == DXGI_FORMAT_NV11 )
{
rowBytes = ( ( width + 3 ) >> 2 ) * 4;
numRows = height * 2; // Direct3D makes this simplifying assumption, although it is larger than the 4:1:1 data
numBytes = rowBytes * numRows;
}
else if (planar)
{
rowBytes = ( ( width + 1 ) >> 1 ) * bpe;
numBytes = ( rowBytes * height ) + ( ( rowBytes * height + 1 ) >> 1 );
numRows = height + ( ( height + 1 ) >> 1 );
}
else
{
size_t bpp = BitsPerPixel( fmt );
rowBytes = ( width * bpp + 7 ) / 8; // round up to nearest byte
numRows = height;
numBytes = rowBytes * height;
}
if (outNumBytes)
{
*outNumBytes = numBytes;
}
if (outRowBytes)
{
*outRowBytes = rowBytes;
}
if (outNumRows)
{
*outNumRows = numRows;
}
}
//--------------------------------------------------------------------------------------
#define ISBITMASK( r,g,b,a ) ( ddpf.RBitMask == r && ddpf.GBitMask == g && ddpf.BBitMask == b && ddpf.ABitMask == a )
static DXGI_FORMAT GetDXGIFormat( const DDS_PIXELFORMAT& ddpf )
{
if (ddpf.flags & DDS_RGB)
{
// Note that sRGB formats are written using the "DX10" extended header
switch (ddpf.RGBBitCount)
{
case 32:
if (ISBITMASK(0x000000ff,0x0000ff00,0x00ff0000,0xff000000))
{
return DXGI_FORMAT_R8G8B8A8_UNORM;
}
if (ISBITMASK(0x00ff0000,0x0000ff00,0x000000ff,0xff000000))
{
return DXGI_FORMAT_B8G8R8A8_UNORM;
}
if (ISBITMASK(0x00ff0000,0x0000ff00,0x000000ff,0x00000000))
{
return DXGI_FORMAT_B8G8R8X8_UNORM;
}
// No DXGI format maps to ISBITMASK(0x000000ff,0x0000ff00,0x00ff0000,0x00000000) aka D3DFMT_X8B8G8R8
// Note that many common DDS reader/writers (including D3DX) swap the
// the RED/BLUE masks for 10:10:10:2 formats. We assume
// below that the 'backwards' header mask is being used since it is most
// likely written by D3DX. The more robust solution is to use the 'DX10'
// header extension and specify the DXGI_FORMAT_R10G10B10A2_UNORM format directly
// For 'correct' writers, this should be 0x000003ff,0x000ffc00,0x3ff00000 for RGB data
if (ISBITMASK(0x3ff00000,0x000ffc00,0x000003ff,0xc0000000))
{
return DXGI_FORMAT_R10G10B10A2_UNORM;
}
// No DXGI format maps to ISBITMASK(0x000003ff,0x000ffc00,0x3ff00000,0xc0000000) aka D3DFMT_A2R10G10B10
if (ISBITMASK(0x0000ffff,0xffff0000,0x00000000,0x00000000))
{
return DXGI_FORMAT_R16G16_UNORM;
}
if (ISBITMASK(0xffffffff,0x00000000,0x00000000,0x00000000))
{
// Only 32-bit color channel format in D3D9 was R32F
return DXGI_FORMAT_R32_FLOAT; // D3DX writes this out as a FourCC of 114
}
break;
case 24:
// No 24bpp DXGI formats aka D3DFMT_R8G8B8
break;
case 16:
if (ISBITMASK(0x7c00,0x03e0,0x001f,0x8000))
{
return DXGI_FORMAT_B5G5R5A1_UNORM;
}
if (ISBITMASK(0xf800,0x07e0,0x001f,0x0000))
{
return DXGI_FORMAT_B5G6R5_UNORM;
}
// No DXGI format maps to ISBITMASK(0x7c00,0x03e0,0x001f,0x0000) aka D3DFMT_X1R5G5B5
if (ISBITMASK(0x0f00,0x00f0,0x000f,0xf000))
{
return DXGI_FORMAT_B4G4R4A4_UNORM;
}
// No DXGI format maps to ISBITMASK(0x0f00,0x00f0,0x000f,0x0000) aka D3DFMT_X4R4G4B4
// No 3:3:2, 3:3:2:8, or paletted DXGI formats aka D3DFMT_A8R3G3B2, D3DFMT_R3G3B2, D3DFMT_P8, D3DFMT_A8P8, etc.
break;
}
}
else if (ddpf.flags & DDS_LUMINANCE)
{
if (8 == ddpf.RGBBitCount)
{
if (ISBITMASK(0x000000ff,0x00000000,0x00000000,0x00000000))
{
return DXGI_FORMAT_R8_UNORM; // D3DX10/11 writes this out as DX10 extension
}
// No DXGI format maps to ISBITMASK(0x0f,0x00,0x00,0xf0) aka D3DFMT_A4L4
}
if (16 == ddpf.RGBBitCount)
{
if (ISBITMASK(0x0000ffff,0x00000000,0x00000000,0x00000000))
{
return DXGI_FORMAT_R16_UNORM; // D3DX10/11 writes this out as DX10 extension
}
if (ISBITMASK(0x000000ff,0x00000000,0x00000000,0x0000ff00))
{
return DXGI_FORMAT_R8G8_UNORM; // D3DX10/11 writes this out as DX10 extension
}
}
}
else if (ddpf.flags & DDS_ALPHA)
{
if (8 == ddpf.RGBBitCount)
{
return DXGI_FORMAT_A8_UNORM;
}
}
else if (ddpf.flags & DDS_BUMPDUDV)
{
if (16 == ddpf.RGBBitCount)
{
if (ISBITMASK(0x00ff, 0xff00, 0x0000, 0x0000))
{
return DXGI_FORMAT_R8G8_SNORM; // D3DX10/11 writes this out as DX10 extension
}
}
if (32 == ddpf.RGBBitCount)
{
if (ISBITMASK(0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000))
{
return DXGI_FORMAT_R8G8B8A8_SNORM; // D3DX10/11 writes this out as DX10 extension
}
if (ISBITMASK(0x0000ffff, 0xffff0000, 0x00000000, 0x00000000))
{
return DXGI_FORMAT_R16G16_SNORM; // D3DX10/11 writes this out as DX10 extension
}
// No DXGI format maps to ISBITMASK(0x3ff00000, 0x000ffc00, 0x000003ff, 0xc0000000) aka D3DFMT_A2W10V10U10
}
}
else if (ddpf.flags & DDS_FOURCC)
{
if (MAKEFOURCC( 'D', 'X', 'T', '1' ) == ddpf.fourCC)
{
return DXGI_FORMAT_BC1_UNORM;
}
if (MAKEFOURCC( 'D', 'X', 'T', '3' ) == ddpf.fourCC)
{
return DXGI_FORMAT_BC2_UNORM;
}
if (MAKEFOURCC( 'D', 'X', 'T', '5' ) == ddpf.fourCC)
{
return DXGI_FORMAT_BC3_UNORM;
}
// While pre-multiplied alpha isn't directly supported by the DXGI formats,
// they are basically the same as these BC formats so they can be mapped
if (MAKEFOURCC( 'D', 'X', 'T', '2' ) == ddpf.fourCC)
{
return DXGI_FORMAT_BC2_UNORM;
}
if (MAKEFOURCC( 'D', 'X', 'T', '4' ) == ddpf.fourCC)
{
return DXGI_FORMAT_BC3_UNORM;
}
if (MAKEFOURCC( 'A', 'T', 'I', '1' ) == ddpf.fourCC)
{
return DXGI_FORMAT_BC4_UNORM;
}
if (MAKEFOURCC( 'B', 'C', '4', 'U' ) == ddpf.fourCC)
{
return DXGI_FORMAT_BC4_UNORM;
}
if (MAKEFOURCC( 'B', 'C', '4', 'S' ) == ddpf.fourCC)
{
return DXGI_FORMAT_BC4_SNORM;
}
if (MAKEFOURCC( 'A', 'T', 'I', '2' ) == ddpf.fourCC)
{
return DXGI_FORMAT_BC5_UNORM;
}
if (MAKEFOURCC( 'B', 'C', '5', 'U' ) == ddpf.fourCC)
{
return DXGI_FORMAT_BC5_UNORM;
}
if (MAKEFOURCC( 'B', 'C', '5', 'S' ) == ddpf.fourCC)
{
return DXGI_FORMAT_BC5_SNORM;
}
// BC6H and BC7 are written using the "DX10" extended header
if (MAKEFOURCC( 'R', 'G', 'B', 'G' ) == ddpf.fourCC)
{
return DXGI_FORMAT_R8G8_B8G8_UNORM;
}
if (MAKEFOURCC( 'G', 'R', 'G', 'B' ) == ddpf.fourCC)
{
return DXGI_FORMAT_G8R8_G8B8_UNORM;
}
if (MAKEFOURCC('Y','U','Y','2') == ddpf.fourCC)
{
return DXGI_FORMAT_YUY2;
}
// Check for D3DFORMAT enums being set here
switch( ddpf.fourCC )
{
case 36: // D3DFMT_A16B16G16R16
return DXGI_FORMAT_R16G16B16A16_UNORM;
case 110: // D3DFMT_Q16W16V16U16
return DXGI_FORMAT_R16G16B16A16_SNORM;
case 111: // D3DFMT_R16F
return DXGI_FORMAT_R16_FLOAT;
case 112: // D3DFMT_G16R16F
return DXGI_FORMAT_R16G16_FLOAT;
case 113: // D3DFMT_A16B16G16R16F
return DXGI_FORMAT_R16G16B16A16_FLOAT;
case 114: // D3DFMT_R32F
return DXGI_FORMAT_R32_FLOAT;
case 115: // D3DFMT_G32R32F
return DXGI_FORMAT_R32G32_FLOAT;
case 116: // D3DFMT_A32B32G32R32F
return DXGI_FORMAT_R32G32B32A32_FLOAT;
}
}
return DXGI_FORMAT_UNKNOWN;
}
//--------------------------------------------------------------------------------------
static DXGI_FORMAT MakeSRGB( _In_ DXGI_FORMAT format )
{
switch( format )
{
case DXGI_FORMAT_R8G8B8A8_UNORM:
return DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
case DXGI_FORMAT_BC1_UNORM:
return DXGI_FORMAT_BC1_UNORM_SRGB;
case DXGI_FORMAT_BC2_UNORM:
return DXGI_FORMAT_BC2_UNORM_SRGB;
case DXGI_FORMAT_BC3_UNORM:
return DXGI_FORMAT_BC3_UNORM_SRGB;
case DXGI_FORMAT_B8G8R8A8_UNORM:
return DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
case DXGI_FORMAT_B8G8R8X8_UNORM:
return DXGI_FORMAT_B8G8R8X8_UNORM_SRGB;
case DXGI_FORMAT_BC7_UNORM:
return DXGI_FORMAT_BC7_UNORM_SRGB;
default:
return format;
}
}
//--------------------------------------------------------------------------------------
static HRESULT FillInitData( _In_ size_t width,
_In_ size_t height,
_In_ size_t depth,
_In_ size_t mipCount,
_In_ size_t arraySize,
_In_ DXGI_FORMAT format,
_In_ size_t maxsize,
_In_ size_t bitSize,
_In_reads_bytes_(bitSize) const uint8_t* bitData,
_Out_ size_t& twidth,
_Out_ size_t& theight,
_Out_ size_t& tdepth,
_Out_ size_t& skipMip,
_Out_writes_(mipCount*arraySize) D3D11_SUBRESOURCE_DATA* initData )
{
if ( !bitData || !initData )
{
return E_POINTER;
}
skipMip = 0;
twidth = 0;
theight = 0;
tdepth = 0;
size_t NumBytes = 0;
size_t RowBytes = 0;
const uint8_t* pSrcBits = bitData;
const uint8_t* pEndBits = bitData + bitSize;
size_t index = 0;
for( size_t j = 0; j < arraySize; j++ )
{
size_t w = width;
size_t h = height;
size_t d = depth;
for( size_t i = 0; i < mipCount; i++ )
{
GetSurfaceInfo( w,
h,
format,
&NumBytes,
&RowBytes,
nullptr
);
if ( (mipCount <= 1) || !maxsize || (w <= maxsize && h <= maxsize && d <= maxsize) )
{
if ( !twidth )
{
twidth = w;
theight = h;
tdepth = d;
}
assert(index < mipCount * arraySize);
_Analysis_assume_(index < mipCount * arraySize);
initData[index].pSysMem = ( const void* )pSrcBits;
initData[index].SysMemPitch = static_cast<UINT>( RowBytes );
initData[index].SysMemSlicePitch = static_cast<UINT>( NumBytes );
++index;
}
else if ( !j )
{
// Count number of skipped mipmaps (first item only)
++skipMip;
}
if (pSrcBits + (NumBytes*d) > pEndBits)
{
return HRESULT_FROM_WIN32( ERROR_HANDLE_EOF );
}
pSrcBits += NumBytes * d;
w = w >> 1;
h = h >> 1;
d = d >> 1;
if (w == 0)
{
w = 1;
}
if (h == 0)
{
h = 1;
}
if (d == 0)
{
d = 1;
}
}
}
return (index > 0) ? S_OK : E_FAIL;
}
//--------------------------------------------------------------------------------------
static HRESULT CreateD3DResources( _In_ ID3D11Device* d3dDevice,
_In_ uint32_t resDim,
_In_ size_t width,
_In_ size_t height,
_In_ size_t depth,
_In_ size_t mipCount,
_In_ size_t arraySize,
_In_ DXGI_FORMAT format,
_In_ D3D11_USAGE usage,
_In_ unsigned int bindFlags,
_In_ unsigned int cpuAccessFlags,
_In_ unsigned int miscFlags,
_In_ bool forceSRGB,
_In_ bool isCubeMap,
_In_reads_opt_(mipCount*arraySize) D3D11_SUBRESOURCE_DATA* initData,
_Outptr_opt_ ID3D11Resource** texture,
_Outptr_opt_ ID3D11ShaderResourceView** textureView )
{
if ( !d3dDevice )
return E_POINTER;
HRESULT hr = E_FAIL;
if ( forceSRGB )
{
format = MakeSRGB( format );
}
switch ( resDim )
{
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
{
D3D11_TEXTURE1D_DESC desc;
desc.Width = static_cast<UINT>( width );
desc.MipLevels = static_cast<UINT>( mipCount );
desc.ArraySize = static_cast<UINT>( arraySize );
desc.Format = format;
desc.Usage = usage;
desc.BindFlags = bindFlags;
desc.CPUAccessFlags = cpuAccessFlags;
desc.MiscFlags = miscFlags & ~D3D11_RESOURCE_MISC_TEXTURECUBE;
ID3D11Texture1D* tex = nullptr;
hr = d3dDevice->CreateTexture1D( &desc,
initData,
&tex
);
if (SUCCEEDED( hr ) && tex != 0)
{
if (textureView != 0)
{
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc;
memset( &SRVDesc, 0, sizeof( SRVDesc ) );
SRVDesc.Format = format;
if (arraySize > 1)
{
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY;
SRVDesc.Texture1DArray.MipLevels = (!mipCount) ? -1 : desc.MipLevels;
SRVDesc.Texture1DArray.ArraySize = static_cast<UINT>( arraySize );
}
else
{
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
SRVDesc.Texture1D.MipLevels = (!mipCount) ? -1 : desc.MipLevels;
}
hr = d3dDevice->CreateShaderResourceView( tex,
&SRVDesc,
textureView
);
if ( FAILED(hr) )
{
tex->Release();
return hr;
}
}
if (texture != 0)
{
*texture = tex;
}
else
{
SetDebugObjectName(tex, "DDSTextureLoader");
tex->Release();
}
}
}
break;
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
{
D3D11_TEXTURE2D_DESC desc;
desc.Width = static_cast<UINT>( width );
desc.Height = static_cast<UINT>( height );
desc.MipLevels = static_cast<UINT>( mipCount );
desc.ArraySize = static_cast<UINT>( arraySize );
desc.Format = format;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = usage;
desc.BindFlags = bindFlags;
desc.CPUAccessFlags = cpuAccessFlags;
if ( isCubeMap )
{
desc.MiscFlags = miscFlags | D3D11_RESOURCE_MISC_TEXTURECUBE;
}
else
{
desc.MiscFlags = miscFlags & ~D3D11_RESOURCE_MISC_TEXTURECUBE;
}
ID3D11Texture2D* tex = nullptr;
hr = d3dDevice->CreateTexture2D( &desc,
initData,
&tex
);
if (SUCCEEDED( hr ) && tex != 0)
{
if (textureView != 0)
{
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc;
memset( &SRVDesc, 0, sizeof( SRVDesc ) );
SRVDesc.Format = format;
if ( isCubeMap )
{
if (arraySize > 6)
{
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
SRVDesc.TextureCubeArray.MipLevels = (!mipCount) ? -1 : desc.MipLevels;
// Earlier we set arraySize to (NumCubes * 6)
SRVDesc.TextureCubeArray.NumCubes = static_cast<UINT>( arraySize / 6 );
}
else
{
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
SRVDesc.TextureCube.MipLevels = (!mipCount) ? -1 : desc.MipLevels;
}
}
else if (arraySize > 1)
{
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
SRVDesc.Texture2DArray.MipLevels = (!mipCount) ? -1 : desc.MipLevels;
SRVDesc.Texture2DArray.ArraySize = static_cast<UINT>( arraySize );
}
else
{
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
SRVDesc.Texture2D.MipLevels = (!mipCount) ? -1 : desc.MipLevels;
}
hr = d3dDevice->CreateShaderResourceView( tex,
&SRVDesc,
textureView
);
if ( FAILED(hr) )
{
tex->Release();
return hr;
}
}
if (texture != 0)
{
*texture = tex;
}
else
{
SetDebugObjectName(tex, "DDSTextureLoader");
tex->Release();
}
}
}
break;
case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
{
D3D11_TEXTURE3D_DESC desc;
desc.Width = static_cast<UINT>( width );
desc.Height = static_cast<UINT>( height );
desc.Depth = static_cast<UINT>( depth );
desc.MipLevels = static_cast<UINT>( mipCount );
desc.Format = format;
desc.Usage = usage;
desc.BindFlags = bindFlags;
desc.CPUAccessFlags = cpuAccessFlags;
desc.MiscFlags = miscFlags & ~D3D11_RESOURCE_MISC_TEXTURECUBE;
ID3D11Texture3D* tex = nullptr;
hr = d3dDevice->CreateTexture3D( &desc,
initData,
&tex
);
if (SUCCEEDED( hr ) && tex != 0)
{
if (textureView != 0)
{
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc;
memset( &SRVDesc, 0, sizeof( SRVDesc ) );
SRVDesc.Format = format;
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
SRVDesc.Texture3D.MipLevels = (!mipCount) ? -1 : desc.MipLevels;
hr = d3dDevice->CreateShaderResourceView( tex,
&SRVDesc,
textureView
);
if ( FAILED(hr) )
{
tex->Release();
return hr;
}
}
if (texture != 0)
{
*texture = tex;
}
else
{
SetDebugObjectName(tex, "DDSTextureLoader");
tex->Release();
}
}
}
break;
}
return hr;
}
//--------------------------------------------------------------------------------------
static HRESULT CreateTextureFromDDS( _In_ ID3D11Device* d3dDevice,
_In_opt_ ID3D11DeviceContext* d3dContext,
#if defined(_XBOX_ONE) && defined(_TITLE)
_In_opt_ ID3D11DeviceX* d3dDeviceX,
_In_opt_ ID3D11DeviceContextX* d3dContextX,
#endif
_In_ const DDS_HEADER* header,
_In_reads_bytes_(bitSize) const uint8_t* bitData,
_In_ size_t bitSize,
_In_ size_t maxsize,
_In_ D3D11_USAGE usage,
_In_ unsigned int bindFlags,
_In_ unsigned int cpuAccessFlags,
_In_ unsigned int miscFlags,
_In_ bool forceSRGB,
_Outptr_opt_ ID3D11Resource** texture,
_Outptr_opt_ ID3D11ShaderResourceView** textureView )
{
HRESULT hr = S_OK;
UINT width = header->width;
UINT height = header->height;
UINT depth = header->depth;
uint32_t resDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
UINT arraySize = 1;
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
bool isCubeMap = false;
size_t mipCount = header->mipMapCount;
if (0 == mipCount)
{
mipCount = 1;
}
if ((header->ddspf.flags & DDS_FOURCC) &&
(MAKEFOURCC( 'D', 'X', '1', '0' ) == header->ddspf.fourCC ))
{
auto d3d10ext = reinterpret_cast<const DDS_HEADER_DXT10*>( (const char*)header + sizeof(DDS_HEADER) );
arraySize = d3d10ext->arraySize;
if (arraySize == 0)
{
return HRESULT_FROM_WIN32( ERROR_INVALID_DATA );
}
switch( d3d10ext->dxgiFormat )
{
case DXGI_FORMAT_AI44:
case DXGI_FORMAT_IA44:
case DXGI_FORMAT_P8:
case DXGI_FORMAT_A8P8:
return HRESULT_FROM_WIN32( ERROR_NOT_SUPPORTED );
default:
if ( BitsPerPixel( d3d10ext->dxgiFormat ) == 0 )
{
return HRESULT_FROM_WIN32( ERROR_NOT_SUPPORTED );
}
}
format = d3d10ext->dxgiFormat;
switch ( d3d10ext->resourceDimension )
{
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
// D3DX writes 1D textures with a fixed Height of 1
if ((header->flags & DDS_HEIGHT) && height != 1)
{
return HRESULT_FROM_WIN32( ERROR_INVALID_DATA );
}
height = depth = 1;
break;
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
if (d3d10ext->miscFlag & D3D11_RESOURCE_MISC_TEXTURECUBE)
{
arraySize *= 6;
isCubeMap = true;
}
depth = 1;
break;
case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
if (!(header->flags & DDS_HEADER_FLAGS_VOLUME))
{
return HRESULT_FROM_WIN32( ERROR_INVALID_DATA );
}
if (arraySize > 1)
{
return HRESULT_FROM_WIN32( ERROR_NOT_SUPPORTED );
}
break;
default:
return HRESULT_FROM_WIN32( ERROR_NOT_SUPPORTED );
}
resDim = d3d10ext->resourceDimension;
}
else
{
format = GetDXGIFormat( header->ddspf );
if (format == DXGI_FORMAT_UNKNOWN)
{
return HRESULT_FROM_WIN32( ERROR_NOT_SUPPORTED );
}
if (header->flags & DDS_HEADER_FLAGS_VOLUME)
{
resDim = D3D11_RESOURCE_DIMENSION_TEXTURE3D;
}
else
{
if (header->caps2 & DDS_CUBEMAP)
{
// We require all six faces to be defined
if ((header->caps2 & DDS_CUBEMAP_ALLFACES ) != DDS_CUBEMAP_ALLFACES)
{
return HRESULT_FROM_WIN32( ERROR_NOT_SUPPORTED );
}
arraySize = 6;
isCubeMap = true;
}
depth = 1;
resDim = D3D11_RESOURCE_DIMENSION_TEXTURE2D;
// Note there's no way for a legacy Direct3D 9 DDS to express a '1D' texture
}
assert( BitsPerPixel( format ) != 0 );
}
// Bound sizes (for security purposes we don't trust DDS file metadata larger than the D3D 11.x hardware requirements)
if (mipCount > D3D11_REQ_MIP_LEVELS)
{
return HRESULT_FROM_WIN32( ERROR_NOT_SUPPORTED );
}
switch ( resDim )
{
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
if ((arraySize > D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION) ||
(width > D3D11_REQ_TEXTURE1D_U_DIMENSION) )
{
return HRESULT_FROM_WIN32( ERROR_NOT_SUPPORTED );
}
break;
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
if ( isCubeMap )
{
// This is the right bound because we set arraySize to (NumCubes*6) above
if ((arraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION) ||
(width > D3D11_REQ_TEXTURECUBE_DIMENSION) ||
(height > D3D11_REQ_TEXTURECUBE_DIMENSION))
{
return HRESULT_FROM_WIN32( ERROR_NOT_SUPPORTED );
}
}
else if ((arraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION) ||
(width > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION) ||
(height > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION))
{
return HRESULT_FROM_WIN32( ERROR_NOT_SUPPORTED );
}
break;
case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
if ((arraySize > 1) ||
(width > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION) ||
(height > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION) ||
(depth > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION) )
{
return HRESULT_FROM_WIN32( ERROR_NOT_SUPPORTED );
}
break;
default:
return HRESULT_FROM_WIN32( ERROR_NOT_SUPPORTED );
}
bool autogen = false;
if ( mipCount == 1 && d3dContext != 0 && textureView != 0 ) // Must have context and shader-view to auto generate mipmaps
{
// See if format is supported for auto-gen mipmaps (varies by feature level)
UINT fmtSupport = 0;
hr = d3dDevice->CheckFormatSupport( format, &fmtSupport );
if ( SUCCEEDED(hr) && ( fmtSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN ) )
{
// 10level9 feature levels do not support auto-gen mipgen for volume textures
if ( ( resDim != D3D11_RESOURCE_DIMENSION_TEXTURE3D )
|| ( d3dDevice->GetFeatureLevel() >= D3D_FEATURE_LEVEL_10_0 ) )
{
autogen = true;
#if defined(_XBOX_ONE) && defined(_TITLE)
if ( !d3dDeviceX || !d3dContextX )
return E_INVALIDARG;
#endif
}
}
}
if ( autogen )
{
// Create texture with auto-generated mipmaps
ID3D11Resource* tex = nullptr;
hr = CreateD3DResources( d3dDevice, resDim, width, height, depth, 0, arraySize,
format, usage,
bindFlags | D3D11_BIND_RENDER_TARGET,
cpuAccessFlags,
miscFlags | D3D11_RESOURCE_MISC_GENERATE_MIPS, forceSRGB,
isCubeMap, nullptr, &tex, textureView );
if ( SUCCEEDED(hr) )
{
size_t numBytes = 0;
size_t rowBytes = 0;
GetSurfaceInfo( width, height, format, &numBytes, &rowBytes, nullptr );
if ( numBytes > bitSize )
{
(*textureView)->Release();
*textureView = nullptr;
tex->Release();
return HRESULT_FROM_WIN32( ERROR_HANDLE_EOF );
}
D3D11_SHADER_RESOURCE_VIEW_DESC desc;
(*textureView)->GetDesc( &desc );
UINT mipLevels = 1;
switch( desc.ViewDimension )
{
case D3D_SRV_DIMENSION_TEXTURE1D: mipLevels = desc.Texture1D.MipLevels; break;
case D3D_SRV_DIMENSION_TEXTURE1DARRAY: mipLevels = desc.Texture1DArray.MipLevels; break;
case D3D_SRV_DIMENSION_TEXTURE2D: mipLevels = desc.Texture2D.MipLevels; break;
case D3D_SRV_DIMENSION_TEXTURE2DARRAY: mipLevels = desc.Texture2DArray.MipLevels; break;
case D3D_SRV_DIMENSION_TEXTURECUBE: mipLevels = desc.TextureCube.MipLevels; break;
case D3D_SRV_DIMENSION_TEXTURECUBEARRAY:mipLevels = desc.TextureCubeArray.MipLevels; break;
case D3D_SRV_DIMENSION_TEXTURE3D: mipLevels = desc.Texture3D.MipLevels; break;
default:
(*textureView)->Release();
*textureView = nullptr;
tex->Release();
return E_UNEXPECTED;
}
#if defined(_XBOX_ONE) && defined(_TITLE)
std::unique_ptr<D3D11_SUBRESOURCE_DATA[]> initData( new (std::nothrow) D3D11_SUBRESOURCE_DATA[ arraySize ] );
if ( !initData )
{
return E_OUTOFMEMORY;
}
const uint8_t* pSrcBits = bitData;
const uint8_t* pEndBits = bitData + bitSize;
for( UINT item = 0; item < arraySize; ++item )
{
if ( (pSrcBits + numBytes) > pEndBits )
{
(*textureView)->Release();
*textureView = nullptr;
tex->Release();
return HRESULT_FROM_WIN32( ERROR_HANDLE_EOF );
}
initData[item].pSysMem = pSrcBits;
initData[item].SysMemPitch = static_cast<UINT>(rowBytes);
initData[item].SysMemSlicePitch = static_cast<UINT>(numBytes);
pSrcBits += numBytes;
}
ID3D11Resource* pStaging = nullptr;
switch( resDim )
{
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
{
ID3D11Texture1D *temp = nullptr;
CD3D11_TEXTURE1D_DESC stagingDesc( format, width, arraySize, 1, 0, D3D11_USAGE_STAGING, D3D11_CPU_ACCESS_READ );
hr = d3dDevice->CreateTexture1D( &stagingDesc, initData.get(), &temp );
if ( SUCCEEDED(hr) )
pStaging = temp;
}
break;
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
{
ID3D11Texture2D *temp = nullptr;
CD3D11_TEXTURE2D_DESC stagingDesc( format, width, height, arraySize, 1, 0, D3D11_USAGE_STAGING, D3D11_CPU_ACCESS_READ, 1, 0, isCubeMap ? D3D11_RESOURCE_MISC_TEXTURECUBE : 0 );
hr = d3dDevice->CreateTexture2D( &stagingDesc, initData.get(), &temp );
if ( SUCCEEDED(hr) )
pStaging = temp;
}
break;
case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
{
ID3D11Texture3D *temp = nullptr;
CD3D11_TEXTURE3D_DESC stagingDesc( format, width, height, depth, 1, 0, D3D11_USAGE_STAGING, D3D11_CPU_ACCESS_READ );
hr = d3dDevice->CreateTexture3D( &stagingDesc, initData.get(), &temp );
if ( SUCCEEDED(hr) )
pStaging = temp;
}
break;
};
if ( SUCCEEDED(hr) )
{
for( UINT item = 0; item < arraySize; ++item )
{
UINT res = D3D11CalcSubresource( 0, item, mipLevels );
d3dContext->CopySubresourceRegion( tex, res, 0, 0, 0, pStaging, item, nullptr );
}
UINT64 copyFence = d3dContextX->InsertFence(0);
while( d3dDeviceX->IsFencePending( copyFence ) ) { SwitchToThread(); }
pStaging->Release();
}
#else
if ( arraySize > 1 )
{
const uint8_t* pSrcBits = bitData;
const uint8_t* pEndBits = bitData + bitSize;
for( UINT item = 0; item < arraySize; ++item )
{
if ( (pSrcBits + numBytes) > pEndBits )
{
(*textureView)->Release();
*textureView = nullptr;
tex->Release();
return HRESULT_FROM_WIN32( ERROR_HANDLE_EOF );
}
UINT res = D3D11CalcSubresource( 0, item, mipLevels );
d3dContext->UpdateSubresource( tex, res, nullptr, pSrcBits, static_cast<UINT>(rowBytes), static_cast<UINT>(numBytes) );
pSrcBits += numBytes;
}
}
else
{
d3dContext->UpdateSubresource( tex, 0, nullptr, bitData, static_cast<UINT>(rowBytes), static_cast<UINT>(numBytes) );
}
#endif
d3dContext->GenerateMips( *textureView );
if ( texture )
{
*texture = tex;
}
else
{
tex->Release();
}
}
}
else
{
// Create the texture
std::unique_ptr<D3D11_SUBRESOURCE_DATA[]> initData( new (std::nothrow) D3D11_SUBRESOURCE_DATA[ mipCount * arraySize ] );
if ( !initData )
{
return E_OUTOFMEMORY;
}
size_t skipMip = 0;
size_t twidth = 0;
size_t theight = 0;
size_t tdepth = 0;
hr = FillInitData( width, height, depth, mipCount, arraySize, format, maxsize, bitSize, bitData,
twidth, theight, tdepth, skipMip, initData.get() );
if ( SUCCEEDED(hr) )
{
hr = CreateD3DResources( d3dDevice, resDim, twidth, theight, tdepth, mipCount - skipMip, arraySize,
format, usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB,
isCubeMap, initData.get(), texture, textureView );
if ( FAILED(hr) && !maxsize && (mipCount > 1) )
{
// Retry with a maxsize determined by feature level
switch( d3dDevice->GetFeatureLevel() )
{
case D3D_FEATURE_LEVEL_9_1:
case D3D_FEATURE_LEVEL_9_2:
if ( isCubeMap )
{
maxsize = 512 /*D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION*/;
}
else
{
maxsize = (resDim == D3D11_RESOURCE_DIMENSION_TEXTURE3D)
? 256 /*D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION*/
: 2048 /*D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
}
break;
case D3D_FEATURE_LEVEL_9_3:
maxsize = (resDim == D3D11_RESOURCE_DIMENSION_TEXTURE3D)
? 256 /*D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION*/
: 4096 /*D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
break;
default: // D3D_FEATURE_LEVEL_10_0 & D3D_FEATURE_LEVEL_10_1
maxsize = (resDim == D3D11_RESOURCE_DIMENSION_TEXTURE3D)
? 2048 /*D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION*/
: 8192 /*D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
break;
}
hr = FillInitData( width, height, depth, mipCount, arraySize, format, maxsize, bitSize, bitData,
twidth, theight, tdepth, skipMip, initData.get() );
if ( SUCCEEDED(hr) )
{
hr = CreateD3DResources( d3dDevice, resDim, twidth, theight, tdepth, mipCount - skipMip, arraySize,
format, usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB,
isCubeMap, initData.get(), texture, textureView );
}
}
}
}
return hr;
}
//--------------------------------------------------------------------------------------
static DDS_ALPHA_MODE GetAlphaMode( _In_ const DDS_HEADER* header )
{
if ( header->ddspf.flags & DDS_FOURCC )
{
if ( MAKEFOURCC( 'D', 'X', '1', '0' ) == header->ddspf.fourCC )
{
auto d3d10ext = reinterpret_cast<const DDS_HEADER_DXT10*>( (const char*)header + sizeof(DDS_HEADER) );
auto mode = static_cast<DDS_ALPHA_MODE>( d3d10ext->miscFlags2 & DDS_MISC_FLAGS2_ALPHA_MODE_MASK );
switch( mode )
{
case DDS_ALPHA_MODE_STRAIGHT:
case DDS_ALPHA_MODE_PREMULTIPLIED:
case DDS_ALPHA_MODE_OPAQUE:
case DDS_ALPHA_MODE_CUSTOM:
return mode;
}
}
else if ( ( MAKEFOURCC( 'D', 'X', 'T', '2' ) == header->ddspf.fourCC )
|| ( MAKEFOURCC( 'D', 'X', 'T', '4' ) == header->ddspf.fourCC ) )
{
return DDS_ALPHA_MODE_PREMULTIPLIED;
}
}
return DDS_ALPHA_MODE_UNKNOWN;
}
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT DirectX::CreateDDSTextureFromMemory( ID3D11Device* d3dDevice,
const uint8_t* ddsData,
size_t ddsDataSize,
ID3D11Resource** texture,
ID3D11ShaderResourceView** textureView,
size_t maxsize,
DDS_ALPHA_MODE* alphaMode )
{
return CreateDDSTextureFromMemoryEx( d3dDevice, ddsData, ddsDataSize, maxsize,
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false,
texture, textureView, alphaMode );
}
_Use_decl_annotations_
#if defined(_XBOX_ONE) && defined(_TITLE)
HRESULT DirectX::CreateDDSTextureFromMemory( ID3D11DeviceX* d3dDevice,
ID3D11DeviceContextX* d3dContext,
#else
HRESULT DirectX::CreateDDSTextureFromMemory( ID3D11Device* d3dDevice,
ID3D11DeviceContext* d3dContext,
#endif
const uint8_t* ddsData,
size_t ddsDataSize,
ID3D11Resource** texture,
ID3D11ShaderResourceView** textureView,
size_t maxsize,
DDS_ALPHA_MODE* alphaMode )
{
return CreateDDSTextureFromMemoryEx( d3dDevice, d3dContext, ddsData, ddsDataSize, maxsize,
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false,
texture, textureView, alphaMode );
}
_Use_decl_annotations_
HRESULT DirectX::CreateDDSTextureFromMemoryEx( ID3D11Device* d3dDevice,
const uint8_t* ddsData,
size_t ddsDataSize,
size_t maxsize,
D3D11_USAGE usage,
unsigned int bindFlags,
unsigned int cpuAccessFlags,
unsigned int miscFlags,
bool forceSRGB,
ID3D11Resource** texture,
ID3D11ShaderResourceView** textureView,
DDS_ALPHA_MODE* alphaMode )
{
if ( texture )
{
*texture = nullptr;
}
if ( textureView )
{
*textureView = nullptr;
}
if ( alphaMode )
{
*alphaMode = DDS_ALPHA_MODE_UNKNOWN;
}
if (!d3dDevice || !ddsData || (!texture && !textureView))
{
return E_INVALIDARG;
}
// Validate DDS file in memory
if (ddsDataSize < (sizeof(uint32_t) + sizeof(DDS_HEADER)))
{
return E_FAIL;
}
uint32_t dwMagicNumber = *( const uint32_t* )( ddsData );
if (dwMagicNumber != DDS_MAGIC)
{
return E_FAIL;
}
auto header = reinterpret_cast<const DDS_HEADER*>( ddsData + sizeof( uint32_t ) );
// Verify header to validate DDS file
if (header->size != sizeof(DDS_HEADER) ||
header->ddspf.size != sizeof(DDS_PIXELFORMAT))
{
return E_FAIL;
}
// Check for DX10 extension
bool bDXT10Header = false;
if ((header->ddspf.flags & DDS_FOURCC) &&
(MAKEFOURCC( 'D', 'X', '1', '0' ) == header->ddspf.fourCC) )
{
// Must be long enough for both headers and magic value
if (ddsDataSize < (sizeof(DDS_HEADER) + sizeof(uint32_t) + sizeof(DDS_HEADER_DXT10)))
{
return E_FAIL;
}
bDXT10Header = true;
}
ptrdiff_t offset = sizeof( uint32_t )
+ sizeof( DDS_HEADER )
+ (bDXT10Header ? sizeof( DDS_HEADER_DXT10 ) : 0);
HRESULT hr = CreateTextureFromDDS( d3dDevice, nullptr,
#if defined(_XBOX_ONE) && defined(_TITLE)
nullptr, nullptr,
#endif
header, ddsData + offset, ddsDataSize - offset, maxsize,
usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB,
texture, textureView );
if ( SUCCEEDED(hr) )
{
if (texture != 0 && *texture != 0)
{
SetDebugObjectName(*texture, "DDSTextureLoader");
}
if (textureView != 0 && *textureView != 0)
{
SetDebugObjectName(*textureView, "DDSTextureLoader");
}
if ( alphaMode )
*alphaMode = GetAlphaMode( header );
}
return hr;
}
_Use_decl_annotations_
#if defined(_XBOX_ONE) && defined(_TITLE)
HRESULT DirectX::CreateDDSTextureFromMemoryEx( ID3D11DeviceX* d3dDevice,
ID3D11DeviceContextX* d3dContext,
#else
HRESULT DirectX::CreateDDSTextureFromMemoryEx( ID3D11Device* d3dDevice,
ID3D11DeviceContext* d3dContext,
#endif
const uint8_t* ddsData,
size_t ddsDataSize,
size_t maxsize,
D3D11_USAGE usage,
unsigned int bindFlags,
unsigned int cpuAccessFlags,
unsigned int miscFlags,
bool forceSRGB,
ID3D11Resource** texture,
ID3D11ShaderResourceView** textureView,
DDS_ALPHA_MODE* alphaMode )
{
if ( texture )
{
*texture = nullptr;
}
if ( textureView )
{
*textureView = nullptr;
}
if ( alphaMode )
{
*alphaMode = DDS_ALPHA_MODE_UNKNOWN;
}
if (!d3dDevice || !ddsData || (!texture && !textureView))
{
return E_INVALIDARG;
}
// Validate DDS file in memory
if (ddsDataSize < (sizeof(uint32_t) + sizeof(DDS_HEADER)))
{
return E_FAIL;
}
uint32_t dwMagicNumber = *( const uint32_t* )( ddsData );
if (dwMagicNumber != DDS_MAGIC)
{
return E_FAIL;
}
auto header = reinterpret_cast<const DDS_HEADER*>( ddsData + sizeof( uint32_t ) );
// Verify header to validate DDS file
if (header->size != sizeof(DDS_HEADER) ||
header->ddspf.size != sizeof(DDS_PIXELFORMAT))
{
return E_FAIL;
}
// Check for DX10 extension
bool bDXT10Header = false;
if ((header->ddspf.flags & DDS_FOURCC) &&
(MAKEFOURCC( 'D', 'X', '1', '0' ) == header->ddspf.fourCC) )
{
// Must be long enough for both headers and magic value
if (ddsDataSize < (sizeof(DDS_HEADER) + sizeof(uint32_t) + sizeof(DDS_HEADER_DXT10)))
{
return E_FAIL;
}
bDXT10Header = true;
}
ptrdiff_t offset = sizeof( uint32_t )
+ sizeof( DDS_HEADER )
+ (bDXT10Header ? sizeof( DDS_HEADER_DXT10 ) : 0);
HRESULT hr = CreateTextureFromDDS( d3dDevice, d3dContext,
#if defined(_XBOX_ONE) && defined(_TITLE)
d3dDevice, d3dContext,
#endif
header, ddsData + offset, ddsDataSize - offset, maxsize,
usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB,
texture, textureView );
if ( SUCCEEDED(hr) )
{
if (texture != 0 && *texture != 0)
{
SetDebugObjectName(*texture, "DDSTextureLoader");
}
if (textureView != 0 && *textureView != 0)
{
SetDebugObjectName(*textureView, "DDSTextureLoader");
}
if ( alphaMode )
*alphaMode = GetAlphaMode( header );
}
return hr;
}
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT DirectX::CreateDDSTextureFromFile( ID3D11Device* d3dDevice,
const wchar_t* fileName,
ID3D11Resource** texture,
ID3D11ShaderResourceView** textureView,
size_t maxsize,
DDS_ALPHA_MODE* alphaMode )
{
return CreateDDSTextureFromFileEx( d3dDevice, fileName, maxsize,
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false,
texture, textureView, alphaMode );
}
_Use_decl_annotations_
#if defined(_XBOX_ONE) && defined(_TITLE)
HRESULT DirectX::CreateDDSTextureFromFile( ID3D11DeviceX* d3dDevice,
ID3D11DeviceContextX* d3dContext,
#else
HRESULT DirectX::CreateDDSTextureFromFile( ID3D11Device* d3dDevice,
ID3D11DeviceContext* d3dContext,
#endif
const wchar_t* fileName,
ID3D11Resource** texture,
ID3D11ShaderResourceView** textureView,
size_t maxsize,
DDS_ALPHA_MODE* alphaMode )
{
return CreateDDSTextureFromFileEx( d3dDevice, d3dContext, fileName, maxsize,
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false,
texture, textureView, alphaMode );
}
_Use_decl_annotations_
HRESULT DirectX::CreateDDSTextureFromFileEx( ID3D11Device* d3dDevice,
const wchar_t* fileName,
size_t maxsize,
D3D11_USAGE usage,
unsigned int bindFlags,
unsigned int cpuAccessFlags,
unsigned int miscFlags,
bool forceSRGB,
ID3D11Resource** texture,
ID3D11ShaderResourceView** textureView,
DDS_ALPHA_MODE* alphaMode )
{
if ( texture )
{
*texture = nullptr;
}
if ( textureView )
{
*textureView = nullptr;
}
if ( alphaMode )
{
*alphaMode = DDS_ALPHA_MODE_UNKNOWN;
}
if (!d3dDevice || !fileName || (!texture && !textureView))
{
return E_INVALIDARG;
}
DDS_HEADER* header = nullptr;
uint8_t* bitData = nullptr;
size_t bitSize = 0;
std::unique_ptr<uint8_t[]> ddsData;
HRESULT hr = LoadTextureDataFromFile( fileName,
ddsData,
&header,
&bitData,
&bitSize
);
if (FAILED(hr))
{
return hr;
}
hr = CreateTextureFromDDS( d3dDevice, nullptr,
#if defined(_XBOX_ONE) && defined(_TITLE)
nullptr, nullptr,
#endif
header, bitData, bitSize, maxsize,
usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB,
texture, textureView );
if ( SUCCEEDED(hr) )
{
#if !defined(NO_D3D11_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )
#if defined(_XBOX_ONE) && defined(_TITLE)
if (texture != 0 && *texture != 0)
{
(*texture)->SetName( fileName );
}
if (textureView != 0 && *textureView != 0 )
{
(*textureView)->SetName( fileName );
}
#else
if (texture != 0 || textureView != 0)
{
CHAR strFileA[MAX_PATH];
int result = WideCharToMultiByte( CP_ACP,
WC_NO_BEST_FIT_CHARS,
fileName,
-1,
strFileA,
MAX_PATH,
nullptr,
FALSE
);
if ( result > 0 )
{
const CHAR* pstrName = strrchr( strFileA, '\\' );
if (!pstrName)
{
pstrName = strFileA;
}
else
{
pstrName++;
}
if (texture != 0 && *texture != 0)
{
(*texture)->SetPrivateData( WKPDID_D3DDebugObjectName,
static_cast<UINT>( strnlen_s(pstrName, MAX_PATH) ),
pstrName
);
}
if (textureView != 0 && *textureView != 0 )
{
(*textureView)->SetPrivateData( WKPDID_D3DDebugObjectName,
static_cast<UINT>( strnlen_s(pstrName, MAX_PATH) ),
pstrName
);
}
}
}
#endif
#endif
if ( alphaMode )
*alphaMode = GetAlphaMode( header );
}
return hr;
}
_Use_decl_annotations_
#if defined(_XBOX_ONE) && defined(_TITLE)
HRESULT DirectX::CreateDDSTextureFromFileEx( ID3D11DeviceX* d3dDevice,
ID3D11DeviceContextX* d3dContext,
#else
HRESULT DirectX::CreateDDSTextureFromFileEx( ID3D11Device* d3dDevice,
ID3D11DeviceContext* d3dContext,
#endif
const wchar_t* fileName,
size_t maxsize,
D3D11_USAGE usage,
unsigned int bindFlags,
unsigned int cpuAccessFlags,
unsigned int miscFlags,
bool forceSRGB,
ID3D11Resource** texture,
ID3D11ShaderResourceView** textureView,
DDS_ALPHA_MODE* alphaMode )
{
if ( texture )
{
*texture = nullptr;
}
if ( textureView )
{
*textureView = nullptr;
}
if ( alphaMode )
{
*alphaMode = DDS_ALPHA_MODE_UNKNOWN;
}
if (!d3dDevice || !fileName || (!texture && !textureView))
{
return E_INVALIDARG;
}
DDS_HEADER* header = nullptr;
uint8_t* bitData = nullptr;
size_t bitSize = 0;
std::unique_ptr<uint8_t[]> ddsData;
HRESULT hr = LoadTextureDataFromFile( fileName,
ddsData,
&header,
&bitData,
&bitSize
);
if (FAILED(hr))
{
return hr;
}
hr = CreateTextureFromDDS( d3dDevice, d3dContext,
#if defined(_XBOX_ONE) && defined(_TITLE)
d3dDevice, d3dContext,
#endif
header, bitData, bitSize, maxsize,
usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB,
texture, textureView );
if ( SUCCEEDED(hr) )
{
#if !defined(NO_D3D11_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )
#if defined(_XBOX_ONE) && defined(_TITLE)
if (texture != 0 && *texture != 0)
{
(*texture)->SetName( fileName );
}
if (textureView != 0 && *textureView != 0 )
{
(*textureView)->SetName( fileName );
}
#else
if (texture != 0 || textureView != 0)
{
CHAR strFileA[MAX_PATH];
int result = WideCharToMultiByte( CP_ACP,
WC_NO_BEST_FIT_CHARS,
fileName,
-1,
strFileA,
MAX_PATH,
nullptr,
FALSE
);
if ( result > 0 )
{
const CHAR* pstrName = strrchr( strFileA, '\\' );
if (!pstrName)
{
pstrName = strFileA;
}
else
{
pstrName++;
}
if (texture != 0 && *texture != 0)
{
(*texture)->SetPrivateData( WKPDID_D3DDebugObjectName,
static_cast<UINT>( strnlen_s(pstrName, MAX_PATH) ),
pstrName
);
}
if (textureView != 0 && *textureView != 0 )
{
(*textureView)->SetPrivateData( WKPDID_D3DDebugObjectName,
static_cast<UINT>( strnlen_s(pstrName, MAX_PATH) ),
pstrName
);
}
}
}
#endif
#endif
if ( alphaMode )
*alphaMode = GetAlphaMode( header );
}
return hr;
}