3662 lines
170 KiB
C++
3662 lines
170 KiB
C++
#pragma once
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// openvr.h
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//========= Copyright Valve Corporation ============//
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// Dynamically generated file. Do not modify this file directly.
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#ifndef _OPENVR_API
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#define _OPENVR_API
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#include <stdint.h>
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// vrtypes.h
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#ifndef _INCLUDE_VRTYPES_H
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#define _INCLUDE_VRTYPES_H
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// Forward declarations to avoid requiring vulkan.h
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struct VkDevice_T;
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struct VkPhysicalDevice_T;
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struct VkInstance_T;
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struct VkQueue_T;
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// Forward declarations to avoid requiring d3d12.h
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struct ID3D12Resource;
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struct ID3D12CommandQueue;
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namespace vr
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{
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#pragma pack( push, 8 )
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typedef void* glSharedTextureHandle_t;
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typedef int32_t glInt_t;
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typedef uint32_t glUInt_t;
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// right-handed system
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// +y is up
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// +x is to the right
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// -z is going away from you
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// Distance unit is meters
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struct HmdMatrix34_t
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{
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float m[3][4];
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};
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struct HmdMatrix44_t
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{
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float m[4][4];
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};
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struct HmdVector3_t
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{
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float v[3];
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};
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struct HmdVector4_t
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{
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float v[4];
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};
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struct HmdVector3d_t
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{
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double v[3];
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};
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struct HmdVector2_t
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{
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float v[2];
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};
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struct HmdQuaternion_t
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{
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double w, x, y, z;
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};
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struct HmdColor_t
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{
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float r, g, b, a;
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};
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struct HmdQuad_t
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{
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HmdVector3_t vCorners[ 4 ];
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};
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struct HmdRect2_t
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{
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HmdVector2_t vTopLeft;
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HmdVector2_t vBottomRight;
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};
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/** Used to return the post-distortion UVs for each color channel.
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* UVs range from 0 to 1 with 0,0 in the upper left corner of the
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* source render target. The 0,0 to 1,1 range covers a single eye. */
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struct DistortionCoordinates_t
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{
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float rfRed[2];
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float rfGreen[2];
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float rfBlue[2];
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};
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enum EVREye
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{
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Eye_Left = 0,
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Eye_Right = 1
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};
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enum ETextureType
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{
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TextureType_DirectX = 0, // Handle is an ID3D11Texture
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TextureType_OpenGL = 1, // Handle is an OpenGL texture name or an OpenGL render buffer name, depending on submit flags
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TextureType_Vulkan = 2, // Handle is a pointer to a VRVulkanTextureData_t structure
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TextureType_IOSurface = 3, // Handle is a macOS cross-process-sharable IOSurfaceRef
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TextureType_DirectX12 = 4, // Handle is a pointer to a D3D12TextureData_t structure
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};
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enum EColorSpace
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{
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ColorSpace_Auto = 0, // Assumes 'gamma' for 8-bit per component formats, otherwise 'linear'. This mirrors the DXGI formats which have _SRGB variants.
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ColorSpace_Gamma = 1, // Texture data can be displayed directly on the display without any conversion (a.k.a. display native format).
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ColorSpace_Linear = 2, // Same as gamma but has been converted to a linear representation using DXGI's sRGB conversion algorithm.
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};
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struct Texture_t
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{
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void* handle; // See ETextureType definition above
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ETextureType eType;
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EColorSpace eColorSpace;
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};
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// Handle to a shared texture (HANDLE on Windows obtained using OpenSharedResource).
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typedef uint64_t SharedTextureHandle_t;
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#define INVALID_SHARED_TEXTURE_HANDLE ((vr::SharedTextureHandle_t)0)
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enum ETrackingResult
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{
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TrackingResult_Uninitialized = 1,
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TrackingResult_Calibrating_InProgress = 100,
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TrackingResult_Calibrating_OutOfRange = 101,
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TrackingResult_Running_OK = 200,
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TrackingResult_Running_OutOfRange = 201,
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};
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static const uint32_t k_unMaxDriverDebugResponseSize = 32768;
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/** Used to pass device IDs to API calls */
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typedef uint32_t TrackedDeviceIndex_t;
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static const uint32_t k_unTrackedDeviceIndex_Hmd = 0;
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static const uint32_t k_unMaxTrackedDeviceCount = 16;
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static const uint32_t k_unTrackedDeviceIndexOther = 0xFFFFFFFE;
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static const uint32_t k_unTrackedDeviceIndexInvalid = 0xFFFFFFFF;
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/** Describes what kind of object is being tracked at a given ID */
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enum ETrackedDeviceClass
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{
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TrackedDeviceClass_Invalid = 0, // the ID was not valid.
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TrackedDeviceClass_HMD = 1, // Head-Mounted Displays
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TrackedDeviceClass_Controller = 2, // Tracked controllers
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TrackedDeviceClass_GenericTracker = 3, // Generic trackers, similar to controllers
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TrackedDeviceClass_TrackingReference = 4, // Camera and base stations that serve as tracking reference points
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TrackedDeviceClass_DisplayRedirect = 5, // Accessories that aren't necessarily tracked themselves, but may redirect video output from other tracked devices
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};
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/** Describes what specific role associated with a tracked device */
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enum ETrackedControllerRole
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{
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TrackedControllerRole_Invalid = 0, // Invalid value for controller type
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TrackedControllerRole_LeftHand = 1, // Tracked device associated with the left hand
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TrackedControllerRole_RightHand = 2, // Tracked device associated with the right hand
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};
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/** describes a single pose for a tracked object */
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struct TrackedDevicePose_t
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{
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HmdMatrix34_t mDeviceToAbsoluteTracking;
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HmdVector3_t vVelocity; // velocity in tracker space in m/s
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HmdVector3_t vAngularVelocity; // angular velocity in radians/s (?)
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ETrackingResult eTrackingResult;
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bool bPoseIsValid;
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// This indicates that there is a device connected for this spot in the pose array.
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// It could go from true to false if the user unplugs the device.
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bool bDeviceIsConnected;
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};
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/** Identifies which style of tracking origin the application wants to use
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* for the poses it is requesting */
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enum ETrackingUniverseOrigin
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{
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TrackingUniverseSeated = 0, // Poses are provided relative to the seated zero pose
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TrackingUniverseStanding = 1, // Poses are provided relative to the safe bounds configured by the user
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TrackingUniverseRawAndUncalibrated = 2, // Poses are provided in the coordinate system defined by the driver. It has Y up and is unified for devices of the same driver. You usually don't want this one.
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};
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// Refers to a single container of properties
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typedef uint64_t PropertyContainerHandle_t;
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typedef uint32_t PropertyTypeTag_t;
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static const PropertyContainerHandle_t k_ulInvalidPropertyContainer = 0;
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static const PropertyTypeTag_t k_unInvalidPropertyTag = 0;
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// Use these tags to set/get common types as struct properties
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static const PropertyTypeTag_t k_unFloatPropertyTag = 1;
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static const PropertyTypeTag_t k_unInt32PropertyTag = 2;
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static const PropertyTypeTag_t k_unUint64PropertyTag = 3;
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static const PropertyTypeTag_t k_unBoolPropertyTag = 4;
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static const PropertyTypeTag_t k_unStringPropertyTag = 5;
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static const PropertyTypeTag_t k_unHmdMatrix34PropertyTag = 20;
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static const PropertyTypeTag_t k_unHmdMatrix44PropertyTag = 21;
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static const PropertyTypeTag_t k_unHmdVector3PropertyTag = 22;
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static const PropertyTypeTag_t k_unHmdVector4PropertyTag = 23;
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static const PropertyTypeTag_t k_unHiddenAreaPropertyTag = 30;
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static const PropertyTypeTag_t k_unOpenVRInternalReserved_Start = 1000;
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static const PropertyTypeTag_t k_unOpenVRInternalReserved_End = 10000;
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/** Each entry in this enum represents a property that can be retrieved about a
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* tracked device. Many fields are only valid for one ETrackedDeviceClass. */
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enum ETrackedDeviceProperty
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{
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Prop_Invalid = 0,
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// general properties that apply to all device classes
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Prop_TrackingSystemName_String = 1000,
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Prop_ModelNumber_String = 1001,
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Prop_SerialNumber_String = 1002,
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Prop_RenderModelName_String = 1003,
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Prop_WillDriftInYaw_Bool = 1004,
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Prop_ManufacturerName_String = 1005,
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Prop_TrackingFirmwareVersion_String = 1006,
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Prop_HardwareRevision_String = 1007,
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Prop_AllWirelessDongleDescriptions_String = 1008,
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Prop_ConnectedWirelessDongle_String = 1009,
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Prop_DeviceIsWireless_Bool = 1010,
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Prop_DeviceIsCharging_Bool = 1011,
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Prop_DeviceBatteryPercentage_Float = 1012, // 0 is empty, 1 is full
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Prop_StatusDisplayTransform_Matrix34 = 1013,
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Prop_Firmware_UpdateAvailable_Bool = 1014,
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Prop_Firmware_ManualUpdate_Bool = 1015,
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Prop_Firmware_ManualUpdateURL_String = 1016,
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Prop_HardwareRevision_Uint64 = 1017,
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Prop_FirmwareVersion_Uint64 = 1018,
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Prop_FPGAVersion_Uint64 = 1019,
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Prop_VRCVersion_Uint64 = 1020,
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Prop_RadioVersion_Uint64 = 1021,
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Prop_DongleVersion_Uint64 = 1022,
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Prop_BlockServerShutdown_Bool = 1023,
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Prop_CanUnifyCoordinateSystemWithHmd_Bool = 1024,
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Prop_ContainsProximitySensor_Bool = 1025,
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Prop_DeviceProvidesBatteryStatus_Bool = 1026,
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Prop_DeviceCanPowerOff_Bool = 1027,
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Prop_Firmware_ProgrammingTarget_String = 1028,
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Prop_DeviceClass_Int32 = 1029,
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Prop_HasCamera_Bool = 1030,
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Prop_DriverVersion_String = 1031,
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Prop_Firmware_ForceUpdateRequired_Bool = 1032,
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Prop_ViveSystemButtonFixRequired_Bool = 1033,
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Prop_ParentDriver_Uint64 = 1034,
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Prop_ResourceRoot_String = 1035,
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// Properties that are unique to TrackedDeviceClass_HMD
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Prop_ReportsTimeSinceVSync_Bool = 2000,
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Prop_SecondsFromVsyncToPhotons_Float = 2001,
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Prop_DisplayFrequency_Float = 2002,
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Prop_UserIpdMeters_Float = 2003,
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Prop_CurrentUniverseId_Uint64 = 2004,
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Prop_PreviousUniverseId_Uint64 = 2005,
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Prop_DisplayFirmwareVersion_Uint64 = 2006,
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Prop_IsOnDesktop_Bool = 2007,
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Prop_DisplayMCType_Int32 = 2008,
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Prop_DisplayMCOffset_Float = 2009,
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Prop_DisplayMCScale_Float = 2010,
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Prop_EdidVendorID_Int32 = 2011,
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Prop_DisplayMCImageLeft_String = 2012,
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Prop_DisplayMCImageRight_String = 2013,
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Prop_DisplayGCBlackClamp_Float = 2014,
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Prop_EdidProductID_Int32 = 2015,
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Prop_CameraToHeadTransform_Matrix34 = 2016,
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Prop_DisplayGCType_Int32 = 2017,
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Prop_DisplayGCOffset_Float = 2018,
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Prop_DisplayGCScale_Float = 2019,
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Prop_DisplayGCPrescale_Float = 2020,
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Prop_DisplayGCImage_String = 2021,
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Prop_LensCenterLeftU_Float = 2022,
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Prop_LensCenterLeftV_Float = 2023,
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Prop_LensCenterRightU_Float = 2024,
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Prop_LensCenterRightV_Float = 2025,
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Prop_UserHeadToEyeDepthMeters_Float = 2026,
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Prop_CameraFirmwareVersion_Uint64 = 2027,
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Prop_CameraFirmwareDescription_String = 2028,
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Prop_DisplayFPGAVersion_Uint64 = 2029,
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Prop_DisplayBootloaderVersion_Uint64 = 2030,
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Prop_DisplayHardwareVersion_Uint64 = 2031,
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Prop_AudioFirmwareVersion_Uint64 = 2032,
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Prop_CameraCompatibilityMode_Int32 = 2033,
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Prop_ScreenshotHorizontalFieldOfViewDegrees_Float = 2034,
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Prop_ScreenshotVerticalFieldOfViewDegrees_Float = 2035,
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Prop_DisplaySuppressed_Bool = 2036,
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Prop_DisplayAllowNightMode_Bool = 2037,
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Prop_DisplayMCImageWidth_Int32 = 2038,
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Prop_DisplayMCImageHeight_Int32 = 2039,
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Prop_DisplayMCImageNumChannels_Int32 = 2040,
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Prop_DisplayMCImageData_Binary = 2041,
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Prop_SecondsFromPhotonsToVblank_Float = 2042,
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// Properties that are unique to TrackedDeviceClass_Controller
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Prop_AttachedDeviceId_String = 3000,
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Prop_SupportedButtons_Uint64 = 3001,
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Prop_Axis0Type_Int32 = 3002, // Return value is of type EVRControllerAxisType
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Prop_Axis1Type_Int32 = 3003, // Return value is of type EVRControllerAxisType
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Prop_Axis2Type_Int32 = 3004, // Return value is of type EVRControllerAxisType
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Prop_Axis3Type_Int32 = 3005, // Return value is of type EVRControllerAxisType
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Prop_Axis4Type_Int32 = 3006, // Return value is of type EVRControllerAxisType
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Prop_ControllerRoleHint_Int32 = 3007, // Return value is of type ETrackedControllerRole
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// Properties that are unique to TrackedDeviceClass_TrackingReference
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Prop_FieldOfViewLeftDegrees_Float = 4000,
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Prop_FieldOfViewRightDegrees_Float = 4001,
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Prop_FieldOfViewTopDegrees_Float = 4002,
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Prop_FieldOfViewBottomDegrees_Float = 4003,
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Prop_TrackingRangeMinimumMeters_Float = 4004,
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Prop_TrackingRangeMaximumMeters_Float = 4005,
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Prop_ModeLabel_String = 4006,
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// Properties that are used for user interface like icons names
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Prop_IconPathName_String = 5000, // usually a directory named "icons"
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Prop_NamedIconPathDeviceOff_String = 5001, // PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
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Prop_NamedIconPathDeviceSearching_String = 5002, // PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
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Prop_NamedIconPathDeviceSearchingAlert_String = 5003, // PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
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Prop_NamedIconPathDeviceReady_String = 5004, // PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
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Prop_NamedIconPathDeviceReadyAlert_String = 5005, // PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
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Prop_NamedIconPathDeviceNotReady_String = 5006, // PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
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Prop_NamedIconPathDeviceStandby_String = 5007, // PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
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Prop_NamedIconPathDeviceAlertLow_String = 5008, // PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
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// Properties that are used by helpers, but are opaque to applications
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Prop_DisplayHiddenArea_Binary_Start = 5100,
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Prop_DisplayHiddenArea_Binary_End = 5150,
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// Properties that are unique to drivers
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Prop_UserConfigPath_String = 6000,
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Prop_InstallPath_String = 6001,
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Prop_HasDisplayComponent_Bool = 6002,
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Prop_HasControllerComponent_Bool = 6003,
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Prop_HasCameraComponent_Bool = 6004,
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Prop_HasDriverDirectModeComponent_Bool = 6005,
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Prop_HasVirtualDisplayComponent_Bool = 6006,
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// Vendors are free to expose private debug data in this reserved region
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Prop_VendorSpecific_Reserved_Start = 10000,
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Prop_VendorSpecific_Reserved_End = 10999,
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};
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/** No string property will ever be longer than this length */
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static const uint32_t k_unMaxPropertyStringSize = 32 * 1024;
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/** Used to return errors that occur when reading properties. */
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enum ETrackedPropertyError
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{
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TrackedProp_Success = 0,
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TrackedProp_WrongDataType = 1,
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TrackedProp_WrongDeviceClass = 2,
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TrackedProp_BufferTooSmall = 3,
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TrackedProp_UnknownProperty = 4, // Driver has not set the property (and may not ever).
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TrackedProp_InvalidDevice = 5,
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TrackedProp_CouldNotContactServer = 6,
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TrackedProp_ValueNotProvidedByDevice = 7,
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TrackedProp_StringExceedsMaximumLength = 8,
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TrackedProp_NotYetAvailable = 9, // The property value isn't known yet, but is expected soon. Call again later.
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TrackedProp_PermissionDenied = 10,
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TrackedProp_InvalidOperation = 11,
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};
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/** Allows the application to control what part of the provided texture will be used in the
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* frame buffer. */
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struct VRTextureBounds_t
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{
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float uMin, vMin;
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float uMax, vMax;
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};
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/** Allows the application to control how scene textures are used by the compositor when calling Submit. */
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enum EVRSubmitFlags
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{
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// Simple render path. App submits rendered left and right eye images with no lens distortion correction applied.
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Submit_Default = 0x00,
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// App submits final left and right eye images with lens distortion already applied (lens distortion makes the images appear
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// barrel distorted with chromatic aberration correction applied). The app would have used the data returned by
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// vr::IVRSystem::ComputeDistortion() to apply the correct distortion to the rendered images before calling Submit().
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Submit_LensDistortionAlreadyApplied = 0x01,
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// If the texture pointer passed in is actually a renderbuffer (e.g. for MSAA in OpenGL) then set this flag.
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Submit_GlRenderBuffer = 0x02,
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// Do not use
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Submit_Reserved = 0x04,
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};
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/** Data required for passing Vulkan textures to IVRCompositor::Submit.
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* Be sure to call OpenVR_Shutdown before destroying these resources. */
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struct VRVulkanTextureData_t
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{
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uint64_t m_nImage; // VkImage
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VkDevice_T *m_pDevice;
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VkPhysicalDevice_T *m_pPhysicalDevice;
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VkInstance_T *m_pInstance;
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VkQueue_T *m_pQueue;
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uint32_t m_nQueueFamilyIndex;
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uint32_t m_nWidth, m_nHeight, m_nFormat, m_nSampleCount;
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};
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/** Data required for passing D3D12 textures to IVRCompositor::Submit.
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* Be sure to call OpenVR_Shutdown before destroying these resources. */
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struct D3D12TextureData_t
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{
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ID3D12Resource *m_pResource;
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ID3D12CommandQueue *m_pCommandQueue;
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uint32_t m_nNodeMask;
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};
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/** Status of the overall system or tracked objects */
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enum EVRState
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{
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VRState_Undefined = -1,
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VRState_Off = 0,
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VRState_Searching = 1,
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VRState_Searching_Alert = 2,
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VRState_Ready = 3,
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VRState_Ready_Alert = 4,
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VRState_NotReady = 5,
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VRState_Standby = 6,
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VRState_Ready_Alert_Low = 7,
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};
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/** The types of events that could be posted (and what the parameters mean for each event type) */
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enum EVREventType
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{
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VREvent_None = 0,
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VREvent_TrackedDeviceActivated = 100,
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VREvent_TrackedDeviceDeactivated = 101,
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VREvent_TrackedDeviceUpdated = 102,
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VREvent_TrackedDeviceUserInteractionStarted = 103,
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VREvent_TrackedDeviceUserInteractionEnded = 104,
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VREvent_IpdChanged = 105,
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VREvent_EnterStandbyMode = 106,
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VREvent_LeaveStandbyMode = 107,
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VREvent_TrackedDeviceRoleChanged = 108,
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VREvent_WatchdogWakeUpRequested = 109,
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VREvent_LensDistortionChanged = 110,
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VREvent_PropertyChanged = 111,
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VREvent_ButtonPress = 200, // data is controller
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VREvent_ButtonUnpress = 201, // data is controller
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VREvent_ButtonTouch = 202, // data is controller
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VREvent_ButtonUntouch = 203, // data is controller
|
|
|
|
VREvent_MouseMove = 300, // data is mouse
|
|
VREvent_MouseButtonDown = 301, // data is mouse
|
|
VREvent_MouseButtonUp = 302, // data is mouse
|
|
VREvent_FocusEnter = 303, // data is overlay
|
|
VREvent_FocusLeave = 304, // data is overlay
|
|
VREvent_Scroll = 305, // data is mouse
|
|
VREvent_TouchPadMove = 306, // data is mouse
|
|
VREvent_OverlayFocusChanged = 307, // data is overlay, global event
|
|
|
|
VREvent_InputFocusCaptured = 400, // data is process DEPRECATED
|
|
VREvent_InputFocusReleased = 401, // data is process DEPRECATED
|
|
VREvent_SceneFocusLost = 402, // data is process
|
|
VREvent_SceneFocusGained = 403, // data is process
|
|
VREvent_SceneApplicationChanged = 404, // data is process - The App actually drawing the scene changed (usually to or from the compositor)
|
|
VREvent_SceneFocusChanged = 405, // data is process - New app got access to draw the scene
|
|
VREvent_InputFocusChanged = 406, // data is process
|
|
VREvent_SceneApplicationSecondaryRenderingStarted = 407, // data is process
|
|
|
|
VREvent_HideRenderModels = 410, // Sent to the scene application to request hiding render models temporarily
|
|
VREvent_ShowRenderModels = 411, // Sent to the scene application to request restoring render model visibility
|
|
|
|
VREvent_OverlayShown = 500,
|
|
VREvent_OverlayHidden = 501,
|
|
VREvent_DashboardActivated = 502,
|
|
VREvent_DashboardDeactivated = 503,
|
|
VREvent_DashboardThumbSelected = 504, // Sent to the overlay manager - data is overlay
|
|
VREvent_DashboardRequested = 505, // Sent to the overlay manager - data is overlay
|
|
VREvent_ResetDashboard = 506, // Send to the overlay manager
|
|
VREvent_RenderToast = 507, // Send to the dashboard to render a toast - data is the notification ID
|
|
VREvent_ImageLoaded = 508, // Sent to overlays when a SetOverlayRaw or SetOverlayFromFile call finishes loading
|
|
VREvent_ShowKeyboard = 509, // Sent to keyboard renderer in the dashboard to invoke it
|
|
VREvent_HideKeyboard = 510, // Sent to keyboard renderer in the dashboard to hide it
|
|
VREvent_OverlayGamepadFocusGained = 511, // Sent to an overlay when IVROverlay::SetFocusOverlay is called on it
|
|
VREvent_OverlayGamepadFocusLost = 512, // Send to an overlay when it previously had focus and IVROverlay::SetFocusOverlay is called on something else
|
|
VREvent_OverlaySharedTextureChanged = 513,
|
|
VREvent_DashboardGuideButtonDown = 514,
|
|
VREvent_DashboardGuideButtonUp = 515,
|
|
VREvent_ScreenshotTriggered = 516, // Screenshot button combo was pressed, Dashboard should request a screenshot
|
|
VREvent_ImageFailed = 517, // Sent to overlays when a SetOverlayRaw or SetOverlayfromFail fails to load
|
|
VREvent_DashboardOverlayCreated = 518,
|
|
|
|
// Screenshot API
|
|
VREvent_RequestScreenshot = 520, // Sent by vrclient application to compositor to take a screenshot
|
|
VREvent_ScreenshotTaken = 521, // Sent by compositor to the application that the screenshot has been taken
|
|
VREvent_ScreenshotFailed = 522, // Sent by compositor to the application that the screenshot failed to be taken
|
|
VREvent_SubmitScreenshotToDashboard = 523, // Sent by compositor to the dashboard that a completed screenshot was submitted
|
|
VREvent_ScreenshotProgressToDashboard = 524, // Sent by compositor to the dashboard that a completed screenshot was submitted
|
|
|
|
VREvent_PrimaryDashboardDeviceChanged = 525,
|
|
|
|
VREvent_Notification_Shown = 600,
|
|
VREvent_Notification_Hidden = 601,
|
|
VREvent_Notification_BeginInteraction = 602,
|
|
VREvent_Notification_Destroyed = 603,
|
|
|
|
VREvent_Quit = 700, // data is process
|
|
VREvent_ProcessQuit = 701, // data is process
|
|
VREvent_QuitAborted_UserPrompt = 702, // data is process
|
|
VREvent_QuitAcknowledged = 703, // data is process
|
|
VREvent_DriverRequestedQuit = 704, // The driver has requested that SteamVR shut down
|
|
|
|
VREvent_ChaperoneDataHasChanged = 800,
|
|
VREvent_ChaperoneUniverseHasChanged = 801,
|
|
VREvent_ChaperoneTempDataHasChanged = 802,
|
|
VREvent_ChaperoneSettingsHaveChanged = 803,
|
|
VREvent_SeatedZeroPoseReset = 804,
|
|
|
|
VREvent_AudioSettingsHaveChanged = 820,
|
|
|
|
VREvent_BackgroundSettingHasChanged = 850,
|
|
VREvent_CameraSettingsHaveChanged = 851,
|
|
VREvent_ReprojectionSettingHasChanged = 852,
|
|
VREvent_ModelSkinSettingsHaveChanged = 853,
|
|
VREvent_EnvironmentSettingsHaveChanged = 854,
|
|
VREvent_PowerSettingsHaveChanged = 855,
|
|
|
|
VREvent_StatusUpdate = 900,
|
|
|
|
VREvent_MCImageUpdated = 1000,
|
|
|
|
VREvent_FirmwareUpdateStarted = 1100,
|
|
VREvent_FirmwareUpdateFinished = 1101,
|
|
|
|
VREvent_KeyboardClosed = 1200,
|
|
VREvent_KeyboardCharInput = 1201,
|
|
VREvent_KeyboardDone = 1202, // Sent when DONE button clicked on keyboard
|
|
|
|
VREvent_ApplicationTransitionStarted = 1300,
|
|
VREvent_ApplicationTransitionAborted = 1301,
|
|
VREvent_ApplicationTransitionNewAppStarted = 1302,
|
|
VREvent_ApplicationListUpdated = 1303,
|
|
VREvent_ApplicationMimeTypeLoad = 1304,
|
|
VREvent_ApplicationTransitionNewAppLaunchComplete = 1305,
|
|
VREvent_ProcessConnected = 1306,
|
|
VREvent_ProcessDisconnected = 1307,
|
|
|
|
VREvent_Compositor_MirrorWindowShown = 1400,
|
|
VREvent_Compositor_MirrorWindowHidden = 1401,
|
|
VREvent_Compositor_ChaperoneBoundsShown = 1410,
|
|
VREvent_Compositor_ChaperoneBoundsHidden = 1411,
|
|
|
|
VREvent_TrackedCamera_StartVideoStream = 1500,
|
|
VREvent_TrackedCamera_StopVideoStream = 1501,
|
|
VREvent_TrackedCamera_PauseVideoStream = 1502,
|
|
VREvent_TrackedCamera_ResumeVideoStream = 1503,
|
|
VREvent_TrackedCamera_EditingSurface = 1550,
|
|
|
|
VREvent_PerformanceTest_EnableCapture = 1600,
|
|
VREvent_PerformanceTest_DisableCapture = 1601,
|
|
VREvent_PerformanceTest_FidelityLevel = 1602,
|
|
|
|
VREvent_MessageOverlay_Closed = 1650,
|
|
|
|
// Vendors are free to expose private events in this reserved region
|
|
VREvent_VendorSpecific_Reserved_Start = 10000,
|
|
VREvent_VendorSpecific_Reserved_End = 19999,
|
|
};
|
|
|
|
|
|
/** Level of Hmd activity */
|
|
// UserInteraction_Timeout means the device is in the process of timing out.
|
|
// InUse = ( k_EDeviceActivityLevel_UserInteraction || k_EDeviceActivityLevel_UserInteraction_Timeout )
|
|
// VREvent_TrackedDeviceUserInteractionStarted fires when the devices transitions from Standby -> UserInteraction or Idle -> UserInteraction.
|
|
// VREvent_TrackedDeviceUserInteractionEnded fires when the devices transitions from UserInteraction_Timeout -> Idle
|
|
enum EDeviceActivityLevel
|
|
{
|
|
k_EDeviceActivityLevel_Unknown = -1,
|
|
k_EDeviceActivityLevel_Idle = 0, // No activity for the last 10 seconds
|
|
k_EDeviceActivityLevel_UserInteraction = 1, // Activity (movement or prox sensor) is happening now
|
|
k_EDeviceActivityLevel_UserInteraction_Timeout = 2, // No activity for the last 0.5 seconds
|
|
k_EDeviceActivityLevel_Standby = 3, // Idle for at least 5 seconds (configurable in Settings -> Power Management)
|
|
};
|
|
|
|
|
|
/** VR controller button and axis IDs */
|
|
enum EVRButtonId
|
|
{
|
|
k_EButton_System = 0,
|
|
k_EButton_ApplicationMenu = 1,
|
|
k_EButton_Grip = 2,
|
|
k_EButton_DPad_Left = 3,
|
|
k_EButton_DPad_Up = 4,
|
|
k_EButton_DPad_Right = 5,
|
|
k_EButton_DPad_Down = 6,
|
|
k_EButton_A = 7,
|
|
|
|
k_EButton_ProximitySensor = 31,
|
|
|
|
k_EButton_Axis0 = 32,
|
|
k_EButton_Axis1 = 33,
|
|
k_EButton_Axis2 = 34,
|
|
k_EButton_Axis3 = 35,
|
|
k_EButton_Axis4 = 36,
|
|
|
|
// aliases for well known controllers
|
|
k_EButton_SteamVR_Touchpad = k_EButton_Axis0,
|
|
k_EButton_SteamVR_Trigger = k_EButton_Axis1,
|
|
|
|
k_EButton_Dashboard_Back = k_EButton_Grip,
|
|
|
|
k_EButton_Max = 64
|
|
};
|
|
|
|
inline uint64_t ButtonMaskFromId( EVRButtonId id ) { return 1ull << id; }
|
|
|
|
/** used for controller button events */
|
|
struct VREvent_Controller_t
|
|
{
|
|
uint32_t button; // EVRButtonId enum
|
|
};
|
|
|
|
|
|
/** used for simulated mouse events in overlay space */
|
|
enum EVRMouseButton
|
|
{
|
|
VRMouseButton_Left = 0x0001,
|
|
VRMouseButton_Right = 0x0002,
|
|
VRMouseButton_Middle = 0x0004,
|
|
};
|
|
|
|
|
|
/** used for simulated mouse events in overlay space */
|
|
struct VREvent_Mouse_t
|
|
{
|
|
float x, y; // co-ords are in GL space, bottom left of the texture is 0,0
|
|
uint32_t button; // EVRMouseButton enum
|
|
};
|
|
|
|
/** used for simulated mouse wheel scroll in overlay space */
|
|
struct VREvent_Scroll_t
|
|
{
|
|
float xdelta, ydelta; // movement in fraction of the pad traversed since last delta, 1.0 for a full swipe
|
|
uint32_t repeatCount;
|
|
};
|
|
|
|
/** when in mouse input mode you can receive data from the touchpad, these events are only sent if the users finger
|
|
is on the touchpad (or just released from it)
|
|
**/
|
|
struct VREvent_TouchPadMove_t
|
|
{
|
|
// true if the users finger is detected on the touch pad
|
|
bool bFingerDown;
|
|
|
|
// How long the finger has been down in seconds
|
|
float flSecondsFingerDown;
|
|
|
|
// These values indicate the starting finger position (so you can do some basic swipe stuff)
|
|
float fValueXFirst;
|
|
float fValueYFirst;
|
|
|
|
// This is the raw sampled coordinate without deadzoning
|
|
float fValueXRaw;
|
|
float fValueYRaw;
|
|
};
|
|
|
|
/** notification related events. Details will still change at this point */
|
|
struct VREvent_Notification_t
|
|
{
|
|
uint64_t ulUserValue;
|
|
uint32_t notificationId;
|
|
};
|
|
|
|
/** Used for events about processes */
|
|
struct VREvent_Process_t
|
|
{
|
|
uint32_t pid;
|
|
uint32_t oldPid;
|
|
bool bForced;
|
|
};
|
|
|
|
|
|
/** Used for a few events about overlays */
|
|
struct VREvent_Overlay_t
|
|
{
|
|
uint64_t overlayHandle;
|
|
};
|
|
|
|
|
|
/** Used for a few events about overlays */
|
|
struct VREvent_Status_t
|
|
{
|
|
uint32_t statusState; // EVRState enum
|
|
};
|
|
|
|
/** Used for keyboard events **/
|
|
struct VREvent_Keyboard_t
|
|
{
|
|
char cNewInput[8]; // Up to 11 bytes of new input
|
|
uint64_t uUserValue; // Possible flags about the new input
|
|
};
|
|
|
|
struct VREvent_Ipd_t
|
|
{
|
|
float ipdMeters;
|
|
};
|
|
|
|
struct VREvent_Chaperone_t
|
|
{
|
|
uint64_t m_nPreviousUniverse;
|
|
uint64_t m_nCurrentUniverse;
|
|
};
|
|
|
|
/** Not actually used for any events */
|
|
struct VREvent_Reserved_t
|
|
{
|
|
uint64_t reserved0;
|
|
uint64_t reserved1;
|
|
};
|
|
|
|
struct VREvent_PerformanceTest_t
|
|
{
|
|
uint32_t m_nFidelityLevel;
|
|
};
|
|
|
|
struct VREvent_SeatedZeroPoseReset_t
|
|
{
|
|
bool bResetBySystemMenu;
|
|
};
|
|
|
|
struct VREvent_Screenshot_t
|
|
{
|
|
uint32_t handle;
|
|
uint32_t type;
|
|
};
|
|
|
|
struct VREvent_ScreenshotProgress_t
|
|
{
|
|
float progress;
|
|
};
|
|
|
|
struct VREvent_ApplicationLaunch_t
|
|
{
|
|
uint32_t pid;
|
|
uint32_t unArgsHandle;
|
|
};
|
|
|
|
struct VREvent_EditingCameraSurface_t
|
|
{
|
|
uint64_t overlayHandle;
|
|
uint32_t nVisualMode;
|
|
};
|
|
|
|
struct VREvent_MessageOverlay_t
|
|
{
|
|
uint32_t unVRMessageOverlayResponse; // vr::VRMessageOverlayResponse enum
|
|
};
|
|
|
|
struct VREvent_Property_t
|
|
{
|
|
PropertyContainerHandle_t container;
|
|
ETrackedDeviceProperty prop;
|
|
};
|
|
|
|
/** NOTE!!! If you change this you MUST manually update openvr_interop.cs.py */
|
|
typedef union
|
|
{
|
|
VREvent_Reserved_t reserved;
|
|
VREvent_Controller_t controller;
|
|
VREvent_Mouse_t mouse;
|
|
VREvent_Scroll_t scroll;
|
|
VREvent_Process_t process;
|
|
VREvent_Notification_t notification;
|
|
VREvent_Overlay_t overlay;
|
|
VREvent_Status_t status;
|
|
VREvent_Keyboard_t keyboard;
|
|
VREvent_Ipd_t ipd;
|
|
VREvent_Chaperone_t chaperone;
|
|
VREvent_PerformanceTest_t performanceTest;
|
|
VREvent_TouchPadMove_t touchPadMove;
|
|
VREvent_SeatedZeroPoseReset_t seatedZeroPoseReset;
|
|
VREvent_Screenshot_t screenshot;
|
|
VREvent_ScreenshotProgress_t screenshotProgress;
|
|
VREvent_ApplicationLaunch_t applicationLaunch;
|
|
VREvent_EditingCameraSurface_t cameraSurface;
|
|
VREvent_MessageOverlay_t messageOverlay;
|
|
VREvent_Property_t property;
|
|
} VREvent_Data_t;
|
|
|
|
|
|
#if defined(__linux__) || defined(__APPLE__)
|
|
// This structure was originally defined mis-packed on Linux, preserved for
|
|
// compatibility.
|
|
#pragma pack( push, 4 )
|
|
#endif
|
|
|
|
/** An event posted by the server to all running applications */
|
|
struct VREvent_t
|
|
{
|
|
uint32_t eventType; // EVREventType enum
|
|
TrackedDeviceIndex_t trackedDeviceIndex;
|
|
float eventAgeSeconds;
|
|
// event data must be the end of the struct as its size is variable
|
|
VREvent_Data_t data;
|
|
};
|
|
|
|
#if defined(__linux__) || defined(__APPLE__)
|
|
#pragma pack( pop )
|
|
#endif
|
|
|
|
/** The mesh to draw into the stencil (or depth) buffer to perform
|
|
* early stencil (or depth) kills of pixels that will never appear on the HMD.
|
|
* This mesh draws on all the pixels that will be hidden after distortion.
|
|
*
|
|
* If the HMD does not provide a visible area mesh pVertexData will be
|
|
* NULL and unTriangleCount will be 0. */
|
|
struct HiddenAreaMesh_t
|
|
{
|
|
const HmdVector2_t *pVertexData;
|
|
uint32_t unTriangleCount;
|
|
};
|
|
|
|
|
|
enum EHiddenAreaMeshType
|
|
{
|
|
k_eHiddenAreaMesh_Standard = 0,
|
|
k_eHiddenAreaMesh_Inverse = 1,
|
|
k_eHiddenAreaMesh_LineLoop = 2,
|
|
|
|
k_eHiddenAreaMesh_Max = 3,
|
|
};
|
|
|
|
|
|
/** Identifies what kind of axis is on the controller at index n. Read this type
|
|
* with pVRSystem->Get( nControllerDeviceIndex, Prop_Axis0Type_Int32 + n );
|
|
*/
|
|
enum EVRControllerAxisType
|
|
{
|
|
k_eControllerAxis_None = 0,
|
|
k_eControllerAxis_TrackPad = 1,
|
|
k_eControllerAxis_Joystick = 2,
|
|
k_eControllerAxis_Trigger = 3, // Analog trigger data is in the X axis
|
|
};
|
|
|
|
|
|
/** contains information about one axis on the controller */
|
|
struct VRControllerAxis_t
|
|
{
|
|
float x; // Ranges from -1.0 to 1.0 for joysticks and track pads. Ranges from 0.0 to 1.0 for triggers were 0 is fully released.
|
|
float y; // Ranges from -1.0 to 1.0 for joysticks and track pads. Is always 0.0 for triggers.
|
|
};
|
|
|
|
|
|
/** the number of axes in the controller state */
|
|
static const uint32_t k_unControllerStateAxisCount = 5;
|
|
|
|
|
|
#if defined(__linux__) || defined(__APPLE__)
|
|
// This structure was originally defined mis-packed on Linux, preserved for
|
|
// compatibility.
|
|
#pragma pack( push, 4 )
|
|
#endif
|
|
|
|
/** Holds all the state of a controller at one moment in time. */
|
|
struct VRControllerState001_t
|
|
{
|
|
// If packet num matches that on your prior call, then the controller state hasn't been changed since
|
|
// your last call and there is no need to process it
|
|
uint32_t unPacketNum;
|
|
|
|
// bit flags for each of the buttons. Use ButtonMaskFromId to turn an ID into a mask
|
|
uint64_t ulButtonPressed;
|
|
uint64_t ulButtonTouched;
|
|
|
|
// Axis data for the controller's analog inputs
|
|
VRControllerAxis_t rAxis[ k_unControllerStateAxisCount ];
|
|
};
|
|
#if defined(__linux__) || defined(__APPLE__)
|
|
#pragma pack( pop )
|
|
#endif
|
|
|
|
|
|
typedef VRControllerState001_t VRControllerState_t;
|
|
|
|
|
|
/** determines how to provide output to the application of various event processing functions. */
|
|
enum EVRControllerEventOutputType
|
|
{
|
|
ControllerEventOutput_OSEvents = 0,
|
|
ControllerEventOutput_VREvents = 1,
|
|
};
|
|
|
|
|
|
|
|
/** Collision Bounds Style */
|
|
enum ECollisionBoundsStyle
|
|
{
|
|
COLLISION_BOUNDS_STYLE_BEGINNER = 0,
|
|
COLLISION_BOUNDS_STYLE_INTERMEDIATE,
|
|
COLLISION_BOUNDS_STYLE_SQUARES,
|
|
COLLISION_BOUNDS_STYLE_ADVANCED,
|
|
COLLISION_BOUNDS_STYLE_NONE,
|
|
|
|
COLLISION_BOUNDS_STYLE_COUNT
|
|
};
|
|
|
|
/** Allows the application to customize how the overlay appears in the compositor */
|
|
struct Compositor_OverlaySettings
|
|
{
|
|
uint32_t size; // sizeof(Compositor_OverlaySettings)
|
|
bool curved, antialias;
|
|
float scale, distance, alpha;
|
|
float uOffset, vOffset, uScale, vScale;
|
|
float gridDivs, gridWidth, gridScale;
|
|
HmdMatrix44_t transform;
|
|
};
|
|
|
|
/** used to refer to a single VR overlay */
|
|
typedef uint64_t VROverlayHandle_t;
|
|
|
|
static const VROverlayHandle_t k_ulOverlayHandleInvalid = 0;
|
|
|
|
/** Errors that can occur around VR overlays */
|
|
enum EVROverlayError
|
|
{
|
|
VROverlayError_None = 0,
|
|
|
|
VROverlayError_UnknownOverlay = 10,
|
|
VROverlayError_InvalidHandle = 11,
|
|
VROverlayError_PermissionDenied = 12,
|
|
VROverlayError_OverlayLimitExceeded = 13, // No more overlays could be created because the maximum number already exist
|
|
VROverlayError_WrongVisibilityType = 14,
|
|
VROverlayError_KeyTooLong = 15,
|
|
VROverlayError_NameTooLong = 16,
|
|
VROverlayError_KeyInUse = 17,
|
|
VROverlayError_WrongTransformType = 18,
|
|
VROverlayError_InvalidTrackedDevice = 19,
|
|
VROverlayError_InvalidParameter = 20,
|
|
VROverlayError_ThumbnailCantBeDestroyed = 21,
|
|
VROverlayError_ArrayTooSmall = 22,
|
|
VROverlayError_RequestFailed = 23,
|
|
VROverlayError_InvalidTexture = 24,
|
|
VROverlayError_UnableToLoadFile = 25,
|
|
VROverlayError_KeyboardAlreadyInUse = 26,
|
|
VROverlayError_NoNeighbor = 27,
|
|
VROverlayError_TooManyMaskPrimitives = 29,
|
|
VROverlayError_BadMaskPrimitive = 30,
|
|
};
|
|
|
|
/** enum values to pass in to VR_Init to identify whether the application will
|
|
* draw a 3D scene. */
|
|
enum EVRApplicationType
|
|
{
|
|
VRApplication_Other = 0, // Some other kind of application that isn't covered by the other entries
|
|
VRApplication_Scene = 1, // Application will submit 3D frames
|
|
VRApplication_Overlay = 2, // Application only interacts with overlays
|
|
VRApplication_Background = 3, // Application should not start SteamVR if it's not already running, and should not
|
|
// keep it running if everything else quits.
|
|
VRApplication_Utility = 4, // Init should not try to load any drivers. The application needs access to utility
|
|
// interfaces (like IVRSettings and IVRApplications) but not hardware.
|
|
VRApplication_VRMonitor = 5, // Reserved for vrmonitor
|
|
VRApplication_SteamWatchdog = 6,// Reserved for Steam
|
|
VRApplication_Bootstrapper = 7, // Start up SteamVR
|
|
|
|
VRApplication_Max
|
|
};
|
|
|
|
|
|
/** error codes for firmware */
|
|
enum EVRFirmwareError
|
|
{
|
|
VRFirmwareError_None = 0,
|
|
VRFirmwareError_Success = 1,
|
|
VRFirmwareError_Fail = 2,
|
|
};
|
|
|
|
|
|
/** error codes for notifications */
|
|
enum EVRNotificationError
|
|
{
|
|
VRNotificationError_OK = 0,
|
|
VRNotificationError_InvalidNotificationId = 100,
|
|
VRNotificationError_NotificationQueueFull = 101,
|
|
VRNotificationError_InvalidOverlayHandle = 102,
|
|
VRNotificationError_SystemWithUserValueAlreadyExists = 103,
|
|
};
|
|
|
|
|
|
/** error codes returned by Vr_Init */
|
|
|
|
// Please add adequate error description to https://developer.valvesoftware.com/w/index.php?title=Category:SteamVRHelp
|
|
enum EVRInitError
|
|
{
|
|
VRInitError_None = 0,
|
|
VRInitError_Unknown = 1,
|
|
|
|
VRInitError_Init_InstallationNotFound = 100,
|
|
VRInitError_Init_InstallationCorrupt = 101,
|
|
VRInitError_Init_VRClientDLLNotFound = 102,
|
|
VRInitError_Init_FileNotFound = 103,
|
|
VRInitError_Init_FactoryNotFound = 104,
|
|
VRInitError_Init_InterfaceNotFound = 105,
|
|
VRInitError_Init_InvalidInterface = 106,
|
|
VRInitError_Init_UserConfigDirectoryInvalid = 107,
|
|
VRInitError_Init_HmdNotFound = 108,
|
|
VRInitError_Init_NotInitialized = 109,
|
|
VRInitError_Init_PathRegistryNotFound = 110,
|
|
VRInitError_Init_NoConfigPath = 111,
|
|
VRInitError_Init_NoLogPath = 112,
|
|
VRInitError_Init_PathRegistryNotWritable = 113,
|
|
VRInitError_Init_AppInfoInitFailed = 114,
|
|
VRInitError_Init_Retry = 115, // Used internally to cause retries to vrserver
|
|
VRInitError_Init_InitCanceledByUser = 116, // The calling application should silently exit. The user canceled app startup
|
|
VRInitError_Init_AnotherAppLaunching = 117,
|
|
VRInitError_Init_SettingsInitFailed = 118,
|
|
VRInitError_Init_ShuttingDown = 119,
|
|
VRInitError_Init_TooManyObjects = 120,
|
|
VRInitError_Init_NoServerForBackgroundApp = 121,
|
|
VRInitError_Init_NotSupportedWithCompositor = 122,
|
|
VRInitError_Init_NotAvailableToUtilityApps = 123,
|
|
VRInitError_Init_Internal = 124,
|
|
VRInitError_Init_HmdDriverIdIsNone = 125,
|
|
VRInitError_Init_HmdNotFoundPresenceFailed = 126,
|
|
VRInitError_Init_VRMonitorNotFound = 127,
|
|
VRInitError_Init_VRMonitorStartupFailed = 128,
|
|
VRInitError_Init_LowPowerWatchdogNotSupported = 129,
|
|
VRInitError_Init_InvalidApplicationType = 130,
|
|
VRInitError_Init_NotAvailableToWatchdogApps = 131,
|
|
VRInitError_Init_WatchdogDisabledInSettings = 132,
|
|
VRInitError_Init_VRDashboardNotFound = 133,
|
|
VRInitError_Init_VRDashboardStartupFailed = 134,
|
|
|
|
VRInitError_Driver_Failed = 200,
|
|
VRInitError_Driver_Unknown = 201,
|
|
VRInitError_Driver_HmdUnknown = 202,
|
|
VRInitError_Driver_NotLoaded = 203,
|
|
VRInitError_Driver_RuntimeOutOfDate = 204,
|
|
VRInitError_Driver_HmdInUse = 205,
|
|
VRInitError_Driver_NotCalibrated = 206,
|
|
VRInitError_Driver_CalibrationInvalid = 207,
|
|
VRInitError_Driver_HmdDisplayNotFound = 208,
|
|
VRInitError_Driver_TrackedDeviceInterfaceUnknown = 209,
|
|
// VRInitError_Driver_HmdDisplayNotFoundAfterFix = 210, // not needed: here for historic reasons
|
|
VRInitError_Driver_HmdDriverIdOutOfBounds = 211,
|
|
VRInitError_Driver_HmdDisplayMirrored = 212,
|
|
|
|
VRInitError_IPC_ServerInitFailed = 300,
|
|
VRInitError_IPC_ConnectFailed = 301,
|
|
VRInitError_IPC_SharedStateInitFailed = 302,
|
|
VRInitError_IPC_CompositorInitFailed = 303,
|
|
VRInitError_IPC_MutexInitFailed = 304,
|
|
VRInitError_IPC_Failed = 305,
|
|
VRInitError_IPC_CompositorConnectFailed = 306,
|
|
VRInitError_IPC_CompositorInvalidConnectResponse = 307,
|
|
VRInitError_IPC_ConnectFailedAfterMultipleAttempts = 308,
|
|
|
|
VRInitError_Compositor_Failed = 400,
|
|
VRInitError_Compositor_D3D11HardwareRequired = 401,
|
|
VRInitError_Compositor_FirmwareRequiresUpdate = 402,
|
|
VRInitError_Compositor_OverlayInitFailed = 403,
|
|
VRInitError_Compositor_ScreenshotsInitFailed = 404,
|
|
|
|
VRInitError_VendorSpecific_UnableToConnectToOculusRuntime = 1000,
|
|
|
|
VRInitError_VendorSpecific_HmdFound_CantOpenDevice = 1101,
|
|
VRInitError_VendorSpecific_HmdFound_UnableToRequestConfigStart = 1102,
|
|
VRInitError_VendorSpecific_HmdFound_NoStoredConfig = 1103,
|
|
VRInitError_VendorSpecific_HmdFound_ConfigTooBig = 1104,
|
|
VRInitError_VendorSpecific_HmdFound_ConfigTooSmall = 1105,
|
|
VRInitError_VendorSpecific_HmdFound_UnableToInitZLib = 1106,
|
|
VRInitError_VendorSpecific_HmdFound_CantReadFirmwareVersion = 1107,
|
|
VRInitError_VendorSpecific_HmdFound_UnableToSendUserDataStart = 1108,
|
|
VRInitError_VendorSpecific_HmdFound_UnableToGetUserDataStart = 1109,
|
|
VRInitError_VendorSpecific_HmdFound_UnableToGetUserDataNext = 1110,
|
|
VRInitError_VendorSpecific_HmdFound_UserDataAddressRange = 1111,
|
|
VRInitError_VendorSpecific_HmdFound_UserDataError = 1112,
|
|
VRInitError_VendorSpecific_HmdFound_ConfigFailedSanityCheck = 1113,
|
|
|
|
VRInitError_Steam_SteamInstallationNotFound = 2000,
|
|
};
|
|
|
|
enum EVRScreenshotType
|
|
{
|
|
VRScreenshotType_None = 0,
|
|
VRScreenshotType_Mono = 1, // left eye only
|
|
VRScreenshotType_Stereo = 2,
|
|
VRScreenshotType_Cubemap = 3,
|
|
VRScreenshotType_MonoPanorama = 4,
|
|
VRScreenshotType_StereoPanorama = 5
|
|
};
|
|
|
|
enum EVRScreenshotPropertyFilenames
|
|
{
|
|
VRScreenshotPropertyFilenames_Preview = 0,
|
|
VRScreenshotPropertyFilenames_VR = 1,
|
|
};
|
|
|
|
enum EVRTrackedCameraError
|
|
{
|
|
VRTrackedCameraError_None = 0,
|
|
VRTrackedCameraError_OperationFailed = 100,
|
|
VRTrackedCameraError_InvalidHandle = 101,
|
|
VRTrackedCameraError_InvalidFrameHeaderVersion = 102,
|
|
VRTrackedCameraError_OutOfHandles = 103,
|
|
VRTrackedCameraError_IPCFailure = 104,
|
|
VRTrackedCameraError_NotSupportedForThisDevice = 105,
|
|
VRTrackedCameraError_SharedMemoryFailure = 106,
|
|
VRTrackedCameraError_FrameBufferingFailure = 107,
|
|
VRTrackedCameraError_StreamSetupFailure = 108,
|
|
VRTrackedCameraError_InvalidGLTextureId = 109,
|
|
VRTrackedCameraError_InvalidSharedTextureHandle = 110,
|
|
VRTrackedCameraError_FailedToGetGLTextureId = 111,
|
|
VRTrackedCameraError_SharedTextureFailure = 112,
|
|
VRTrackedCameraError_NoFrameAvailable = 113,
|
|
VRTrackedCameraError_InvalidArgument = 114,
|
|
VRTrackedCameraError_InvalidFrameBufferSize = 115,
|
|
};
|
|
|
|
enum EVRTrackedCameraFrameType
|
|
{
|
|
VRTrackedCameraFrameType_Distorted = 0, // This is the camera video frame size in pixels, still distorted.
|
|
VRTrackedCameraFrameType_Undistorted, // In pixels, an undistorted inscribed rectangle region without invalid regions. This size is subject to changes shortly.
|
|
VRTrackedCameraFrameType_MaximumUndistorted, // In pixels, maximum undistorted with invalid regions. Non zero alpha component identifies valid regions.
|
|
MAX_CAMERA_FRAME_TYPES
|
|
};
|
|
|
|
typedef uint64_t TrackedCameraHandle_t;
|
|
#define INVALID_TRACKED_CAMERA_HANDLE ((vr::TrackedCameraHandle_t)0)
|
|
|
|
struct CameraVideoStreamFrameHeader_t
|
|
{
|
|
EVRTrackedCameraFrameType eFrameType;
|
|
|
|
uint32_t nWidth;
|
|
uint32_t nHeight;
|
|
uint32_t nBytesPerPixel;
|
|
|
|
uint32_t nFrameSequence;
|
|
|
|
TrackedDevicePose_t standingTrackedDevicePose;
|
|
};
|
|
|
|
// Screenshot types
|
|
typedef uint32_t ScreenshotHandle_t;
|
|
|
|
static const uint32_t k_unScreenshotHandleInvalid = 0;
|
|
|
|
#pragma pack( pop )
|
|
|
|
// figure out how to import from the VR API dll
|
|
#if defined(_WIN32)
|
|
|
|
#ifdef VR_API_EXPORT
|
|
#define VR_INTERFACE extern "C" __declspec( dllexport )
|
|
#else
|
|
#define VR_INTERFACE extern "C" __declspec( dllimport )
|
|
#endif
|
|
|
|
#elif defined(__GNUC__) || defined(COMPILER_GCC) || defined(__APPLE__)
|
|
|
|
#ifdef VR_API_EXPORT
|
|
#define VR_INTERFACE extern "C" __attribute__((visibility("default")))
|
|
#else
|
|
#define VR_INTERFACE extern "C"
|
|
#endif
|
|
|
|
#else
|
|
#error "Unsupported Platform."
|
|
#endif
|
|
|
|
|
|
#if defined( _WIN32 )
|
|
#define VR_CALLTYPE __cdecl
|
|
#else
|
|
#define VR_CALLTYPE
|
|
#endif
|
|
|
|
} // namespace vr
|
|
|
|
#endif // _INCLUDE_VRTYPES_H
|
|
|
|
|
|
// vrannotation.h
|
|
#ifdef API_GEN
|
|
# define VR_CLANG_ATTR(ATTR) __attribute__((annotate( ATTR )))
|
|
#else
|
|
# define VR_CLANG_ATTR(ATTR)
|
|
#endif
|
|
|
|
#define VR_METHOD_DESC(DESC) VR_CLANG_ATTR( "desc:" #DESC ";" )
|
|
#define VR_IGNOREATTR() VR_CLANG_ATTR( "ignore" )
|
|
#define VR_OUT_STRUCT() VR_CLANG_ATTR( "out_struct: ;" )
|
|
#define VR_OUT_STRING() VR_CLANG_ATTR( "out_string: ;" )
|
|
#define VR_OUT_ARRAY_CALL(COUNTER,FUNCTION,PARAMS) VR_CLANG_ATTR( "out_array_call:" #COUNTER "," #FUNCTION "," #PARAMS ";" )
|
|
#define VR_OUT_ARRAY_COUNT(COUNTER) VR_CLANG_ATTR( "out_array_count:" #COUNTER ";" )
|
|
#define VR_ARRAY_COUNT(COUNTER) VR_CLANG_ATTR( "array_count:" #COUNTER ";" )
|
|
#define VR_ARRAY_COUNT_D(COUNTER, DESC) VR_CLANG_ATTR( "array_count:" #COUNTER ";desc:" #DESC )
|
|
#define VR_BUFFER_COUNT(COUNTER) VR_CLANG_ATTR( "buffer_count:" #COUNTER ";" )
|
|
#define VR_OUT_BUFFER_COUNT(COUNTER) VR_CLANG_ATTR( "out_buffer_count:" #COUNTER ";" )
|
|
#define VR_OUT_STRING_COUNT(COUNTER) VR_CLANG_ATTR( "out_string_count:" #COUNTER ";" )
|
|
|
|
// ivrsystem.h
|
|
namespace vr
|
|
{
|
|
|
|
class IVRSystem
|
|
{
|
|
public:
|
|
|
|
|
|
// ------------------------------------
|
|
// Display Methods
|
|
// ------------------------------------
|
|
|
|
/** Suggested size for the intermediate render target that the distortion pulls from. */
|
|
virtual void GetRecommendedRenderTargetSize( uint32_t *pnWidth, uint32_t *pnHeight ) = 0;
|
|
|
|
/** The projection matrix for the specified eye */
|
|
virtual HmdMatrix44_t GetProjectionMatrix( EVREye eEye, float fNearZ, float fFarZ ) = 0;
|
|
|
|
/** The components necessary to build your own projection matrix in case your
|
|
* application is doing something fancy like infinite Z */
|
|
virtual void GetProjectionRaw( EVREye eEye, float *pfLeft, float *pfRight, float *pfTop, float *pfBottom ) = 0;
|
|
|
|
/** Gets the result of the distortion function for the specified eye and input UVs. UVs go from 0,0 in
|
|
* the upper left of that eye's viewport and 1,1 in the lower right of that eye's viewport.
|
|
* Returns true for success. Otherwise, returns false, and distortion coordinates are not suitable. */
|
|
virtual bool ComputeDistortion( EVREye eEye, float fU, float fV, DistortionCoordinates_t *pDistortionCoordinates ) = 0;
|
|
|
|
/** Returns the transform from eye space to the head space. Eye space is the per-eye flavor of head
|
|
* space that provides stereo disparity. Instead of Model * View * Projection the sequence is Model * View * Eye^-1 * Projection.
|
|
* Normally View and Eye^-1 will be multiplied together and treated as View in your application.
|
|
*/
|
|
virtual HmdMatrix34_t GetEyeToHeadTransform( EVREye eEye ) = 0;
|
|
|
|
/** Returns the number of elapsed seconds since the last recorded vsync event. This
|
|
* will come from a vsync timer event in the timer if possible or from the application-reported
|
|
* time if that is not available. If no vsync times are available the function will
|
|
* return zero for vsync time and frame counter and return false from the method. */
|
|
virtual bool GetTimeSinceLastVsync( float *pfSecondsSinceLastVsync, uint64_t *pulFrameCounter ) = 0;
|
|
|
|
/** [D3D9 Only]
|
|
* Returns the adapter index that the user should pass into CreateDevice to set up D3D9 in such
|
|
* a way that it can go full screen exclusive on the HMD. Returns -1 if there was an error.
|
|
*/
|
|
virtual int32_t GetD3D9AdapterIndex() = 0;
|
|
|
|
/** [D3D10/11 Only]
|
|
* Returns the adapter index that the user should pass into EnumAdapters to create the device
|
|
* and swap chain in DX10 and DX11. If an error occurs the index will be set to -1.
|
|
*/
|
|
virtual void GetDXGIOutputInfo( int32_t *pnAdapterIndex ) = 0;
|
|
|
|
// ------------------------------------
|
|
// Display Mode methods
|
|
// ------------------------------------
|
|
|
|
/** Use to determine if the headset display is part of the desktop (i.e. extended) or hidden (i.e. direct mode). */
|
|
virtual bool IsDisplayOnDesktop() = 0;
|
|
|
|
/** Set the display visibility (true = extended, false = direct mode). Return value of true indicates that the change was successful. */
|
|
virtual bool SetDisplayVisibility( bool bIsVisibleOnDesktop ) = 0;
|
|
|
|
// ------------------------------------
|
|
// Tracking Methods
|
|
// ------------------------------------
|
|
|
|
/** The pose that the tracker thinks that the HMD will be in at the specified number of seconds into the
|
|
* future. Pass 0 to get the state at the instant the method is called. Most of the time the application should
|
|
* calculate the time until the photons will be emitted from the display and pass that time into the method.
|
|
*
|
|
* This is roughly analogous to the inverse of the view matrix in most applications, though
|
|
* many games will need to do some additional rotation or translation on top of the rotation
|
|
* and translation provided by the head pose.
|
|
*
|
|
* For devices where bPoseIsValid is true the application can use the pose to position the device
|
|
* in question. The provided array can be any size up to k_unMaxTrackedDeviceCount.
|
|
*
|
|
* Seated experiences should call this method with TrackingUniverseSeated and receive poses relative
|
|
* to the seated zero pose. Standing experiences should call this method with TrackingUniverseStanding
|
|
* and receive poses relative to the Chaperone Play Area. TrackingUniverseRawAndUncalibrated should
|
|
* probably not be used unless the application is the Chaperone calibration tool itself, but will provide
|
|
* poses relative to the hardware-specific coordinate system in the driver.
|
|
*/
|
|
virtual void GetDeviceToAbsoluteTrackingPose( ETrackingUniverseOrigin eOrigin, float fPredictedSecondsToPhotonsFromNow, VR_ARRAY_COUNT(unTrackedDevicePoseArrayCount) TrackedDevicePose_t *pTrackedDevicePoseArray, uint32_t unTrackedDevicePoseArrayCount ) = 0;
|
|
|
|
/** Sets the zero pose for the seated tracker coordinate system to the current position and yaw of the HMD. After
|
|
* ResetSeatedZeroPose all GetDeviceToAbsoluteTrackingPose calls that pass TrackingUniverseSeated as the origin
|
|
* will be relative to this new zero pose. The new zero coordinate system will not change the fact that the Y axis
|
|
* is up in the real world, so the next pose returned from GetDeviceToAbsoluteTrackingPose after a call to
|
|
* ResetSeatedZeroPose may not be exactly an identity matrix.
|
|
*
|
|
* NOTE: This function overrides the user's previously saved seated zero pose and should only be called as the result of a user action.
|
|
* Users are also able to set their seated zero pose via the OpenVR Dashboard.
|
|
**/
|
|
virtual void ResetSeatedZeroPose() = 0;
|
|
|
|
/** Returns the transform from the seated zero pose to the standing absolute tracking system. This allows
|
|
* applications to represent the seated origin to used or transform object positions from one coordinate
|
|
* system to the other.
|
|
*
|
|
* The seated origin may or may not be inside the Play Area or Collision Bounds returned by IVRChaperone. Its position
|
|
* depends on what the user has set from the Dashboard settings and previous calls to ResetSeatedZeroPose. */
|
|
virtual HmdMatrix34_t GetSeatedZeroPoseToStandingAbsoluteTrackingPose() = 0;
|
|
|
|
/** Returns the transform from the tracking origin to the standing absolute tracking system. This allows
|
|
* applications to convert from raw tracking space to the calibrated standing coordinate system. */
|
|
virtual HmdMatrix34_t GetRawZeroPoseToStandingAbsoluteTrackingPose() = 0;
|
|
|
|
/** Get a sorted array of device indices of a given class of tracked devices (e.g. controllers). Devices are sorted right to left
|
|
* relative to the specified tracked device (default: hmd -- pass in -1 for absolute tracking space). Returns the number of devices
|
|
* in the list, or the size of the array needed if not large enough. */
|
|
virtual uint32_t GetSortedTrackedDeviceIndicesOfClass( ETrackedDeviceClass eTrackedDeviceClass, VR_ARRAY_COUNT(unTrackedDeviceIndexArrayCount) vr::TrackedDeviceIndex_t *punTrackedDeviceIndexArray, uint32_t unTrackedDeviceIndexArrayCount, vr::TrackedDeviceIndex_t unRelativeToTrackedDeviceIndex = k_unTrackedDeviceIndex_Hmd ) = 0;
|
|
|
|
/** Returns the level of activity on the device. */
|
|
virtual EDeviceActivityLevel GetTrackedDeviceActivityLevel( vr::TrackedDeviceIndex_t unDeviceId ) = 0;
|
|
|
|
/** Convenience utility to apply the specified transform to the specified pose.
|
|
* This properly transforms all pose components, including velocity and angular velocity
|
|
*/
|
|
virtual void ApplyTransform( TrackedDevicePose_t *pOutputPose, const TrackedDevicePose_t *pTrackedDevicePose, const HmdMatrix34_t *pTransform ) = 0;
|
|
|
|
/** Returns the device index associated with a specific role, for example the left hand or the right hand. */
|
|
virtual vr::TrackedDeviceIndex_t GetTrackedDeviceIndexForControllerRole( vr::ETrackedControllerRole unDeviceType ) = 0;
|
|
|
|
/** Returns the controller type associated with a device index. */
|
|
virtual vr::ETrackedControllerRole GetControllerRoleForTrackedDeviceIndex( vr::TrackedDeviceIndex_t unDeviceIndex ) = 0;
|
|
|
|
// ------------------------------------
|
|
// Property methods
|
|
// ------------------------------------
|
|
|
|
/** Returns the device class of a tracked device. If there has not been a device connected in this slot
|
|
* since the application started this function will return TrackedDevice_Invalid. For previous detected
|
|
* devices the function will return the previously observed device class.
|
|
*
|
|
* To determine which devices exist on the system, just loop from 0 to k_unMaxTrackedDeviceCount and check
|
|
* the device class. Every device with something other than TrackedDevice_Invalid is associated with an
|
|
* actual tracked device. */
|
|
virtual ETrackedDeviceClass GetTrackedDeviceClass( vr::TrackedDeviceIndex_t unDeviceIndex ) = 0;
|
|
|
|
/** Returns true if there is a device connected in this slot. */
|
|
virtual bool IsTrackedDeviceConnected( vr::TrackedDeviceIndex_t unDeviceIndex ) = 0;
|
|
|
|
/** Returns a bool property. If the device index is not valid or the property is not a bool type this function will return false. */
|
|
virtual bool GetBoolTrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0;
|
|
|
|
/** Returns a float property. If the device index is not valid or the property is not a float type this function will return 0. */
|
|
virtual float GetFloatTrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0;
|
|
|
|
/** Returns an int property. If the device index is not valid or the property is not a int type this function will return 0. */
|
|
virtual int32_t GetInt32TrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0;
|
|
|
|
/** Returns a uint64 property. If the device index is not valid or the property is not a uint64 type this function will return 0. */
|
|
virtual uint64_t GetUint64TrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0;
|
|
|
|
/** Returns a matrix property. If the device index is not valid or the property is not a matrix type, this function will return identity. */
|
|
virtual HmdMatrix34_t GetMatrix34TrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0;
|
|
|
|
/** Returns a string property. If the device index is not valid or the property is not a string type this function will
|
|
* return 0. Otherwise it returns the length of the number of bytes necessary to hold this string including the trailing
|
|
* null. Strings will always fit in buffers of k_unMaxPropertyStringSize characters. */
|
|
virtual uint32_t GetStringTrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, VR_OUT_STRING() char *pchValue, uint32_t unBufferSize, ETrackedPropertyError *pError = 0L ) = 0;
|
|
|
|
/** returns a string that corresponds with the specified property error. The string will be the name
|
|
* of the error enum value for all valid error codes */
|
|
virtual const char *GetPropErrorNameFromEnum( ETrackedPropertyError error ) = 0;
|
|
|
|
// ------------------------------------
|
|
// Event methods
|
|
// ------------------------------------
|
|
|
|
/** Returns true and fills the event with the next event on the queue if there is one. If there are no events
|
|
* this method returns false. uncbVREvent should be the size in bytes of the VREvent_t struct */
|
|
virtual bool PollNextEvent( VREvent_t *pEvent, uint32_t uncbVREvent ) = 0;
|
|
|
|
/** Returns true and fills the event with the next event on the queue if there is one. If there are no events
|
|
* this method returns false. Fills in the pose of the associated tracked device in the provided pose struct.
|
|
* This pose will always be older than the call to this function and should not be used to render the device.
|
|
uncbVREvent should be the size in bytes of the VREvent_t struct */
|
|
virtual bool PollNextEventWithPose( ETrackingUniverseOrigin eOrigin, VREvent_t *pEvent, uint32_t uncbVREvent, vr::TrackedDevicePose_t *pTrackedDevicePose ) = 0;
|
|
|
|
/** returns the name of an EVREvent enum value */
|
|
virtual const char *GetEventTypeNameFromEnum( EVREventType eType ) = 0;
|
|
|
|
// ------------------------------------
|
|
// Rendering helper methods
|
|
// ------------------------------------
|
|
|
|
/** Returns the hidden area mesh for the current HMD. The pixels covered by this mesh will never be seen by the user after the lens distortion is
|
|
* applied based on visibility to the panels. If this HMD does not have a hidden area mesh, the vertex data and count will be NULL and 0 respectively.
|
|
* This mesh is meant to be rendered into the stencil buffer (or into the depth buffer setting nearz) before rendering each eye's view.
|
|
* This will improve performance by letting the GPU early-reject pixels the user will never see before running the pixel shader.
|
|
* NOTE: Render this mesh with backface culling disabled since the winding order of the vertices can be different per-HMD or per-eye.
|
|
* Setting the bInverse argument to true will produce the visible area mesh that is commonly used in place of full-screen quads. The visible area mesh covers all of the pixels the hidden area mesh does not cover.
|
|
* Setting the bLineLoop argument will return a line loop of vertices in HiddenAreaMesh_t->pVertexData with HiddenAreaMesh_t->unTriangleCount set to the number of vertices.
|
|
*/
|
|
virtual HiddenAreaMesh_t GetHiddenAreaMesh( EVREye eEye, EHiddenAreaMeshType type = k_eHiddenAreaMesh_Standard ) = 0;
|
|
|
|
// ------------------------------------
|
|
// Controller methods
|
|
// ------------------------------------
|
|
|
|
/** Fills the supplied struct with the current state of the controller. Returns false if the controller index
|
|
* is invalid. */
|
|
virtual bool GetControllerState( vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::VRControllerState_t *pControllerState, uint32_t unControllerStateSize ) = 0;
|
|
|
|
/** fills the supplied struct with the current state of the controller and the provided pose with the pose of
|
|
* the controller when the controller state was updated most recently. Use this form if you need a precise controller
|
|
* pose as input to your application when the user presses or releases a button. */
|
|
virtual bool GetControllerStateWithPose( ETrackingUniverseOrigin eOrigin, vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::VRControllerState_t *pControllerState, uint32_t unControllerStateSize, TrackedDevicePose_t *pTrackedDevicePose ) = 0;
|
|
|
|
/** Trigger a single haptic pulse on a controller. After this call the application may not trigger another haptic pulse on this controller
|
|
* and axis combination for 5ms. */
|
|
virtual void TriggerHapticPulse( vr::TrackedDeviceIndex_t unControllerDeviceIndex, uint32_t unAxisId, unsigned short usDurationMicroSec ) = 0;
|
|
|
|
/** returns the name of an EVRButtonId enum value */
|
|
virtual const char *GetButtonIdNameFromEnum( EVRButtonId eButtonId ) = 0;
|
|
|
|
/** returns the name of an EVRControllerAxisType enum value */
|
|
virtual const char *GetControllerAxisTypeNameFromEnum( EVRControllerAxisType eAxisType ) = 0;
|
|
|
|
/** Tells OpenVR that this process wants exclusive access to controller button states and button events. Other apps will be notified that
|
|
* they have lost input focus with a VREvent_InputFocusCaptured event. Returns false if input focus could not be captured for
|
|
* some reason. */
|
|
virtual bool CaptureInputFocus() = 0;
|
|
|
|
/** Tells OpenVR that this process no longer wants exclusive access to button states and button events. Other apps will be notified
|
|
* that input focus has been released with a VREvent_InputFocusReleased event. */
|
|
virtual void ReleaseInputFocus() = 0;
|
|
|
|
/** Returns true if input focus is captured by another process. */
|
|
virtual bool IsInputFocusCapturedByAnotherProcess() = 0;
|
|
|
|
// ------------------------------------
|
|
// Debug Methods
|
|
// ------------------------------------
|
|
|
|
/** Sends a request to the driver for the specified device and returns the response. The maximum response size is 32k,
|
|
* but this method can be called with a smaller buffer. If the response exceeds the size of the buffer, it is truncated.
|
|
* The size of the response including its terminating null is returned. */
|
|
virtual uint32_t DriverDebugRequest( vr::TrackedDeviceIndex_t unDeviceIndex, const char *pchRequest, char *pchResponseBuffer, uint32_t unResponseBufferSize ) = 0;
|
|
|
|
// ------------------------------------
|
|
// Firmware methods
|
|
// ------------------------------------
|
|
|
|
/** Performs the actual firmware update if applicable.
|
|
* The following events will be sent, if VRFirmwareError_None was returned: VREvent_FirmwareUpdateStarted, VREvent_FirmwareUpdateFinished
|
|
* Use the properties Prop_Firmware_UpdateAvailable_Bool, Prop_Firmware_ManualUpdate_Bool, and Prop_Firmware_ManualUpdateURL_String
|
|
* to figure our whether a firmware update is available, and to figure out whether its a manual update
|
|
* Prop_Firmware_ManualUpdateURL_String should point to an URL describing the manual update process */
|
|
virtual vr::EVRFirmwareError PerformFirmwareUpdate( vr::TrackedDeviceIndex_t unDeviceIndex ) = 0;
|
|
|
|
// ------------------------------------
|
|
// Application life cycle methods
|
|
// ------------------------------------
|
|
|
|
/** Call this to acknowledge to the system that VREvent_Quit has been received and that the process is exiting.
|
|
* This extends the timeout until the process is killed. */
|
|
virtual void AcknowledgeQuit_Exiting() = 0;
|
|
|
|
/** Call this to tell the system that the user is being prompted to save data. This
|
|
* halts the timeout and dismisses the dashboard (if it was up). Applications should be sure to actually
|
|
* prompt the user to save and then exit afterward, otherwise the user will be left in a confusing state. */
|
|
virtual void AcknowledgeQuit_UserPrompt() = 0;
|
|
|
|
};
|
|
|
|
static const char * const IVRSystem_Version = "IVRSystem_015";
|
|
|
|
}
|
|
|
|
|
|
// ivrapplications.h
|
|
namespace vr
|
|
{
|
|
|
|
/** Used for all errors reported by the IVRApplications interface */
|
|
enum EVRApplicationError
|
|
{
|
|
VRApplicationError_None = 0,
|
|
|
|
VRApplicationError_AppKeyAlreadyExists = 100, // Only one application can use any given key
|
|
VRApplicationError_NoManifest = 101, // the running application does not have a manifest
|
|
VRApplicationError_NoApplication = 102, // No application is running
|
|
VRApplicationError_InvalidIndex = 103,
|
|
VRApplicationError_UnknownApplication = 104, // the application could not be found
|
|
VRApplicationError_IPCFailed = 105, // An IPC failure caused the request to fail
|
|
VRApplicationError_ApplicationAlreadyRunning = 106,
|
|
VRApplicationError_InvalidManifest = 107,
|
|
VRApplicationError_InvalidApplication = 108,
|
|
VRApplicationError_LaunchFailed = 109, // the process didn't start
|
|
VRApplicationError_ApplicationAlreadyStarting = 110, // the system was already starting the same application
|
|
VRApplicationError_LaunchInProgress = 111, // The system was already starting a different application
|
|
VRApplicationError_OldApplicationQuitting = 112,
|
|
VRApplicationError_TransitionAborted = 113,
|
|
VRApplicationError_IsTemplate = 114, // error when you try to call LaunchApplication() on a template type app (use LaunchTemplateApplication)
|
|
|
|
VRApplicationError_BufferTooSmall = 200, // The provided buffer was too small to fit the requested data
|
|
VRApplicationError_PropertyNotSet = 201, // The requested property was not set
|
|
VRApplicationError_UnknownProperty = 202,
|
|
VRApplicationError_InvalidParameter = 203,
|
|
};
|
|
|
|
/** The maximum length of an application key */
|
|
static const uint32_t k_unMaxApplicationKeyLength = 128;
|
|
|
|
/** these are the properties available on applications. */
|
|
enum EVRApplicationProperty
|
|
{
|
|
VRApplicationProperty_Name_String = 0,
|
|
|
|
VRApplicationProperty_LaunchType_String = 11,
|
|
VRApplicationProperty_WorkingDirectory_String = 12,
|
|
VRApplicationProperty_BinaryPath_String = 13,
|
|
VRApplicationProperty_Arguments_String = 14,
|
|
VRApplicationProperty_URL_String = 15,
|
|
|
|
VRApplicationProperty_Description_String = 50,
|
|
VRApplicationProperty_NewsURL_String = 51,
|
|
VRApplicationProperty_ImagePath_String = 52,
|
|
VRApplicationProperty_Source_String = 53,
|
|
|
|
VRApplicationProperty_IsDashboardOverlay_Bool = 60,
|
|
VRApplicationProperty_IsTemplate_Bool = 61,
|
|
VRApplicationProperty_IsInstanced_Bool = 62,
|
|
VRApplicationProperty_IsInternal_Bool = 63,
|
|
|
|
VRApplicationProperty_LastLaunchTime_Uint64 = 70,
|
|
};
|
|
|
|
/** These are states the scene application startup process will go through. */
|
|
enum EVRApplicationTransitionState
|
|
{
|
|
VRApplicationTransition_None = 0,
|
|
|
|
VRApplicationTransition_OldAppQuitSent = 10,
|
|
VRApplicationTransition_WaitingForExternalLaunch = 11,
|
|
|
|
VRApplicationTransition_NewAppLaunched = 20,
|
|
};
|
|
|
|
struct AppOverrideKeys_t
|
|
{
|
|
const char *pchKey;
|
|
const char *pchValue;
|
|
};
|
|
|
|
/** Currently recognized mime types */
|
|
static const char * const k_pch_MimeType_HomeApp = "vr/home";
|
|
static const char * const k_pch_MimeType_GameTheater = "vr/game_theater";
|
|
|
|
class IVRApplications
|
|
{
|
|
public:
|
|
|
|
// --------------- Application management --------------- //
|
|
|
|
/** Adds an application manifest to the list to load when building the list of installed applications.
|
|
* Temporary manifests are not automatically loaded */
|
|
virtual EVRApplicationError AddApplicationManifest( const char *pchApplicationManifestFullPath, bool bTemporary = false ) = 0;
|
|
|
|
/** Removes an application manifest from the list to load when building the list of installed applications. */
|
|
virtual EVRApplicationError RemoveApplicationManifest( const char *pchApplicationManifestFullPath ) = 0;
|
|
|
|
/** Returns true if an application is installed */
|
|
virtual bool IsApplicationInstalled( const char *pchAppKey ) = 0;
|
|
|
|
/** Returns the number of applications available in the list */
|
|
virtual uint32_t GetApplicationCount() = 0;
|
|
|
|
/** Returns the key of the specified application. The index is at least 0 and is less than the return
|
|
* value of GetApplicationCount(). The buffer should be at least k_unMaxApplicationKeyLength in order to
|
|
* fit the key. */
|
|
virtual EVRApplicationError GetApplicationKeyByIndex( uint32_t unApplicationIndex, VR_OUT_STRING() char *pchAppKeyBuffer, uint32_t unAppKeyBufferLen ) = 0;
|
|
|
|
/** Returns the key of the application for the specified Process Id. The buffer should be at least
|
|
* k_unMaxApplicationKeyLength in order to fit the key. */
|
|
virtual EVRApplicationError GetApplicationKeyByProcessId( uint32_t unProcessId, char *pchAppKeyBuffer, uint32_t unAppKeyBufferLen ) = 0;
|
|
|
|
/** Launches the application. The existing scene application will exit and then the new application will start.
|
|
* This call is not valid for dashboard overlay applications. */
|
|
virtual EVRApplicationError LaunchApplication( const char *pchAppKey ) = 0;
|
|
|
|
/** Launches an instance of an application of type template, with its app key being pchNewAppKey (which must be unique) and optionally override sections
|
|
* from the manifest file via AppOverrideKeys_t
|
|
*/
|
|
virtual EVRApplicationError LaunchTemplateApplication( const char *pchTemplateAppKey, const char *pchNewAppKey, VR_ARRAY_COUNT( unKeys ) const AppOverrideKeys_t *pKeys, uint32_t unKeys ) = 0;
|
|
|
|
/** launches the application currently associated with this mime type and passes it the option args, typically the filename or object name of the item being launched */
|
|
virtual vr::EVRApplicationError LaunchApplicationFromMimeType( const char *pchMimeType, const char *pchArgs ) = 0;
|
|
|
|
/** Launches the dashboard overlay application if it is not already running. This call is only valid for
|
|
* dashboard overlay applications. */
|
|
virtual EVRApplicationError LaunchDashboardOverlay( const char *pchAppKey ) = 0;
|
|
|
|
/** Cancel a pending launch for an application */
|
|
virtual bool CancelApplicationLaunch( const char *pchAppKey ) = 0;
|
|
|
|
/** Identifies a running application. OpenVR can't always tell which process started in response
|
|
* to a URL. This function allows a URL handler (or the process itself) to identify the app key
|
|
* for the now running application. Passing a process ID of 0 identifies the calling process.
|
|
* The application must be one that's known to the system via a call to AddApplicationManifest. */
|
|
virtual EVRApplicationError IdentifyApplication( uint32_t unProcessId, const char *pchAppKey ) = 0;
|
|
|
|
/** Returns the process ID for an application. Return 0 if the application was not found or is not running. */
|
|
virtual uint32_t GetApplicationProcessId( const char *pchAppKey ) = 0;
|
|
|
|
/** Returns a string for an applications error */
|
|
virtual const char *GetApplicationsErrorNameFromEnum( EVRApplicationError error ) = 0;
|
|
|
|
// --------------- Application properties --------------- //
|
|
|
|
/** Returns a value for an application property. The required buffer size to fit this value will be returned. */
|
|
virtual uint32_t GetApplicationPropertyString( const char *pchAppKey, EVRApplicationProperty eProperty, VR_OUT_STRING() char *pchPropertyValueBuffer, uint32_t unPropertyValueBufferLen, EVRApplicationError *peError = nullptr ) = 0;
|
|
|
|
/** Returns a bool value for an application property. Returns false in all error cases. */
|
|
virtual bool GetApplicationPropertyBool( const char *pchAppKey, EVRApplicationProperty eProperty, EVRApplicationError *peError = nullptr ) = 0;
|
|
|
|
/** Returns a uint64 value for an application property. Returns 0 in all error cases. */
|
|
virtual uint64_t GetApplicationPropertyUint64( const char *pchAppKey, EVRApplicationProperty eProperty, EVRApplicationError *peError = nullptr ) = 0;
|
|
|
|
/** Sets the application auto-launch flag. This is only valid for applications which return true for VRApplicationProperty_IsDashboardOverlay_Bool. */
|
|
virtual EVRApplicationError SetApplicationAutoLaunch( const char *pchAppKey, bool bAutoLaunch ) = 0;
|
|
|
|
/** Gets the application auto-launch flag. This is only valid for applications which return true for VRApplicationProperty_IsDashboardOverlay_Bool. */
|
|
virtual bool GetApplicationAutoLaunch( const char *pchAppKey ) = 0;
|
|
|
|
/** Adds this mime-type to the list of supported mime types for this application*/
|
|
virtual EVRApplicationError SetDefaultApplicationForMimeType( const char *pchAppKey, const char *pchMimeType ) = 0;
|
|
|
|
/** return the app key that will open this mime type */
|
|
virtual bool GetDefaultApplicationForMimeType( const char *pchMimeType, char *pchAppKeyBuffer, uint32_t unAppKeyBufferLen ) = 0;
|
|
|
|
/** Get the list of supported mime types for this application, comma-delimited */
|
|
virtual bool GetApplicationSupportedMimeTypes( const char *pchAppKey, char *pchMimeTypesBuffer, uint32_t unMimeTypesBuffer ) = 0;
|
|
|
|
/** Get the list of app-keys that support this mime type, comma-delimited, the return value is number of bytes you need to return the full string */
|
|
virtual uint32_t GetApplicationsThatSupportMimeType( const char *pchMimeType, char *pchAppKeysThatSupportBuffer, uint32_t unAppKeysThatSupportBuffer ) = 0;
|
|
|
|
/** Get the args list from an app launch that had the process already running, you call this when you get a VREvent_ApplicationMimeTypeLoad */
|
|
virtual uint32_t GetApplicationLaunchArguments( uint32_t unHandle, char *pchArgs, uint32_t unArgs ) = 0;
|
|
|
|
// --------------- Transition methods --------------- //
|
|
|
|
/** Returns the app key for the application that is starting up */
|
|
virtual EVRApplicationError GetStartingApplication( char *pchAppKeyBuffer, uint32_t unAppKeyBufferLen ) = 0;
|
|
|
|
/** Returns the application transition state */
|
|
virtual EVRApplicationTransitionState GetTransitionState() = 0;
|
|
|
|
/** Returns errors that would prevent the specified application from launching immediately. Calling this function will
|
|
* cause the current scene application to quit, so only call it when you are actually about to launch something else.
|
|
* What the caller should do about these failures depends on the failure:
|
|
* VRApplicationError_OldApplicationQuitting - An existing application has been told to quit. Wait for a VREvent_ProcessQuit
|
|
* and try again.
|
|
* VRApplicationError_ApplicationAlreadyStarting - This application is already starting. This is a permanent failure.
|
|
* VRApplicationError_LaunchInProgress - A different application is already starting. This is a permanent failure.
|
|
* VRApplicationError_None - Go ahead and launch. Everything is clear.
|
|
*/
|
|
virtual EVRApplicationError PerformApplicationPrelaunchCheck( const char *pchAppKey ) = 0;
|
|
|
|
/** Returns a string for an application transition state */
|
|
virtual const char *GetApplicationsTransitionStateNameFromEnum( EVRApplicationTransitionState state ) = 0;
|
|
|
|
/** Returns true if the outgoing scene app has requested a save prompt before exiting */
|
|
virtual bool IsQuitUserPromptRequested() = 0;
|
|
|
|
/** Starts a subprocess within the calling application. This
|
|
* suppresses all application transition UI and automatically identifies the new executable
|
|
* as part of the same application. On success the calling process should exit immediately.
|
|
* If working directory is NULL or "" the directory portion of the binary path will be
|
|
* the working directory. */
|
|
virtual EVRApplicationError LaunchInternalProcess( const char *pchBinaryPath, const char *pchArguments, const char *pchWorkingDirectory ) = 0;
|
|
|
|
/** Returns the current scene process ID according to the application system. A scene process will get scene
|
|
* focus once it starts rendering, but it will appear here once it calls VR_Init with the Scene application
|
|
* type. */
|
|
virtual uint32_t GetCurrentSceneProcessId() = 0;
|
|
};
|
|
|
|
static const char * const IVRApplications_Version = "IVRApplications_006";
|
|
|
|
} // namespace vr
|
|
|
|
// ivrsettings.h
|
|
namespace vr
|
|
{
|
|
enum EVRSettingsError
|
|
{
|
|
VRSettingsError_None = 0,
|
|
VRSettingsError_IPCFailed = 1,
|
|
VRSettingsError_WriteFailed = 2,
|
|
VRSettingsError_ReadFailed = 3,
|
|
VRSettingsError_JsonParseFailed = 4,
|
|
VRSettingsError_UnsetSettingHasNoDefault = 5, // This will be returned if the setting does not appear in the appropriate default file and has not been set
|
|
};
|
|
|
|
// The maximum length of a settings key
|
|
static const uint32_t k_unMaxSettingsKeyLength = 128;
|
|
|
|
class IVRSettings
|
|
{
|
|
public:
|
|
virtual const char *GetSettingsErrorNameFromEnum( EVRSettingsError eError ) = 0;
|
|
|
|
// Returns true if file sync occurred (force or settings dirty)
|
|
virtual bool Sync( bool bForce = false, EVRSettingsError *peError = nullptr ) = 0;
|
|
|
|
virtual void SetBool( const char *pchSection, const char *pchSettingsKey, bool bValue, EVRSettingsError *peError = nullptr ) = 0;
|
|
virtual void SetInt32( const char *pchSection, const char *pchSettingsKey, int32_t nValue, EVRSettingsError *peError = nullptr ) = 0;
|
|
virtual void SetFloat( const char *pchSection, const char *pchSettingsKey, float flValue, EVRSettingsError *peError = nullptr ) = 0;
|
|
virtual void SetString( const char *pchSection, const char *pchSettingsKey, const char *pchValue, EVRSettingsError *peError = nullptr ) = 0;
|
|
|
|
// Users of the system need to provide a proper default in default.vrsettings in the resources/settings/ directory
|
|
// of either the runtime or the driver_xxx directory. Otherwise the default will be false, 0, 0.0 or ""
|
|
virtual bool GetBool( const char *pchSection, const char *pchSettingsKey, EVRSettingsError *peError = nullptr ) = 0;
|
|
virtual int32_t GetInt32( const char *pchSection, const char *pchSettingsKey, EVRSettingsError *peError = nullptr ) = 0;
|
|
virtual float GetFloat( const char *pchSection, const char *pchSettingsKey, EVRSettingsError *peError = nullptr ) = 0;
|
|
virtual void GetString( const char *pchSection, const char *pchSettingsKey, VR_OUT_STRING() char *pchValue, uint32_t unValueLen, EVRSettingsError *peError = nullptr ) = 0;
|
|
|
|
virtual void RemoveSection( const char *pchSection, EVRSettingsError *peError = nullptr ) = 0;
|
|
virtual void RemoveKeyInSection( const char *pchSection, const char *pchSettingsKey, EVRSettingsError *peError = nullptr ) = 0;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
static const char * const IVRSettings_Version = "IVRSettings_002";
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// steamvr keys
|
|
static const char * const k_pch_SteamVR_Section = "steamvr";
|
|
static const char * const k_pch_SteamVR_RequireHmd_String = "requireHmd";
|
|
static const char * const k_pch_SteamVR_ForcedDriverKey_String = "forcedDriver";
|
|
static const char * const k_pch_SteamVR_ForcedHmdKey_String = "forcedHmd";
|
|
static const char * const k_pch_SteamVR_DisplayDebug_Bool = "displayDebug";
|
|
static const char * const k_pch_SteamVR_DebugProcessPipe_String = "debugProcessPipe";
|
|
static const char * const k_pch_SteamVR_DisplayDebugX_Int32 = "displayDebugX";
|
|
static const char * const k_pch_SteamVR_DisplayDebugY_Int32 = "displayDebugY";
|
|
static const char * const k_pch_SteamVR_SendSystemButtonToAllApps_Bool= "sendSystemButtonToAllApps";
|
|
static const char * const k_pch_SteamVR_LogLevel_Int32 = "loglevel";
|
|
static const char * const k_pch_SteamVR_IPD_Float = "ipd";
|
|
static const char * const k_pch_SteamVR_Background_String = "background";
|
|
static const char * const k_pch_SteamVR_BackgroundUseDomeProjection_Bool = "backgroundUseDomeProjection";
|
|
static const char * const k_pch_SteamVR_BackgroundCameraHeight_Float = "backgroundCameraHeight";
|
|
static const char * const k_pch_SteamVR_BackgroundDomeRadius_Float = "backgroundDomeRadius";
|
|
static const char * const k_pch_SteamVR_GridColor_String = "gridColor";
|
|
static const char * const k_pch_SteamVR_PlayAreaColor_String = "playAreaColor";
|
|
static const char * const k_pch_SteamVR_ShowStage_Bool = "showStage";
|
|
static const char * const k_pch_SteamVR_ActivateMultipleDrivers_Bool = "activateMultipleDrivers";
|
|
static const char * const k_pch_SteamVR_DirectMode_Bool = "directMode";
|
|
static const char * const k_pch_SteamVR_DirectModeEdidVid_Int32 = "directModeEdidVid";
|
|
static const char * const k_pch_SteamVR_DirectModeEdidPid_Int32 = "directModeEdidPid";
|
|
static const char * const k_pch_SteamVR_UsingSpeakers_Bool = "usingSpeakers";
|
|
static const char * const k_pch_SteamVR_SpeakersForwardYawOffsetDegrees_Float = "speakersForwardYawOffsetDegrees";
|
|
static const char * const k_pch_SteamVR_BaseStationPowerManagement_Bool = "basestationPowerManagement";
|
|
static const char * const k_pch_SteamVR_NeverKillProcesses_Bool = "neverKillProcesses";
|
|
static const char * const k_pch_SteamVR_RenderTargetMultiplier_Float = "renderTargetMultiplier";
|
|
static const char * const k_pch_SteamVR_AllowAsyncReprojection_Bool = "allowAsyncReprojection";
|
|
static const char * const k_pch_SteamVR_AllowReprojection_Bool = "allowInterleavedReprojection";
|
|
static const char * const k_pch_SteamVR_ForceReprojection_Bool = "forceReprojection";
|
|
static const char * const k_pch_SteamVR_ForceFadeOnBadTracking_Bool = "forceFadeOnBadTracking";
|
|
static const char * const k_pch_SteamVR_DefaultMirrorView_Int32 = "defaultMirrorView";
|
|
static const char * const k_pch_SteamVR_ShowMirrorView_Bool = "showMirrorView";
|
|
static const char * const k_pch_SteamVR_MirrorViewGeometry_String = "mirrorViewGeometry";
|
|
static const char * const k_pch_SteamVR_StartMonitorFromAppLaunch = "startMonitorFromAppLaunch";
|
|
static const char * const k_pch_SteamVR_StartCompositorFromAppLaunch_Bool = "startCompositorFromAppLaunch";
|
|
static const char * const k_pch_SteamVR_StartDashboardFromAppLaunch_Bool = "startDashboardFromAppLaunch";
|
|
static const char * const k_pch_SteamVR_StartOverlayAppsFromDashboard_Bool = "startOverlayAppsFromDashboard";
|
|
static const char * const k_pch_SteamVR_EnableHomeApp = "enableHomeApp";
|
|
static const char * const k_pch_SteamVR_SetInitialDefaultHomeApp = "setInitialDefaultHomeApp";
|
|
static const char * const k_pch_SteamVR_CycleBackgroundImageTimeSec_Int32 = "CycleBackgroundImageTimeSec";
|
|
static const char * const k_pch_SteamVR_RetailDemo_Bool = "retailDemo";
|
|
static const char * const k_pch_SteamVR_IpdOffset_Float = "ipdOffset";
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// lighthouse keys
|
|
static const char * const k_pch_Lighthouse_Section = "driver_lighthouse";
|
|
static const char * const k_pch_Lighthouse_DisableIMU_Bool = "disableimu";
|
|
static const char * const k_pch_Lighthouse_UseDisambiguation_String = "usedisambiguation";
|
|
static const char * const k_pch_Lighthouse_DisambiguationDebug_Int32 = "disambiguationdebug";
|
|
static const char * const k_pch_Lighthouse_PrimaryBasestation_Int32 = "primarybasestation";
|
|
static const char * const k_pch_Lighthouse_DBHistory_Bool = "dbhistory";
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// null keys
|
|
static const char * const k_pch_Null_Section = "driver_null";
|
|
static const char * const k_pch_Null_SerialNumber_String = "serialNumber";
|
|
static const char * const k_pch_Null_ModelNumber_String = "modelNumber";
|
|
static const char * const k_pch_Null_WindowX_Int32 = "windowX";
|
|
static const char * const k_pch_Null_WindowY_Int32 = "windowY";
|
|
static const char * const k_pch_Null_WindowWidth_Int32 = "windowWidth";
|
|
static const char * const k_pch_Null_WindowHeight_Int32 = "windowHeight";
|
|
static const char * const k_pch_Null_RenderWidth_Int32 = "renderWidth";
|
|
static const char * const k_pch_Null_RenderHeight_Int32 = "renderHeight";
|
|
static const char * const k_pch_Null_SecondsFromVsyncToPhotons_Float = "secondsFromVsyncToPhotons";
|
|
static const char * const k_pch_Null_DisplayFrequency_Float = "displayFrequency";
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// user interface keys
|
|
static const char * const k_pch_UserInterface_Section = "userinterface";
|
|
static const char * const k_pch_UserInterface_StatusAlwaysOnTop_Bool = "StatusAlwaysOnTop";
|
|
static const char * const k_pch_UserInterface_MinimizeToTray_Bool = "MinimizeToTray";
|
|
static const char * const k_pch_UserInterface_Screenshots_Bool = "screenshots";
|
|
static const char * const k_pch_UserInterface_ScreenshotType_Int = "screenshotType";
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// notification keys
|
|
static const char * const k_pch_Notifications_Section = "notifications";
|
|
static const char * const k_pch_Notifications_DoNotDisturb_Bool = "DoNotDisturb";
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// keyboard keys
|
|
static const char * const k_pch_Keyboard_Section = "keyboard";
|
|
static const char * const k_pch_Keyboard_TutorialCompletions = "TutorialCompletions";
|
|
static const char * const k_pch_Keyboard_ScaleX = "ScaleX";
|
|
static const char * const k_pch_Keyboard_ScaleY = "ScaleY";
|
|
static const char * const k_pch_Keyboard_OffsetLeftX = "OffsetLeftX";
|
|
static const char * const k_pch_Keyboard_OffsetRightX = "OffsetRightX";
|
|
static const char * const k_pch_Keyboard_OffsetY = "OffsetY";
|
|
static const char * const k_pch_Keyboard_Smoothing = "Smoothing";
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// perf keys
|
|
static const char * const k_pch_Perf_Section = "perfcheck";
|
|
static const char * const k_pch_Perf_HeuristicActive_Bool = "heuristicActive";
|
|
static const char * const k_pch_Perf_NotifyInHMD_Bool = "warnInHMD";
|
|
static const char * const k_pch_Perf_NotifyOnlyOnce_Bool = "warnOnlyOnce";
|
|
static const char * const k_pch_Perf_AllowTimingStore_Bool = "allowTimingStore";
|
|
static const char * const k_pch_Perf_SaveTimingsOnExit_Bool = "saveTimingsOnExit";
|
|
static const char * const k_pch_Perf_TestData_Float = "perfTestData";
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// collision bounds keys
|
|
static const char * const k_pch_CollisionBounds_Section = "collisionBounds";
|
|
static const char * const k_pch_CollisionBounds_Style_Int32 = "CollisionBoundsStyle";
|
|
static const char * const k_pch_CollisionBounds_GroundPerimeterOn_Bool = "CollisionBoundsGroundPerimeterOn";
|
|
static const char * const k_pch_CollisionBounds_CenterMarkerOn_Bool = "CollisionBoundsCenterMarkerOn";
|
|
static const char * const k_pch_CollisionBounds_PlaySpaceOn_Bool = "CollisionBoundsPlaySpaceOn";
|
|
static const char * const k_pch_CollisionBounds_FadeDistance_Float = "CollisionBoundsFadeDistance";
|
|
static const char * const k_pch_CollisionBounds_ColorGammaR_Int32 = "CollisionBoundsColorGammaR";
|
|
static const char * const k_pch_CollisionBounds_ColorGammaG_Int32 = "CollisionBoundsColorGammaG";
|
|
static const char * const k_pch_CollisionBounds_ColorGammaB_Int32 = "CollisionBoundsColorGammaB";
|
|
static const char * const k_pch_CollisionBounds_ColorGammaA_Int32 = "CollisionBoundsColorGammaA";
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// camera keys
|
|
static const char * const k_pch_Camera_Section = "camera";
|
|
static const char * const k_pch_Camera_EnableCamera_Bool = "enableCamera";
|
|
static const char * const k_pch_Camera_EnableCameraInDashboard_Bool = "enableCameraInDashboard";
|
|
static const char * const k_pch_Camera_EnableCameraForCollisionBounds_Bool = "enableCameraForCollisionBounds";
|
|
static const char * const k_pch_Camera_EnableCameraForRoomView_Bool = "enableCameraForRoomView";
|
|
static const char * const k_pch_Camera_BoundsColorGammaR_Int32 = "cameraBoundsColorGammaR";
|
|
static const char * const k_pch_Camera_BoundsColorGammaG_Int32 = "cameraBoundsColorGammaG";
|
|
static const char * const k_pch_Camera_BoundsColorGammaB_Int32 = "cameraBoundsColorGammaB";
|
|
static const char * const k_pch_Camera_BoundsColorGammaA_Int32 = "cameraBoundsColorGammaA";
|
|
static const char * const k_pch_Camera_BoundsStrength_Int32 = "cameraBoundsStrength";
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// audio keys
|
|
static const char * const k_pch_audio_Section = "audio";
|
|
static const char * const k_pch_audio_OnPlaybackDevice_String = "onPlaybackDevice";
|
|
static const char * const k_pch_audio_OnRecordDevice_String = "onRecordDevice";
|
|
static const char * const k_pch_audio_OnPlaybackMirrorDevice_String = "onPlaybackMirrorDevice";
|
|
static const char * const k_pch_audio_OffPlaybackDevice_String = "offPlaybackDevice";
|
|
static const char * const k_pch_audio_OffRecordDevice_String = "offRecordDevice";
|
|
static const char * const k_pch_audio_VIVEHDMIGain = "viveHDMIGain";
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// power management keys
|
|
static const char * const k_pch_Power_Section = "power";
|
|
static const char * const k_pch_Power_PowerOffOnExit_Bool = "powerOffOnExit";
|
|
static const char * const k_pch_Power_TurnOffScreensTimeout_Float = "turnOffScreensTimeout";
|
|
static const char * const k_pch_Power_TurnOffControllersTimeout_Float = "turnOffControllersTimeout";
|
|
static const char * const k_pch_Power_ReturnToWatchdogTimeout_Float = "returnToWatchdogTimeout";
|
|
static const char * const k_pch_Power_AutoLaunchSteamVROnButtonPress = "autoLaunchSteamVROnButtonPress";
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// dashboard keys
|
|
static const char * const k_pch_Dashboard_Section = "dashboard";
|
|
static const char * const k_pch_Dashboard_EnableDashboard_Bool = "enableDashboard";
|
|
static const char * const k_pch_Dashboard_ArcadeMode_Bool = "arcadeMode";
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// model skin keys
|
|
static const char * const k_pch_modelskin_Section = "modelskins";
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// driver keys - These could be checked in any driver_<name> section
|
|
static const char * const k_pch_Driver_Enable_Bool = "enable";
|
|
|
|
} // namespace vr
|
|
|
|
// ivrchaperone.h
|
|
namespace vr
|
|
{
|
|
|
|
#pragma pack( push, 8 )
|
|
|
|
enum ChaperoneCalibrationState
|
|
{
|
|
// OK!
|
|
ChaperoneCalibrationState_OK = 1, // Chaperone is fully calibrated and working correctly
|
|
|
|
// Warnings
|
|
ChaperoneCalibrationState_Warning = 100,
|
|
ChaperoneCalibrationState_Warning_BaseStationMayHaveMoved = 101, // A base station thinks that it might have moved
|
|
ChaperoneCalibrationState_Warning_BaseStationRemoved = 102, // There are less base stations than when calibrated
|
|
ChaperoneCalibrationState_Warning_SeatedBoundsInvalid = 103, // Seated bounds haven't been calibrated for the current tracking center
|
|
|
|
// Errors
|
|
ChaperoneCalibrationState_Error = 200, // The UniverseID is invalid
|
|
ChaperoneCalibrationState_Error_BaseStationUninitialized = 201, // Tracking center hasn't be calibrated for at least one of the base stations
|
|
ChaperoneCalibrationState_Error_BaseStationConflict = 202, // Tracking center is calibrated, but base stations disagree on the tracking space
|
|
ChaperoneCalibrationState_Error_PlayAreaInvalid = 203, // Play Area hasn't been calibrated for the current tracking center
|
|
ChaperoneCalibrationState_Error_CollisionBoundsInvalid = 204, // Collision Bounds haven't been calibrated for the current tracking center
|
|
};
|
|
|
|
|
|
/** HIGH LEVEL TRACKING SPACE ASSUMPTIONS:
|
|
* 0,0,0 is the preferred standing area center.
|
|
* 0Y is the floor height.
|
|
* -Z is the preferred forward facing direction. */
|
|
class IVRChaperone
|
|
{
|
|
public:
|
|
|
|
/** Get the current state of Chaperone calibration. This state can change at any time during a session due to physical base station changes. **/
|
|
virtual ChaperoneCalibrationState GetCalibrationState() = 0;
|
|
|
|
/** Returns the width and depth of the Play Area (formerly named Soft Bounds) in X and Z.
|
|
* Tracking space center (0,0,0) is the center of the Play Area. **/
|
|
virtual bool GetPlayAreaSize( float *pSizeX, float *pSizeZ ) = 0;
|
|
|
|
/** Returns the 4 corner positions of the Play Area (formerly named Soft Bounds).
|
|
* Corners are in counter-clockwise order.
|
|
* Standing center (0,0,0) is the center of the Play Area.
|
|
* It's a rectangle.
|
|
* 2 sides are parallel to the X axis and 2 sides are parallel to the Z axis.
|
|
* Height of every corner is 0Y (on the floor). **/
|
|
virtual bool GetPlayAreaRect( HmdQuad_t *rect ) = 0;
|
|
|
|
/** Reload Chaperone data from the .vrchap file on disk. */
|
|
virtual void ReloadInfo( void ) = 0;
|
|
|
|
/** Optionally give the chaperone system a hit about the color and brightness in the scene **/
|
|
virtual void SetSceneColor( HmdColor_t color ) = 0;
|
|
|
|
/** Get the current chaperone bounds draw color and brightness **/
|
|
virtual void GetBoundsColor( HmdColor_t *pOutputColorArray, int nNumOutputColors, float flCollisionBoundsFadeDistance, HmdColor_t *pOutputCameraColor ) = 0;
|
|
|
|
/** Determine whether the bounds are showing right now **/
|
|
virtual bool AreBoundsVisible() = 0;
|
|
|
|
/** Force the bounds to show, mostly for utilities **/
|
|
virtual void ForceBoundsVisible( bool bForce ) = 0;
|
|
};
|
|
|
|
static const char * const IVRChaperone_Version = "IVRChaperone_003";
|
|
|
|
#pragma pack( pop )
|
|
|
|
}
|
|
|
|
// ivrchaperonesetup.h
|
|
namespace vr
|
|
{
|
|
|
|
enum EChaperoneConfigFile
|
|
{
|
|
EChaperoneConfigFile_Live = 1, // The live chaperone config, used by most applications and games
|
|
EChaperoneConfigFile_Temp = 2, // The temporary chaperone config, used to live-preview collision bounds in room setup
|
|
};
|
|
|
|
enum EChaperoneImportFlags
|
|
{
|
|
EChaperoneImport_BoundsOnly = 0x0001,
|
|
};
|
|
|
|
/** Manages the working copy of the chaperone info. By default this will be the same as the
|
|
* live copy. Any changes made with this interface will stay in the working copy until
|
|
* CommitWorkingCopy() is called, at which point the working copy and the live copy will be
|
|
* the same again. */
|
|
class IVRChaperoneSetup
|
|
{
|
|
public:
|
|
|
|
/** Saves the current working copy to disk */
|
|
virtual bool CommitWorkingCopy( EChaperoneConfigFile configFile ) = 0;
|
|
|
|
/** Reverts the working copy to match the live chaperone calibration.
|
|
* To modify existing data this MUST be do WHILE getting a non-error ChaperoneCalibrationStatus.
|
|
* Only after this should you do gets and sets on the existing data. */
|
|
virtual void RevertWorkingCopy() = 0;
|
|
|
|
/** Returns the width and depth of the Play Area (formerly named Soft Bounds) in X and Z from the working copy.
|
|
* Tracking space center (0,0,0) is the center of the Play Area. */
|
|
virtual bool GetWorkingPlayAreaSize( float *pSizeX, float *pSizeZ ) = 0;
|
|
|
|
/** Returns the 4 corner positions of the Play Area (formerly named Soft Bounds) from the working copy.
|
|
* Corners are in clockwise order.
|
|
* Tracking space center (0,0,0) is the center of the Play Area.
|
|
* It's a rectangle.
|
|
* 2 sides are parallel to the X axis and 2 sides are parallel to the Z axis.
|
|
* Height of every corner is 0Y (on the floor). **/
|
|
virtual bool GetWorkingPlayAreaRect( HmdQuad_t *rect ) = 0;
|
|
|
|
/** Returns the number of Quads if the buffer points to null. Otherwise it returns Quads
|
|
* into the buffer up to the max specified from the working copy. */
|
|
virtual bool GetWorkingCollisionBoundsInfo( VR_OUT_ARRAY_COUNT(punQuadsCount) HmdQuad_t *pQuadsBuffer, uint32_t* punQuadsCount ) = 0;
|
|
|
|
/** Returns the number of Quads if the buffer points to null. Otherwise it returns Quads
|
|
* into the buffer up to the max specified. */
|
|
virtual bool GetLiveCollisionBoundsInfo( VR_OUT_ARRAY_COUNT(punQuadsCount) HmdQuad_t *pQuadsBuffer, uint32_t* punQuadsCount ) = 0;
|
|
|
|
/** Returns the preferred seated position from the working copy. */
|
|
virtual bool GetWorkingSeatedZeroPoseToRawTrackingPose( HmdMatrix34_t *pmatSeatedZeroPoseToRawTrackingPose ) = 0;
|
|
|
|
/** Returns the standing origin from the working copy. */
|
|
virtual bool GetWorkingStandingZeroPoseToRawTrackingPose( HmdMatrix34_t *pmatStandingZeroPoseToRawTrackingPose ) = 0;
|
|
|
|
/** Sets the Play Area in the working copy. */
|
|
virtual void SetWorkingPlayAreaSize( float sizeX, float sizeZ ) = 0;
|
|
|
|
/** Sets the Collision Bounds in the working copy. */
|
|
virtual void SetWorkingCollisionBoundsInfo( VR_ARRAY_COUNT(unQuadsCount) HmdQuad_t *pQuadsBuffer, uint32_t unQuadsCount ) = 0;
|
|
|
|
/** Sets the preferred seated position in the working copy. */
|
|
virtual void SetWorkingSeatedZeroPoseToRawTrackingPose( const HmdMatrix34_t *pMatSeatedZeroPoseToRawTrackingPose ) = 0;
|
|
|
|
/** Sets the preferred standing position in the working copy. */
|
|
virtual void SetWorkingStandingZeroPoseToRawTrackingPose( const HmdMatrix34_t *pMatStandingZeroPoseToRawTrackingPose ) = 0;
|
|
|
|
/** Tear everything down and reload it from the file on disk */
|
|
virtual void ReloadFromDisk( EChaperoneConfigFile configFile ) = 0;
|
|
|
|
/** Returns the preferred seated position. */
|
|
virtual bool GetLiveSeatedZeroPoseToRawTrackingPose( HmdMatrix34_t *pmatSeatedZeroPoseToRawTrackingPose ) = 0;
|
|
|
|
virtual void SetWorkingCollisionBoundsTagsInfo( VR_ARRAY_COUNT(unTagCount) uint8_t *pTagsBuffer, uint32_t unTagCount ) = 0;
|
|
virtual bool GetLiveCollisionBoundsTagsInfo( VR_OUT_ARRAY_COUNT(punTagCount) uint8_t *pTagsBuffer, uint32_t *punTagCount ) = 0;
|
|
|
|
virtual bool SetWorkingPhysicalBoundsInfo( VR_ARRAY_COUNT(unQuadsCount) HmdQuad_t *pQuadsBuffer, uint32_t unQuadsCount ) = 0;
|
|
virtual bool GetLivePhysicalBoundsInfo( VR_OUT_ARRAY_COUNT(punQuadsCount) HmdQuad_t *pQuadsBuffer, uint32_t* punQuadsCount ) = 0;
|
|
|
|
virtual bool ExportLiveToBuffer( VR_OUT_STRING() char *pBuffer, uint32_t *pnBufferLength ) = 0;
|
|
virtual bool ImportFromBufferToWorking( const char *pBuffer, uint32_t nImportFlags ) = 0;
|
|
};
|
|
|
|
static const char * const IVRChaperoneSetup_Version = "IVRChaperoneSetup_005";
|
|
|
|
|
|
}
|
|
|
|
// ivrcompositor.h
|
|
namespace vr
|
|
{
|
|
|
|
#pragma pack( push, 8 )
|
|
|
|
/** Errors that can occur with the VR compositor */
|
|
enum EVRCompositorError
|
|
{
|
|
VRCompositorError_None = 0,
|
|
VRCompositorError_RequestFailed = 1,
|
|
VRCompositorError_IncompatibleVersion = 100,
|
|
VRCompositorError_DoNotHaveFocus = 101,
|
|
VRCompositorError_InvalidTexture = 102,
|
|
VRCompositorError_IsNotSceneApplication = 103,
|
|
VRCompositorError_TextureIsOnWrongDevice = 104,
|
|
VRCompositorError_TextureUsesUnsupportedFormat = 105,
|
|
VRCompositorError_SharedTexturesNotSupported = 106,
|
|
VRCompositorError_IndexOutOfRange = 107,
|
|
VRCompositorError_AlreadySubmitted = 108,
|
|
};
|
|
|
|
const uint32_t VRCompositor_ReprojectionReason_Cpu = 0x01;
|
|
const uint32_t VRCompositor_ReprojectionReason_Gpu = 0x02;
|
|
const uint32_t VRCompositor_ReprojectionAsync = 0x04; // This flag indicates the async reprojection mode is active,
|
|
// but does not indicate if reprojection actually happened or not.
|
|
// Use the ReprojectionReason flags above to check if reprojection
|
|
// was actually applied (i.e. scene texture was reused).
|
|
// NumFramePresents > 1 also indicates the scene texture was reused,
|
|
// and also the number of times that it was presented in total.
|
|
|
|
/** Provides a single frame's timing information to the app */
|
|
struct Compositor_FrameTiming
|
|
{
|
|
uint32_t m_nSize; // Set to sizeof( Compositor_FrameTiming )
|
|
uint32_t m_nFrameIndex;
|
|
uint32_t m_nNumFramePresents; // number of times this frame was presented
|
|
uint32_t m_nNumMisPresented; // number of times this frame was presented on a vsync other than it was originally predicted to
|
|
uint32_t m_nNumDroppedFrames; // number of additional times previous frame was scanned out
|
|
uint32_t m_nReprojectionFlags;
|
|
|
|
/** Absolute time reference for comparing frames. This aligns with the vsync that running start is relative to. */
|
|
double m_flSystemTimeInSeconds;
|
|
|
|
/** These times may include work from other processes due to OS scheduling.
|
|
* The fewer packets of work these are broken up into, the less likely this will happen.
|
|
* GPU work can be broken up by calling Flush. This can sometimes be useful to get the GPU started
|
|
* processing that work earlier in the frame. */
|
|
float m_flPreSubmitGpuMs; // time spent rendering the scene (gpu work submitted between WaitGetPoses and second Submit)
|
|
float m_flPostSubmitGpuMs; // additional time spent rendering by application (e.g. companion window)
|
|
float m_flTotalRenderGpuMs; // time between work submitted immediately after present (ideally vsync) until the end of compositor submitted work
|
|
float m_flCompositorRenderGpuMs; // time spend performing distortion correction, rendering chaperone, overlays, etc.
|
|
float m_flCompositorRenderCpuMs; // time spent on cpu submitting the above work for this frame
|
|
float m_flCompositorIdleCpuMs; // time spent waiting for running start (application could have used this much more time)
|
|
|
|
/** Miscellaneous measured intervals. */
|
|
float m_flClientFrameIntervalMs; // time between calls to WaitGetPoses
|
|
float m_flPresentCallCpuMs; // time blocked on call to present (usually 0.0, but can go long)
|
|
float m_flWaitForPresentCpuMs; // time spent spin-waiting for frame index to change (not near-zero indicates wait object failure)
|
|
float m_flSubmitFrameMs; // time spent in IVRCompositor::Submit (not near-zero indicates driver issue)
|
|
|
|
/** The following are all relative to this frame's SystemTimeInSeconds */
|
|
float m_flWaitGetPosesCalledMs;
|
|
float m_flNewPosesReadyMs;
|
|
float m_flNewFrameReadyMs; // second call to IVRCompositor::Submit
|
|
float m_flCompositorUpdateStartMs;
|
|
float m_flCompositorUpdateEndMs;
|
|
float m_flCompositorRenderStartMs;
|
|
|
|
vr::TrackedDevicePose_t m_HmdPose; // pose used by app to render this frame
|
|
};
|
|
|
|
/** Cumulative stats for current application. These are not cleared until a new app connects,
|
|
* but they do stop accumulating once the associated app disconnects. */
|
|
struct Compositor_CumulativeStats
|
|
{
|
|
uint32_t m_nPid; // Process id associated with these stats (may no longer be running).
|
|
uint32_t m_nNumFramePresents; // total number of times we called present (includes reprojected frames)
|
|
uint32_t m_nNumDroppedFrames; // total number of times an old frame was re-scanned out (without reprojection)
|
|
uint32_t m_nNumReprojectedFrames; // total number of times a frame was scanned out a second time (with reprojection)
|
|
|
|
/** Values recorded at startup before application has fully faded in the first time. */
|
|
uint32_t m_nNumFramePresentsOnStartup;
|
|
uint32_t m_nNumDroppedFramesOnStartup;
|
|
uint32_t m_nNumReprojectedFramesOnStartup;
|
|
|
|
/** Applications may explicitly fade to the compositor. This is usually to handle level transitions, and loading often causes
|
|
* system wide hitches. The following stats are collected during this period. Does not include values recorded during startup. */
|
|
uint32_t m_nNumLoading;
|
|
uint32_t m_nNumFramePresentsLoading;
|
|
uint32_t m_nNumDroppedFramesLoading;
|
|
uint32_t m_nNumReprojectedFramesLoading;
|
|
|
|
/** If we don't get a new frame from the app in less than 2.5 frames, then we assume the app has hung and start
|
|
* fading back to the compositor. The following stats are a result of this, and are a subset of those recorded above.
|
|
* Does not include values recorded during start up or loading. */
|
|
uint32_t m_nNumTimedOut;
|
|
uint32_t m_nNumFramePresentsTimedOut;
|
|
uint32_t m_nNumDroppedFramesTimedOut;
|
|
uint32_t m_nNumReprojectedFramesTimedOut;
|
|
};
|
|
|
|
#pragma pack( pop )
|
|
|
|
/** Allows the application to interact with the compositor */
|
|
class IVRCompositor
|
|
{
|
|
public:
|
|
/** Sets tracking space returned by WaitGetPoses */
|
|
virtual void SetTrackingSpace( ETrackingUniverseOrigin eOrigin ) = 0;
|
|
|
|
/** Gets current tracking space returned by WaitGetPoses */
|
|
virtual ETrackingUniverseOrigin GetTrackingSpace() = 0;
|
|
|
|
/** Scene applications should call this function to get poses to render with (and optionally poses predicted an additional frame out to use for gameplay).
|
|
* This function will block until "running start" milliseconds before the start of the frame, and should be called at the last moment before needing to
|
|
* start rendering.
|
|
*
|
|
* Return codes:
|
|
* - IsNotSceneApplication (make sure to call VR_Init with VRApplicaiton_Scene)
|
|
* - DoNotHaveFocus (some other app has taken focus - this will throttle the call to 10hz to reduce the impact on that app)
|
|
*/
|
|
virtual EVRCompositorError WaitGetPoses( VR_ARRAY_COUNT(unRenderPoseArrayCount) TrackedDevicePose_t* pRenderPoseArray, uint32_t unRenderPoseArrayCount,
|
|
VR_ARRAY_COUNT(unGamePoseArrayCount) TrackedDevicePose_t* pGamePoseArray, uint32_t unGamePoseArrayCount ) = 0;
|
|
|
|
/** Get the last set of poses returned by WaitGetPoses. */
|
|
virtual EVRCompositorError GetLastPoses( VR_ARRAY_COUNT( unRenderPoseArrayCount ) TrackedDevicePose_t* pRenderPoseArray, uint32_t unRenderPoseArrayCount,
|
|
VR_ARRAY_COUNT( unGamePoseArrayCount ) TrackedDevicePose_t* pGamePoseArray, uint32_t unGamePoseArrayCount ) = 0;
|
|
|
|
/** Interface for accessing last set of poses returned by WaitGetPoses one at a time.
|
|
* Returns VRCompositorError_IndexOutOfRange if unDeviceIndex not less than k_unMaxTrackedDeviceCount otherwise VRCompositorError_None.
|
|
* It is okay to pass NULL for either pose if you only want one of the values. */
|
|
virtual EVRCompositorError GetLastPoseForTrackedDeviceIndex( TrackedDeviceIndex_t unDeviceIndex, TrackedDevicePose_t *pOutputPose, TrackedDevicePose_t *pOutputGamePose ) = 0;
|
|
|
|
/** Updated scene texture to display. If pBounds is NULL the entire texture will be used. If called from an OpenGL app, consider adding a glFlush after
|
|
* Submitting both frames to signal the driver to start processing, otherwise it may wait until the command buffer fills up, causing the app to miss frames.
|
|
*
|
|
* OpenGL dirty state:
|
|
* glBindTexture
|
|
*
|
|
* Return codes:
|
|
* - IsNotSceneApplication (make sure to call VR_Init with VRApplicaiton_Scene)
|
|
* - DoNotHaveFocus (some other app has taken focus)
|
|
* - TextureIsOnWrongDevice (application did not use proper AdapterIndex - see IVRSystem.GetDXGIOutputInfo)
|
|
* - SharedTexturesNotSupported (application needs to call CreateDXGIFactory1 or later before creating DX device)
|
|
* - TextureUsesUnsupportedFormat (scene textures must be compatible with DXGI sharing rules - e.g. uncompressed, no mips, etc.)
|
|
* - InvalidTexture (usually means bad arguments passed in)
|
|
* - AlreadySubmitted (app has submitted two left textures or two right textures in a single frame - i.e. before calling WaitGetPoses again)
|
|
*/
|
|
virtual EVRCompositorError Submit( EVREye eEye, const Texture_t *pTexture, const VRTextureBounds_t* pBounds = 0, EVRSubmitFlags nSubmitFlags = Submit_Default ) = 0;
|
|
|
|
/** Clears the frame that was sent with the last call to Submit. This will cause the
|
|
* compositor to show the grid until Submit is called again. */
|
|
virtual void ClearLastSubmittedFrame() = 0;
|
|
|
|
/** Call immediately after presenting your app's window (i.e. companion window) to unblock the compositor.
|
|
* This is an optional call, which only needs to be used if you can't instead call WaitGetPoses immediately after Present.
|
|
* For example, if your engine's render and game loop are not on separate threads, or blocking the render thread until 3ms before the next vsync would
|
|
* introduce a deadlock of some sort. This function tells the compositor that you have finished all rendering after having Submitted buffers for both
|
|
* eyes, and it is free to start its rendering work. This should only be called from the same thread you are rendering on. */
|
|
virtual void PostPresentHandoff() = 0;
|
|
|
|
/** Returns true if timing data is filled it. Sets oldest timing info if nFramesAgo is larger than the stored history.
|
|
* Be sure to set timing.size = sizeof(Compositor_FrameTiming) on struct passed in before calling this function. */
|
|
virtual bool GetFrameTiming( Compositor_FrameTiming *pTiming, uint32_t unFramesAgo = 0 ) = 0;
|
|
|
|
/** Interface for copying a range of timing data. Frames are returned in ascending order (oldest to newest) with the last being the most recent frame.
|
|
* Only the first entry's m_nSize needs to be set, as the rest will be inferred from that. Returns total number of entries filled out. */
|
|
virtual uint32_t GetFrameTimings( Compositor_FrameTiming *pTiming, uint32_t nFrames ) = 0;
|
|
|
|
/** Returns the time in seconds left in the current (as identified by FrameTiming's frameIndex) frame.
|
|
* Due to "running start", this value may roll over to the next frame before ever reaching 0.0. */
|
|
virtual float GetFrameTimeRemaining() = 0;
|
|
|
|
/** Fills out stats accumulated for the last connected application. Pass in sizeof( Compositor_CumulativeStats ) as second parameter. */
|
|
virtual void GetCumulativeStats( Compositor_CumulativeStats *pStats, uint32_t nStatsSizeInBytes ) = 0;
|
|
|
|
/** Fades the view on the HMD to the specified color. The fade will take fSeconds, and the color values are between
|
|
* 0.0 and 1.0. This color is faded on top of the scene based on the alpha parameter. Removing the fade color instantly
|
|
* would be FadeToColor( 0.0, 0.0, 0.0, 0.0, 0.0 ). Values are in un-premultiplied alpha space. */
|
|
virtual void FadeToColor( float fSeconds, float fRed, float fGreen, float fBlue, float fAlpha, bool bBackground = false ) = 0;
|
|
|
|
/** Get current fade color value. */
|
|
virtual HmdColor_t GetCurrentFadeColor( bool bBackground = false ) = 0;
|
|
|
|
/** Fading the Grid in or out in fSeconds */
|
|
virtual void FadeGrid( float fSeconds, bool bFadeIn ) = 0;
|
|
|
|
/** Get current alpha value of grid. */
|
|
virtual float GetCurrentGridAlpha() = 0;
|
|
|
|
/** Override the skybox used in the compositor (e.g. for during level loads when the app can't feed scene images fast enough)
|
|
* Order is Front, Back, Left, Right, Top, Bottom. If only a single texture is passed, it is assumed in lat-long format.
|
|
* If two are passed, it is assumed a lat-long stereo pair. */
|
|
virtual EVRCompositorError SetSkyboxOverride( VR_ARRAY_COUNT( unTextureCount ) const Texture_t *pTextures, uint32_t unTextureCount ) = 0;
|
|
|
|
/** Resets compositor skybox back to defaults. */
|
|
virtual void ClearSkyboxOverride() = 0;
|
|
|
|
/** Brings the compositor window to the front. This is useful for covering any other window that may be on the HMD
|
|
* and is obscuring the compositor window. */
|
|
virtual void CompositorBringToFront() = 0;
|
|
|
|
/** Pushes the compositor window to the back. This is useful for allowing other applications to draw directly to the HMD. */
|
|
virtual void CompositorGoToBack() = 0;
|
|
|
|
/** Tells the compositor process to clean up and exit. You do not need to call this function at shutdown. Under normal
|
|
* circumstances the compositor will manage its own life cycle based on what applications are running. */
|
|
virtual void CompositorQuit() = 0;
|
|
|
|
/** Return whether the compositor is fullscreen */
|
|
virtual bool IsFullscreen() = 0;
|
|
|
|
/** Returns the process ID of the process that is currently rendering the scene */
|
|
virtual uint32_t GetCurrentSceneFocusProcess() = 0;
|
|
|
|
/** Returns the process ID of the process that rendered the last frame (or 0 if the compositor itself rendered the frame.)
|
|
* Returns 0 when fading out from an app and the app's process Id when fading into an app. */
|
|
virtual uint32_t GetLastFrameRenderer() = 0;
|
|
|
|
/** Returns true if the current process has the scene focus */
|
|
virtual bool CanRenderScene() = 0;
|
|
|
|
/** Creates a window on the primary monitor to display what is being shown in the headset. */
|
|
virtual void ShowMirrorWindow() = 0;
|
|
|
|
/** Closes the mirror window. */
|
|
virtual void HideMirrorWindow() = 0;
|
|
|
|
/** Returns true if the mirror window is shown. */
|
|
virtual bool IsMirrorWindowVisible() = 0;
|
|
|
|
/** Writes all images that the compositor knows about (including overlays) to a 'screenshots' folder in the SteamVR runtime root. */
|
|
virtual void CompositorDumpImages() = 0;
|
|
|
|
/** Let an app know it should be rendering with low resources. */
|
|
virtual bool ShouldAppRenderWithLowResources() = 0;
|
|
|
|
/** Override interleaved reprojection logic to force on. */
|
|
virtual void ForceInterleavedReprojectionOn( bool bOverride ) = 0;
|
|
|
|
/** Force reconnecting to the compositor process. */
|
|
virtual void ForceReconnectProcess() = 0;
|
|
|
|
/** Temporarily suspends rendering (useful for finer control over scene transitions). */
|
|
virtual void SuspendRendering( bool bSuspend ) = 0;
|
|
|
|
/** Opens a shared D3D11 texture with the undistorted composited image for each eye. Use ReleaseMirrorTextureD3D11 when finished
|
|
* instead of calling Release on the resource itself. */
|
|
virtual vr::EVRCompositorError GetMirrorTextureD3D11( vr::EVREye eEye, void *pD3D11DeviceOrResource, void **ppD3D11ShaderResourceView ) = 0;
|
|
virtual void ReleaseMirrorTextureD3D11( void *pD3D11ShaderResourceView ) = 0;
|
|
|
|
/** Access to mirror textures from OpenGL. */
|
|
virtual vr::EVRCompositorError GetMirrorTextureGL( vr::EVREye eEye, vr::glUInt_t *pglTextureId, vr::glSharedTextureHandle_t *pglSharedTextureHandle ) = 0;
|
|
virtual bool ReleaseSharedGLTexture( vr::glUInt_t glTextureId, vr::glSharedTextureHandle_t glSharedTextureHandle ) = 0;
|
|
virtual void LockGLSharedTextureForAccess( vr::glSharedTextureHandle_t glSharedTextureHandle ) = 0;
|
|
virtual void UnlockGLSharedTextureForAccess( vr::glSharedTextureHandle_t glSharedTextureHandle ) = 0;
|
|
|
|
/** [Vulkan Only]
|
|
* return 0. Otherwise it returns the length of the number of bytes necessary to hold this string including the trailing
|
|
* null. The string will be a space separated list of-required instance extensions to enable in VkCreateInstance */
|
|
virtual uint32_t GetVulkanInstanceExtensionsRequired( VR_OUT_STRING() char *pchValue, uint32_t unBufferSize ) = 0;
|
|
|
|
/** [Vulkan only]
|
|
* return 0. Otherwise it returns the length of the number of bytes necessary to hold this string including the trailing
|
|
* null. The string will be a space separated list of required device extensions to enable in VkCreateDevice */
|
|
virtual uint32_t GetVulkanDeviceExtensionsRequired( VkPhysicalDevice_T *pPhysicalDevice, VR_OUT_STRING() char *pchValue, uint32_t unBufferSize ) = 0;
|
|
|
|
};
|
|
|
|
static const char * const IVRCompositor_Version = "IVRCompositor_020";
|
|
|
|
} // namespace vr
|
|
|
|
|
|
|
|
// ivrnotifications.h
|
|
namespace vr
|
|
{
|
|
|
|
#pragma pack( push, 8 )
|
|
|
|
// Used for passing graphic data
|
|
struct NotificationBitmap_t
|
|
{
|
|
NotificationBitmap_t()
|
|
: m_pImageData( nullptr )
|
|
, m_nWidth( 0 )
|
|
, m_nHeight( 0 )
|
|
, m_nBytesPerPixel( 0 )
|
|
{
|
|
};
|
|
|
|
void *m_pImageData;
|
|
int32_t m_nWidth;
|
|
int32_t m_nHeight;
|
|
int32_t m_nBytesPerPixel;
|
|
};
|
|
|
|
|
|
/** Be aware that the notification type is used as 'priority' to pick the next notification */
|
|
enum EVRNotificationType
|
|
{
|
|
/** Transient notifications are automatically hidden after a period of time set by the user.
|
|
* They are used for things like information and chat messages that do not require user interaction. */
|
|
EVRNotificationType_Transient = 0,
|
|
|
|
/** Persistent notifications are shown to the user until they are hidden by calling RemoveNotification().
|
|
* They are used for things like phone calls and alarms that require user interaction. */
|
|
EVRNotificationType_Persistent = 1,
|
|
|
|
/** System notifications are shown no matter what. It is expected, that the ulUserValue is used as ID.
|
|
* If there is already a system notification in the queue with that ID it is not accepted into the queue
|
|
* to prevent spamming with system notification */
|
|
EVRNotificationType_Transient_SystemWithUserValue = 2,
|
|
};
|
|
|
|
enum EVRNotificationStyle
|
|
{
|
|
/** Creates a notification with minimal external styling. */
|
|
EVRNotificationStyle_None = 0,
|
|
|
|
/** Used for notifications about overlay-level status. In Steam this is used for events like downloads completing. */
|
|
EVRNotificationStyle_Application = 100,
|
|
|
|
/** Used for notifications about contacts that are unknown or not available. In Steam this is used for friend invitations and offline friends. */
|
|
EVRNotificationStyle_Contact_Disabled = 200,
|
|
|
|
/** Used for notifications about contacts that are available but inactive. In Steam this is used for friends that are online but not playing a game. */
|
|
EVRNotificationStyle_Contact_Enabled = 201,
|
|
|
|
/** Used for notifications about contacts that are available and active. In Steam this is used for friends that are online and currently running a game. */
|
|
EVRNotificationStyle_Contact_Active = 202,
|
|
};
|
|
|
|
static const uint32_t k_unNotificationTextMaxSize = 256;
|
|
|
|
typedef uint32_t VRNotificationId;
|
|
|
|
|
|
|
|
#pragma pack( pop )
|
|
|
|
/** Allows notification sources to interact with the VR system
|
|
This current interface is not yet implemented. Do not use yet. */
|
|
class IVRNotifications
|
|
{
|
|
public:
|
|
/** Create a notification and enqueue it to be shown to the user.
|
|
* An overlay handle is required to create a notification, as otherwise it would be impossible for a user to act on it.
|
|
* To create a two-line notification, use a line break ('\n') to split the text into two lines.
|
|
* The pImage argument may be NULL, in which case the specified overlay's icon will be used instead. */
|
|
virtual EVRNotificationError CreateNotification( VROverlayHandle_t ulOverlayHandle, uint64_t ulUserValue, EVRNotificationType type, const char *pchText, EVRNotificationStyle style, const NotificationBitmap_t *pImage, /* out */ VRNotificationId *pNotificationId ) = 0;
|
|
|
|
/** Destroy a notification, hiding it first if it currently shown to the user. */
|
|
virtual EVRNotificationError RemoveNotification( VRNotificationId notificationId ) = 0;
|
|
|
|
};
|
|
|
|
static const char * const IVRNotifications_Version = "IVRNotifications_002";
|
|
|
|
} // namespace vr
|
|
|
|
|
|
|
|
// ivroverlay.h
|
|
namespace vr
|
|
{
|
|
|
|
/** The maximum length of an overlay key in bytes, counting the terminating null character. */
|
|
static const uint32_t k_unVROverlayMaxKeyLength = 128;
|
|
|
|
/** The maximum length of an overlay name in bytes, counting the terminating null character. */
|
|
static const uint32_t k_unVROverlayMaxNameLength = 128;
|
|
|
|
/** The maximum number of overlays that can exist in the system at one time. */
|
|
static const uint32_t k_unMaxOverlayCount = 64;
|
|
|
|
/** The maximum number of overlay intersection mask primitives per overlay */
|
|
static const uint32_t k_unMaxOverlayIntersectionMaskPrimitivesCount = 32;
|
|
|
|
/** Types of input supported by VR Overlays */
|
|
enum VROverlayInputMethod
|
|
{
|
|
VROverlayInputMethod_None = 0, // No input events will be generated automatically for this overlay
|
|
VROverlayInputMethod_Mouse = 1, // Tracked controllers will get mouse events automatically
|
|
};
|
|
|
|
/** Allows the caller to figure out which overlay transform getter to call. */
|
|
enum VROverlayTransformType
|
|
{
|
|
VROverlayTransform_Absolute = 0,
|
|
VROverlayTransform_TrackedDeviceRelative = 1,
|
|
VROverlayTransform_SystemOverlay = 2,
|
|
VROverlayTransform_TrackedComponent = 3,
|
|
};
|
|
|
|
/** Overlay control settings */
|
|
enum VROverlayFlags
|
|
{
|
|
VROverlayFlags_None = 0,
|
|
|
|
// The following only take effect when rendered using the high quality render path (see SetHighQualityOverlay).
|
|
VROverlayFlags_Curved = 1,
|
|
VROverlayFlags_RGSS4X = 2,
|
|
|
|
// Set this flag on a dashboard overlay to prevent a tab from showing up for that overlay
|
|
VROverlayFlags_NoDashboardTab = 3,
|
|
|
|
// Set this flag on a dashboard that is able to deal with gamepad focus events
|
|
VROverlayFlags_AcceptsGamepadEvents = 4,
|
|
|
|
// Indicates that the overlay should dim/brighten to show gamepad focus
|
|
VROverlayFlags_ShowGamepadFocus = 5,
|
|
|
|
// When in VROverlayInputMethod_Mouse you can optionally enable sending VRScroll_t
|
|
VROverlayFlags_SendVRScrollEvents = 6,
|
|
VROverlayFlags_SendVRTouchpadEvents = 7,
|
|
|
|
// If set this will render a vertical scroll wheel on the primary controller,
|
|
// only needed if not using VROverlayFlags_SendVRScrollEvents but you still want to represent a scroll wheel
|
|
VROverlayFlags_ShowTouchPadScrollWheel = 8,
|
|
|
|
// If this is set ownership and render access to the overlay are transferred
|
|
// to the new scene process on a call to IVRApplications::LaunchInternalProcess
|
|
VROverlayFlags_TransferOwnershipToInternalProcess = 9,
|
|
|
|
// If set, renders 50% of the texture in each eye, side by side
|
|
VROverlayFlags_SideBySide_Parallel = 10, // Texture is left/right
|
|
VROverlayFlags_SideBySide_Crossed = 11, // Texture is crossed and right/left
|
|
|
|
VROverlayFlags_Panorama = 12, // Texture is a panorama
|
|
VROverlayFlags_StereoPanorama = 13, // Texture is a stereo panorama
|
|
|
|
// If this is set on an overlay owned by the scene application that overlay
|
|
// will be sorted with the "Other" overlays on top of all other scene overlays
|
|
VROverlayFlags_SortWithNonSceneOverlays = 14,
|
|
|
|
// If set, the overlay will be shown in the dashboard, otherwise it will be hidden.
|
|
VROverlayFlags_VisibleInDashboard = 15,
|
|
};
|
|
|
|
enum VRMessageOverlayResponse
|
|
{
|
|
VRMessageOverlayResponse_ButtonPress_0 = 0,
|
|
VRMessageOverlayResponse_ButtonPress_1 = 1,
|
|
VRMessageOverlayResponse_ButtonPress_2 = 2,
|
|
VRMessageOverlayResponse_ButtonPress_3 = 3,
|
|
VRMessageOverlayResponse_CouldntFindSystemOverlay = 4,
|
|
VRMessageOverlayResponse_CouldntFindOrCreateClientOverlay= 5,
|
|
VRMessageOverlayResponse_ApplicationQuit = 6
|
|
};
|
|
|
|
struct VROverlayIntersectionParams_t
|
|
{
|
|
HmdVector3_t vSource;
|
|
HmdVector3_t vDirection;
|
|
ETrackingUniverseOrigin eOrigin;
|
|
};
|
|
|
|
struct VROverlayIntersectionResults_t
|
|
{
|
|
HmdVector3_t vPoint;
|
|
HmdVector3_t vNormal;
|
|
HmdVector2_t vUVs;
|
|
float fDistance;
|
|
};
|
|
|
|
// Input modes for the Big Picture gamepad text entry
|
|
enum EGamepadTextInputMode
|
|
{
|
|
k_EGamepadTextInputModeNormal = 0,
|
|
k_EGamepadTextInputModePassword = 1,
|
|
k_EGamepadTextInputModeSubmit = 2,
|
|
};
|
|
|
|
// Controls number of allowed lines for the Big Picture gamepad text entry
|
|
enum EGamepadTextInputLineMode
|
|
{
|
|
k_EGamepadTextInputLineModeSingleLine = 0,
|
|
k_EGamepadTextInputLineModeMultipleLines = 1
|
|
};
|
|
|
|
/** Directions for changing focus between overlays with the gamepad */
|
|
enum EOverlayDirection
|
|
{
|
|
OverlayDirection_Up = 0,
|
|
OverlayDirection_Down = 1,
|
|
OverlayDirection_Left = 2,
|
|
OverlayDirection_Right = 3,
|
|
|
|
OverlayDirection_Count = 4,
|
|
};
|
|
|
|
enum EVROverlayIntersectionMaskPrimitiveType
|
|
{
|
|
OverlayIntersectionPrimitiveType_Rectangle,
|
|
OverlayIntersectionPrimitiveType_Circle,
|
|
};
|
|
|
|
struct IntersectionMaskRectangle_t
|
|
{
|
|
float m_flTopLeftX;
|
|
float m_flTopLeftY;
|
|
float m_flWidth;
|
|
float m_flHeight;
|
|
};
|
|
|
|
struct IntersectionMaskCircle_t
|
|
{
|
|
float m_flCenterX;
|
|
float m_flCenterY;
|
|
float m_flRadius;
|
|
};
|
|
|
|
/** NOTE!!! If you change this you MUST manually update openvr_interop.cs.py and openvr_api_flat.h.py */
|
|
typedef union
|
|
{
|
|
IntersectionMaskRectangle_t m_Rectangle;
|
|
IntersectionMaskCircle_t m_Circle;
|
|
} VROverlayIntersectionMaskPrimitive_Data_t;
|
|
|
|
struct VROverlayIntersectionMaskPrimitive_t
|
|
{
|
|
EVROverlayIntersectionMaskPrimitiveType m_nPrimitiveType;
|
|
VROverlayIntersectionMaskPrimitive_Data_t m_Primitive;
|
|
};
|
|
|
|
class IVROverlay
|
|
{
|
|
public:
|
|
|
|
// ---------------------------------------------
|
|
// Overlay management methods
|
|
// ---------------------------------------------
|
|
|
|
/** Finds an existing overlay with the specified key. */
|
|
virtual EVROverlayError FindOverlay( const char *pchOverlayKey, VROverlayHandle_t * pOverlayHandle ) = 0;
|
|
|
|
/** Creates a new named overlay. All overlays start hidden and with default settings. */
|
|
virtual EVROverlayError CreateOverlay( const char *pchOverlayKey, const char *pchOverlayName, VROverlayHandle_t * pOverlayHandle ) = 0;
|
|
|
|
/** Destroys the specified overlay. When an application calls VR_Shutdown all overlays created by that app are
|
|
* automatically destroyed. */
|
|
virtual EVROverlayError DestroyOverlay( VROverlayHandle_t ulOverlayHandle ) = 0;
|
|
|
|
/** Specify which overlay to use the high quality render path. This overlay will be composited in during the distortion pass which
|
|
* results in it drawing on top of everything else, but also at a higher quality as it samples the source texture directly rather than
|
|
* rasterizing into each eye's render texture first. Because if this, only one of these is supported at any given time. It is most useful
|
|
* for overlays that are expected to take up most of the user's view (e.g. streaming video).
|
|
* This mode does not support mouse input to your overlay. */
|
|
virtual EVROverlayError SetHighQualityOverlay( VROverlayHandle_t ulOverlayHandle ) = 0;
|
|
|
|
/** Returns the overlay handle of the current overlay being rendered using the single high quality overlay render path.
|
|
* Otherwise it will return k_ulOverlayHandleInvalid. */
|
|
virtual vr::VROverlayHandle_t GetHighQualityOverlay() = 0;
|
|
|
|
/** Fills the provided buffer with the string key of the overlay. Returns the size of buffer required to store the key, including
|
|
* the terminating null character. k_unVROverlayMaxKeyLength will be enough bytes to fit the string. */
|
|
virtual uint32_t GetOverlayKey( VROverlayHandle_t ulOverlayHandle, VR_OUT_STRING() char *pchValue, uint32_t unBufferSize, EVROverlayError *pError = 0L ) = 0;
|
|
|
|
/** Fills the provided buffer with the friendly name of the overlay. Returns the size of buffer required to store the key, including
|
|
* the terminating null character. k_unVROverlayMaxNameLength will be enough bytes to fit the string. */
|
|
virtual uint32_t GetOverlayName( VROverlayHandle_t ulOverlayHandle, VR_OUT_STRING() char *pchValue, uint32_t unBufferSize, EVROverlayError *pError = 0L ) = 0;
|
|
|
|
/** set the name to use for this overlay */
|
|
virtual EVROverlayError SetOverlayName( VROverlayHandle_t ulOverlayHandle, const char *pchName ) = 0;
|
|
|
|
/** Gets the raw image data from an overlay. Overlay image data is always returned as RGBA data, 4 bytes per pixel. If the buffer is not large enough, width and height
|
|
* will be set and VROverlayError_ArrayTooSmall is returned. */
|
|
virtual EVROverlayError GetOverlayImageData( VROverlayHandle_t ulOverlayHandle, void *pvBuffer, uint32_t unBufferSize, uint32_t *punWidth, uint32_t *punHeight ) = 0;
|
|
|
|
/** returns a string that corresponds with the specified overlay error. The string will be the name
|
|
* of the error enum value for all valid error codes */
|
|
virtual const char *GetOverlayErrorNameFromEnum( EVROverlayError error ) = 0;
|
|
|
|
// ---------------------------------------------
|
|
// Overlay rendering methods
|
|
// ---------------------------------------------
|
|
|
|
/** Sets the pid that is allowed to render to this overlay (the creator pid is always allow to render),
|
|
* by default this is the pid of the process that made the overlay */
|
|
virtual EVROverlayError SetOverlayRenderingPid( VROverlayHandle_t ulOverlayHandle, uint32_t unPID ) = 0;
|
|
|
|
/** Gets the pid that is allowed to render to this overlay */
|
|
virtual uint32_t GetOverlayRenderingPid( VROverlayHandle_t ulOverlayHandle ) = 0;
|
|
|
|
/** Specify flag setting for a given overlay */
|
|
virtual EVROverlayError SetOverlayFlag( VROverlayHandle_t ulOverlayHandle, VROverlayFlags eOverlayFlag, bool bEnabled ) = 0;
|
|
|
|
/** Sets flag setting for a given overlay */
|
|
virtual EVROverlayError GetOverlayFlag( VROverlayHandle_t ulOverlayHandle, VROverlayFlags eOverlayFlag, bool *pbEnabled ) = 0;
|
|
|
|
/** Sets the color tint of the overlay quad. Use 0.0 to 1.0 per channel. */
|
|
virtual EVROverlayError SetOverlayColor( VROverlayHandle_t ulOverlayHandle, float fRed, float fGreen, float fBlue ) = 0;
|
|
|
|
/** Gets the color tint of the overlay quad. */
|
|
virtual EVROverlayError GetOverlayColor( VROverlayHandle_t ulOverlayHandle, float *pfRed, float *pfGreen, float *pfBlue ) = 0;
|
|
|
|
/** Sets the alpha of the overlay quad. Use 1.0 for 100 percent opacity to 0.0 for 0 percent opacity. */
|
|
virtual EVROverlayError SetOverlayAlpha( VROverlayHandle_t ulOverlayHandle, float fAlpha ) = 0;
|
|
|
|
/** Gets the alpha of the overlay quad. By default overlays are rendering at 100 percent alpha (1.0). */
|
|
virtual EVROverlayError GetOverlayAlpha( VROverlayHandle_t ulOverlayHandle, float *pfAlpha ) = 0;
|
|
|
|
/** Sets the aspect ratio of the texels in the overlay. 1.0 means the texels are square. 2.0 means the texels
|
|
* are twice as wide as they are tall. Defaults to 1.0. */
|
|
virtual EVROverlayError SetOverlayTexelAspect( VROverlayHandle_t ulOverlayHandle, float fTexelAspect ) = 0;
|
|
|
|
/** Gets the aspect ratio of the texels in the overlay. Defaults to 1.0 */
|
|
virtual EVROverlayError GetOverlayTexelAspect( VROverlayHandle_t ulOverlayHandle, float *pfTexelAspect ) = 0;
|
|
|
|
/** Sets the rendering sort order for the overlay. Overlays are rendered this order:
|
|
* Overlays owned by the scene application
|
|
* Overlays owned by some other application
|
|
*
|
|
* Within a category overlays are rendered lowest sort order to highest sort order. Overlays with the same
|
|
* sort order are rendered back to front base on distance from the HMD.
|
|
*
|
|
* Sort order defaults to 0. */
|
|
virtual EVROverlayError SetOverlaySortOrder( VROverlayHandle_t ulOverlayHandle, uint32_t unSortOrder ) = 0;
|
|
|
|
/** Gets the sort order of the overlay. See SetOverlaySortOrder for how this works. */
|
|
virtual EVROverlayError GetOverlaySortOrder( VROverlayHandle_t ulOverlayHandle, uint32_t *punSortOrder ) = 0;
|
|
|
|
/** Sets the width of the overlay quad in meters. By default overlays are rendered on a quad that is 1 meter across */
|
|
virtual EVROverlayError SetOverlayWidthInMeters( VROverlayHandle_t ulOverlayHandle, float fWidthInMeters ) = 0;
|
|
|
|
/** Returns the width of the overlay quad in meters. By default overlays are rendered on a quad that is 1 meter across */
|
|
virtual EVROverlayError GetOverlayWidthInMeters( VROverlayHandle_t ulOverlayHandle, float *pfWidthInMeters ) = 0;
|
|
|
|
/** For high-quality curved overlays only, sets the distance range in meters from the overlay used to automatically curve
|
|
* the surface around the viewer. Min is distance is when the surface will be most curved. Max is when least curved. */
|
|
virtual EVROverlayError SetOverlayAutoCurveDistanceRangeInMeters( VROverlayHandle_t ulOverlayHandle, float fMinDistanceInMeters, float fMaxDistanceInMeters ) = 0;
|
|
|
|
/** For high-quality curved overlays only, gets the distance range in meters from the overlay used to automatically curve
|
|
* the surface around the viewer. Min is distance is when the surface will be most curved. Max is when least curved. */
|
|
virtual EVROverlayError GetOverlayAutoCurveDistanceRangeInMeters( VROverlayHandle_t ulOverlayHandle, float *pfMinDistanceInMeters, float *pfMaxDistanceInMeters ) = 0;
|
|
|
|
/** Sets the colorspace the overlay texture's data is in. Defaults to 'auto'.
|
|
* If the texture needs to be resolved, you should call SetOverlayTexture with the appropriate colorspace instead. */
|
|
virtual EVROverlayError SetOverlayTextureColorSpace( VROverlayHandle_t ulOverlayHandle, EColorSpace eTextureColorSpace ) = 0;
|
|
|
|
/** Gets the overlay's current colorspace setting. */
|
|
virtual EVROverlayError GetOverlayTextureColorSpace( VROverlayHandle_t ulOverlayHandle, EColorSpace *peTextureColorSpace ) = 0;
|
|
|
|
/** Sets the part of the texture to use for the overlay. UV Min is the upper left corner and UV Max is the lower right corner. */
|
|
virtual EVROverlayError SetOverlayTextureBounds( VROverlayHandle_t ulOverlayHandle, const VRTextureBounds_t *pOverlayTextureBounds ) = 0;
|
|
|
|
/** Gets the part of the texture to use for the overlay. UV Min is the upper left corner and UV Max is the lower right corner. */
|
|
virtual EVROverlayError GetOverlayTextureBounds( VROverlayHandle_t ulOverlayHandle, VRTextureBounds_t *pOverlayTextureBounds ) = 0;
|
|
|
|
/** Gets render model to draw behind this overlay */
|
|
virtual uint32_t GetOverlayRenderModel( vr::VROverlayHandle_t ulOverlayHandle, char *pchValue, uint32_t unBufferSize, HmdColor_t *pColor, vr::EVROverlayError *pError ) = 0;
|
|
|
|
/** Sets render model to draw behind this overlay and the vertex color to use, pass null for pColor to match the overlays vertex color.
|
|
The model is scaled by the same amount as the overlay, with a default of 1m. */
|
|
virtual vr::EVROverlayError SetOverlayRenderModel( vr::VROverlayHandle_t ulOverlayHandle, const char *pchRenderModel, const HmdColor_t *pColor ) = 0;
|
|
|
|
/** Returns the transform type of this overlay. */
|
|
virtual EVROverlayError GetOverlayTransformType( VROverlayHandle_t ulOverlayHandle, VROverlayTransformType *peTransformType ) = 0;
|
|
|
|
/** Sets the transform to absolute tracking origin. */
|
|
virtual EVROverlayError SetOverlayTransformAbsolute( VROverlayHandle_t ulOverlayHandle, ETrackingUniverseOrigin eTrackingOrigin, const HmdMatrix34_t *pmatTrackingOriginToOverlayTransform ) = 0;
|
|
|
|
/** Gets the transform if it is absolute. Returns an error if the transform is some other type. */
|
|
virtual EVROverlayError GetOverlayTransformAbsolute( VROverlayHandle_t ulOverlayHandle, ETrackingUniverseOrigin *peTrackingOrigin, HmdMatrix34_t *pmatTrackingOriginToOverlayTransform ) = 0;
|
|
|
|
/** Sets the transform to relative to the transform of the specified tracked device. */
|
|
virtual EVROverlayError SetOverlayTransformTrackedDeviceRelative( VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t unTrackedDevice, const HmdMatrix34_t *pmatTrackedDeviceToOverlayTransform ) = 0;
|
|
|
|
/** Gets the transform if it is relative to a tracked device. Returns an error if the transform is some other type. */
|
|
virtual EVROverlayError GetOverlayTransformTrackedDeviceRelative( VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t *punTrackedDevice, HmdMatrix34_t *pmatTrackedDeviceToOverlayTransform ) = 0;
|
|
|
|
/** Sets the transform to draw the overlay on a rendermodel component mesh instead of a quad. This will only draw when the system is
|
|
* drawing the device. Overlays with this transform type cannot receive mouse events. */
|
|
virtual EVROverlayError SetOverlayTransformTrackedDeviceComponent( VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t unDeviceIndex, const char *pchComponentName ) = 0;
|
|
|
|
/** Gets the transform information when the overlay is rendering on a component. */
|
|
virtual EVROverlayError GetOverlayTransformTrackedDeviceComponent( VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t *punDeviceIndex, char *pchComponentName, uint32_t unComponentNameSize ) = 0;
|
|
|
|
/** Gets the transform if it is relative to another overlay. Returns an error if the transform is some other type. */
|
|
virtual vr::EVROverlayError GetOverlayTransformOverlayRelative( VROverlayHandle_t ulOverlayHandle, VROverlayHandle_t *ulOverlayHandleParent, HmdMatrix34_t *pmatParentOverlayToOverlayTransform ) = 0;
|
|
|
|
/** Sets the transform to relative to the transform of the specified overlay. This overlays visibility will also track the parents visibility */
|
|
virtual vr::EVROverlayError SetOverlayTransformOverlayRelative( VROverlayHandle_t ulOverlayHandle, VROverlayHandle_t ulOverlayHandleParent, const HmdMatrix34_t *pmatParentOverlayToOverlayTransform ) = 0;
|
|
|
|
/** Shows the VR overlay. For dashboard overlays, only the Dashboard Manager is allowed to call this. */
|
|
virtual EVROverlayError ShowOverlay( VROverlayHandle_t ulOverlayHandle ) = 0;
|
|
|
|
/** Hides the VR overlay. For dashboard overlays, only the Dashboard Manager is allowed to call this. */
|
|
virtual EVROverlayError HideOverlay( VROverlayHandle_t ulOverlayHandle ) = 0;
|
|
|
|
/** Returns true if the overlay is visible. */
|
|
virtual bool IsOverlayVisible( VROverlayHandle_t ulOverlayHandle ) = 0;
|
|
|
|
/** Get the transform in 3d space associated with a specific 2d point in the overlay's coordinate space (where 0,0 is the lower left). -Z points out of the overlay */
|
|
virtual EVROverlayError GetTransformForOverlayCoordinates( VROverlayHandle_t ulOverlayHandle, ETrackingUniverseOrigin eTrackingOrigin, HmdVector2_t coordinatesInOverlay, HmdMatrix34_t *pmatTransform ) = 0;
|
|
|
|
// ---------------------------------------------
|
|
// Overlay input methods
|
|
// ---------------------------------------------
|
|
|
|
/** Returns true and fills the event with the next event on the overlay's event queue, if there is one.
|
|
* If there are no events this method returns false. uncbVREvent should be the size in bytes of the VREvent_t struct */
|
|
virtual bool PollNextOverlayEvent( VROverlayHandle_t ulOverlayHandle, VREvent_t *pEvent, uint32_t uncbVREvent ) = 0;
|
|
|
|
/** Returns the current input settings for the specified overlay. */
|
|
virtual EVROverlayError GetOverlayInputMethod( VROverlayHandle_t ulOverlayHandle, VROverlayInputMethod *peInputMethod ) = 0;
|
|
|
|
/** Sets the input settings for the specified overlay. */
|
|
virtual EVROverlayError SetOverlayInputMethod( VROverlayHandle_t ulOverlayHandle, VROverlayInputMethod eInputMethod ) = 0;
|
|
|
|
/** Gets the mouse scaling factor that is used for mouse events. The actual texture may be a different size, but this is
|
|
* typically the size of the underlying UI in pixels. */
|
|
virtual EVROverlayError GetOverlayMouseScale( VROverlayHandle_t ulOverlayHandle, HmdVector2_t *pvecMouseScale ) = 0;
|
|
|
|
/** Sets the mouse scaling factor that is used for mouse events. The actual texture may be a different size, but this is
|
|
* typically the size of the underlying UI in pixels (not in world space). */
|
|
virtual EVROverlayError SetOverlayMouseScale( VROverlayHandle_t ulOverlayHandle, const HmdVector2_t *pvecMouseScale ) = 0;
|
|
|
|
/** Computes the overlay-space pixel coordinates of where the ray intersects the overlay with the
|
|
* specified settings. Returns false if there is no intersection. */
|
|
virtual bool ComputeOverlayIntersection( VROverlayHandle_t ulOverlayHandle, const VROverlayIntersectionParams_t *pParams, VROverlayIntersectionResults_t *pResults ) = 0;
|
|
|
|
/** Processes mouse input from the specified controller as though it were a mouse pointed at a compositor overlay with the
|
|
* specified settings. The controller is treated like a laser pointer on the -z axis. The point where the laser pointer would
|
|
* intersect with the overlay is the mouse position, the trigger is left mouse, and the track pad is right mouse.
|
|
*
|
|
* Return true if the controller is pointed at the overlay and an event was generated. */
|
|
virtual bool HandleControllerOverlayInteractionAsMouse( VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t unControllerDeviceIndex ) = 0;
|
|
|
|
/** Returns true if the specified overlay is the hover target. An overlay is the hover target when it is the last overlay "moused over"
|
|
* by the virtual mouse pointer */
|
|
virtual bool IsHoverTargetOverlay( VROverlayHandle_t ulOverlayHandle ) = 0;
|
|
|
|
/** Returns the current Gamepad focus overlay */
|
|
virtual vr::VROverlayHandle_t GetGamepadFocusOverlay() = 0;
|
|
|
|
/** Sets the current Gamepad focus overlay */
|
|
virtual EVROverlayError SetGamepadFocusOverlay( VROverlayHandle_t ulNewFocusOverlay ) = 0;
|
|
|
|
/** Sets an overlay's neighbor. This will also set the neighbor of the "to" overlay
|
|
* to point back to the "from" overlay. If an overlay's neighbor is set to invalid both
|
|
* ends will be cleared */
|
|
virtual EVROverlayError SetOverlayNeighbor( EOverlayDirection eDirection, VROverlayHandle_t ulFrom, VROverlayHandle_t ulTo ) = 0;
|
|
|
|
/** Changes the Gamepad focus from one overlay to one of its neighbors. Returns VROverlayError_NoNeighbor if there is no
|
|
* neighbor in that direction */
|
|
virtual EVROverlayError MoveGamepadFocusToNeighbor( EOverlayDirection eDirection, VROverlayHandle_t ulFrom ) = 0;
|
|
|
|
// ---------------------------------------------
|
|
// Overlay texture methods
|
|
// ---------------------------------------------
|
|
|
|
/** Texture to draw for the overlay. This function can only be called by the overlay's creator or renderer process (see SetOverlayRenderingPid) .
|
|
*
|
|
* OpenGL dirty state:
|
|
* glBindTexture
|
|
*/
|
|
virtual EVROverlayError SetOverlayTexture( VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture ) = 0;
|
|
|
|
/** Use this to tell the overlay system to release the texture set for this overlay. */
|
|
virtual EVROverlayError ClearOverlayTexture( VROverlayHandle_t ulOverlayHandle ) = 0;
|
|
|
|
/** Separate interface for providing the data as a stream of bytes, but there is an upper bound on data
|
|
* that can be sent. This function can only be called by the overlay's renderer process. */
|
|
virtual EVROverlayError SetOverlayRaw( VROverlayHandle_t ulOverlayHandle, void *pvBuffer, uint32_t unWidth, uint32_t unHeight, uint32_t unDepth ) = 0;
|
|
|
|
/** Separate interface for providing the image through a filename: can be png or jpg, and should not be bigger than 1920x1080.
|
|
* This function can only be called by the overlay's renderer process */
|
|
virtual EVROverlayError SetOverlayFromFile( VROverlayHandle_t ulOverlayHandle, const char *pchFilePath ) = 0;
|
|
|
|
/** Get the native texture handle/device for an overlay you have created.
|
|
* On windows this handle will be a ID3D11ShaderResourceView with a ID3D11Texture2D bound.
|
|
*
|
|
* The texture will always be sized to match the backing texture you supplied in SetOverlayTexture above.
|
|
*
|
|
* You MUST call ReleaseNativeOverlayHandle() with pNativeTextureHandle once you are done with this texture.
|
|
*
|
|
* pNativeTextureHandle is an OUTPUT, it will be a pointer to a ID3D11ShaderResourceView *.
|
|
* pNativeTextureRef is an INPUT and should be a ID3D11Resource *. The device used by pNativeTextureRef will be used to bind pNativeTextureHandle.
|
|
*/
|
|
virtual EVROverlayError GetOverlayTexture( VROverlayHandle_t ulOverlayHandle, void **pNativeTextureHandle, void *pNativeTextureRef, uint32_t *pWidth, uint32_t *pHeight, uint32_t *pNativeFormat, ETextureType *pAPIType, EColorSpace *pColorSpace, VRTextureBounds_t *pTextureBounds ) = 0;
|
|
|
|
/** Release the pNativeTextureHandle provided from the GetOverlayTexture call, this allows the system to free the underlying GPU resources for this object,
|
|
* so only do it once you stop rendering this texture.
|
|
*/
|
|
virtual EVROverlayError ReleaseNativeOverlayHandle( VROverlayHandle_t ulOverlayHandle, void *pNativeTextureHandle ) = 0;
|
|
|
|
/** Get the size of the overlay texture */
|
|
virtual EVROverlayError GetOverlayTextureSize( VROverlayHandle_t ulOverlayHandle, uint32_t *pWidth, uint32_t *pHeight ) = 0;
|
|
|
|
// ----------------------------------------------
|
|
// Dashboard Overlay Methods
|
|
// ----------------------------------------------
|
|
|
|
/** Creates a dashboard overlay and returns its handle */
|
|
virtual EVROverlayError CreateDashboardOverlay( const char *pchOverlayKey, const char *pchOverlayFriendlyName, VROverlayHandle_t * pMainHandle, VROverlayHandle_t *pThumbnailHandle ) = 0;
|
|
|
|
/** Returns true if the dashboard is visible */
|
|
virtual bool IsDashboardVisible() = 0;
|
|
|
|
/** returns true if the dashboard is visible and the specified overlay is the active system Overlay */
|
|
virtual bool IsActiveDashboardOverlay( VROverlayHandle_t ulOverlayHandle ) = 0;
|
|
|
|
/** Sets the dashboard overlay to only appear when the specified process ID has scene focus */
|
|
virtual EVROverlayError SetDashboardOverlaySceneProcess( VROverlayHandle_t ulOverlayHandle, uint32_t unProcessId ) = 0;
|
|
|
|
/** Gets the process ID that this dashboard overlay requires to have scene focus */
|
|
virtual EVROverlayError GetDashboardOverlaySceneProcess( VROverlayHandle_t ulOverlayHandle, uint32_t *punProcessId ) = 0;
|
|
|
|
/** Shows the dashboard. */
|
|
virtual void ShowDashboard( const char *pchOverlayToShow ) = 0;
|
|
|
|
/** Returns the tracked device that has the laser pointer in the dashboard */
|
|
virtual vr::TrackedDeviceIndex_t GetPrimaryDashboardDevice() = 0;
|
|
|
|
// ---------------------------------------------
|
|
// Keyboard methods
|
|
// ---------------------------------------------
|
|
|
|
/** Show the virtual keyboard to accept input **/
|
|
virtual EVROverlayError ShowKeyboard( EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char *pchDescription, uint32_t unCharMax, const char *pchExistingText, bool bUseMinimalMode, uint64_t uUserValue ) = 0;
|
|
|
|
virtual EVROverlayError ShowKeyboardForOverlay( VROverlayHandle_t ulOverlayHandle, EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char *pchDescription, uint32_t unCharMax, const char *pchExistingText, bool bUseMinimalMode, uint64_t uUserValue ) = 0;
|
|
|
|
/** Get the text that was entered into the text input **/
|
|
virtual uint32_t GetKeyboardText( VR_OUT_STRING() char *pchText, uint32_t cchText ) = 0;
|
|
|
|
/** Hide the virtual keyboard **/
|
|
virtual void HideKeyboard() = 0;
|
|
|
|
/** Set the position of the keyboard in world space **/
|
|
virtual void SetKeyboardTransformAbsolute( ETrackingUniverseOrigin eTrackingOrigin, const HmdMatrix34_t *pmatTrackingOriginToKeyboardTransform ) = 0;
|
|
|
|
/** Set the position of the keyboard in overlay space by telling it to avoid a rectangle in the overlay. Rectangle coords have (0,0) in the bottom left **/
|
|
virtual void SetKeyboardPositionForOverlay( VROverlayHandle_t ulOverlayHandle, HmdRect2_t avoidRect ) = 0;
|
|
|
|
// ---------------------------------------------
|
|
// Overlay input methods
|
|
// ---------------------------------------------
|
|
|
|
/** Sets a list of primitives to be used for controller ray intersection
|
|
* typically the size of the underlying UI in pixels (not in world space). */
|
|
virtual EVROverlayError SetOverlayIntersectionMask( VROverlayHandle_t ulOverlayHandle, VROverlayIntersectionMaskPrimitive_t *pMaskPrimitives, uint32_t unNumMaskPrimitives, uint32_t unPrimitiveSize = sizeof( VROverlayIntersectionMaskPrimitive_t ) ) = 0;
|
|
|
|
virtual EVROverlayError GetOverlayFlags( VROverlayHandle_t ulOverlayHandle, uint32_t *pFlags ) = 0;
|
|
|
|
// ---------------------------------------------
|
|
// Message box methods
|
|
// ---------------------------------------------
|
|
|
|
/** Show the message overlay. This will block and return you a result. **/
|
|
virtual VRMessageOverlayResponse ShowMessageOverlay( const char* pchText, const char* pchCaption, const char* pchButton0Text, const char* pchButton1Text = nullptr, const char* pchButton2Text = nullptr, const char* pchButton3Text = nullptr ) = 0;
|
|
};
|
|
|
|
static const char * const IVROverlay_Version = "IVROverlay_016";
|
|
|
|
} // namespace vr
|
|
|
|
// ivrrendermodels.h
|
|
namespace vr
|
|
{
|
|
|
|
static const char * const k_pch_Controller_Component_GDC2015 = "gdc2015"; // Canonical coordinate system of the gdc 2015 wired controller, provided for backwards compatibility
|
|
static const char * const k_pch_Controller_Component_Base = "base"; // For controllers with an unambiguous 'base'.
|
|
static const char * const k_pch_Controller_Component_Tip = "tip"; // For controllers with an unambiguous 'tip' (used for 'laser-pointing')
|
|
static const char * const k_pch_Controller_Component_HandGrip = "handgrip"; // Neutral, ambidextrous hand-pose when holding controller. On plane between neutrally posed index finger and thumb
|
|
static const char * const k_pch_Controller_Component_Status = "status"; // 1:1 aspect ratio status area, with canonical [0,1] uv mapping
|
|
|
|
#pragma pack( push, 8 )
|
|
|
|
/** Errors that can occur with the VR compositor */
|
|
enum EVRRenderModelError
|
|
{
|
|
VRRenderModelError_None = 0,
|
|
VRRenderModelError_Loading = 100,
|
|
VRRenderModelError_NotSupported = 200,
|
|
VRRenderModelError_InvalidArg = 300,
|
|
VRRenderModelError_InvalidModel = 301,
|
|
VRRenderModelError_NoShapes = 302,
|
|
VRRenderModelError_MultipleShapes = 303,
|
|
VRRenderModelError_TooManyVertices = 304,
|
|
VRRenderModelError_MultipleTextures = 305,
|
|
VRRenderModelError_BufferTooSmall = 306,
|
|
VRRenderModelError_NotEnoughNormals = 307,
|
|
VRRenderModelError_NotEnoughTexCoords = 308,
|
|
|
|
VRRenderModelError_InvalidTexture = 400,
|
|
};
|
|
|
|
typedef uint32_t VRComponentProperties;
|
|
|
|
enum EVRComponentProperty
|
|
{
|
|
VRComponentProperty_IsStatic = (1 << 0),
|
|
VRComponentProperty_IsVisible = (1 << 1),
|
|
VRComponentProperty_IsTouched = (1 << 2),
|
|
VRComponentProperty_IsPressed = (1 << 3),
|
|
VRComponentProperty_IsScrolled = (1 << 4),
|
|
};
|
|
|
|
/** Describes state information about a render-model component, including transforms and other dynamic properties */
|
|
struct RenderModel_ComponentState_t
|
|
{
|
|
HmdMatrix34_t mTrackingToComponentRenderModel; // Transform required when drawing the component render model
|
|
HmdMatrix34_t mTrackingToComponentLocal; // Transform available for attaching to a local component coordinate system (-Z out from surface )
|
|
VRComponentProperties uProperties;
|
|
};
|
|
|
|
/** A single vertex in a render model */
|
|
struct RenderModel_Vertex_t
|
|
{
|
|
HmdVector3_t vPosition; // position in meters in device space
|
|
HmdVector3_t vNormal;
|
|
float rfTextureCoord[2];
|
|
};
|
|
|
|
/** A texture map for use on a render model */
|
|
#if defined(__linux__) || defined(__APPLE__)
|
|
// This structure was originally defined mis-packed on Linux, preserved for
|
|
// compatibility.
|
|
#pragma pack( push, 4 )
|
|
#endif
|
|
|
|
struct RenderModel_TextureMap_t
|
|
{
|
|
uint16_t unWidth, unHeight; // width and height of the texture map in pixels
|
|
const uint8_t *rubTextureMapData; // Map texture data. All textures are RGBA with 8 bits per channel per pixel. Data size is width * height * 4ub
|
|
};
|
|
#if defined(__linux__) || defined(__APPLE__)
|
|
#pragma pack( pop )
|
|
#endif
|
|
|
|
/** Session unique texture identifier. Rendermodels which share the same texture will have the same id.
|
|
IDs <0 denote the texture is not present */
|
|
|
|
typedef int32_t TextureID_t;
|
|
|
|
const TextureID_t INVALID_TEXTURE_ID = -1;
|
|
|
|
#if defined(__linux__) || defined(__APPLE__)
|
|
// This structure was originally defined mis-packed on Linux, preserved for
|
|
// compatibility.
|
|
#pragma pack( push, 4 )
|
|
#endif
|
|
|
|
struct RenderModel_t
|
|
{
|
|
const RenderModel_Vertex_t *rVertexData; // Vertex data for the mesh
|
|
uint32_t unVertexCount; // Number of vertices in the vertex data
|
|
const uint16_t *rIndexData; // Indices into the vertex data for each triangle
|
|
uint32_t unTriangleCount; // Number of triangles in the mesh. Index count is 3 * TriangleCount
|
|
TextureID_t diffuseTextureId; // Session unique texture identifier. Rendermodels which share the same texture will have the same id. <0 == texture not present
|
|
};
|
|
#if defined(__linux__) || defined(__APPLE__)
|
|
#pragma pack( pop )
|
|
#endif
|
|
|
|
|
|
struct RenderModel_ControllerMode_State_t
|
|
{
|
|
bool bScrollWheelVisible; // is this controller currently set to be in a scroll wheel mode
|
|
};
|
|
|
|
#pragma pack( pop )
|
|
|
|
class IVRRenderModels
|
|
{
|
|
public:
|
|
|
|
/** Loads and returns a render model for use in the application. pchRenderModelName should be a render model name
|
|
* from the Prop_RenderModelName_String property or an absolute path name to a render model on disk.
|
|
*
|
|
* The resulting render model is valid until VR_Shutdown() is called or until FreeRenderModel() is called. When the
|
|
* application is finished with the render model it should call FreeRenderModel() to free the memory associated
|
|
* with the model.
|
|
*
|
|
* The method returns VRRenderModelError_Loading while the render model is still being loaded.
|
|
* The method returns VRRenderModelError_None once loaded successfully, otherwise will return an error. */
|
|
virtual EVRRenderModelError LoadRenderModel_Async( const char *pchRenderModelName, RenderModel_t **ppRenderModel ) = 0;
|
|
|
|
/** Frees a previously returned render model
|
|
* It is safe to call this on a null ptr. */
|
|
virtual void FreeRenderModel( RenderModel_t *pRenderModel ) = 0;
|
|
|
|
/** Loads and returns a texture for use in the application. */
|
|
virtual EVRRenderModelError LoadTexture_Async( TextureID_t textureId, RenderModel_TextureMap_t **ppTexture ) = 0;
|
|
|
|
/** Frees a previously returned texture
|
|
* It is safe to call this on a null ptr. */
|
|
virtual void FreeTexture( RenderModel_TextureMap_t *pTexture ) = 0;
|
|
|
|
/** Creates a D3D11 texture and loads data into it. */
|
|
virtual EVRRenderModelError LoadTextureD3D11_Async( TextureID_t textureId, void *pD3D11Device, void **ppD3D11Texture2D ) = 0;
|
|
|
|
/** Helper function to copy the bits into an existing texture. */
|
|
virtual EVRRenderModelError LoadIntoTextureD3D11_Async( TextureID_t textureId, void *pDstTexture ) = 0;
|
|
|
|
/** Use this to free textures created with LoadTextureD3D11_Async instead of calling Release on them. */
|
|
virtual void FreeTextureD3D11( void *pD3D11Texture2D ) = 0;
|
|
|
|
/** Use this to get the names of available render models. Index does not correlate to a tracked device index, but
|
|
* is only used for iterating over all available render models. If the index is out of range, this function will return 0.
|
|
* Otherwise, it will return the size of the buffer required for the name. */
|
|
virtual uint32_t GetRenderModelName( uint32_t unRenderModelIndex, VR_OUT_STRING() char *pchRenderModelName, uint32_t unRenderModelNameLen ) = 0;
|
|
|
|
/** Returns the number of available render models. */
|
|
virtual uint32_t GetRenderModelCount() = 0;
|
|
|
|
|
|
/** Returns the number of components of the specified render model.
|
|
* Components are useful when client application wish to draw, label, or otherwise interact with components of tracked objects.
|
|
* Examples controller components:
|
|
* renderable things such as triggers, buttons
|
|
* non-renderable things which include coordinate systems such as 'tip', 'base', a neutral controller agnostic hand-pose
|
|
* If all controller components are enumerated and rendered, it will be equivalent to drawing the traditional render model
|
|
* Returns 0 if components not supported, >0 otherwise */
|
|
virtual uint32_t GetComponentCount( const char *pchRenderModelName ) = 0;
|
|
|
|
/** Use this to get the names of available components. Index does not correlate to a tracked device index, but
|
|
* is only used for iterating over all available components. If the index is out of range, this function will return 0.
|
|
* Otherwise, it will return the size of the buffer required for the name. */
|
|
virtual uint32_t GetComponentName( const char *pchRenderModelName, uint32_t unComponentIndex, VR_OUT_STRING( ) char *pchComponentName, uint32_t unComponentNameLen ) = 0;
|
|
|
|
/** Get the button mask for all buttons associated with this component
|
|
* If no buttons (or axes) are associated with this component, return 0
|
|
* Note: multiple components may be associated with the same button. Ex: two grip buttons on a single controller.
|
|
* Note: A single component may be associated with multiple buttons. Ex: A trackpad which also provides "D-pad" functionality */
|
|
virtual uint64_t GetComponentButtonMask( const char *pchRenderModelName, const char *pchComponentName ) = 0;
|
|
|
|
/** Use this to get the render model name for the specified rendermode/component combination, to be passed to LoadRenderModel.
|
|
* If the component name is out of range, this function will return 0.
|
|
* Otherwise, it will return the size of the buffer required for the name. */
|
|
virtual uint32_t GetComponentRenderModelName( const char *pchRenderModelName, const char *pchComponentName, VR_OUT_STRING( ) char *pchComponentRenderModelName, uint32_t unComponentRenderModelNameLen ) = 0;
|
|
|
|
/** Use this to query information about the component, as a function of the controller state.
|
|
*
|
|
* For dynamic controller components (ex: trigger) values will reflect component motions
|
|
* For static components this will return a consistent value independent of the VRControllerState_t
|
|
*
|
|
* If the pchRenderModelName or pchComponentName is invalid, this will return false (and transforms will be set to identity).
|
|
* Otherwise, return true
|
|
* Note: For dynamic objects, visibility may be dynamic. (I.e., true/false will be returned based on controller state and controller mode state ) */
|
|
virtual bool GetComponentState( const char *pchRenderModelName, const char *pchComponentName, const vr::VRControllerState_t *pControllerState, const RenderModel_ControllerMode_State_t *pState, RenderModel_ComponentState_t *pComponentState ) = 0;
|
|
|
|
/** Returns true if the render model has a component with the specified name */
|
|
virtual bool RenderModelHasComponent( const char *pchRenderModelName, const char *pchComponentName ) = 0;
|
|
|
|
/** Returns the URL of the thumbnail image for this rendermodel */
|
|
virtual uint32_t GetRenderModelThumbnailURL( const char *pchRenderModelName, VR_OUT_STRING() char *pchThumbnailURL, uint32_t unThumbnailURLLen, vr::EVRRenderModelError *peError ) = 0;
|
|
|
|
/** Provides a render model path that will load the unskinned model if the model name provided has been replace by the user. If the model
|
|
* hasn't been replaced the path value will still be a valid path to load the model. Pass this to LoadRenderModel_Async, etc. to load the
|
|
* model. */
|
|
virtual uint32_t GetRenderModelOriginalPath( const char *pchRenderModelName, VR_OUT_STRING() char *pchOriginalPath, uint32_t unOriginalPathLen, vr::EVRRenderModelError *peError ) = 0;
|
|
|
|
/** Returns a string for a render model error */
|
|
virtual const char *GetRenderModelErrorNameFromEnum( vr::EVRRenderModelError error ) = 0;
|
|
};
|
|
|
|
static const char * const IVRRenderModels_Version = "IVRRenderModels_005";
|
|
|
|
}
|
|
|
|
|
|
// ivrextendeddisplay.h
|
|
namespace vr
|
|
{
|
|
|
|
/** NOTE: Use of this interface is not recommended in production applications. It will not work for displays which use
|
|
* direct-to-display mode. Creating our own window is also incompatible with the VR compositor and is not available when the compositor is running. */
|
|
class IVRExtendedDisplay
|
|
{
|
|
public:
|
|
|
|
/** Size and position that the window needs to be on the VR display. */
|
|
virtual void GetWindowBounds( int32_t *pnX, int32_t *pnY, uint32_t *pnWidth, uint32_t *pnHeight ) = 0;
|
|
|
|
/** Gets the viewport in the frame buffer to draw the output of the distortion into */
|
|
virtual void GetEyeOutputViewport( EVREye eEye, uint32_t *pnX, uint32_t *pnY, uint32_t *pnWidth, uint32_t *pnHeight ) = 0;
|
|
|
|
/** [D3D10/11 Only]
|
|
* Returns the adapter index and output index that the user should pass into EnumAdapters and EnumOutputs
|
|
* to create the device and swap chain in DX10 and DX11. If an error occurs both indices will be set to -1.
|
|
*/
|
|
virtual void GetDXGIOutputInfo( int32_t *pnAdapterIndex, int32_t *pnAdapterOutputIndex ) = 0;
|
|
|
|
};
|
|
|
|
static const char * const IVRExtendedDisplay_Version = "IVRExtendedDisplay_001";
|
|
|
|
}
|
|
|
|
|
|
// ivrtrackedcamera.h
|
|
namespace vr
|
|
{
|
|
|
|
class IVRTrackedCamera
|
|
{
|
|
public:
|
|
/** Returns a string for an error */
|
|
virtual const char *GetCameraErrorNameFromEnum( vr::EVRTrackedCameraError eCameraError ) = 0;
|
|
|
|
/** For convenience, same as tracked property request Prop_HasCamera_Bool */
|
|
virtual vr::EVRTrackedCameraError HasCamera( vr::TrackedDeviceIndex_t nDeviceIndex, bool *pHasCamera ) = 0;
|
|
|
|
/** Gets size of the image frame. */
|
|
virtual vr::EVRTrackedCameraError GetCameraFrameSize( vr::TrackedDeviceIndex_t nDeviceIndex, vr::EVRTrackedCameraFrameType eFrameType, uint32_t *pnWidth, uint32_t *pnHeight, uint32_t *pnFrameBufferSize ) = 0;
|
|
|
|
virtual vr::EVRTrackedCameraError GetCameraIntrinsics( vr::TrackedDeviceIndex_t nDeviceIndex, vr::EVRTrackedCameraFrameType eFrameType, vr::HmdVector2_t *pFocalLength, vr::HmdVector2_t *pCenter ) = 0;
|
|
|
|
virtual vr::EVRTrackedCameraError GetCameraProjection( vr::TrackedDeviceIndex_t nDeviceIndex, vr::EVRTrackedCameraFrameType eFrameType, float flZNear, float flZFar, vr::HmdMatrix44_t *pProjection ) = 0;
|
|
|
|
/** Acquiring streaming service permits video streaming for the caller. Releasing hints the system that video services do not need to be maintained for this client.
|
|
* If the camera has not already been activated, a one time spin up may incur some auto exposure as well as initial streaming frame delays.
|
|
* The camera should be considered a global resource accessible for shared consumption but not exclusive to any caller.
|
|
* The camera may go inactive due to lack of active consumers or headset idleness. */
|
|
virtual vr::EVRTrackedCameraError AcquireVideoStreamingService( vr::TrackedDeviceIndex_t nDeviceIndex, vr::TrackedCameraHandle_t *pHandle ) = 0;
|
|
virtual vr::EVRTrackedCameraError ReleaseVideoStreamingService( vr::TrackedCameraHandle_t hTrackedCamera ) = 0;
|
|
|
|
/** Copies the image frame into a caller's provided buffer. The image data is currently provided as RGBA data, 4 bytes per pixel.
|
|
* A caller can provide null for the framebuffer or frameheader if not desired. Requesting the frame header first, followed by the frame buffer allows
|
|
* the caller to determine if the frame as advanced per the frame header sequence.
|
|
* If there is no frame available yet, due to initial camera spinup or re-activation, the error will be VRTrackedCameraError_NoFrameAvailable.
|
|
* Ideally a caller should be polling at ~16ms intervals */
|
|
virtual vr::EVRTrackedCameraError GetVideoStreamFrameBuffer( vr::TrackedCameraHandle_t hTrackedCamera, vr::EVRTrackedCameraFrameType eFrameType, void *pFrameBuffer, uint32_t nFrameBufferSize, vr::CameraVideoStreamFrameHeader_t *pFrameHeader, uint32_t nFrameHeaderSize ) = 0;
|
|
|
|
/** Gets size of the image frame. */
|
|
virtual vr::EVRTrackedCameraError GetVideoStreamTextureSize( vr::TrackedDeviceIndex_t nDeviceIndex, vr::EVRTrackedCameraFrameType eFrameType, vr::VRTextureBounds_t *pTextureBounds, uint32_t *pnWidth, uint32_t *pnHeight ) = 0;
|
|
|
|
/** Access a shared D3D11 texture for the specified tracked camera stream.
|
|
* The camera frame type VRTrackedCameraFrameType_Undistorted is not supported directly as a shared texture. It is an interior subregion of the shared texture VRTrackedCameraFrameType_MaximumUndistorted.
|
|
* Instead, use GetVideoStreamTextureSize() with VRTrackedCameraFrameType_Undistorted to determine the proper interior subregion bounds along with GetVideoStreamTextureD3D11() with
|
|
* VRTrackedCameraFrameType_MaximumUndistorted to provide the texture. The VRTrackedCameraFrameType_MaximumUndistorted will yield an image where the invalid regions are decoded
|
|
* by the alpha channel having a zero component. The valid regions all have a non-zero alpha component. The subregion as described by VRTrackedCameraFrameType_Undistorted
|
|
* guarantees a rectangle where all pixels are valid. */
|
|
virtual vr::EVRTrackedCameraError GetVideoStreamTextureD3D11( vr::TrackedCameraHandle_t hTrackedCamera, vr::EVRTrackedCameraFrameType eFrameType, void *pD3D11DeviceOrResource, void **ppD3D11ShaderResourceView, vr::CameraVideoStreamFrameHeader_t *pFrameHeader, uint32_t nFrameHeaderSize ) = 0;
|
|
|
|
/** Access a shared GL texture for the specified tracked camera stream */
|
|
virtual vr::EVRTrackedCameraError GetVideoStreamTextureGL( vr::TrackedCameraHandle_t hTrackedCamera, vr::EVRTrackedCameraFrameType eFrameType, vr::glUInt_t *pglTextureId, vr::CameraVideoStreamFrameHeader_t *pFrameHeader, uint32_t nFrameHeaderSize ) = 0;
|
|
virtual vr::EVRTrackedCameraError ReleaseVideoStreamTextureGL( vr::TrackedCameraHandle_t hTrackedCamera, vr::glUInt_t glTextureId ) = 0;
|
|
};
|
|
|
|
static const char * const IVRTrackedCamera_Version = "IVRTrackedCamera_003";
|
|
|
|
} // namespace vr
|
|
|
|
|
|
// ivrscreenshots.h
|
|
namespace vr
|
|
{
|
|
|
|
/** Errors that can occur with the VR compositor */
|
|
enum EVRScreenshotError
|
|
{
|
|
VRScreenshotError_None = 0,
|
|
VRScreenshotError_RequestFailed = 1,
|
|
VRScreenshotError_IncompatibleVersion = 100,
|
|
VRScreenshotError_NotFound = 101,
|
|
VRScreenshotError_BufferTooSmall = 102,
|
|
VRScreenshotError_ScreenshotAlreadyInProgress = 108,
|
|
};
|
|
|
|
/** Allows the application to generate screenshots */
|
|
class IVRScreenshots
|
|
{
|
|
public:
|
|
/** Request a screenshot of the requested type.
|
|
* A request of the VRScreenshotType_Stereo type will always
|
|
* work. Other types will depend on the underlying application
|
|
* support.
|
|
* The first file name is for the preview image and should be a
|
|
* regular screenshot (ideally from the left eye). The second
|
|
* is the VR screenshot in the correct format. They should be
|
|
* in the same aspect ratio. Formats per type:
|
|
* VRScreenshotType_Mono: the VR filename is ignored (can be
|
|
* nullptr), this is a normal flat single shot.
|
|
* VRScreenshotType_Stereo: The VR image should be a
|
|
* side-by-side with the left eye image on the left.
|
|
* VRScreenshotType_Cubemap: The VR image should be six square
|
|
* images composited horizontally.
|
|
* VRScreenshotType_StereoPanorama: above/below with left eye
|
|
* panorama being the above image. Image is typically square
|
|
* with the panorama being 2x horizontal.
|
|
*
|
|
* Note that the VR dashboard will call this function when
|
|
* the user presses the screenshot binding (currently System
|
|
* Button + Trigger). If Steam is running, the destination
|
|
* file names will be in %TEMP% and will be copied into
|
|
* Steam's screenshot library for the running application
|
|
* once SubmitScreenshot() is called.
|
|
* If Steam is not running, the paths will be in the user's
|
|
* documents folder under Documents\SteamVR\Screenshots.
|
|
* Other VR applications can call this to initiate a
|
|
* screenshot outside of user control.
|
|
* The destination file names do not need an extension,
|
|
* will be replaced with the correct one for the format
|
|
* which is currently .png. */
|
|
virtual vr::EVRScreenshotError RequestScreenshot( vr::ScreenshotHandle_t *pOutScreenshotHandle, vr::EVRScreenshotType type, const char *pchPreviewFilename, const char *pchVRFilename ) = 0;
|
|
|
|
/** Called by the running VR application to indicate that it
|
|
* wishes to be in charge of screenshots. If the
|
|
* application does not call this, the Compositor will only
|
|
* support VRScreenshotType_Stereo screenshots that will be
|
|
* captured without notification to the running app.
|
|
* Once hooked your application will receive a
|
|
* VREvent_RequestScreenshot event when the user presses the
|
|
* buttons to take a screenshot. */
|
|
virtual vr::EVRScreenshotError HookScreenshot( VR_ARRAY_COUNT( numTypes ) const vr::EVRScreenshotType *pSupportedTypes, int numTypes ) = 0;
|
|
|
|
/** When your application receives a
|
|
* VREvent_RequestScreenshot event, call these functions to get
|
|
* the details of the screenshot request. */
|
|
virtual vr::EVRScreenshotType GetScreenshotPropertyType( vr::ScreenshotHandle_t screenshotHandle, vr::EVRScreenshotError *pError ) = 0;
|
|
|
|
/** Get the filename for the preview or vr image (see
|
|
* vr::EScreenshotPropertyFilenames). The return value is
|
|
* the size of the string. */
|
|
virtual uint32_t GetScreenshotPropertyFilename( vr::ScreenshotHandle_t screenshotHandle, vr::EVRScreenshotPropertyFilenames filenameType, VR_OUT_STRING() char *pchFilename, uint32_t cchFilename, vr::EVRScreenshotError *pError ) = 0;
|
|
|
|
/** Call this if the application is taking the screen shot
|
|
* will take more than a few ms processing. This will result
|
|
* in an overlay being presented that shows a completion
|
|
* bar. */
|
|
virtual vr::EVRScreenshotError UpdateScreenshotProgress( vr::ScreenshotHandle_t screenshotHandle, float flProgress ) = 0;
|
|
|
|
/** Tells the compositor to take an internal screenshot of
|
|
* type VRScreenshotType_Stereo. It will take the current
|
|
* submitted scene textures of the running application and
|
|
* write them into the preview image and a side-by-side file
|
|
* for the VR image.
|
|
* This is similar to request screenshot, but doesn't ever
|
|
* talk to the application, just takes the shot and submits. */
|
|
virtual vr::EVRScreenshotError TakeStereoScreenshot( vr::ScreenshotHandle_t *pOutScreenshotHandle, const char *pchPreviewFilename, const char *pchVRFilename ) = 0;
|
|
|
|
/** Submit the completed screenshot. If Steam is running
|
|
* this will call into the Steam client and upload the
|
|
* screenshot to the screenshots section of the library for
|
|
* the running application. If Steam is not running, this
|
|
* function will display a notification to the user that the
|
|
* screenshot was taken. The paths should be full paths with
|
|
* extensions.
|
|
* File paths should be absolute including extensions.
|
|
* screenshotHandle can be k_unScreenshotHandleInvalid if this
|
|
* was a new shot taking by the app to be saved and not
|
|
* initiated by a user (achievement earned or something) */
|
|
virtual vr::EVRScreenshotError SubmitScreenshot( vr::ScreenshotHandle_t screenshotHandle, vr::EVRScreenshotType type, const char *pchSourcePreviewFilename, const char *pchSourceVRFilename ) = 0;
|
|
};
|
|
|
|
static const char * const IVRScreenshots_Version = "IVRScreenshots_001";
|
|
|
|
} // namespace vr
|
|
|
|
|
|
|
|
// ivrresources.h
|
|
namespace vr
|
|
{
|
|
|
|
class IVRResources
|
|
{
|
|
public:
|
|
|
|
// ------------------------------------
|
|
// Shared Resource Methods
|
|
// ------------------------------------
|
|
|
|
/** Loads the specified resource into the provided buffer if large enough.
|
|
* Returns the size in bytes of the buffer required to hold the specified resource. */
|
|
virtual uint32_t LoadSharedResource( const char *pchResourceName, char *pchBuffer, uint32_t unBufferLen ) = 0;
|
|
|
|
/** Provides the full path to the specified resource. Resource names can include named directories for
|
|
* drivers and other things, and this resolves all of those and returns the actual physical path.
|
|
* pchResourceTypeDirectory is the subdirectory of resources to look in. */
|
|
virtual uint32_t GetResourceFullPath( const char *pchResourceName, const char *pchResourceTypeDirectory, char *pchPathBuffer, uint32_t unBufferLen ) = 0;
|
|
};
|
|
|
|
static const char * const IVRResources_Version = "IVRResources_001";
|
|
|
|
|
|
}// End
|
|
|
|
#endif // _OPENVR_API
|
|
|
|
|
|
namespace vr
|
|
{
|
|
/** Finds the active installation of the VR API and initializes it. The provided path must be absolute
|
|
* or relative to the current working directory. These are the local install versions of the equivalent
|
|
* functions in steamvr.h and will work without a local Steam install.
|
|
*
|
|
* This path is to the "root" of the VR API install. That's the directory with
|
|
* the "drivers" directory and a platform (i.e. "win32") directory in it, not the directory with the DLL itself.
|
|
*/
|
|
inline IVRSystem *VR_Init( EVRInitError *peError, EVRApplicationType eApplicationType );
|
|
|
|
/** unloads vrclient.dll. Any interface pointers from the interface are
|
|
* invalid after this point */
|
|
inline void VR_Shutdown();
|
|
|
|
/** Returns true if there is an HMD attached. This check is as lightweight as possible and
|
|
* can be called outside of VR_Init/VR_Shutdown. It should be used when an application wants
|
|
* to know if initializing VR is a possibility but isn't ready to take that step yet.
|
|
*/
|
|
VR_INTERFACE bool VR_CALLTYPE VR_IsHmdPresent();
|
|
|
|
/** Returns true if the OpenVR runtime is installed. */
|
|
VR_INTERFACE bool VR_CALLTYPE VR_IsRuntimeInstalled();
|
|
|
|
/** Returns where the OpenVR runtime is installed. */
|
|
VR_INTERFACE const char *VR_CALLTYPE VR_RuntimePath();
|
|
|
|
/** Returns the name of the enum value for an EVRInitError. This function may be called outside of VR_Init()/VR_Shutdown(). */
|
|
VR_INTERFACE const char *VR_CALLTYPE VR_GetVRInitErrorAsSymbol( EVRInitError error );
|
|
|
|
/** Returns an English string for an EVRInitError. Applications should call VR_GetVRInitErrorAsSymbol instead and
|
|
* use that as a key to look up their own localized error message. This function may be called outside of VR_Init()/VR_Shutdown(). */
|
|
VR_INTERFACE const char *VR_CALLTYPE VR_GetVRInitErrorAsEnglishDescription( EVRInitError error );
|
|
|
|
/** Returns the interface of the specified version. This method must be called after VR_Init. The
|
|
* pointer returned is valid until VR_Shutdown is called.
|
|
*/
|
|
VR_INTERFACE void *VR_CALLTYPE VR_GetGenericInterface( const char *pchInterfaceVersion, EVRInitError *peError );
|
|
|
|
/** Returns whether the interface of the specified version exists.
|
|
*/
|
|
VR_INTERFACE bool VR_CALLTYPE VR_IsInterfaceVersionValid( const char *pchInterfaceVersion );
|
|
|
|
/** Returns a token that represents whether the VR interface handles need to be reloaded */
|
|
VR_INTERFACE uint32_t VR_CALLTYPE VR_GetInitToken();
|
|
|
|
// These typedefs allow old enum names from SDK 0.9.11 to be used in applications.
|
|
// They will go away in the future.
|
|
typedef EVRInitError HmdError;
|
|
typedef EVREye Hmd_Eye;
|
|
typedef EColorSpace ColorSpace;
|
|
typedef ETrackingResult HmdTrackingResult;
|
|
typedef ETrackedDeviceClass TrackedDeviceClass;
|
|
typedef ETrackingUniverseOrigin TrackingUniverseOrigin;
|
|
typedef ETrackedDeviceProperty TrackedDeviceProperty;
|
|
typedef ETrackedPropertyError TrackedPropertyError;
|
|
typedef EVRSubmitFlags VRSubmitFlags_t;
|
|
typedef EVRState VRState_t;
|
|
typedef ECollisionBoundsStyle CollisionBoundsStyle_t;
|
|
typedef EVROverlayError VROverlayError;
|
|
typedef EVRFirmwareError VRFirmwareError;
|
|
typedef EVRCompositorError VRCompositorError;
|
|
typedef EVRScreenshotError VRScreenshotsError;
|
|
|
|
inline uint32_t &VRToken()
|
|
{
|
|
static uint32_t token;
|
|
return token;
|
|
}
|
|
|
|
class COpenVRContext
|
|
{
|
|
public:
|
|
COpenVRContext() { Clear(); }
|
|
void Clear();
|
|
|
|
inline void CheckClear()
|
|
{
|
|
if ( VRToken() != VR_GetInitToken() )
|
|
{
|
|
Clear();
|
|
VRToken() = VR_GetInitToken();
|
|
}
|
|
}
|
|
|
|
IVRSystem *VRSystem()
|
|
{
|
|
CheckClear();
|
|
if ( m_pVRSystem == nullptr )
|
|
{
|
|
EVRInitError eError;
|
|
m_pVRSystem = ( IVRSystem * )VR_GetGenericInterface( IVRSystem_Version, &eError );
|
|
}
|
|
return m_pVRSystem;
|
|
}
|
|
IVRChaperone *VRChaperone()
|
|
{
|
|
CheckClear();
|
|
if ( m_pVRChaperone == nullptr )
|
|
{
|
|
EVRInitError eError;
|
|
m_pVRChaperone = ( IVRChaperone * )VR_GetGenericInterface( IVRChaperone_Version, &eError );
|
|
}
|
|
return m_pVRChaperone;
|
|
}
|
|
|
|
IVRChaperoneSetup *VRChaperoneSetup()
|
|
{
|
|
CheckClear();
|
|
if ( m_pVRChaperoneSetup == nullptr )
|
|
{
|
|
EVRInitError eError;
|
|
m_pVRChaperoneSetup = ( IVRChaperoneSetup * )VR_GetGenericInterface( IVRChaperoneSetup_Version, &eError );
|
|
}
|
|
return m_pVRChaperoneSetup;
|
|
}
|
|
|
|
IVRCompositor *VRCompositor()
|
|
{
|
|
CheckClear();
|
|
if ( m_pVRCompositor == nullptr )
|
|
{
|
|
EVRInitError eError;
|
|
m_pVRCompositor = ( IVRCompositor * )VR_GetGenericInterface( IVRCompositor_Version, &eError );
|
|
}
|
|
return m_pVRCompositor;
|
|
}
|
|
|
|
IVROverlay *VROverlay()
|
|
{
|
|
CheckClear();
|
|
if ( m_pVROverlay == nullptr )
|
|
{
|
|
EVRInitError eError;
|
|
m_pVROverlay = ( IVROverlay * )VR_GetGenericInterface( IVROverlay_Version, &eError );
|
|
}
|
|
return m_pVROverlay;
|
|
}
|
|
|
|
IVRResources *VRResources()
|
|
{
|
|
CheckClear();
|
|
if ( m_pVRResources == nullptr )
|
|
{
|
|
EVRInitError eError;
|
|
m_pVRResources = (IVRResources *)VR_GetGenericInterface( IVRResources_Version, &eError );
|
|
}
|
|
return m_pVRResources;
|
|
}
|
|
|
|
IVRScreenshots *VRScreenshots()
|
|
{
|
|
CheckClear();
|
|
if ( m_pVRScreenshots == nullptr )
|
|
{
|
|
EVRInitError eError;
|
|
m_pVRScreenshots = ( IVRScreenshots * )VR_GetGenericInterface( IVRScreenshots_Version, &eError );
|
|
}
|
|
return m_pVRScreenshots;
|
|
}
|
|
|
|
IVRRenderModels *VRRenderModels()
|
|
{
|
|
CheckClear();
|
|
if ( m_pVRRenderModels == nullptr )
|
|
{
|
|
EVRInitError eError;
|
|
m_pVRRenderModels = ( IVRRenderModels * )VR_GetGenericInterface( IVRRenderModels_Version, &eError );
|
|
}
|
|
return m_pVRRenderModels;
|
|
}
|
|
|
|
IVRExtendedDisplay *VRExtendedDisplay()
|
|
{
|
|
CheckClear();
|
|
if ( m_pVRExtendedDisplay == nullptr )
|
|
{
|
|
EVRInitError eError;
|
|
m_pVRExtendedDisplay = ( IVRExtendedDisplay * )VR_GetGenericInterface( IVRExtendedDisplay_Version, &eError );
|
|
}
|
|
return m_pVRExtendedDisplay;
|
|
}
|
|
|
|
IVRSettings *VRSettings()
|
|
{
|
|
CheckClear();
|
|
if ( m_pVRSettings == nullptr )
|
|
{
|
|
EVRInitError eError;
|
|
m_pVRSettings = ( IVRSettings * )VR_GetGenericInterface( IVRSettings_Version, &eError );
|
|
}
|
|
return m_pVRSettings;
|
|
}
|
|
|
|
IVRApplications *VRApplications()
|
|
{
|
|
CheckClear();
|
|
if ( m_pVRApplications == nullptr )
|
|
{
|
|
EVRInitError eError;
|
|
m_pVRApplications = ( IVRApplications * )VR_GetGenericInterface( IVRApplications_Version, &eError );
|
|
}
|
|
return m_pVRApplications;
|
|
}
|
|
|
|
IVRTrackedCamera *VRTrackedCamera()
|
|
{
|
|
CheckClear();
|
|
if ( m_pVRTrackedCamera == nullptr )
|
|
{
|
|
EVRInitError eError;
|
|
m_pVRTrackedCamera = ( IVRTrackedCamera * )VR_GetGenericInterface( IVRTrackedCamera_Version, &eError );
|
|
}
|
|
return m_pVRTrackedCamera;
|
|
}
|
|
|
|
private:
|
|
IVRSystem *m_pVRSystem;
|
|
IVRChaperone *m_pVRChaperone;
|
|
IVRChaperoneSetup *m_pVRChaperoneSetup;
|
|
IVRCompositor *m_pVRCompositor;
|
|
IVROverlay *m_pVROverlay;
|
|
IVRResources *m_pVRResources;
|
|
IVRRenderModels *m_pVRRenderModels;
|
|
IVRExtendedDisplay *m_pVRExtendedDisplay;
|
|
IVRSettings *m_pVRSettings;
|
|
IVRApplications *m_pVRApplications;
|
|
IVRTrackedCamera *m_pVRTrackedCamera;
|
|
IVRScreenshots *m_pVRScreenshots;
|
|
};
|
|
|
|
inline COpenVRContext &OpenVRInternal_ModuleContext()
|
|
{
|
|
static void *ctx[ sizeof( COpenVRContext ) / sizeof( void * ) ];
|
|
return *( COpenVRContext * )ctx; // bypass zero-init constructor
|
|
}
|
|
|
|
inline IVRSystem *VR_CALLTYPE VRSystem() { return OpenVRInternal_ModuleContext().VRSystem(); }
|
|
inline IVRChaperone *VR_CALLTYPE VRChaperone() { return OpenVRInternal_ModuleContext().VRChaperone(); }
|
|
inline IVRChaperoneSetup *VR_CALLTYPE VRChaperoneSetup() { return OpenVRInternal_ModuleContext().VRChaperoneSetup(); }
|
|
inline IVRCompositor *VR_CALLTYPE VRCompositor() { return OpenVRInternal_ModuleContext().VRCompositor(); }
|
|
inline IVROverlay *VR_CALLTYPE VROverlay() { return OpenVRInternal_ModuleContext().VROverlay(); }
|
|
inline IVRScreenshots *VR_CALLTYPE VRScreenshots() { return OpenVRInternal_ModuleContext().VRScreenshots(); }
|
|
inline IVRRenderModels *VR_CALLTYPE VRRenderModels() { return OpenVRInternal_ModuleContext().VRRenderModels(); }
|
|
inline IVRApplications *VR_CALLTYPE VRApplications() { return OpenVRInternal_ModuleContext().VRApplications(); }
|
|
inline IVRSettings *VR_CALLTYPE VRSettings() { return OpenVRInternal_ModuleContext().VRSettings(); }
|
|
inline IVRResources *VR_CALLTYPE VRResources() { return OpenVRInternal_ModuleContext().VRResources(); }
|
|
inline IVRExtendedDisplay *VR_CALLTYPE VRExtendedDisplay() { return OpenVRInternal_ModuleContext().VRExtendedDisplay(); }
|
|
inline IVRTrackedCamera *VR_CALLTYPE VRTrackedCamera() { return OpenVRInternal_ModuleContext().VRTrackedCamera(); }
|
|
|
|
inline void COpenVRContext::Clear()
|
|
{
|
|
m_pVRSystem = nullptr;
|
|
m_pVRChaperone = nullptr;
|
|
m_pVRChaperoneSetup = nullptr;
|
|
m_pVRCompositor = nullptr;
|
|
m_pVROverlay = nullptr;
|
|
m_pVRRenderModels = nullptr;
|
|
m_pVRExtendedDisplay = nullptr;
|
|
m_pVRSettings = nullptr;
|
|
m_pVRApplications = nullptr;
|
|
m_pVRTrackedCamera = nullptr;
|
|
m_pVRResources = nullptr;
|
|
m_pVRScreenshots = nullptr;
|
|
}
|
|
|
|
VR_INTERFACE uint32_t VR_CALLTYPE VR_InitInternal( EVRInitError *peError, EVRApplicationType eApplicationType );
|
|
VR_INTERFACE void VR_CALLTYPE VR_ShutdownInternal();
|
|
|
|
/** Finds the active installation of vrclient.dll and initializes it */
|
|
inline IVRSystem *VR_Init( EVRInitError *peError, EVRApplicationType eApplicationType )
|
|
{
|
|
IVRSystem *pVRSystem = nullptr;
|
|
|
|
EVRInitError eError;
|
|
VRToken() = VR_InitInternal( &eError, eApplicationType );
|
|
COpenVRContext &ctx = OpenVRInternal_ModuleContext();
|
|
ctx.Clear();
|
|
|
|
if ( eError == VRInitError_None )
|
|
{
|
|
if ( VR_IsInterfaceVersionValid( IVRSystem_Version ) )
|
|
{
|
|
pVRSystem = VRSystem();
|
|
}
|
|
else
|
|
{
|
|
VR_ShutdownInternal();
|
|
eError = VRInitError_Init_InterfaceNotFound;
|
|
}
|
|
}
|
|
|
|
if ( peError )
|
|
*peError = eError;
|
|
return pVRSystem;
|
|
}
|
|
|
|
/** unloads vrclient.dll. Any interface pointers from the interface are
|
|
* invalid after this point */
|
|
inline void VR_Shutdown()
|
|
{
|
|
VR_ShutdownInternal();
|
|
}
|
|
}
|