#if 0 // // Generated by Microsoft (R) D3D Shader Disassembler // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // COLOR 0 xyzw 0 NONE float xyzw // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Target 0 xyzw 0 TARGET float xyzw // // // Constant buffer to DX9 shader constant mappings: // // Target Reg Buffer Start Reg # of Regs Data Conversion // ---------- ------- --------- --------- ---------------------- // c0 cb0 1 1 ( FLT, FLT, FLT, FLT) // // // Sampler/Resource to DX9 shader sampler mappings: // // Target Sampler Source Sampler Source Resource // -------------- --------------- ---------------- // s0 s0 t0 // // // Level9 shader bytecode: // ps_2_0 dcl t0 dcl t1.xy dcl_2d s0 texld r0, t1, s0 mad r1.w, r0.w, t0.w, -c0.x mul r0, r0, t0 mov oC0, r0 cmp r0, r1.w, c0.w, c0.z texkill r0 // approximately 6 instruction slots used (1 texture, 5 arithmetic) ps_4_0 dcl_constantbuffer CB0[2], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v0.xyzw dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 2 sample r0.xyzw, v1.xyxx, t0.xyzw, s0 mul r0.xyzw, r0.xyzw, v0.xyzw lt r1.x, r0.w, cb0[1].x mov o0.xyzw, r0.xyzw movc r0.x, r1.x, cb0[1].z, cb0[1].w lt r0.x, r0.x, l(0.000000) discard_nz r0.x ret // Approximately 0 instruction slots used #endif const BYTE AlphaTestEffect_PSAlphaTestLtGtNoFog[] = { 68, 88, 66, 67, 217, 179, 156, 255, 144, 2, 9, 89, 233, 242, 157, 125, 191, 110, 15, 216, 1, 0, 0, 0, 172, 2, 0, 0, 4, 0, 0, 0, 48, 0, 0, 0, 244, 0, 0, 0, 40, 2, 0, 0, 120, 2, 0, 0, 65, 111, 110, 57, 188, 0, 0, 0, 188, 0, 0, 0, 0, 2, 255, 255, 136, 0, 0, 0, 52, 0, 0, 0, 1, 0, 40, 0, 0, 0, 52, 0, 0, 0, 52, 0, 1, 0, 36, 0, 0, 0, 52, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 255, 255, 31, 0, 0, 2, 0, 0, 0, 128, 0, 0, 15, 176, 31, 0, 0, 2, 0, 0, 0, 128, 1, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144, 0, 8, 15, 160, 66, 0, 0, 3, 0, 0, 15, 128, 1, 0, 228, 176, 0, 8, 228, 160, 4, 0, 0, 4, 1, 0, 8, 128, 0, 0, 255, 128, 0, 0, 255, 176, 0, 0, 0, 161, 5, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 128, 0, 0, 228, 176, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 128, 88, 0, 0, 4, 0, 0, 15, 128, 1, 0, 255, 128, 0, 0, 255, 160, 0, 0, 170, 160, 65, 0, 0, 1, 0, 0, 15, 128, 255, 255, 0, 0, 83, 72, 68, 82, 44, 1, 0, 0, 64, 0, 0, 0, 75, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 242, 16, 16, 0, 0, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 2, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 30, 16, 0, 0, 0, 0, 0, 49, 0, 0, 8, 18, 0, 16, 0, 1, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 10, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 54, 0, 0, 5, 242, 32, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 55, 0, 0, 11, 18, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 1, 0, 0, 0, 42, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 58, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 49, 0, 0, 7, 18, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 13, 0, 4, 3, 10, 0, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 73, 83, 71, 78, 72, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 15, 0, 0, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 67, 79, 76, 79, 82, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 97, 114, 103, 101, 116, 0, 171, 171 };