//-------------------------------------------------------------------------------------- // File: AlphaTestEffect.cpp // // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. // // Copyright (c) Microsoft Corporation. All rights reserved. // // http://go.microsoft.com/fwlink/?LinkId=248929 //-------------------------------------------------------------------------------------- #include "pch.h" #include "EffectCommon.h" using namespace DirectX; // Constant buffer layout. Must match the shader! struct AlphaTestEffectConstants { XMVECTOR diffuseColor; XMVECTOR alphaTest; XMVECTOR fogColor; XMVECTOR fogVector; XMMATRIX worldViewProj; }; static_assert( ( sizeof(AlphaTestEffectConstants) % 16 ) == 0, "CB size not padded correctly" ); // Traits type describes our characteristics to the EffectBase template. struct AlphaTestEffectTraits { typedef AlphaTestEffectConstants ConstantBufferType; static const int VertexShaderCount = 4; static const int PixelShaderCount = 4; static const int ShaderPermutationCount = 8; }; // Internal AlphaTestEffect implementation class. class AlphaTestEffect::Impl : public EffectBase { public: Impl(_In_ ID3D11Device* device); D3D11_COMPARISON_FUNC alphaFunction; int referenceAlpha; bool vertexColorEnabled; EffectColor color; int GetCurrentShaderPermutation() const; void Apply(_In_ ID3D11DeviceContext* deviceContext); }; // Include the precompiled shader code. namespace { #if defined(_XBOX_ONE) && defined(_TITLE) #include "Shaders/Compiled/XboxOneAlphaTestEffect_VSAlphaTest.inc" #include "Shaders/Compiled/XboxOneAlphaTestEffect_VSAlphaTestNoFog.inc" #include "Shaders/Compiled/XboxOneAlphaTestEffect_VSAlphaTestVc.inc" #include "Shaders/Compiled/XboxOneAlphaTestEffect_VSAlphaTestVcNoFog.inc" #include "Shaders/Compiled/XboxOneAlphaTestEffect_PSAlphaTestLtGt.inc" #include "Shaders/Compiled/XboxOneAlphaTestEffect_PSAlphaTestLtGtNoFog.inc" #include "Shaders/Compiled/XboxOneAlphaTestEffect_PSAlphaTestEqNe.inc" #include "Shaders/Compiled/XboxOneAlphaTestEffect_PSAlphaTestEqNeNoFog.inc" #else #include "Shaders/Compiled/AlphaTestEffect_VSAlphaTest.inc" #include "Shaders/Compiled/AlphaTestEffect_VSAlphaTestNoFog.inc" #include "Shaders/Compiled/AlphaTestEffect_VSAlphaTestVc.inc" #include "Shaders/Compiled/AlphaTestEffect_VSAlphaTestVcNoFog.inc" #include "Shaders/Compiled/AlphaTestEffect_PSAlphaTestLtGt.inc" #include "Shaders/Compiled/AlphaTestEffect_PSAlphaTestLtGtNoFog.inc" #include "Shaders/Compiled/AlphaTestEffect_PSAlphaTestEqNe.inc" #include "Shaders/Compiled/AlphaTestEffect_PSAlphaTestEqNeNoFog.inc" #endif } const ShaderBytecode EffectBase::VertexShaderBytecode[] = { { AlphaTestEffect_VSAlphaTest, sizeof(AlphaTestEffect_VSAlphaTest) }, { AlphaTestEffect_VSAlphaTestNoFog, sizeof(AlphaTestEffect_VSAlphaTestNoFog) }, { AlphaTestEffect_VSAlphaTestVc, sizeof(AlphaTestEffect_VSAlphaTestVc) }, { AlphaTestEffect_VSAlphaTestVcNoFog, sizeof(AlphaTestEffect_VSAlphaTestVcNoFog) }, }; const int EffectBase::VertexShaderIndices[] = { 0, // lt/gt 1, // lt/gt, no fog 2, // lt/gt, vertex color 3, // lt/gt, vertex color, no fog 0, // eq/ne 1, // eq/ne, no fog 2, // eq/ne, vertex color 3, // eq/ne, vertex color, no fog }; const ShaderBytecode EffectBase::PixelShaderBytecode[] = { { AlphaTestEffect_PSAlphaTestLtGt, sizeof(AlphaTestEffect_PSAlphaTestLtGt) }, { AlphaTestEffect_PSAlphaTestLtGtNoFog, sizeof(AlphaTestEffect_PSAlphaTestLtGtNoFog) }, { AlphaTestEffect_PSAlphaTestEqNe, sizeof(AlphaTestEffect_PSAlphaTestEqNe) }, { AlphaTestEffect_PSAlphaTestEqNeNoFog, sizeof(AlphaTestEffect_PSAlphaTestEqNeNoFog) }, }; const int EffectBase::PixelShaderIndices[] = { 0, // lt/gt 1, // lt/gt, no fog 0, // lt/gt, vertex color 1, // lt/gt, vertex color, no fog 2, // eq/ne 3, // eq/ne, no fog 2, // eq/ne, vertex color 3, // eq/ne, vertex color, no fog }; // Global pool of per-device AlphaTestEffect resources. SharedResourcePool::DeviceResources> EffectBase::deviceResourcesPool; // Constructor. AlphaTestEffect::Impl::Impl(_In_ ID3D11Device* device) : EffectBase(device), alphaFunction(D3D11_COMPARISON_GREATER), referenceAlpha(0), vertexColorEnabled(false) { static_assert( _countof(EffectBase::VertexShaderIndices) == AlphaTestEffectTraits::ShaderPermutationCount, "array/max mismatch" ); static_assert( _countof(EffectBase::VertexShaderBytecode) == AlphaTestEffectTraits::VertexShaderCount, "array/max mismatch" ); static_assert( _countof(EffectBase::PixelShaderBytecode) == AlphaTestEffectTraits::PixelShaderCount, "array/max mismatch" ); static_assert( _countof(EffectBase::PixelShaderIndices) == AlphaTestEffectTraits::ShaderPermutationCount, "array/max mismatch" ); } int AlphaTestEffect::Impl::GetCurrentShaderPermutation() const { int permutation = 0; // Use optimized shaders if fog is disabled. if (!fog.enabled) { permutation += 1; } // Support vertex coloring? if (vertexColorEnabled) { permutation += 2; } // Which alpha compare mode? if (alphaFunction == D3D11_COMPARISON_EQUAL || alphaFunction == D3D11_COMPARISON_NOT_EQUAL) { permutation += 4; } return permutation; } // Sets our state onto the D3D device. void AlphaTestEffect::Impl::Apply(_In_ ID3D11DeviceContext* deviceContext) { // Compute derived parameter values. matrices.SetConstants(dirtyFlags, constants.worldViewProj); fog.SetConstants(dirtyFlags, matrices.worldView, constants.fogVector); color.SetConstants(dirtyFlags, constants.diffuseColor); // Recompute the alpha test settings? if (dirtyFlags & EffectDirtyFlags::AlphaTest) { // Convert reference alpha from 8 bit integer to 0-1 float format. float reference = (float)referenceAlpha / 255.0f; // Comparison tolerance of half the 8 bit integer precision. const float threshold = 0.5f / 255.0f; // What to do if the alpha comparison passes or fails. Positive accepts the pixel, negative clips it. static const XMVECTORF32 selectIfTrue = { 1, -1 }; static const XMVECTORF32 selectIfFalse = { -1, 1 }; static const XMVECTORF32 selectNever = { -1, -1 }; static const XMVECTORF32 selectAlways = { 1, 1 }; float compareTo; XMVECTOR resultSelector; switch (alphaFunction) { case D3D11_COMPARISON_LESS: // Shader will evaluate: clip((a < x) ? z : w) compareTo = reference - threshold; resultSelector = selectIfTrue; break; case D3D11_COMPARISON_LESS_EQUAL: // Shader will evaluate: clip((a < x) ? z : w) compareTo = reference + threshold; resultSelector = selectIfTrue; break; case D3D11_COMPARISON_GREATER_EQUAL: // Shader will evaluate: clip((a < x) ? z : w) compareTo = reference - threshold; resultSelector = selectIfFalse; break; case D3D11_COMPARISON_GREATER: // Shader will evaluate: clip((a < x) ? z : w) compareTo = reference + threshold; resultSelector = selectIfFalse; break; case D3D11_COMPARISON_EQUAL: // Shader will evaluate: clip((abs(a - x) < y) ? z : w) compareTo = reference; resultSelector = selectIfTrue; break; case D3D11_COMPARISON_NOT_EQUAL: // Shader will evaluate: clip((abs(a - x) < y) ? z : w) compareTo = reference; resultSelector = selectIfFalse; break; case D3D11_COMPARISON_NEVER: // Shader will evaluate: clip((a < x) ? z : w) compareTo = 0; resultSelector = selectNever; break; case D3D11_COMPARISON_ALWAYS: // Shader will evaluate: clip((a < x) ? z : w) compareTo = 0; resultSelector = selectAlways; break; default: throw std::exception("Unknown alpha test function"); } // x = compareTo, y = threshold, zw = resultSelector. constants.alphaTest = XMVectorPermute<0, 1, 4, 5>(XMVectorSet(compareTo, threshold, 0, 0), resultSelector); dirtyFlags &= ~EffectDirtyFlags::AlphaTest; dirtyFlags |= EffectDirtyFlags::ConstantBuffer; } // Set the texture. ID3D11ShaderResourceView* textures[1] = { texture.Get() }; deviceContext->PSSetShaderResources(0, 1, textures); // Set shaders and constant buffers. ApplyShaders(deviceContext, GetCurrentShaderPermutation()); } // Public constructor. AlphaTestEffect::AlphaTestEffect(_In_ ID3D11Device* device) : pImpl(new Impl(device)) { } // Move constructor. AlphaTestEffect::AlphaTestEffect(AlphaTestEffect&& moveFrom) : pImpl(std::move(moveFrom.pImpl)) { } // Move assignment. AlphaTestEffect& AlphaTestEffect::operator= (AlphaTestEffect&& moveFrom) { pImpl = std::move(moveFrom.pImpl); return *this; } // Public destructor. AlphaTestEffect::~AlphaTestEffect() { } void AlphaTestEffect::Apply(_In_ ID3D11DeviceContext* deviceContext) { pImpl->Apply(deviceContext); } void AlphaTestEffect::GetVertexShaderBytecode(_Out_ void const** pShaderByteCode, _Out_ size_t* pByteCodeLength) { pImpl->GetVertexShaderBytecode(pImpl->GetCurrentShaderPermutation(), pShaderByteCode, pByteCodeLength); } void XM_CALLCONV AlphaTestEffect::SetWorld(FXMMATRIX value) { pImpl->matrices.world = value; pImpl->dirtyFlags |= EffectDirtyFlags::WorldViewProj | EffectDirtyFlags::WorldInverseTranspose | EffectDirtyFlags::FogVector; } void XM_CALLCONV AlphaTestEffect::SetView(FXMMATRIX value) { pImpl->matrices.view = value; pImpl->dirtyFlags |= EffectDirtyFlags::WorldViewProj | EffectDirtyFlags::EyePosition | EffectDirtyFlags::FogVector; } void XM_CALLCONV AlphaTestEffect::SetProjection(FXMMATRIX value) { pImpl->matrices.projection = value; pImpl->dirtyFlags |= EffectDirtyFlags::WorldViewProj; } void XM_CALLCONV AlphaTestEffect::SetDiffuseColor(FXMVECTOR value) { pImpl->color.diffuseColor = value; pImpl->dirtyFlags |= EffectDirtyFlags::MaterialColor; } void AlphaTestEffect::SetAlpha(float value) { pImpl->color.alpha = value; pImpl->dirtyFlags |= EffectDirtyFlags::MaterialColor; } void AlphaTestEffect::SetFogEnabled(bool value) { pImpl->fog.enabled = value; pImpl->dirtyFlags |= EffectDirtyFlags::FogEnable; } void AlphaTestEffect::SetFogStart(float value) { pImpl->fog.start = value; pImpl->dirtyFlags |= EffectDirtyFlags::FogVector; } void AlphaTestEffect::SetFogEnd(float value) { pImpl->fog.end = value; pImpl->dirtyFlags |= EffectDirtyFlags::FogVector; } void XM_CALLCONV AlphaTestEffect::SetFogColor(FXMVECTOR value) { pImpl->constants.fogColor = value; pImpl->dirtyFlags |= EffectDirtyFlags::ConstantBuffer; } void AlphaTestEffect::SetVertexColorEnabled(bool value) { pImpl->vertexColorEnabled = value; } void AlphaTestEffect::SetTexture(_In_opt_ ID3D11ShaderResourceView* value) { pImpl->texture = value; } void AlphaTestEffect::SetAlphaFunction(D3D11_COMPARISON_FUNC value) { pImpl->alphaFunction = value; pImpl->dirtyFlags |= EffectDirtyFlags::AlphaTest; } void AlphaTestEffect::SetReferenceAlpha(int value) { pImpl->referenceAlpha = value; pImpl->dirtyFlags |= EffectDirtyFlags::AlphaTest; }