// DirectXTK MakeSpriteFont tool // // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. // // Copyright (c) Microsoft Corporation. All rights reserved. // // http://go.microsoft.com/fwlink/?LinkId=248929 using System; using System.Linq; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; namespace MakeSpriteFont { // Extracts font glyphs from a specially marked 2D bitmap. Characters should be // arranged in a grid ordered from top left to bottom right. Monochrome characters // should use white for solid areas and black for transparent areas. To include // multicolored characters, add an alpha channel to the bitmap and use that to // control which parts of the character are solid. The spaces between characters // and around the edges of the grid should be filled with bright pink (red=255, // green=0, blue=255). It doesn't matter if your grid includes lots of wasted space, // because the converter will rearrange characters, packing as tightly as possible. public class BitmapImporter : IFontImporter { // Properties hold the imported font data. public IEnumerable Glyphs { get; private set; } public float LineSpacing { get; private set; } public void Import(CommandLineOptions options) { // Load the source bitmap. Bitmap bitmap; try { bitmap = new Bitmap(options.SourceFont); } catch { throw new Exception(string.Format("Unable to load '{0}'.", options.SourceFont)); } // Convert to our desired pixel format. bitmap = BitmapUtils.ChangePixelFormat(bitmap, PixelFormat.Format32bppArgb); // What characters are included in this font? var characters = CharacterRegion.Flatten(options.CharacterRegions).ToArray(); int characterIndex = 0; char currentCharacter = '\0'; // Split the source image into a list of individual glyphs. var glyphList = new List(); Glyphs = glyphList; LineSpacing = 0; foreach (Rectangle rectangle in FindGlyphs(bitmap)) { if (characterIndex < characters.Length) currentCharacter = characters[characterIndex++]; else currentCharacter++; glyphList.Add(new Glyph(currentCharacter, bitmap, rectangle)); LineSpacing = Math.Max(LineSpacing, rectangle.Height); } // If the bitmap doesn't already have an alpha channel, create one now. if (BitmapUtils.IsAlphaEntirely(255, bitmap)) { BitmapUtils.ConvertGreyToAlpha(bitmap); } } // Searches a 2D bitmap for characters that are surrounded by a marker pink color. static IEnumerable FindGlyphs(Bitmap bitmap) { using (var bitmapData = new BitmapUtils.PixelAccessor(bitmap, ImageLockMode.ReadOnly)) { for (int y = 1; y < bitmap.Height; y++) { for (int x = 1; x < bitmap.Width; x++) { // Look for the top left corner of a character (a pixel that is not pink, but was pink immediately to the left and above it) if (!IsMarkerColor(bitmapData[x, y]) && IsMarkerColor(bitmapData[x - 1, y]) && IsMarkerColor(bitmapData[x, y - 1])) { // Measure the size of this character. int w = 1, h = 1; while ((x + w < bitmap.Width) && !IsMarkerColor(bitmapData[x + w, y])) { w++; } while ((y + h < bitmap.Height) && !IsMarkerColor(bitmapData[x, y + h])) { h++; } yield return new Rectangle(x, y, w, h); } } } } } // Checks whether a color is the magic magenta marker value. static bool IsMarkerColor(Color color) { return color.ToArgb() == Color.Magenta.ToArgb(); } } }