#if 0 // // Generated by Microsoft (R) D3D Shader Disassembler // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // COLOR 0 xyzw 0 NONE float xyzw // COLOR 1 xyzw 1 NONE float w // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Target 0 xyzw 0 TARGET float xyzw // // // Constant buffer to DX9 shader constant mappings: // // Target Reg Buffer Start Reg # of Regs Data Conversion // ---------- ------- --------- --------- ---------------------- // c0 cb0 13 1 ( FLT, FLT, FLT, FLT) // // // Level9 shader bytecode: // ps_2_0 dcl t0 dcl t1 mad r0.xyz, c0, t0.w, -t0 mov r1.xyz, t0 mad r0.xyz, t1.w, r0, r1 mov r0.w, t0.w mov oC0, r0 // approximately 5 instruction slots used ps_4_0 dcl_constantbuffer CB0[14], immediateIndexed dcl_input_ps linear v0.xyzw dcl_input_ps linear v1.w dcl_output o0.xyzw dcl_temps 1 mad r0.xyz, cb0[13].xyzx, v0.wwww, -v0.xyzx mad o0.xyz, v1.wwww, r0.xyzx, v0.xyzx mov o0.w, v0.w ret // Approximately 0 instruction slots used #endif const BYTE BasicEffect_PSBasic[] = { 68, 88, 66, 67, 132, 106, 64, 52, 44, 8, 201, 31, 156, 78, 243, 147, 144, 166, 2, 49, 1, 0, 0, 0, 4, 2, 0, 0, 4, 0, 0, 0, 48, 0, 0, 0, 212, 0, 0, 0, 136, 1, 0, 0, 208, 1, 0, 0, 65, 111, 110, 57, 156, 0, 0, 0, 156, 0, 0, 0, 0, 2, 255, 255, 108, 0, 0, 0, 48, 0, 0, 0, 1, 0, 36, 0, 0, 0, 48, 0, 0, 0, 48, 0, 0, 0, 36, 0, 0, 0, 48, 0, 0, 0, 13, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 255, 255, 31, 0, 0, 2, 0, 0, 0, 128, 0, 0, 15, 176, 31, 0, 0, 2, 0, 0, 0, 128, 1, 0, 15, 176, 4, 0, 0, 4, 0, 0, 7, 128, 0, 0, 228, 160, 0, 0, 255, 176, 0, 0, 228, 177, 1, 0, 0, 2, 1, 0, 7, 128, 0, 0, 228, 176, 4, 0, 0, 4, 0, 0, 7, 128, 1, 0, 255, 176, 0, 0, 228, 128, 1, 0, 228, 128, 1, 0, 0, 2, 0, 0, 8, 128, 0, 0, 255, 176, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 128, 255, 255, 0, 0, 83, 72, 68, 82, 172, 0, 0, 0, 64, 0, 0, 0, 43, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 14, 0, 0, 0, 98, 16, 0, 3, 242, 16, 16, 0, 0, 0, 0, 0, 98, 16, 0, 3, 130, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 50, 0, 0, 11, 114, 0, 16, 0, 0, 0, 0, 0, 70, 130, 32, 0, 0, 0, 0, 0, 13, 0, 0, 0, 246, 31, 16, 0, 0, 0, 0, 0, 70, 18, 16, 128, 65, 0, 0, 0, 0, 0, 0, 0, 50, 0, 0, 9, 114, 32, 16, 0, 0, 0, 0, 0, 246, 31, 16, 0, 1, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 58, 16, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 73, 83, 71, 78, 64, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 15, 0, 0, 56, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 15, 8, 0, 0, 67, 79, 76, 79, 82, 0, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 97, 114, 103, 101, 116, 0, 171, 171 };