#if 0 // // Generated by Microsoft (R) D3D Shader Disassembler // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_POSITION 0 xyzw 0 POS float // COLOR 0 xyzw 1 NONE float xyzw // TEXCOORD 0 xy 2 NONE float // TEXCOORD 1 xyz 3 NONE float // TEXCOORD 2 xyz 4 NONE float // TEXCOORD 3 xyz 5 NONE float // TEXCOORD 4 xyzw 6 NONE float // TEXCOORD 5 xyz 7 NONE float // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Target 0 xyzw 0 TARGET float xyzw // // // Level9 shader bytecode: // ps_2_0 def c0, -1, -0, 0, 0 dcl t0 mul r0.w, t0.w, t0.w cmp r0, -r0.w, c0.x, c0.y texkill r0 mov r0, t0 mov oC0, r0 // approximately 5 instruction slots used ps_4_0 dcl_input_ps linear v1.xyzw dcl_output o0.xyzw dcl_temps 1 eq r0.x, v1.w, l(0.000000) discard_nz r0.x mov o0.xyzw, v1.xyzw ret // Approximately 0 instruction slots used #endif const BYTE DGSLUnlit_mainTk[] = { 68, 88, 66, 67, 46, 130, 120, 130, 191, 217, 78, 124, 7, 169, 79, 105, 72, 21, 223, 236, 1, 0, 0, 0, 92, 2, 0, 0, 4, 0, 0, 0, 48, 0, 0, 0, 204, 0, 0, 0, 60, 1, 0, 0, 40, 2, 0, 0, 65, 111, 110, 57, 148, 0, 0, 0, 148, 0, 0, 0, 0, 2, 255, 255, 112, 0, 0, 0, 36, 0, 0, 0, 0, 0, 36, 0, 0, 0, 36, 0, 0, 0, 36, 0, 0, 0, 36, 0, 0, 0, 36, 0, 0, 2, 255, 255, 81, 0, 0, 5, 0, 0, 15, 160, 0, 0, 128, 191, 0, 0, 0, 128, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 2, 0, 0, 0, 128, 0, 0, 15, 176, 5, 0, 0, 3, 0, 0, 8, 128, 0, 0, 255, 176, 0, 0, 255, 176, 88, 0, 0, 4, 0, 0, 15, 128, 0, 0, 255, 129, 0, 0, 0, 160, 0, 0, 85, 160, 65, 0, 0, 1, 0, 0, 15, 128, 1, 0, 0, 2, 0, 0, 15, 128, 0, 0, 228, 176, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 128, 255, 255, 0, 0, 83, 72, 68, 82, 104, 0, 0, 0, 64, 0, 0, 0, 26, 0, 0, 0, 98, 16, 0, 3, 242, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 24, 0, 0, 7, 18, 0, 16, 0, 0, 0, 0, 0, 58, 16, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 13, 0, 4, 3, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 242, 32, 16, 0, 0, 0, 0, 0, 70, 30, 16, 0, 1, 0, 0, 0, 62, 0, 0, 1, 73, 83, 71, 78, 228, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 200, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 212, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 15, 15, 0, 0, 218, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 3, 0, 0, 0, 218, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0, 7, 0, 0, 0, 218, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 4, 0, 0, 0, 7, 0, 0, 0, 218, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 5, 0, 0, 0, 7, 0, 0, 0, 218, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 6, 0, 0, 0, 15, 0, 0, 0, 218, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 67, 79, 76, 79, 82, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 97, 114, 103, 101, 116, 0, 171, 171 };