#if 0 // // Generated by Microsoft (R) D3D Shader Disassembler // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Position 0 xyzw 0 NONE float xyzw // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // COLOR 0 xyzw 0 NONE float xyzw // SV_Position 0 xyzw 1 POS float xyzw // // // Constant buffer to DX9 shader constant mappings: // // Target Reg Buffer Start Reg # of Regs Data Conversion // ---------- ------- --------- --------- ---------------------- // c1 cb0 0 1 ( FLT, FLT, FLT, FLT) // c2 cb0 22 4 ( FLT, FLT, FLT, FLT) // // // Runtime generated constant mappings: // // Target Reg Constant Description // ---------- -------------------------------------------------- // c0 Vertex Shader position offset // // // Level9 shader bytecode: // vs_2_0 dcl_texcoord v0 dp4 oPos.z, v0, c4 dp4 r0.x, v0, c2 dp4 r0.y, v0, c3 dp4 r0.z, v0, c5 mad oPos.xy, r0.z, c0, r0 mov oPos.w, r0.z mov oT0, c1 // approximately 7 instruction slots used vs_4_0 dcl_constantbuffer CB0[26], immediateIndexed dcl_input v0.xyzw dcl_output o0.xyzw dcl_output_siv o1.xyzw, position mov o0.xyzw, cb0[0].xyzw dp4 o1.x, v0.xyzw, cb0[22].xyzw dp4 o1.y, v0.xyzw, cb0[23].xyzw dp4 o1.z, v0.xyzw, cb0[24].xyzw dp4 o1.w, v0.xyzw, cb0[25].xyzw ret // Approximately 0 instruction slots used #endif const BYTE BasicEffect_VSBasicNoFog[] = { 68, 88, 66, 67, 20, 3, 221, 125, 108, 131, 107, 138, 40, 72, 25, 121, 1, 41, 145, 196, 1, 0, 0, 0, 100, 2, 0, 0, 4, 0, 0, 0, 48, 0, 0, 0, 248, 0, 0, 0, 220, 1, 0, 0, 16, 2, 0, 0, 65, 111, 110, 57, 192, 0, 0, 0, 192, 0, 0, 0, 0, 2, 254, 255, 128, 0, 0, 0, 64, 0, 0, 0, 2, 0, 36, 0, 0, 0, 60, 0, 0, 0, 60, 0, 0, 0, 36, 0, 1, 0, 60, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 22, 0, 4, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 254, 255, 31, 0, 0, 2, 5, 0, 0, 128, 0, 0, 15, 144, 9, 0, 0, 3, 0, 0, 4, 192, 0, 0, 228, 144, 4, 0, 228, 160, 9, 0, 0, 3, 0, 0, 1, 128, 0, 0, 228, 144, 2, 0, 228, 160, 9, 0, 0, 3, 0, 0, 2, 128, 0, 0, 228, 144, 3, 0, 228, 160, 9, 0, 0, 3, 0, 0, 4, 128, 0, 0, 228, 144, 5, 0, 228, 160, 4, 0, 0, 4, 0, 0, 3, 192, 0, 0, 170, 128, 0, 0, 228, 160, 0, 0, 228, 128, 1, 0, 0, 2, 0, 0, 8, 192, 0, 0, 170, 128, 1, 0, 0, 2, 0, 0, 15, 224, 1, 0, 228, 160, 255, 255, 0, 0, 83, 72, 68, 82, 220, 0, 0, 0, 64, 0, 1, 0, 55, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 26, 0, 0, 0, 95, 0, 0, 3, 242, 16, 16, 0, 0, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 103, 0, 0, 4, 242, 32, 16, 0, 1, 0, 0, 0, 1, 0, 0, 0, 54, 0, 0, 6, 242, 32, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 0, 8, 18, 32, 16, 0, 1, 0, 0, 0, 70, 30, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 22, 0, 0, 0, 17, 0, 0, 8, 34, 32, 16, 0, 1, 0, 0, 0, 70, 30, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 23, 0, 0, 0, 17, 0, 0, 8, 66, 32, 16, 0, 1, 0, 0, 0, 70, 30, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 24, 0, 0, 0, 17, 0, 0, 8, 130, 32, 16, 0, 1, 0, 0, 0, 70, 30, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 25, 0, 0, 0, 62, 0, 0, 1, 73, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 15, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 79, 83, 71, 78, 76, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 62, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 67, 79, 76, 79, 82, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 171, 171 };