#if 0 // // Generated by Microsoft (R) D3D Shader Disassembler // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // COLOR 0 xyzw 0 NONE float xyzw // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Target 0 xyzw 0 TARGET float xyzw // // // Level9 shader bytecode: // ps_2_0 dcl t0 mov oC0, t0 // approximately 1 instruction slot used ps_4_0 dcl_input_ps linear v0.xyzw dcl_output o0.xyzw mov o0.xyzw, v0.xyzw ret // Approximately 0 instruction slots used #endif const BYTE BasicEffect_PSBasicNoFog[] = { 68, 88, 66, 67, 218, 245, 81, 3, 21, 86, 134, 132, 242, 64, 147, 169, 186, 94, 60, 67, 1, 0, 0, 0, 32, 1, 0, 0, 4, 0, 0, 0, 48, 0, 0, 0, 124, 0, 0, 0, 188, 0, 0, 0, 236, 0, 0, 0, 65, 111, 110, 57, 68, 0, 0, 0, 68, 0, 0, 0, 0, 2, 255, 255, 32, 0, 0, 0, 36, 0, 0, 0, 0, 0, 36, 0, 0, 0, 36, 0, 0, 0, 36, 0, 0, 0, 36, 0, 0, 0, 36, 0, 0, 2, 255, 255, 31, 0, 0, 2, 0, 0, 0, 128, 0, 0, 15, 176, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 176, 255, 255, 0, 0, 83, 72, 68, 82, 56, 0, 0, 0, 64, 0, 0, 0, 14, 0, 0, 0, 98, 16, 0, 3, 242, 16, 16, 0, 0, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 242, 32, 16, 0, 0, 0, 0, 0, 70, 30, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 73, 83, 71, 78, 40, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 15, 0, 0, 67, 79, 76, 79, 82, 0, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 97, 114, 103, 101, 116, 0, 171, 171 };