//-------------------------------------------------------------------------------------- // File: ConstantBuffer.h // // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. // // Copyright (c) Microsoft Corporation. All rights reserved. // // http://go.microsoft.com/fwlink/?LinkId=248929 //-------------------------------------------------------------------------------------- #pragma once #include "DirectXHelpers.h" #include "GraphicsMemory.h" #include "PlatformHelpers.h" namespace DirectX { // Strongly typed wrapper around a D3D constant buffer. template class ConstantBuffer { public: // Constructor. ConstantBuffer() DIRECTX_CTOR_DEFAULT explicit ConstantBuffer(_In_ ID3D11Device* device) { Create( device ); } #if defined(_XBOX_ONE) && defined(_TITLE) void Create(_In_ ID3D11Device* device) { D3D11_BUFFER_DESC desc = { 0 }; desc.ByteWidth = sizeof(T); desc.Usage = D3D11_USAGE_DEFAULT; desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; Microsoft::WRL::ComPtr deviceX; ThrowIfFailed(device->QueryInterface(IID_GRAPHICS_PPV_ARGS(deviceX.GetAddressOf()))); ThrowIfFailed(deviceX->CreatePlacementBuffer(&desc, nullptr, mConstantBuffer.ReleaseAndGetAddressOf())); SetDebugObjectName(mConstantBuffer.Get(), L"DirectXTK"); } // Writes new data into the constant buffer. void SetData(_In_ ID3D11DeviceContext* deviceContext, T const& value, void** grfxMemory) { assert( grfxMemory != 0 ); void* ptr = GraphicsMemory::Get().Allocate( deviceContext, sizeof(T), 64 ); assert( ptr != 0 ); *(T*)ptr = value; *grfxMemory = ptr; } #else void Create(_In_ ID3D11Device* device) { D3D11_BUFFER_DESC desc = { 0 }; desc.ByteWidth = sizeof(T); desc.Usage = D3D11_USAGE_DYNAMIC; desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; ThrowIfFailed( device->CreateBuffer(&desc, nullptr, mConstantBuffer.ReleaseAndGetAddressOf() ) ); SetDebugObjectName(mConstantBuffer.Get(), "DirectXTK"); } // Writes new data into the constant buffer. void SetData(_In_ ID3D11DeviceContext* deviceContext, T const& value) { assert( mConstantBuffer.Get() != 0 ); D3D11_MAPPED_SUBRESOURCE mappedResource; ThrowIfFailed( deviceContext->Map(mConstantBuffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource) ); *(T*)mappedResource.pData = value; deviceContext->Unmap(mConstantBuffer.Get(), 0); } #endif // Looks up the underlying D3D constant buffer. ID3D11Buffer* GetBuffer() { return mConstantBuffer.Get(); } private: // The underlying D3D object. Microsoft::WRL::ComPtr mConstantBuffer; // Prevent copying. ConstantBuffer(ConstantBuffer const&) DIRECTX_CTOR_DELETE ConstantBuffer& operator= (ConstantBuffer const&) DIRECTX_CTOR_DELETE }; }