//-------------------------------------------------------------------------------------- // File: WICTextureLoader.cpp // // Function for loading a WIC image and creating a Direct3D 11 runtime texture for it // (auto-generating mipmaps if possible) // // Note: Assumes application has already called CoInitializeEx // // Warning: CreateWICTexture* functions are not thread-safe if given a d3dContext instance for // auto-gen mipmap support. // // Note these functions are useful for images created as simple 2D textures. For // more complex resources, DDSTextureLoader is an excellent light-weight runtime loader. // For a full-featured DDS file reader, writer, and texture processing pipeline see // the 'Texconv' sample and the 'DirectXTex' library. // // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. // // Copyright (c) Microsoft Corporation. All rights reserved. // // http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248929 //-------------------------------------------------------------------------------------- // We could load multi-frame images (TIFF/GIF) into a texture array. // For now, we just load the first frame (note: DirectXTex supports multi-frame images) #include "pch.h" // VS 2010's stdint.h conflicts with intsafe.h #pragma warning(push) #pragma warning(disable : 4005) #include #pragma warning(pop) #include "WICTextureLoader.h" #include "DirectXHelpers.h" #include "PlatformHelpers.h" using namespace DirectX; using Microsoft::WRL::ComPtr; //------------------------------------------------------------------------------------- // WIC Pixel Format Translation Data //------------------------------------------------------------------------------------- struct WICTranslate { GUID wic; DXGI_FORMAT format; }; static WICTranslate g_WICFormats[] = { { GUID_WICPixelFormat128bppRGBAFloat, DXGI_FORMAT_R32G32B32A32_FLOAT }, { GUID_WICPixelFormat64bppRGBAHalf, DXGI_FORMAT_R16G16B16A16_FLOAT }, { GUID_WICPixelFormat64bppRGBA, DXGI_FORMAT_R16G16B16A16_UNORM }, { GUID_WICPixelFormat32bppRGBA, DXGI_FORMAT_R8G8B8A8_UNORM }, { GUID_WICPixelFormat32bppBGRA, DXGI_FORMAT_B8G8R8A8_UNORM }, // DXGI 1.1 { GUID_WICPixelFormat32bppBGR, DXGI_FORMAT_B8G8R8X8_UNORM }, // DXGI 1.1 { GUID_WICPixelFormat32bppRGBA1010102XR, DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM }, // DXGI 1.1 { GUID_WICPixelFormat32bppRGBA1010102, DXGI_FORMAT_R10G10B10A2_UNORM }, { GUID_WICPixelFormat16bppBGRA5551, DXGI_FORMAT_B5G5R5A1_UNORM }, { GUID_WICPixelFormat16bppBGR565, DXGI_FORMAT_B5G6R5_UNORM }, { GUID_WICPixelFormat32bppGrayFloat, DXGI_FORMAT_R32_FLOAT }, { GUID_WICPixelFormat16bppGrayHalf, DXGI_FORMAT_R16_FLOAT }, { GUID_WICPixelFormat16bppGray, DXGI_FORMAT_R16_UNORM }, { GUID_WICPixelFormat8bppGray, DXGI_FORMAT_R8_UNORM }, { GUID_WICPixelFormat8bppAlpha, DXGI_FORMAT_A8_UNORM }, }; //------------------------------------------------------------------------------------- // WIC Pixel Format nearest conversion table //------------------------------------------------------------------------------------- struct WICConvert { GUID source; GUID target; }; static WICConvert g_WICConvert[] = { // Note target GUID in this conversion table must be one of those directly supported formats (above). { GUID_WICPixelFormatBlackWhite, GUID_WICPixelFormat8bppGray }, // DXGI_FORMAT_R8_UNORM { GUID_WICPixelFormat1bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM { GUID_WICPixelFormat2bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM { GUID_WICPixelFormat4bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM { GUID_WICPixelFormat8bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM { GUID_WICPixelFormat2bppGray, GUID_WICPixelFormat8bppGray }, // DXGI_FORMAT_R8_UNORM { GUID_WICPixelFormat4bppGray, GUID_WICPixelFormat8bppGray }, // DXGI_FORMAT_R8_UNORM { GUID_WICPixelFormat16bppGrayFixedPoint, GUID_WICPixelFormat16bppGrayHalf }, // DXGI_FORMAT_R16_FLOAT { GUID_WICPixelFormat32bppGrayFixedPoint, GUID_WICPixelFormat32bppGrayFloat }, // DXGI_FORMAT_R32_FLOAT { GUID_WICPixelFormat16bppBGR555, GUID_WICPixelFormat16bppBGRA5551 }, // DXGI_FORMAT_B5G5R5A1_UNORM { GUID_WICPixelFormat32bppBGR101010, GUID_WICPixelFormat32bppRGBA1010102 }, // DXGI_FORMAT_R10G10B10A2_UNORM { GUID_WICPixelFormat24bppBGR, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM { GUID_WICPixelFormat24bppRGB, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM { GUID_WICPixelFormat32bppPBGRA, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM { GUID_WICPixelFormat32bppPRGBA, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM { GUID_WICPixelFormat48bppRGB, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM { GUID_WICPixelFormat48bppBGR, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM { GUID_WICPixelFormat64bppBGRA, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM { GUID_WICPixelFormat64bppPRGBA, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM { GUID_WICPixelFormat64bppPBGRA, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM { GUID_WICPixelFormat48bppRGBFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT { GUID_WICPixelFormat48bppBGRFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT { GUID_WICPixelFormat64bppRGBAFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT { GUID_WICPixelFormat64bppBGRAFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT { GUID_WICPixelFormat64bppRGBFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT { GUID_WICPixelFormat64bppRGBHalf, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT { GUID_WICPixelFormat48bppRGBHalf, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT { GUID_WICPixelFormat128bppPRGBAFloat, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT { GUID_WICPixelFormat128bppRGBFloat, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT { GUID_WICPixelFormat128bppRGBAFixedPoint, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT { GUID_WICPixelFormat128bppRGBFixedPoint, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT { GUID_WICPixelFormat32bppRGBE, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT { GUID_WICPixelFormat32bppCMYK, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM { GUID_WICPixelFormat64bppCMYK, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM { GUID_WICPixelFormat40bppCMYKAlpha, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM { GUID_WICPixelFormat80bppCMYKAlpha, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM #if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE) { GUID_WICPixelFormat32bppRGB, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM { GUID_WICPixelFormat64bppRGB, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM { GUID_WICPixelFormat64bppPRGBAHalf, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT #endif // We don't support n-channel formats }; static bool g_WIC2 = false; //-------------------------------------------------------------------------------------- namespace DirectX { bool _IsWIC2() { return g_WIC2; } IWICImagingFactory* _GetWIC() { static IWICImagingFactory* s_Factory = nullptr; if ( s_Factory ) return s_Factory; #if(_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE) HRESULT hr = CoCreateInstance( CLSID_WICImagingFactory2, nullptr, CLSCTX_INPROC_SERVER, __uuidof(IWICImagingFactory2), (LPVOID*)&s_Factory ); if ( SUCCEEDED(hr) ) { // WIC2 is available on Windows 8 and Windows 7 SP1 with KB 2670838 installed g_WIC2 = true; } else { hr = CoCreateInstance( CLSID_WICImagingFactory1, nullptr, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&s_Factory) ); if ( FAILED(hr) ) { s_Factory = nullptr; return nullptr; } } #else HRESULT hr = CoCreateInstance( CLSID_WICImagingFactory, nullptr, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&s_Factory) ); if ( FAILED(hr) ) { s_Factory = nullptr; return nullptr; } #endif return s_Factory; } } // namespace DirectX //--------------------------------------------------------------------------------- static DXGI_FORMAT _WICToDXGI( const GUID& guid ) { for( size_t i=0; i < _countof(g_WICFormats); ++i ) { if ( memcmp( &g_WICFormats[i].wic, &guid, sizeof(GUID) ) == 0 ) return g_WICFormats[i].format; } #if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE) if ( g_WIC2 ) { if ( memcmp( &GUID_WICPixelFormat96bppRGBFloat, &guid, sizeof(GUID) ) == 0 ) return DXGI_FORMAT_R32G32B32_FLOAT; } #endif return DXGI_FORMAT_UNKNOWN; } //--------------------------------------------------------------------------------- static size_t _WICBitsPerPixel( REFGUID targetGuid ) { IWICImagingFactory* pWIC = _GetWIC(); if ( !pWIC ) return 0; ComPtr cinfo; if ( FAILED( pWIC->CreateComponentInfo( targetGuid, cinfo.GetAddressOf() ) ) ) return 0; WICComponentType type; if ( FAILED( cinfo->GetComponentType( &type ) ) ) return 0; if ( type != WICPixelFormat ) return 0; ComPtr pfinfo; if ( FAILED( cinfo.As( &pfinfo ) ) ) return 0; UINT bpp; if ( FAILED( pfinfo->GetBitsPerPixel( &bpp ) ) ) return 0; return bpp; } //-------------------------------------------------------------------------------------- static DXGI_FORMAT MakeSRGB( _In_ DXGI_FORMAT format ) { switch( format ) { case DXGI_FORMAT_R8G8B8A8_UNORM: return DXGI_FORMAT_R8G8B8A8_UNORM_SRGB; case DXGI_FORMAT_BC1_UNORM: return DXGI_FORMAT_BC1_UNORM_SRGB; case DXGI_FORMAT_BC2_UNORM: return DXGI_FORMAT_BC2_UNORM_SRGB; case DXGI_FORMAT_BC3_UNORM: return DXGI_FORMAT_BC3_UNORM_SRGB; case DXGI_FORMAT_B8G8R8A8_UNORM: return DXGI_FORMAT_B8G8R8A8_UNORM_SRGB; case DXGI_FORMAT_B8G8R8X8_UNORM: return DXGI_FORMAT_B8G8R8X8_UNORM_SRGB; case DXGI_FORMAT_BC7_UNORM: return DXGI_FORMAT_BC7_UNORM_SRGB; default: return format; } } //--------------------------------------------------------------------------------- static HRESULT CreateTextureFromWIC( _In_ ID3D11Device* d3dDevice, _In_opt_ ID3D11DeviceContext* d3dContext, #if defined(_XBOX_ONE) && defined(_TITLE) _In_opt_ ID3D11DeviceX* d3dDeviceX, _In_opt_ ID3D11DeviceContextX* d3dContextX, #endif _In_ IWICBitmapFrameDecode *frame, _In_ size_t maxsize, _In_ D3D11_USAGE usage, _In_ unsigned int bindFlags, _In_ unsigned int cpuAccessFlags, _In_ unsigned int miscFlags, _In_ bool forceSRGB, _Out_opt_ ID3D11Resource** texture, _Out_opt_ ID3D11ShaderResourceView** textureView ) { UINT width, height; HRESULT hr = frame->GetSize( &width, &height ); if ( FAILED(hr) ) return hr; assert( width > 0 && height > 0 ); if ( !maxsize ) { // This is a bit conservative because the hardware could support larger textures than // the Feature Level defined minimums, but doing it this way is much easier and more // performant for WIC than the 'fail and retry' model used by DDSTextureLoader switch( d3dDevice->GetFeatureLevel() ) { case D3D_FEATURE_LEVEL_9_1: case D3D_FEATURE_LEVEL_9_2: maxsize = 2048 /*D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION*/; break; case D3D_FEATURE_LEVEL_9_3: maxsize = 4096 /*D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION*/; break; case D3D_FEATURE_LEVEL_10_0: case D3D_FEATURE_LEVEL_10_1: maxsize = 8192 /*D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION*/; break; default: maxsize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; break; } } assert( maxsize > 0 ); UINT twidth, theight; if ( width > maxsize || height > maxsize ) { float ar = static_cast(height) / static_cast(width); if ( width > height ) { twidth = static_cast( maxsize ); theight = static_cast( static_cast(maxsize) * ar ); } else { theight = static_cast( maxsize ); twidth = static_cast( static_cast(maxsize) / ar ); } assert( twidth <= maxsize && theight <= maxsize ); } else { twidth = width; theight = height; } // Determine format WICPixelFormatGUID pixelFormat; hr = frame->GetPixelFormat( &pixelFormat ); if ( FAILED(hr) ) return hr; WICPixelFormatGUID convertGUID; memcpy( &convertGUID, &pixelFormat, sizeof(WICPixelFormatGUID) ); size_t bpp = 0; DXGI_FORMAT format = _WICToDXGI( pixelFormat ); if ( format == DXGI_FORMAT_UNKNOWN ) { if ( memcmp( &GUID_WICPixelFormat96bppRGBFixedPoint, &pixelFormat, sizeof(WICPixelFormatGUID) ) == 0 ) { #if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE) if ( g_WIC2 ) { memcpy( &convertGUID, &GUID_WICPixelFormat96bppRGBFloat, sizeof(WICPixelFormatGUID) ); format = DXGI_FORMAT_R32G32B32_FLOAT; } else #endif { memcpy( &convertGUID, &GUID_WICPixelFormat128bppRGBAFloat, sizeof(WICPixelFormatGUID) ); format = DXGI_FORMAT_R32G32B32A32_FLOAT; } } else { for( size_t i=0; i < _countof(g_WICConvert); ++i ) { if ( memcmp( &g_WICConvert[i].source, &pixelFormat, sizeof(WICPixelFormatGUID) ) == 0 ) { memcpy( &convertGUID, &g_WICConvert[i].target, sizeof(WICPixelFormatGUID) ); format = _WICToDXGI( g_WICConvert[i].target ); assert( format != DXGI_FORMAT_UNKNOWN ); bpp = _WICBitsPerPixel( convertGUID ); break; } } } if ( format == DXGI_FORMAT_UNKNOWN ) return HRESULT_FROM_WIN32( ERROR_NOT_SUPPORTED ); } else { bpp = _WICBitsPerPixel( pixelFormat ); } #if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE) if ( (format == DXGI_FORMAT_R32G32B32_FLOAT) && d3dContext != 0 && textureView != 0 ) { // Special case test for optional device support for autogen mipchains for R32G32B32_FLOAT UINT fmtSupport = 0; hr = d3dDevice->CheckFormatSupport( DXGI_FORMAT_R32G32B32_FLOAT, &fmtSupport ); if ( FAILED(hr) || !( fmtSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN ) ) { // Use R32G32B32A32_FLOAT instead which is required for Feature Level 10.0 and up memcpy( &convertGUID, &GUID_WICPixelFormat128bppRGBAFloat, sizeof(WICPixelFormatGUID) ); format = DXGI_FORMAT_R32G32B32A32_FLOAT; bpp = 128; } } #endif if ( !bpp ) return E_FAIL; // Handle sRGB formats if ( forceSRGB ) { format = MakeSRGB( format ); } else { ComPtr metareader; if ( SUCCEEDED( frame->GetMetadataQueryReader( metareader.GetAddressOf() ) ) ) { GUID containerFormat; if ( SUCCEEDED( metareader->GetContainerFormat( &containerFormat ) ) ) { // Check for sRGB colorspace metadata bool sRGB = false; PROPVARIANT value; PropVariantInit( &value ); if ( memcmp( &containerFormat, &GUID_ContainerFormatPng, sizeof(GUID) ) == 0 ) { // Check for sRGB chunk if ( SUCCEEDED( metareader->GetMetadataByName( L"/sRGB/RenderingIntent", &value ) ) && value.vt == VT_UI1 ) { sRGB = true; } } #if defined(_XBOX_ONE) && defined(_TITLE) else if ( memcmp( &containerFormat, &GUID_ContainerFormatJpeg, sizeof(GUID) ) == 0 ) { if ( SUCCEEDED( metareader->GetMetadataByName( L"/app1/ifd/exif/{ushort=40961}", &value ) ) && value.vt == VT_UI2 && value.uiVal == 1 ) { sRGB = true; } } else if ( memcmp( &containerFormat, &GUID_ContainerFormatTiff, sizeof(GUID) ) == 0 ) { if ( SUCCEEDED( metareader->GetMetadataByName( L"/ifd/exif/{ushort=40961}", &value ) ) && value.vt == VT_UI2 && value.uiVal == 1 ) { sRGB = true; } } #else else if ( SUCCEEDED( metareader->GetMetadataByName( L"System.Image.ColorSpace", &value ) ) && value.vt == VT_UI2 && value.uiVal == 1 ) { sRGB = true; } #endif PropVariantClear( &value ); if ( sRGB ) format = MakeSRGB( format ); } } } // Verify our target format is supported by the current device // (handles WDDM 1.0 or WDDM 1.1 device driver cases as well as DirectX 11.0 Runtime without 16bpp format support) UINT support = 0; hr = d3dDevice->CheckFormatSupport( format, &support ); if ( FAILED(hr) || !(support & D3D11_FORMAT_SUPPORT_TEXTURE2D) ) { // Fallback to RGBA 32-bit format which is supported by all devices memcpy( &convertGUID, &GUID_WICPixelFormat32bppRGBA, sizeof(WICPixelFormatGUID) ); format = DXGI_FORMAT_R8G8B8A8_UNORM; bpp = 32; } // Allocate temporary memory for image size_t rowPitch = ( twidth * bpp + 7 ) / 8; size_t imageSize = rowPitch * theight; std::unique_ptr temp( new (std::nothrow) uint8_t[ imageSize ] ); if (!temp) return E_OUTOFMEMORY; // Load image data if ( memcmp( &convertGUID, &pixelFormat, sizeof(GUID) ) == 0 && twidth == width && theight == height ) { // No format conversion or resize needed hr = frame->CopyPixels( 0, static_cast( rowPitch ), static_cast( imageSize ), temp.get() ); if ( FAILED(hr) ) return hr; } else if ( twidth != width || theight != height ) { // Resize IWICImagingFactory* pWIC = _GetWIC(); if ( !pWIC ) return E_NOINTERFACE; ComPtr scaler; hr = pWIC->CreateBitmapScaler( scaler.GetAddressOf() ); if ( FAILED(hr) ) return hr; hr = scaler->Initialize( frame, twidth, theight, WICBitmapInterpolationModeFant ); if ( FAILED(hr) ) return hr; WICPixelFormatGUID pfScaler; hr = scaler->GetPixelFormat( &pfScaler ); if ( FAILED(hr) ) return hr; if ( memcmp( &convertGUID, &pfScaler, sizeof(GUID) ) == 0 ) { // No format conversion needed hr = scaler->CopyPixels( 0, static_cast( rowPitch ), static_cast( imageSize ), temp.get() ); if ( FAILED(hr) ) return hr; } else { ComPtr FC; hr = pWIC->CreateFormatConverter( FC.GetAddressOf() ); if ( FAILED(hr) ) return hr; BOOL canConvert = FALSE; hr = FC->CanConvert( pfScaler, convertGUID, &canConvert ); if ( FAILED(hr) || !canConvert ) { return E_UNEXPECTED; } hr = FC->Initialize( scaler.Get(), convertGUID, WICBitmapDitherTypeErrorDiffusion, 0, 0, WICBitmapPaletteTypeCustom ); if ( FAILED(hr) ) return hr; hr = FC->CopyPixels( 0, static_cast( rowPitch ), static_cast( imageSize ), temp.get() ); if ( FAILED(hr) ) return hr; } } else { // Format conversion but no resize IWICImagingFactory* pWIC = _GetWIC(); if ( !pWIC ) return E_NOINTERFACE; ComPtr FC; hr = pWIC->CreateFormatConverter( FC.GetAddressOf() ); if ( FAILED(hr) ) return hr; BOOL canConvert = FALSE; hr = FC->CanConvert( pixelFormat, convertGUID, &canConvert ); if ( FAILED(hr) || !canConvert ) { return E_UNEXPECTED; } hr = FC->Initialize( frame, convertGUID, WICBitmapDitherTypeErrorDiffusion, 0, 0, WICBitmapPaletteTypeCustom ); if ( FAILED(hr) ) return hr; hr = FC->CopyPixels( 0, static_cast( rowPitch ), static_cast( imageSize ), temp.get() ); if ( FAILED(hr) ) return hr; } // See if format is supported for auto-gen mipmaps (varies by feature level) bool autogen = false; if ( d3dContext != 0 && textureView != 0 ) // Must have context and shader-view to auto generate mipmaps { UINT fmtSupport = 0; hr = d3dDevice->CheckFormatSupport( format, &fmtSupport ); if ( SUCCEEDED(hr) && ( fmtSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN ) ) { autogen = true; #if defined(_XBOX_ONE) && defined(_TITLE) if ( !d3dDeviceX || !d3dContextX ) return E_INVALIDARG; #endif } } // Create texture D3D11_TEXTURE2D_DESC desc; desc.Width = twidth; desc.Height = theight; desc.MipLevels = (autogen) ? 0 : 1; desc.ArraySize = 1; desc.Format = format; desc.SampleDesc.Count = 1; desc.SampleDesc.Quality = 0; desc.Usage = usage; desc.CPUAccessFlags = cpuAccessFlags; if ( autogen ) { desc.BindFlags = bindFlags | D3D11_BIND_RENDER_TARGET; desc.MiscFlags = miscFlags | D3D11_RESOURCE_MISC_GENERATE_MIPS; } else { desc.BindFlags = bindFlags; desc.MiscFlags = miscFlags; } D3D11_SUBRESOURCE_DATA initData; initData.pSysMem = temp.get(); initData.SysMemPitch = static_cast( rowPitch ); initData.SysMemSlicePitch = static_cast( imageSize ); ID3D11Texture2D* tex = nullptr; hr = d3dDevice->CreateTexture2D( &desc, (autogen) ? nullptr : &initData, &tex ); if ( SUCCEEDED(hr) && tex != 0 ) { if (textureView != 0) { D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc; memset( &SRVDesc, 0, sizeof( SRVDesc ) ); SRVDesc.Format = desc.Format; SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; SRVDesc.Texture2D.MipLevels = (autogen) ? -1 : 1; hr = d3dDevice->CreateShaderResourceView( tex, &SRVDesc, textureView ); if ( FAILED(hr) ) { tex->Release(); return hr; } if ( autogen ) { assert( d3dContext != 0 ); #if defined(_XBOX_ONE) && defined(_TITLE) ID3D11Texture2D *pStaging = nullptr; CD3D11_TEXTURE2D_DESC stagingDesc( format, twidth, theight, 1, 1, 0, D3D11_USAGE_STAGING, D3D11_CPU_ACCESS_READ, 1, 0, 0 ); initData.pSysMem = temp.get(); initData.SysMemPitch = static_cast(rowPitch); initData.SysMemSlicePitch = static_cast(imageSize); hr = d3dDevice->CreateTexture2D( &stagingDesc, &initData, &pStaging ); if ( SUCCEEDED(hr) ) { d3dContext->CopySubresourceRegion( tex, 0, 0, 0, 0, pStaging, 0, nullptr ); UINT64 copyFence = d3dContextX->InsertFence(0); while( d3dDeviceX->IsFencePending( copyFence ) ) { SwitchToThread(); } pStaging->Release(); } #else d3dContext->UpdateSubresource( tex, 0, nullptr, temp.get(), static_cast(rowPitch), static_cast(imageSize) ); #endif d3dContext->GenerateMips( *textureView ); } } if (texture != 0) { *texture = tex; } else { SetDebugObjectName(tex, "WICTextureLoader"); tex->Release(); } } return hr; } //-------------------------------------------------------------------------------------- _Use_decl_annotations_ HRESULT DirectX::CreateWICTextureFromMemory( ID3D11Device* d3dDevice, const uint8_t* wicData, size_t wicDataSize, ID3D11Resource** texture, ID3D11ShaderResourceView** textureView, size_t maxsize ) { return CreateWICTextureFromMemoryEx( d3dDevice, wicData, wicDataSize, maxsize, D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false, texture, textureView ); } _Use_decl_annotations_ #if defined(_XBOX_ONE) && defined(_TITLE) HRESULT DirectX::CreateWICTextureFromMemory( ID3D11DeviceX* d3dDevice, ID3D11DeviceContextX* d3dContext, #else HRESULT DirectX::CreateWICTextureFromMemory( ID3D11Device* d3dDevice, ID3D11DeviceContext* d3dContext, #endif const uint8_t* wicData, size_t wicDataSize, ID3D11Resource** texture, ID3D11ShaderResourceView** textureView, size_t maxsize ) { return CreateWICTextureFromMemoryEx( d3dDevice, d3dContext, wicData, wicDataSize, maxsize, D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false, texture, textureView ); } _Use_decl_annotations_ HRESULT DirectX::CreateWICTextureFromMemoryEx( ID3D11Device* d3dDevice, const uint8_t* wicData, size_t wicDataSize, size_t maxsize, D3D11_USAGE usage, unsigned int bindFlags, unsigned int cpuAccessFlags, unsigned int miscFlags, bool forceSRGB, ID3D11Resource** texture, ID3D11ShaderResourceView** textureView ) { if ( texture ) { *texture = nullptr; } if ( textureView ) { *textureView = nullptr; } if (!d3dDevice || !wicData || (!texture && !textureView)) return E_INVALIDARG; if ( !wicDataSize ) return E_FAIL; #ifdef _M_AMD64 if ( wicDataSize > 0xFFFFFFFF ) return HRESULT_FROM_WIN32( ERROR_FILE_TOO_LARGE ); #endif IWICImagingFactory* pWIC = _GetWIC(); if ( !pWIC ) return E_NOINTERFACE; // Create input stream for memory ComPtr stream; HRESULT hr = pWIC->CreateStream( stream.GetAddressOf() ); if ( FAILED(hr) ) return hr; hr = stream->InitializeFromMemory( const_cast( wicData ), static_cast( wicDataSize ) ); if ( FAILED(hr) ) return hr; // Initialize WIC ComPtr decoder; hr = pWIC->CreateDecoderFromStream( stream.Get(), 0, WICDecodeMetadataCacheOnDemand, decoder.GetAddressOf() ); if ( FAILED(hr) ) return hr; ComPtr frame; hr = decoder->GetFrame( 0, frame.GetAddressOf() ); if ( FAILED(hr) ) return hr; hr = CreateTextureFromWIC( d3dDevice, nullptr, #if defined(_XBOX_ONE) && defined(_TITLE) nullptr, nullptr, #endif frame.Get(), maxsize, usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB, texture, textureView ); if ( FAILED(hr)) return hr; if (texture != 0 && *texture != 0) { SetDebugObjectName(*texture, "WICTextureLoader"); } if (textureView != 0 && *textureView != 0) { SetDebugObjectName(*textureView, "WICTextureLoader"); } return hr; } _Use_decl_annotations_ #if defined(_XBOX_ONE) && defined(_TITLE) HRESULT DirectX::CreateWICTextureFromMemoryEx( ID3D11DeviceX* d3dDevice, ID3D11DeviceContextX* d3dContext, #else HRESULT DirectX::CreateWICTextureFromMemoryEx( ID3D11Device* d3dDevice, ID3D11DeviceContext* d3dContext, #endif const uint8_t* wicData, size_t wicDataSize, size_t maxsize, D3D11_USAGE usage, unsigned int bindFlags, unsigned int cpuAccessFlags, unsigned int miscFlags, bool forceSRGB, ID3D11Resource** texture, ID3D11ShaderResourceView** textureView ) { if ( texture ) { *texture = nullptr; } if ( textureView ) { *textureView = nullptr; } if (!d3dDevice || !wicData || (!texture && !textureView)) return E_INVALIDARG; if ( !wicDataSize ) return E_FAIL; #ifdef _M_AMD64 if ( wicDataSize > 0xFFFFFFFF ) return HRESULT_FROM_WIN32( ERROR_FILE_TOO_LARGE ); #endif IWICImagingFactory* pWIC = _GetWIC(); if ( !pWIC ) return E_NOINTERFACE; // Create input stream for memory ComPtr stream; HRESULT hr = pWIC->CreateStream( stream.GetAddressOf() ); if ( FAILED(hr) ) return hr; hr = stream->InitializeFromMemory( const_cast( wicData ), static_cast( wicDataSize ) ); if ( FAILED(hr) ) return hr; // Initialize WIC ComPtr decoder; hr = pWIC->CreateDecoderFromStream( stream.Get(), 0, WICDecodeMetadataCacheOnDemand, decoder.GetAddressOf() ); if ( FAILED(hr) ) return hr; ComPtr frame; hr = decoder->GetFrame( 0, frame.GetAddressOf() ); if ( FAILED(hr) ) return hr; hr = CreateTextureFromWIC( d3dDevice, d3dContext, #if defined(_XBOX_ONE) && defined(_TITLE) d3dDevice, d3dContext, #endif frame.Get(), maxsize, usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB, texture, textureView ); if ( FAILED(hr)) return hr; if (texture != 0 && *texture != 0) { SetDebugObjectName(*texture, "WICTextureLoader"); } if (textureView != 0 && *textureView != 0) { SetDebugObjectName(*textureView, "WICTextureLoader"); } return hr; } //-------------------------------------------------------------------------------------- _Use_decl_annotations_ HRESULT DirectX::CreateWICTextureFromFile( ID3D11Device* d3dDevice, const wchar_t* fileName, ID3D11Resource** texture, ID3D11ShaderResourceView** textureView, size_t maxsize ) { return CreateWICTextureFromFileEx( d3dDevice, fileName, maxsize, D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false, texture, textureView ); } _Use_decl_annotations_ #if defined(_XBOX_ONE) && defined(_TITLE) HRESULT DirectX::CreateWICTextureFromFile( ID3D11DeviceX* d3dDevice, ID3D11DeviceContextX* d3dContext, #else HRESULT DirectX::CreateWICTextureFromFile( ID3D11Device* d3dDevice, ID3D11DeviceContext* d3dContext, #endif const wchar_t* fileName, ID3D11Resource** texture, ID3D11ShaderResourceView** textureView, size_t maxsize ) { return CreateWICTextureFromFileEx( d3dDevice, d3dContext, fileName, maxsize, D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false, texture, textureView ); } _Use_decl_annotations_ HRESULT DirectX::CreateWICTextureFromFileEx( ID3D11Device* d3dDevice, const wchar_t* fileName, size_t maxsize, D3D11_USAGE usage, unsigned int bindFlags, unsigned int cpuAccessFlags, unsigned int miscFlags, bool forceSRGB, ID3D11Resource** texture, ID3D11ShaderResourceView** textureView ) { if ( texture ) { *texture = nullptr; } if ( textureView ) { *textureView = nullptr; } if (!d3dDevice || !fileName || (!texture && !textureView)) return E_INVALIDARG; IWICImagingFactory* pWIC = _GetWIC(); if ( !pWIC ) return E_NOINTERFACE; // Initialize WIC ComPtr decoder; HRESULT hr = pWIC->CreateDecoderFromFilename( fileName, 0, GENERIC_READ, WICDecodeMetadataCacheOnDemand, decoder.GetAddressOf() ); if ( FAILED(hr) ) return hr; ComPtr frame; hr = decoder->GetFrame( 0, frame.GetAddressOf() ); if ( FAILED(hr) ) return hr; hr = CreateTextureFromWIC( d3dDevice, nullptr, #if defined(_XBOX_ONE) && defined(_TITLE) nullptr, nullptr, #endif frame.Get(), maxsize, usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB, texture, textureView ); #if !defined(NO_D3D11_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) ) if ( SUCCEEDED(hr) ) { #if defined(_XBOX_ONE) && defined(_TITLE) if (texture != 0 && *texture != 0) { (*texture)->SetName( fileName ); } if (textureView != 0 && *textureView != 0 ) { (*textureView)->SetName( fileName ); } #else if (texture != 0 || textureView != 0) { CHAR strFileA[MAX_PATH]; int result = WideCharToMultiByte( CP_ACP, WC_NO_BEST_FIT_CHARS, fileName, -1, strFileA, MAX_PATH, nullptr, FALSE ); if ( result > 0 ) { const CHAR* pstrName = strrchr( strFileA, '\\' ); if (!pstrName) { pstrName = strFileA; } else { pstrName++; } if (texture != 0 && *texture != 0) { (*texture)->SetPrivateData( WKPDID_D3DDebugObjectName, static_cast( strnlen_s(pstrName, MAX_PATH) ), pstrName ); } if (textureView != 0 && *textureView != 0 ) { (*textureView)->SetPrivateData( WKPDID_D3DDebugObjectName, static_cast( strnlen_s(pstrName, MAX_PATH) ), pstrName ); } } } #endif } #endif return hr; } _Use_decl_annotations_ #if defined(_XBOX_ONE) && defined(_TITLE) HRESULT DirectX::CreateWICTextureFromFileEx( ID3D11DeviceX* d3dDevice, ID3D11DeviceContextX* d3dContext, #else HRESULT DirectX::CreateWICTextureFromFileEx( ID3D11Device* d3dDevice, ID3D11DeviceContext* d3dContext, #endif const wchar_t* fileName, size_t maxsize, D3D11_USAGE usage, unsigned int bindFlags, unsigned int cpuAccessFlags, unsigned int miscFlags, bool forceSRGB, ID3D11Resource** texture, ID3D11ShaderResourceView** textureView ) { if ( texture ) { *texture = nullptr; } if ( textureView ) { *textureView = nullptr; } if (!d3dDevice || !fileName || (!texture && !textureView)) return E_INVALIDARG; IWICImagingFactory* pWIC = _GetWIC(); if ( !pWIC ) return E_NOINTERFACE; // Initialize WIC ComPtr decoder; HRESULT hr = pWIC->CreateDecoderFromFilename( fileName, 0, GENERIC_READ, WICDecodeMetadataCacheOnDemand, decoder.GetAddressOf() ); if ( FAILED(hr) ) return hr; ComPtr frame; hr = decoder->GetFrame( 0, frame.GetAddressOf() ); if ( FAILED(hr) ) return hr; hr = CreateTextureFromWIC( d3dDevice, d3dContext, #if defined(_XBOX_ONE) && defined(_TITLE) d3dDevice, d3dContext, #endif frame.Get(), maxsize, usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB, texture, textureView ); #if !defined(NO_D3D11_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) ) if ( SUCCEEDED(hr) ) { #if defined(_XBOX_ONE) && defined(_TITLE) if (texture != 0 && *texture != 0) { (*texture)->SetName( fileName ); } if (textureView != 0 && *textureView != 0 ) { (*textureView)->SetName( fileName ); } #else if (texture != 0 || textureView != 0) { CHAR strFileA[MAX_PATH]; int result = WideCharToMultiByte( CP_ACP, WC_NO_BEST_FIT_CHARS, fileName, -1, strFileA, MAX_PATH, nullptr, FALSE ); if ( result > 0 ) { const CHAR* pstrName = strrchr( strFileA, '\\' ); if (!pstrName) { pstrName = strFileA; } else { pstrName++; } if (texture != 0 && *texture != 0) { (*texture)->SetPrivateData( WKPDID_D3DDebugObjectName, static_cast( strnlen_s(pstrName, MAX_PATH) ), pstrName ); } if (textureView != 0 && *textureView != 0 ) { (*textureView)->SetPrivateData( WKPDID_D3DDebugObjectName, static_cast( strnlen_s(pstrName, MAX_PATH) ), pstrName ); } } } #endif } #endif return hr; }