#if 0 // // Generated by Microsoft (R) D3D Shader Disassembler // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // COLOR 0 xyzw 0 NONE float xyzw // COLOR 1 xyzw 1 NONE float xyz // TEXCOORD 0 xy 2 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Target 0 xyzw 0 TARGET float xyzw // // // Sampler/Resource to DX9 shader sampler mappings: // // Target Sampler Source Sampler Source Resource // -------------- --------------- ---------------- // s0 s0 t0 // // // Level9 shader bytecode: // ps_2_0 dcl t0 dcl t1 dcl t2.xy dcl_2d s0 texld r0, t2, s0 mul r0, r0, t0 mad r0.xyz, t1, r0.w, r0 mov oC0, r0 // approximately 4 instruction slots used (1 texture, 3 arithmetic) ps_4_0 dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v0.xyzw dcl_input_ps linear v1.xyz dcl_input_ps linear v2.xy dcl_output o0.xyzw dcl_temps 1 sample r0.xyzw, v2.xyxx, t0.xyzw, s0 mul r0.xyzw, r0.xyzw, v0.xyzw mad o0.xyz, v1.xyzx, r0.wwww, r0.xyzx mov o0.w, r0.w ret // Approximately 0 instruction slots used #endif const BYTE SkinnedEffect_PSSkinnedVertexLightingNoFog[] = { 68, 88, 66, 67, 107, 144, 128, 78, 118, 75, 88, 150, 203, 179, 206, 252, 188, 119, 149, 100, 1, 0, 0, 0, 84, 2, 0, 0, 4, 0, 0, 0, 48, 0, 0, 0, 216, 0, 0, 0, 184, 1, 0, 0, 32, 2, 0, 0, 65, 111, 110, 57, 160, 0, 0, 0, 160, 0, 0, 0, 0, 2, 255, 255, 120, 0, 0, 0, 40, 0, 0, 0, 0, 0, 40, 0, 0, 0, 40, 0, 0, 0, 40, 0, 1, 0, 36, 0, 0, 0, 40, 0, 0, 0, 0, 0, 0, 2, 255, 255, 31, 0, 0, 2, 0, 0, 0, 128, 0, 0, 15, 176, 31, 0, 0, 2, 0, 0, 0, 128, 1, 0, 15, 176, 31, 0, 0, 2, 0, 0, 0, 128, 2, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144, 0, 8, 15, 160, 66, 0, 0, 3, 0, 0, 15, 128, 2, 0, 228, 176, 0, 8, 228, 160, 5, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 128, 0, 0, 228, 176, 4, 0, 0, 4, 0, 0, 7, 128, 1, 0, 228, 176, 0, 0, 255, 128, 0, 0, 228, 128, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 128, 255, 255, 0, 0, 83, 72, 68, 82, 216, 0, 0, 0, 64, 0, 0, 0, 54, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 242, 16, 16, 0, 0, 0, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 1, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 2, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 30, 16, 0, 0, 0, 0, 0, 50, 0, 0, 9, 114, 32, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 1, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 73, 83, 71, 78, 96, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 15, 0, 0, 80, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 15, 7, 0, 0, 86, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 3, 3, 0, 0, 67, 79, 76, 79, 82, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 97, 114, 103, 101, 116, 0, 171, 171 };