#if 0 // // Generated by Microsoft (R) D3D Shader Disassembler // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_POSITION 0 xyzw 0 POS float // COLOR 0 xyzw 1 NONE float xyzw // TEXCOORD 0 xy 2 NONE float xy // TEXCOORD 1 xyz 3 NONE float // TEXCOORD 2 xyz 4 NONE float // TEXCOORD 3 xyz 5 NONE float // TEXCOORD 4 xyzw 6 NONE float // TEXCOORD 5 xyz 7 NONE float // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Target 0 xyzw 0 TARGET float xyzw // // // Sampler/Resource to DX9 shader sampler mappings: // // Target Sampler Source Sampler Source Resource // -------------- --------------- ---------------- // s0 s0 t0 // // // Level9 shader bytecode: // ps_2_0 dcl t0 dcl t1.xy dcl_2d s0 texld r0, t1, s0 mul r1, r0, t0 mov oC0, r1 // approximately 3 instruction slots used (1 texture, 2 arithmetic) ps_4_0 dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xyzw dcl_input_ps linear v2.xy dcl_output o0.xyzw dcl_temps 1 sample r0.xyzw, v2.xyxx, t0.xyzw, s0 mul o0.xyzw, r0.xyzw, v1.xyzw ret // Approximately 0 instruction slots used #endif const BYTE DGSLUnlit_mainTx[] = { 68, 88, 66, 67, 17, 52, 170, 45, 63, 249, 46, 7, 141, 68, 209, 179, 128, 184, 205, 30, 1, 0, 0, 0, 116, 2, 0, 0, 4, 0, 0, 0, 48, 0, 0, 0, 184, 0, 0, 0, 84, 1, 0, 0, 64, 2, 0, 0, 65, 111, 110, 57, 128, 0, 0, 0, 128, 0, 0, 0, 0, 2, 255, 255, 88, 0, 0, 0, 40, 0, 0, 0, 0, 0, 40, 0, 0, 0, 40, 0, 0, 0, 40, 0, 1, 0, 36, 0, 0, 0, 40, 0, 0, 0, 0, 0, 0, 2, 255, 255, 31, 0, 0, 2, 0, 0, 0, 128, 0, 0, 15, 176, 31, 0, 0, 2, 0, 0, 0, 128, 1, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144, 0, 8, 15, 160, 66, 0, 0, 3, 0, 0, 15, 128, 1, 0, 228, 176, 0, 8, 228, 160, 5, 0, 0, 3, 1, 0, 15, 128, 0, 0, 228, 128, 0, 0, 228, 176, 1, 0, 0, 2, 0, 8, 15, 128, 1, 0, 228, 128, 255, 255, 0, 0, 83, 72, 68, 82, 148, 0, 0, 0, 64, 0, 0, 0, 37, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 242, 16, 16, 0, 1, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 2, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 242, 32, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 30, 16, 0, 1, 0, 0, 0, 62, 0, 0, 1, 73, 83, 71, 78, 228, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 200, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 212, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 15, 15, 0, 0, 218, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 3, 3, 0, 0, 218, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0, 7, 0, 0, 0, 218, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 4, 0, 0, 0, 7, 0, 0, 0, 218, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 5, 0, 0, 0, 7, 0, 0, 0, 218, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 6, 0, 0, 0, 15, 0, 0, 0, 218, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 67, 79, 76, 79, 82, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 97, 114, 103, 101, 116, 0, 171, 171 };