35 lines
994 B
HLSL
35 lines
994 B
HLSL
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248929
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// http://create.msdn.com/en-US/education/catalog/sample/stock_effects
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Texture2D<float4> Texture : register(t0);
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sampler TextureSampler : register(s0);
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cbuffer Parameters : register(b0)
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{
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row_major float4x4 MatrixTransform;
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};
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void SpriteVertexShader(inout float4 color : COLOR0,
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inout float2 texCoord : TEXCOORD0,
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inout float4 position : SV_Position)
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{
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position = mul(position, MatrixTransform);
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}
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float4 SpritePixelShader(float4 color : COLOR0,
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float2 texCoord : TEXCOORD0) : SV_Target0
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{
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return Texture.Sample(TextureSampler, texCoord) * color;
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}
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