382 lines
9.9 KiB
C++
382 lines
9.9 KiB
C++
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//--------------------------------------------------------------------------------------
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// File: DynamicSoundEffectInstance.cpp
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248929
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//--------------------------------------------------------------------------------------
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#include "pch.h"
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#include "SoundCommon.h"
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using namespace DirectX;
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//======================================================================================
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// DynamicSoundEffectInstance
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//======================================================================================
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// Internal object implementation class.
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class DynamicSoundEffectInstance::Impl : public IVoiceNotify
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{
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public:
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Impl( _In_ AudioEngine* engine,
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_In_ DynamicSoundEffectInstance* object, _In_opt_ std::function<void(DynamicSoundEffectInstance*)> bufferNeeded,
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int sampleRate, int channels, int sampleBits, SOUND_EFFECT_INSTANCE_FLAGS flags ) :
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mBase(),
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mBufferNeeded( nullptr ),
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mObject( object )
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{
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if ( ( sampleRate < XAUDIO2_MIN_SAMPLE_RATE )
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|| ( sampleRate > XAUDIO2_MAX_SAMPLE_RATE ) )
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{
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DebugTrace( "DynamicSoundEffectInstance sampleRate must be in range %u...%u\n", XAUDIO2_MIN_SAMPLE_RATE, XAUDIO2_MAX_SAMPLE_RATE );
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throw std::invalid_argument( "DynamicSoundEffectInstance" );
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}
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if ( !channels || ( channels > 8 ) )
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{
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DebugTrace( "DynamicSoundEffectInstance channels must be in range 1...8\n" );
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throw std::invalid_argument( "DynamicSoundEffectInstance" );
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}
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switch ( sampleBits )
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{
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case 8:
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case 16:
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break;
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default:
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DebugTrace( "DynamicSoundEffectInstance sampleBits must be 8-bit or 16-bit\n" );
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throw std::invalid_argument( "DynamicSoundEffectInstance" );
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}
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#if (_WIN32_WINNT >= _WIN32_WINNT_VISTA)
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mBufferEvent.reset( CreateEventEx( nullptr, nullptr, 0, EVENT_MODIFY_STATE | SYNCHRONIZE ) );
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#else
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mBufferEvent.reset( CreateEvent( nullptr, FALSE, FALSE, nullptr ) );
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#endif
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if ( !mBufferEvent )
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{
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throw std::exception( "CreateEvent" );
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}
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CreateIntegerPCM( &mWaveFormat, sampleRate, channels, sampleBits );
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assert( engine != 0 );
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engine->RegisterNotify( this, true );
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mBase.Initialize( engine, &mWaveFormat, flags );
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mBufferNeeded = bufferNeeded;
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}
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virtual ~Impl()
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{
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mBase.DestroyVoice();
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if ( mBase.engine )
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{
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mBase.engine->UnregisterNotify( this, false, true );
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mBase.engine = nullptr;
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}
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}
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void Play();
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void Resume();
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void SubmitBuffer( _In_reads_bytes_(audioBytes) const uint8_t* pAudioData, uint32_t offset, size_t audioBytes );
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const WAVEFORMATEX* GetFormat() const { return &mWaveFormat; } ;
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// IVoiceNotify
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virtual void __cdecl OnBufferEnd() override
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{
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SetEvent( mBufferEvent.get() );
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}
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virtual void __cdecl OnCriticalError() override
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{
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mBase.OnCriticalError();
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}
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virtual void __cdecl OnReset() override
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{
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mBase.OnReset();
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}
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virtual void __cdecl OnUpdate() override;
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virtual void __cdecl OnDestroyEngine() override
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{
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mBase.OnDestroy();
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}
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virtual void __cdecl OnTrim() override
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{
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mBase.OnTrim();
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}
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virtual void __cdecl GatherStatistics( AudioStatistics& stats ) const override
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{
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mBase.GatherStatistics(stats);
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}
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SoundEffectInstanceBase mBase;
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private:
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ScopedHandle mBufferEvent;
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std::function<void(DynamicSoundEffectInstance*)> mBufferNeeded;
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DynamicSoundEffectInstance* mObject;
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WAVEFORMATEX mWaveFormat;
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};
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void DynamicSoundEffectInstance::Impl::Play()
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{
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if ( !mBase.voice )
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{
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mBase.AllocateVoice( &mWaveFormat );
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}
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(void)mBase.Play();
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if ( mBase.voice && ( mBase.state == PLAYING ) && ( mBase.GetPendingBufferCount() <= 2 ) )
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{
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SetEvent( mBufferEvent.get() );
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}
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}
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void DynamicSoundEffectInstance::Impl::Resume()
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{
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if ( mBase.voice && ( mBase.state == PAUSED ) )
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{
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mBase.Resume();
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if ( ( mBase.state == PLAYING ) && ( mBase.GetPendingBufferCount() <= 2 ) )
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{
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SetEvent( mBufferEvent.get() );
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}
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}
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}
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_Use_decl_annotations_
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void DynamicSoundEffectInstance::Impl::SubmitBuffer( const uint8_t* pAudioData, uint32_t offset, size_t audioBytes )
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{
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if ( !pAudioData || !audioBytes )
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throw std::exception( "Invalid audio data buffer" );
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#ifdef _M_X64
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if ( audioBytes > 0xFFFFFFFF )
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throw std::out_of_range( "SubmitBuffer" );
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#endif
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XAUDIO2_BUFFER buffer;
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memset( &buffer, 0, sizeof(buffer) );
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buffer.AudioBytes = static_cast<UINT32>( audioBytes );
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buffer.pAudioData = pAudioData;
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if( offset )
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{
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assert( mWaveFormat.wFormatTag == WAVE_FORMAT_PCM );
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buffer.PlayBegin = offset / mWaveFormat.nBlockAlign;
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buffer.PlayLength = static_cast<UINT32>( ( audioBytes - offset ) / mWaveFormat.nBlockAlign );
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}
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buffer.pContext = this;
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HRESULT hr = mBase.voice->SubmitSourceBuffer( &buffer, nullptr );
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if ( FAILED(hr) )
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{
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#ifdef _DEBUG
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DebugTrace( "ERROR: DynamicSoundEffectInstance failed (%08X) when submitting buffer:\n", hr );
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DebugTrace( "\tFormat Tag %u, %u channels, %u-bit, %u Hz, %Iu bytes [%u offset)\n", mWaveFormat.wFormatTag,
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mWaveFormat.nChannels, mWaveFormat.wBitsPerSample, mWaveFormat.nSamplesPerSec, audioBytes, offset );
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#endif
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throw std::exception( "SubmitSourceBuffer" );
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}
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}
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void DynamicSoundEffectInstance::Impl::OnUpdate()
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{
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DWORD result = WaitForSingleObjectEx( mBufferEvent.get(), 0, FALSE );
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switch( result )
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{
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case WAIT_TIMEOUT:
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break;
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case WAIT_OBJECT_0:
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if( mBufferNeeded )
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{
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// This callback happens on the same thread that called AudioEngine::Update()
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mBufferNeeded( mObject );
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}
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break;
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case WAIT_FAILED:
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throw std::exception( "WaitForSingleObjectEx" );
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}
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}
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//--------------------------------------------------------------------------------------
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// DynamicSoundEffectInstance
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//--------------------------------------------------------------------------------------
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#pragma warning( disable : 4355 )
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// Public constructors
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_Use_decl_annotations_
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DynamicSoundEffectInstance::DynamicSoundEffectInstance( AudioEngine* engine,
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std::function<void(DynamicSoundEffectInstance*)> bufferNeeded,
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int sampleRate, int channels, int sampleBits, SOUND_EFFECT_INSTANCE_FLAGS flags ) :
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pImpl( new Impl( engine, this, bufferNeeded, sampleRate, channels, sampleBits, flags ) )
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{
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}
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// Move constructor.
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DynamicSoundEffectInstance::DynamicSoundEffectInstance(DynamicSoundEffectInstance&& moveFrom)
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: pImpl(std::move(moveFrom.pImpl))
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{
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}
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// Move assignment.
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DynamicSoundEffectInstance& DynamicSoundEffectInstance::operator= (DynamicSoundEffectInstance&& moveFrom)
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{
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pImpl = std::move(moveFrom.pImpl);
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return *this;
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}
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// Public destructor.
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DynamicSoundEffectInstance::~DynamicSoundEffectInstance()
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{
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}
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// Public methods.
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void DynamicSoundEffectInstance::Play()
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{
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pImpl->Play();
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}
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void DynamicSoundEffectInstance::Stop( bool immediate )
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{
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bool looped = false;
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pImpl->mBase.Stop( immediate, looped );
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}
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void DynamicSoundEffectInstance::Pause()
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{
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pImpl->mBase.Pause();
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}
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void DynamicSoundEffectInstance::Resume()
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{
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pImpl->Resume();
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}
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void DynamicSoundEffectInstance::SetVolume( float volume )
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{
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pImpl->mBase.SetVolume( volume );
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}
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void DynamicSoundEffectInstance::SetPitch( float pitch )
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{
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pImpl->mBase.SetPitch( pitch );
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}
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void DynamicSoundEffectInstance::SetPan( float pan )
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{
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pImpl->mBase.SetPan( pan );
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}
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void DynamicSoundEffectInstance::Apply3D( const AudioListener& listener, const AudioEmitter& emitter, bool rhcoords )
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{
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pImpl->mBase.Apply3D( listener, emitter, rhcoords );
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}
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_Use_decl_annotations_
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void DynamicSoundEffectInstance::SubmitBuffer( const uint8_t* pAudioData, size_t audioBytes )
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{
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pImpl->SubmitBuffer( pAudioData, 0, audioBytes );
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}
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_Use_decl_annotations_
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void DynamicSoundEffectInstance::SubmitBuffer( const uint8_t* pAudioData, uint32_t offset, size_t audioBytes )
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{
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pImpl->SubmitBuffer( pAudioData, offset, audioBytes );
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}
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// Public accessors.
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SoundState DynamicSoundEffectInstance::GetState()
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{
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return pImpl->mBase.GetState( false );
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}
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size_t DynamicSoundEffectInstance::GetSampleDuration( size_t bytes ) const
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{
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auto wfx = pImpl->GetFormat();
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if ( !wfx || !wfx->wBitsPerSample || !wfx->nChannels )
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return 0;
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return static_cast<size_t>( ( uint64_t( bytes ) * 8 )
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/ uint64_t( wfx->wBitsPerSample * wfx->nChannels ) );
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}
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size_t DynamicSoundEffectInstance::GetSampleDurationMS( size_t bytes ) const
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{
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auto wfx = pImpl->GetFormat();
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if ( !wfx || !wfx->nAvgBytesPerSec )
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return 0;
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return static_cast<size_t>( ( uint64_t(bytes) * 1000 ) / wfx->nAvgBytesPerSec );
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}
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size_t DynamicSoundEffectInstance::GetSampleSizeInBytes( uint64_t duration ) const
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{
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auto wfx = pImpl->GetFormat();
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if ( !wfx || !wfx->nSamplesPerSec )
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return 0;
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return static_cast<size_t>( ( ( duration * wfx->nSamplesPerSec ) / 1000 ) * wfx->nBlockAlign );
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}
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int DynamicSoundEffectInstance::GetPendingBufferCount() const
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{
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return pImpl->mBase.GetPendingBufferCount();
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}
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const WAVEFORMATEX* DynamicSoundEffectInstance::GetFormat() const
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{
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return pImpl->GetFormat();
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}
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