lowpoly-walking-simulator/directx11_hellovr/DirectXTK/Inc/GraphicsMemory.h

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2024-11-14 11:54:38 +00:00
//--------------------------------------------------------------------------------------
// File: GraphicsMemory.h
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// http://go.microsoft.com/fwlink/?LinkId=248929
//--------------------------------------------------------------------------------------
#pragma once
#if defined(_XBOX_ONE) && defined(_TITLE)
#include <d3d11_x.h>
#else
#include <d3d11_1.h>
#endif
// VS 2010/2012 do not support =default =delete
#ifndef DIRECTX_CTOR_DEFAULT
#if defined(_MSC_VER) && (_MSC_VER < 1800)
#define DIRECTX_CTOR_DEFAULT {}
#define DIRECTX_CTOR_DELETE ;
#else
#define DIRECTX_CTOR_DEFAULT =default;
#define DIRECTX_CTOR_DELETE =delete;
#endif
#endif
#include <memory>
namespace DirectX
{
class GraphicsMemory
{
public:
#if defined(_XBOX_ONE) && defined(_TITLE)
GraphicsMemory(_In_ ID3D11DeviceX* device, UINT backBufferCount = 2);
#else
GraphicsMemory(_In_ ID3D11Device* device, UINT backBufferCount = 2);
#endif
GraphicsMemory(GraphicsMemory&& moveFrom);
GraphicsMemory& operator= (GraphicsMemory&& moveFrom);
virtual ~GraphicsMemory();
void* __cdecl Allocate(_In_opt_ ID3D11DeviceContext* context, size_t size, int alignment);
void __cdecl Commit();
// Singleton
static GraphicsMemory& __cdecl Get();
private:
// Private implementation.
class Impl;
std::unique_ptr<Impl> pImpl;
// Prevent copying.
GraphicsMemory(GraphicsMemory const&) DIRECTX_CTOR_DELETE
GraphicsMemory& operator=(GraphicsMemory const&) DIRECTX_CTOR_DELETE
};
}