lowpoly-walking-simulator/directx11_hellovr/DirectXTK/Audio/AudioEngine.cpp

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//--------------------------------------------------------------------------------------
// File: AudioEngine.cpp
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// http://go.microsoft.com/fwlink/?LinkId=248929
//--------------------------------------------------------------------------------------
#include "pch.h"
#include "Audio.h"
#include "SoundCommon.h"
#include <list>
#include <unordered_map>
using namespace DirectX;
using Microsoft::WRL::ComPtr;
//#define VERBOSE_TRACE
namespace
{
struct EngineCallback : public IXAudio2EngineCallback
{
EngineCallback()
{
#if (_WIN32_WINNT >= _WIN32_WINNT_VISTA)
mCriticalError.reset( CreateEventEx( nullptr, nullptr, 0, EVENT_MODIFY_STATE | SYNCHRONIZE ) );
#else
mCriticalError.reset( CreateEvent( nullptr, FALSE, FALSE, nullptr ) );
#endif
if ( !mCriticalError )
{
throw std::exception( "CreateEvent" );
}
};
virtual ~EngineCallback()
{
}
STDMETHOD_(void, OnProcessingPassStart) () override {}
STDMETHOD_(void, OnProcessingPassEnd)() override {}
STDMETHOD_(void, OnCriticalError) (THIS_ HRESULT error)
{
#ifndef _DEBUG
UNREFERENCED_PARAMETER(error);
#endif
DebugTrace( "ERROR: AudioEngine encountered critical error (%08X)\n", error );
SetEvent( mCriticalError.get() );
}
ScopedHandle mCriticalError;
};
struct VoiceCallback : public IXAudio2VoiceCallback
{
VoiceCallback()
{
#if (_WIN32_WINNT >= _WIN32_WINNT_VISTA)
mBufferEnd.reset( CreateEventEx( nullptr, nullptr, 0, EVENT_MODIFY_STATE | SYNCHRONIZE ) );
#else
mBufferEnd.reset( CreateEvent( nullptr, FALSE, FALSE, nullptr ) );
#endif
if ( !mBufferEnd )
{
throw std::exception( "CreateEvent" );
}
}
virtual ~VoiceCallback()
{
}
STDMETHOD_(void, OnVoiceProcessingPassStart) (UINT32) override {}
STDMETHOD_(void, OnVoiceProcessingPassEnd)() override {}
STDMETHOD_(void, OnStreamEnd)() override {}
STDMETHOD_(void, OnBufferStart)( void* ) override {}
STDMETHOD_(void, OnBufferEnd)( void* context ) override
{
if ( context )
{
auto inotify = reinterpret_cast<IVoiceNotify*>( context );
inotify->OnBufferEnd();
SetEvent( mBufferEnd.get() );
}
}
STDMETHOD_(void, OnLoopEnd)( void* ) override {}
STDMETHOD_(void, OnVoiceError)( void*, HRESULT ) override {}
ScopedHandle mBufferEnd;
};
static const XAUDIO2FX_REVERB_I3DL2_PARAMETERS gReverbPresets[] =
{
XAUDIO2FX_I3DL2_PRESET_DEFAULT, // Reverb_Off
XAUDIO2FX_I3DL2_PRESET_DEFAULT, // Reverb_Default
XAUDIO2FX_I3DL2_PRESET_GENERIC, // Reverb_Generic
XAUDIO2FX_I3DL2_PRESET_FOREST, // Reverb_Forest
XAUDIO2FX_I3DL2_PRESET_PADDEDCELL, // Reverb_PaddedCell
XAUDIO2FX_I3DL2_PRESET_ROOM, // Reverb_Room
XAUDIO2FX_I3DL2_PRESET_BATHROOM, // Reverb_Bathroom
XAUDIO2FX_I3DL2_PRESET_LIVINGROOM, // Reverb_LivingRoom
XAUDIO2FX_I3DL2_PRESET_STONEROOM, // Reverb_StoneRoom
XAUDIO2FX_I3DL2_PRESET_AUDITORIUM, // Reverb_Auditorium
XAUDIO2FX_I3DL2_PRESET_CONCERTHALL, // Reverb_ConcertHall
XAUDIO2FX_I3DL2_PRESET_CAVE, // Reverb_Cave
XAUDIO2FX_I3DL2_PRESET_ARENA, // Reverb_Arena
XAUDIO2FX_I3DL2_PRESET_HANGAR, // Reverb_Hangar
XAUDIO2FX_I3DL2_PRESET_CARPETEDHALLWAY, // Reverb_CarpetedHallway
XAUDIO2FX_I3DL2_PRESET_HALLWAY, // Reverb_Hallway
XAUDIO2FX_I3DL2_PRESET_STONECORRIDOR, // Reverb_StoneCorridor
XAUDIO2FX_I3DL2_PRESET_ALLEY, // Reverb_Alley
XAUDIO2FX_I3DL2_PRESET_CITY, // Reverb_City
XAUDIO2FX_I3DL2_PRESET_MOUNTAINS, // Reverb_Mountains
XAUDIO2FX_I3DL2_PRESET_QUARRY, // Reverb_Quarry
XAUDIO2FX_I3DL2_PRESET_PLAIN, // Reverb_Plain
XAUDIO2FX_I3DL2_PRESET_PARKINGLOT, // Reverb_ParkingLot
XAUDIO2FX_I3DL2_PRESET_SEWERPIPE, // Reverb_SewerPipe
XAUDIO2FX_I3DL2_PRESET_UNDERWATER, // Reverb_Underwater
XAUDIO2FX_I3DL2_PRESET_SMALLROOM, // Reverb_SmallRoom
XAUDIO2FX_I3DL2_PRESET_MEDIUMROOM, // Reverb_MediumRoom
XAUDIO2FX_I3DL2_PRESET_LARGEROOM, // Reverb_LargeRoom
XAUDIO2FX_I3DL2_PRESET_MEDIUMHALL, // Reverb_MediumHall
XAUDIO2FX_I3DL2_PRESET_LARGEHALL, // Reverb_LargeHall
XAUDIO2FX_I3DL2_PRESET_PLATE, // Reverb_Plate
};
inline unsigned int makeVoiceKey( _In_ const WAVEFORMATEX* wfx )
{
assert( IsValid(wfx) );
if ( wfx->nChannels > 0x7F )
return 0;
union KeyGen
{
struct
{
unsigned int tag : 9;
unsigned int channels : 7;
unsigned int bitsPerSample : 8;
} pcm;
struct
{
unsigned int tag : 9;
unsigned int channels : 7;
unsigned int samplesPerBlock : 16;
} adpcm;
#if defined(_XBOX_ONE) && defined(_TITLE)
struct
{
unsigned int tag : 9;
unsigned int channels : 7;
unsigned int encoderVersion : 8;
} xma;
#endif
unsigned int key;
} result;
static_assert( sizeof(KeyGen) == sizeof(unsigned int), "KeyGen is invalid" );
result.key = 0;
if ( wfx->wFormatTag == WAVE_FORMAT_EXTENSIBLE )
{
// We reuse EXTENSIBLE only if it is equivalent to the standard form
auto wfex = reinterpret_cast<const WAVEFORMATEXTENSIBLE*>( wfx );
if ( wfex->Samples.wValidBitsPerSample != 0 && wfex->Samples.wValidBitsPerSample != wfx->wBitsPerSample )
return 0;
if ( wfex->dwChannelMask != 0 && wfex->dwChannelMask != GetDefaultChannelMask( wfx->nChannels ) )
return 0;
}
uint32_t tag = GetFormatTag( wfx );
switch( tag )
{
case WAVE_FORMAT_PCM:
static_assert( WAVE_FORMAT_PCM < 0x1ff, "KeyGen tag is too small" );
result.pcm.tag = WAVE_FORMAT_PCM;
result.pcm.channels = wfx->nChannels;
result.pcm.bitsPerSample = wfx->wBitsPerSample;
break;
case WAVE_FORMAT_IEEE_FLOAT:
static_assert( WAVE_FORMAT_IEEE_FLOAT < 0x1ff, "KeyGen tag is too small" );
if ( wfx->wBitsPerSample != 32 )
return 0;
result.pcm.tag = WAVE_FORMAT_IEEE_FLOAT;
result.pcm.channels = wfx->nChannels;
result.pcm.bitsPerSample = 32;
break;
case WAVE_FORMAT_ADPCM:
static_assert( WAVE_FORMAT_ADPCM < 0x1ff, "KeyGen tag is too small" );
result.adpcm.tag = WAVE_FORMAT_ADPCM;
result.adpcm.channels = wfx->nChannels;
{
auto wfadpcm = reinterpret_cast<const ADPCMWAVEFORMAT*>( wfx );
result.adpcm.samplesPerBlock = wfadpcm->wSamplesPerBlock;
}
break;
#if defined(_XBOX_ONE) && defined(_TITLE)
case WAVE_FORMAT_XMA2:
static_assert( WAVE_FORMAT_XMA2 < 0x1ff, "KeyGen tag is too small" );
result.xma.tag = WAVE_FORMAT_XMA2;
result.xma.channels = wfx->nChannels;
{
auto xmaFmt = reinterpret_cast<const XMA2WAVEFORMATEX*>( wfx );
if ( ( xmaFmt->LoopBegin > 0 )
|| ( xmaFmt->PlayBegin > 0 ) )
return 0;
result.xma.encoderVersion = xmaFmt->EncoderVersion;
}
break;
#endif
default:
return 0;
}
return result.key;
}
}
static_assert( _countof(gReverbPresets) == Reverb_MAX, "AUDIO_ENGINE_REVERB enum mismatch" );
//======================================================================================
// AudioEngine
//======================================================================================
#define SAFE_DESTROY_VOICE(voice) if ( voice ) { voice->DestroyVoice(); voice = nullptr; }
// Internal object implementation class.
class AudioEngine::Impl
{
public:
Impl() :
mMasterVoice( nullptr ),
mReverbVoice( nullptr ),
masterChannelMask( 0 ),
masterChannels( 0 ),
masterRate( 0 ),
defaultRate( 44100 ),
maxVoiceOneshots( SIZE_MAX ),
maxVoiceInstances( SIZE_MAX ),
mMasterVolume( 1.f ),
mCriticalError( false ),
mReverbEnabled( false ),
mEngineFlags( AudioEngine_Default ),
mCategory( AudioCategory_GameEffects ),
mVoiceInstances( 0 )
#if (_WIN32_WINNT < _WIN32_WINNT_WIN8)
,mDLL(nullptr)
#endif
{
memset( &mX3DAudio, 0, X3DAUDIO_HANDLE_BYTESIZE );
};
#if (_WIN32_WINNT < _WIN32_WINNT_WIN8)
~Impl()
{
if (mDLL)
{
FreeLibrary(mDLL);
mDLL = nullptr;
}
}
#endif
HRESULT Initialize( AUDIO_ENGINE_FLAGS flags, _In_opt_ const WAVEFORMATEX* wfx, _In_opt_z_ const wchar_t* deviceId, AUDIO_STREAM_CATEGORY category );
HRESULT Reset( _In_opt_ const WAVEFORMATEX* wfx, _In_opt_z_ const wchar_t* deviceId );
void SetSilentMode();
void Shutdown();
bool Update();
void SetReverb( _In_opt_ const XAUDIO2FX_REVERB_PARAMETERS* native );
void SetMasteringLimit( int release, int loudness );
AudioStatistics GetStatistics() const;
void TrimVoicePool();
void AllocateVoice( _In_ const WAVEFORMATEX* wfx, SOUND_EFFECT_INSTANCE_FLAGS flags, bool oneshot, _Outptr_result_maybenull_ IXAudio2SourceVoice** voice );
void DestroyVoice( _In_ IXAudio2SourceVoice* voice );
void RegisterNotify( _In_ IVoiceNotify* notify, bool usesUpdate );
void UnregisterNotify( _In_ IVoiceNotify* notify, bool oneshots, bool usesUpdate );
ComPtr<IXAudio2> xaudio2;
IXAudio2MasteringVoice* mMasterVoice;
IXAudio2SubmixVoice* mReverbVoice;
uint32_t masterChannelMask;
uint32_t masterChannels;
uint32_t masterRate;
int defaultRate;
size_t maxVoiceOneshots;
size_t maxVoiceInstances;
float mMasterVolume;
X3DAUDIO_HANDLE mX3DAudio;
bool mCriticalError;
bool mReverbEnabled;
AUDIO_ENGINE_FLAGS mEngineFlags;
private:
typedef std::set<IVoiceNotify*> notifylist_t;
typedef std::list<std::pair<unsigned int, IXAudio2SourceVoice*>> oneshotlist_t;
typedef std::unordered_multimap<unsigned int, IXAudio2SourceVoice*> voicepool_t;
AUDIO_STREAM_CATEGORY mCategory;
ComPtr<IUnknown> mReverbEffect;
ComPtr<IUnknown> mVolumeLimiter;
oneshotlist_t mOneShots;
voicepool_t mVoicePool;
notifylist_t mNotifyObjects;
notifylist_t mNotifyUpdates;
size_t mVoiceInstances;
VoiceCallback mVoiceCallback;
EngineCallback mEngineCallback;
#if (_WIN32_WINNT < _WIN32_WINNT_WIN8)
HMODULE mDLL;
#endif
};
_Use_decl_annotations_
HRESULT AudioEngine::Impl::Initialize( AUDIO_ENGINE_FLAGS flags, const WAVEFORMATEX* wfx, const wchar_t* deviceId, AUDIO_STREAM_CATEGORY category )
{
mEngineFlags = flags;
mCategory = category;
return Reset( wfx, deviceId );
}
_Use_decl_annotations_
HRESULT AudioEngine::Impl::Reset( const WAVEFORMATEX* wfx, const wchar_t* deviceId )
{
if ( wfx )
{
if ( wfx->wFormatTag != WAVE_FORMAT_PCM )
return HRESULT_FROM_WIN32( ERROR_NOT_SUPPORTED );
if ( !wfx->nChannels || wfx->nChannels > XAUDIO2_MAX_AUDIO_CHANNELS )
return HRESULT_FROM_WIN32( ERROR_NOT_SUPPORTED );
if ( wfx->nSamplesPerSec < XAUDIO2_MIN_SAMPLE_RATE || wfx->nSamplesPerSec > XAUDIO2_MAX_SAMPLE_RATE )
return HRESULT_FROM_WIN32( ERROR_NOT_SUPPORTED );
// We don't use other data members of WAVEFORMATEX here to describe the device format, so no need to fully validate
}
assert( !xaudio2 );
assert( !mMasterVoice );
assert( !mReverbVoice );
masterChannelMask = masterChannels = masterRate = 0;
memset( &mX3DAudio, 0, X3DAUDIO_HANDLE_BYTESIZE );
mCriticalError = false;
mReverbEnabled = false;
//
// Create XAudio2 engine
//
UINT32 eflags = 0;
#if (_WIN32_WINNT < _WIN32_WINNT_WIN8)
if ( mEngineFlags & AudioEngine_Debug )
{
if ( !mDLL )
{
mDLL = LoadLibraryEx( L"XAudioD2_7.DLL", nullptr, 0x00000800 /* LOAD_LIBRARY_SEARCH_SYSTEM32 */ );
if ( !mDLL )
{
DebugTrace( "ERROR: XAudio 2.7 debug version not installed on system (install the DirectX SDK Developer Runtime)\n" );
return HRESULT_FROM_WIN32( ERROR_NOT_FOUND );
}
}
eflags |= XAUDIO2_DEBUG_ENGINE;
}
else if ( !mDLL )
{
mDLL = LoadLibraryEx( L"XAudio2_7.DLL", nullptr, 0x00000800 /* LOAD_LIBRARY_SEARCH_SYSTEM32 */ );
if ( !mDLL )
{
DebugTrace( "ERROR: XAudio 2.7 not installed on system (install the DirectX End-user Runtimes (June 2010))\n" );
return HRESULT_FROM_WIN32( ERROR_NOT_FOUND );
}
}
#endif
HRESULT hr = XAudio2Create( xaudio2.ReleaseAndGetAddressOf(), eflags );
if( FAILED( hr ) )
{
#if (_WIN32_WINNT < _WIN32_WINNT_WIN8)
DebugTrace( "ERROR: XAudio 2.7 not found (have you called CoInitialize?)\n" );
#endif
return hr;
}
if ( mEngineFlags & AudioEngine_Debug )
{
XAUDIO2_DEBUG_CONFIGURATION debug ={0};
debug.TraceMask = XAUDIO2_LOG_ERRORS | XAUDIO2_LOG_WARNINGS;
debug.BreakMask = XAUDIO2_LOG_ERRORS;
xaudio2->SetDebugConfiguration( &debug, nullptr );
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN10) || defined(_XBOX_ONE)
DebugTrace("INFO: XAudio 2.9 debugging enabled\n");
#elif (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
// To see the trace output, you need to view ETW logs for this application:
// Go to Control Panel, Administrative Tools, Event Viewer.
// View->Show Analytic and Debug Logs.
// Applications and Services Logs / Microsoft / Windows / XAudio2.
// Right click on Microsoft Windows XAudio2 debug logging, Properties, then Enable Logging, and hit OK
DebugTrace( "INFO: XAudio 2.8 debugging enabled\n" );
#else
// To see the trace output, see the debug output channel window
DebugTrace( "INFO: XAudio 2.7 debugging enabled\n" );
#endif
}
if ( mEngineFlags & AudioEngine_DisableVoiceReuse )
{
DebugTrace( "INFO: Voice reuse is disabled\n" );
}
hr = xaudio2->RegisterForCallbacks( &mEngineCallback );
if ( FAILED(hr) )
{
xaudio2.Reset();
return hr;
}
//
// Create mastering voice for device
//
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
hr = xaudio2->CreateMasteringVoice( &mMasterVoice,
(wfx) ? wfx->nChannels : XAUDIO2_DEFAULT_CHANNELS,
(wfx) ? wfx->nSamplesPerSec : XAUDIO2_DEFAULT_SAMPLERATE,
0, deviceId, nullptr, mCategory );
if ( FAILED(hr) )
{
xaudio2.Reset();
return hr;
}
DWORD dwChannelMask;
hr = mMasterVoice->GetChannelMask( &dwChannelMask );
if ( FAILED(hr) )
{
SAFE_DESTROY_VOICE( mMasterVoice );
xaudio2.Reset();
return hr;
}
XAUDIO2_VOICE_DETAILS details;
mMasterVoice->GetVoiceDetails( &details );
masterChannelMask = dwChannelMask;
masterChannels = details.InputChannels;
masterRate = details.InputSampleRate;
#else
UINT32 count = 0;
hr = xaudio2->GetDeviceCount( &count );
if ( FAILED(hr) )
{
xaudio2.Reset();
return hr;
}
if ( !count )
{
xaudio2.Reset();
return HRESULT_FROM_WIN32( ERROR_NOT_FOUND );
}
UINT32 devIndex = 0;
if ( deviceId )
{
// Translate device ID back into device index
devIndex = UINT32(-1);
for( UINT32 j = 0; j < count; ++j )
{
XAUDIO2_DEVICE_DETAILS details;
hr = xaudio2->GetDeviceDetails( j, &details );
if ( SUCCEEDED(hr) )
{
if ( wcsncmp( deviceId, details.DeviceID, 256 ) == 0 )
{
devIndex = j;
masterChannelMask = details.OutputFormat.dwChannelMask;
break;
}
}
}
if ( devIndex == UINT32(-1) )
{
xaudio2.Reset();
return HRESULT_FROM_WIN32( ERROR_NOT_FOUND );
}
}
else
{
// No search needed
XAUDIO2_DEVICE_DETAILS details;
hr = xaudio2->GetDeviceDetails( 0, &details );
if ( FAILED(hr) )
{
xaudio2.Reset();
return hr;
}
masterChannelMask = details.OutputFormat.dwChannelMask;
}
hr = xaudio2->CreateMasteringVoice( &mMasterVoice,
(wfx) ? wfx->nChannels : XAUDIO2_DEFAULT_CHANNELS,
(wfx) ? wfx->nSamplesPerSec : XAUDIO2_DEFAULT_SAMPLERATE,
0, devIndex, nullptr );
if ( FAILED(hr) )
{
xaudio2.Reset();
return hr;
}
XAUDIO2_VOICE_DETAILS details;
mMasterVoice->GetVoiceDetails( &details );
masterChannels = details.InputChannels;
masterRate = details.InputSampleRate;
#endif
DebugTrace( "INFO: mastering voice has %u channels, %u sample rate, %08X channel mask\n", masterChannels, masterRate, masterChannelMask );
if ( mMasterVolume != 1.f )
{
hr = mMasterVoice->SetVolume( mMasterVolume );
if ( FAILED(hr) )
{
SAFE_DESTROY_VOICE( mMasterVoice );
xaudio2.Reset();
return hr;
}
}
//
// Setup mastering volume limiter (optional)
//
if ( mEngineFlags & AudioEngine_UseMasteringLimiter )
{
FXMASTERINGLIMITER_PARAMETERS params = {0};
params.Release = FXMASTERINGLIMITER_DEFAULT_RELEASE;
params.Loudness = FXMASTERINGLIMITER_DEFAULT_LOUDNESS;
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
hr = CreateFX( __uuidof(FXMasteringLimiter), mVolumeLimiter.ReleaseAndGetAddressOf(), &params, sizeof(params) );
#else
hr = CreateFX( __uuidof(FXMasteringLimiter), mVolumeLimiter.ReleaseAndGetAddressOf() );
#endif
if ( FAILED(hr) )
{
SAFE_DESTROY_VOICE( mMasterVoice );
xaudio2.Reset();
return hr;
}
XAUDIO2_EFFECT_DESCRIPTOR desc = {0};
desc.InitialState = TRUE;
desc.OutputChannels = masterChannels;
desc.pEffect = mVolumeLimiter.Get();
XAUDIO2_EFFECT_CHAIN chain = { 1, &desc };
hr = mMasterVoice->SetEffectChain( &chain );
if ( FAILED(hr) )
{
SAFE_DESTROY_VOICE( mMasterVoice );
mVolumeLimiter.Reset();
xaudio2.Reset();
return hr;
}
#if (_WIN32_WINNT < _WIN32_WINNT_WIN8)
hr = mMasterVoice->SetEffectParameters( 0, &params, sizeof(params) );
if ( FAILED(hr) )
{
SAFE_DESTROY_VOICE( mMasterVoice );
mVolumeLimiter.Reset();
xaudio2.Reset();
return hr;
}
#endif
DebugTrace( "INFO: Mastering volume limiter enabled\n" );
}
//
// Setup environmental reverb for 3D audio (optional)
//
if ( mEngineFlags & AudioEngine_EnvironmentalReverb )
{
UINT32 rflags = 0;
#if (_WIN32_WINNT < _WIN32_WINNT_WIN8)
if ( mEngineFlags & AudioEngine_Debug )
{
rflags |= XAUDIO2FX_DEBUG;
}
#endif
hr = XAudio2CreateReverb( mReverbEffect.ReleaseAndGetAddressOf(), rflags );
if ( FAILED(hr) )
{
SAFE_DESTROY_VOICE( mMasterVoice );
mVolumeLimiter.Reset();
xaudio2.Reset();
return hr;
}
XAUDIO2_EFFECT_DESCRIPTOR effects[] = { { mReverbEffect.Get(), TRUE, 1 } };
XAUDIO2_EFFECT_CHAIN effectChain = { 1, effects };
mReverbEnabled = true;
hr = xaudio2->CreateSubmixVoice( &mReverbVoice, 1, masterRate,
(mEngineFlags & AudioEngine_ReverbUseFilters ) ? XAUDIO2_VOICE_USEFILTER : 0, 0,
nullptr, &effectChain );
if ( FAILED(hr) )
{
SAFE_DESTROY_VOICE( mMasterVoice );
mReverbEffect.Reset();
mVolumeLimiter.Reset();
xaudio2.Reset();
return hr;
}
XAUDIO2FX_REVERB_PARAMETERS native;
ReverbConvertI3DL2ToNative( &gReverbPresets[ Reverb_Default ], &native );
hr = mReverbVoice->SetEffectParameters( 0, &native, sizeof( XAUDIO2FX_REVERB_PARAMETERS ) );
if ( FAILED(hr) )
{
SAFE_DESTROY_VOICE( mReverbVoice );
SAFE_DESTROY_VOICE( mMasterVoice );
mReverbEffect.Reset();
mVolumeLimiter.Reset();
xaudio2.Reset();
return hr;
}
DebugTrace( "INFO: I3DL2 reverb effect enabled for 3D positional audio\n" );
}
//
// Setup 3D audio
//
const float SPEEDOFSOUND = X3DAUDIO_SPEED_OF_SOUND;
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
hr = X3DAudioInitialize( masterChannelMask, SPEEDOFSOUND, mX3DAudio );
if ( FAILED(hr) )
{
SAFE_DESTROY_VOICE( mReverbVoice );
SAFE_DESTROY_VOICE( mMasterVoice );
mReverbEffect.Reset();
mVolumeLimiter.Reset();
xaudio2.Reset();
return hr;
}
#else
X3DAudioInitialize( masterChannelMask, SPEEDOFSOUND, mX3DAudio );
#endif
//
// Inform any notify objects we are ready to go again
//
for( auto it = mNotifyObjects.begin(); it != mNotifyObjects.end(); ++it )
{
assert( *it != 0 );
(*it)->OnReset();
}
return S_OK;
}
void AudioEngine::Impl::SetSilentMode()
{
for( auto it = mNotifyObjects.begin(); it != mNotifyObjects.end(); ++it )
{
assert( *it != 0 );
(*it)->OnCriticalError();
}
for( auto it = mOneShots.begin(); it != mOneShots.end(); ++it )
{
assert( it->second != 0 );
it->second->DestroyVoice();
}
mOneShots.clear();
for( auto it = mVoicePool.begin(); it != mVoicePool.end(); ++it )
{
assert( it->second != 0 );
it->second->DestroyVoice();
}
mVoicePool.clear();
mVoiceInstances = 0;
SAFE_DESTROY_VOICE( mReverbVoice );
SAFE_DESTROY_VOICE( mMasterVoice );
mReverbEffect.Reset();
mVolumeLimiter.Reset();
xaudio2.Reset();
}
void AudioEngine::Impl::Shutdown()
{
for( auto it = mNotifyObjects.begin(); it != mNotifyObjects.end(); ++it )
{
assert( *it != 0 );
(*it)->OnDestroyEngine();
}
if ( xaudio2 )
{
xaudio2->UnregisterForCallbacks( &mEngineCallback );
xaudio2->StopEngine();
for( auto it = mOneShots.begin(); it != mOneShots.end(); ++it )
{
assert( it->second != 0 );
it->second->DestroyVoice();
}
mOneShots.clear();
for( auto it = mVoicePool.begin(); it != mVoicePool.end(); ++it )
{
assert( it->second != 0 );
it->second->DestroyVoice();
}
mVoicePool.clear();
mVoiceInstances = 0;
SAFE_DESTROY_VOICE( mReverbVoice );
SAFE_DESTROY_VOICE( mMasterVoice );
mReverbEffect.Reset();
mVolumeLimiter.Reset();
xaudio2.Reset();
masterChannelMask = masterChannels = masterRate = 0;
mCriticalError = false;
mReverbEnabled = false;
memset( &mX3DAudio, 0, X3DAUDIO_HANDLE_BYTESIZE );
}
}
bool AudioEngine::Impl::Update()
{
if ( !xaudio2 )
return false;
HANDLE events[2] = { mEngineCallback.mCriticalError.get(), mVoiceCallback.mBufferEnd.get() };
DWORD result = WaitForMultipleObjectsEx( 2, events, FALSE, 0, FALSE );
switch( result )
{
case WAIT_TIMEOUT:
break;
case WAIT_OBJECT_0: // OnCritialError
mCriticalError = true;
SetSilentMode();
return false;
case WAIT_OBJECT_0 + 1: // OnBufferEnd
// Scan for completed one-shot voices
for( auto it = mOneShots.begin(); it != mOneShots.end(); )
{
assert( it->second != 0 );
XAUDIO2_VOICE_STATE xstate;
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
it->second->GetState( &xstate, XAUDIO2_VOICE_NOSAMPLESPLAYED );
#else
it->second->GetState( &xstate );
#endif
if ( !xstate.BuffersQueued )
{
it->second->Stop( 0 );
if ( it->first )
{
// Put voice back into voice pool for reuse since it has a non-zero voiceKey
#ifdef VERBOSE_TRACE
DebugTrace( "INFO: One-shot voice being saved for reuse (%08X)\n", it->first );
#endif
voicepool_t::value_type v( it->first, it->second );
mVoicePool.emplace( v );
}
else
{
// Voice is to be destroyed rather than reused
#ifdef VERBOSE_TRACE
DebugTrace( "INFO: Destroying one-shot voice\n" );
#endif
it->second->DestroyVoice();
}
it = mOneShots.erase( it );
}
else
++it;
}
break;
case WAIT_FAILED:
throw std::exception( "WaitForMultipleObjects" );
}
//
// Inform any notify objects of updates
//
for( auto it = mNotifyUpdates.begin(); it != mNotifyUpdates.end(); ++it )
{
assert( *it != 0 );
(*it)->OnUpdate();
}
return true;
}
_Use_decl_annotations_
void AudioEngine::Impl::SetReverb( const XAUDIO2FX_REVERB_PARAMETERS* native )
{
if ( !mReverbVoice )
return;
if ( native )
{
if ( !mReverbEnabled )
{
mReverbEnabled = true;
mReverbVoice->EnableEffect( 0 );
}
mReverbVoice->SetEffectParameters( 0, native, sizeof( XAUDIO2FX_REVERB_PARAMETERS ) );
}
else if ( mReverbEnabled )
{
mReverbEnabled = false;
mReverbVoice->DisableEffect( 0 );
}
}
void AudioEngine::Impl::SetMasteringLimit( int release, int loudness )
{
if ( !mVolumeLimiter || !mMasterVoice )
return;
if ( ( release < FXMASTERINGLIMITER_MIN_RELEASE ) || ( release > FXMASTERINGLIMITER_MAX_RELEASE ) )
throw std::out_of_range( "AudioEngine::SetMasteringLimit" );
if ( ( loudness < FXMASTERINGLIMITER_MIN_LOUDNESS ) || ( loudness > FXMASTERINGLIMITER_MAX_LOUDNESS ) )
throw std::out_of_range( "AudioEngine::SetMasteringLimit" );
FXMASTERINGLIMITER_PARAMETERS params = {0};
params.Release = static_cast<UINT32>( release );
params.Loudness = static_cast<UINT32>( loudness );
HRESULT hr = mMasterVoice->SetEffectParameters( 0, &params, sizeof(params) );
ThrowIfFailed( hr );
}
AudioStatistics AudioEngine::Impl::GetStatistics() const
{
AudioStatistics stats;
memset( &stats, 0, sizeof(stats) );
stats.allocatedVoices = stats.allocatedVoicesOneShot = mOneShots.size() + mVoicePool.size();
stats.allocatedVoicesIdle = mVoicePool.size();
for( auto it = mNotifyObjects.begin(); it != mNotifyObjects.end(); ++it )
{
assert( *it != 0 );
(*it)->GatherStatistics( stats );
}
assert( stats.allocatedVoices == ( mOneShots.size() + mVoicePool.size() + mVoiceInstances ) );
return stats;
}
void AudioEngine::Impl::TrimVoicePool()
{
for( auto it = mNotifyObjects.begin(); it != mNotifyObjects.end(); ++it )
{
assert( *it != 0 );
(*it)->OnTrim();
}
for( auto it = mVoicePool.begin(); it != mVoicePool.end(); ++it )
{
assert( it->second != 0 );
it->second->DestroyVoice();
}
mVoicePool.clear();
}
_Use_decl_annotations_
void AudioEngine::Impl::AllocateVoice( const WAVEFORMATEX* wfx, SOUND_EFFECT_INSTANCE_FLAGS flags, bool oneshot, IXAudio2SourceVoice** voice )
{
if ( !wfx )
throw std::exception( "Wave format is required\n" );
// No need to call IsValid on wfx because CreateSourceVoice will do that
if ( !voice )
throw std::exception("Voice pointer must be non-null");
*voice = nullptr;
if ( !xaudio2 || mCriticalError )
return;
#ifndef NDEBUG
float maxFrequencyRatio = XAudio2SemitonesToFrequencyRatio(12);
assert( maxFrequencyRatio <= XAUDIO2_DEFAULT_FREQ_RATIO );
#endif
unsigned int voiceKey = 0;
if ( oneshot )
{
if ( flags & ( SoundEffectInstance_Use3D | SoundEffectInstance_ReverbUseFilters | SoundEffectInstance_NoSetPitch ) )
{
DebugTrace( ( flags & SoundEffectInstance_NoSetPitch )
? "ERROR: One-shot voices must support pitch-shifting for voice reuse\n"
: "ERROR: One-use voices cannot use 3D positional audio\n" );
throw std::exception( "Invalid flags for one-shot voice" );
}
#ifdef VERBOSE_TRACE
if ( wfx->wFormatTag == WAVE_FORMAT_EXTENSIBLE )
{
DebugTrace( "INFO: Requesting one-shot: Format Tag EXTENSIBLE %u, %u channels, %u-bit, %u blkalign, %u Hz\n", GetFormatTag( wfx ),
wfx->nChannels, wfx->wBitsPerSample, wfx->nBlockAlign, wfx->nSamplesPerSec );
}
else
{
DebugTrace( "INFO: Requesting one-shot: Format Tag %u, %u channels, %u-bit, %u blkalign, %u Hz\n", wfx->wFormatTag,
wfx->nChannels, wfx->wBitsPerSample, wfx->nBlockAlign, wfx->nSamplesPerSec );
}
#endif
if ( !( mEngineFlags & AudioEngine_DisableVoiceReuse ) )
{
voiceKey = makeVoiceKey( wfx );
if ( voiceKey != 0 )
{
auto it = mVoicePool.find( voiceKey );
if ( it != mVoicePool.end() )
{
// Found a matching (stopped) voice to reuse
assert( it->second != 0 );
*voice = it->second;
mVoicePool.erase( it );
// Reset any volume/pitch-shifting
HRESULT hr = (*voice)->SetVolume(1.f);
ThrowIfFailed( hr );
hr = (*voice)->SetFrequencyRatio(1.f);
ThrowIfFailed( hr );
if (wfx->nChannels == 1 || wfx->nChannels == 2)
{
// Reset any panning
float matrix[16];
memset( matrix, 0, sizeof(float) * 16 );
ComputePan( 0.f, wfx->nChannels, matrix );
hr = (*voice)->SetOutputMatrix(nullptr, wfx->nChannels, masterChannels, matrix);
ThrowIfFailed( hr );
}
}
else if ( ( mVoicePool.size() + mOneShots.size() + 1 ) >= maxVoiceOneshots )
{
DebugTrace( "WARNING: Too many one-shot voices in use (%Iu + %Iu >= %Iu); one-shot not played\n",
mVoicePool.size(), mOneShots.size() + 1, maxVoiceOneshots );
return;
}
else
{
// makeVoiceKey already constrained the supported wfx formats to those supported for reuse
char buff[64] = {0};
auto wfmt = reinterpret_cast<WAVEFORMATEX*>( buff );
uint32_t tag = GetFormatTag( wfx );
switch( tag )
{
case WAVE_FORMAT_PCM:
CreateIntegerPCM( wfmt, defaultRate, wfx->nChannels, wfx->wBitsPerSample );
break;
case WAVE_FORMAT_IEEE_FLOAT:
CreateFloatPCM( wfmt, defaultRate, wfx->nChannels );
break;
case WAVE_FORMAT_ADPCM:
{
auto wfadpcm = reinterpret_cast<const ADPCMWAVEFORMAT*>( wfx );
CreateADPCM( wfmt, 64, defaultRate, wfx->nChannels, wfadpcm->wSamplesPerBlock );
}
break;
#if defined(_XBOX_ONE) && defined(_TITLE)
case WAVE_FORMAT_XMA2:
CreateXMA2( wfmt, 64, defaultRate, wfx->nChannels, 65536, 2, 0 );
break;
#endif
}
#ifdef VERBOSE_TRACE
DebugTrace( "INFO: Allocate reuse voice: Format Tag %u, %u channels, %u-bit, %u blkalign, %u Hz\n", wfmt->wFormatTag,
wfmt->nChannels, wfmt->wBitsPerSample, wfmt->nBlockAlign, wfmt->nSamplesPerSec );
#endif
assert( voiceKey == makeVoiceKey( wfmt ) );
HRESULT hr = xaudio2->CreateSourceVoice( voice, wfmt, 0, XAUDIO2_DEFAULT_FREQ_RATIO, &mVoiceCallback, nullptr, nullptr );
if ( FAILED(hr) )
{
DebugTrace( "ERROR: CreateSourceVoice (reuse) failed with error %08X\n", hr );
throw std::exception( "CreateSourceVoice" );
}
}
assert( *voice != 0 );
HRESULT hr = (*voice)->SetSourceSampleRate( wfx->nSamplesPerSec );
if ( FAILED(hr) )
{
DebugTrace( "ERROR: SetSourceSampleRate failed with error %08X\n", hr );
throw std::exception( "SetSourceSampleRate" );
}
}
}
}
if ( !*voice )
{
if ( oneshot )
{
if ( ( mVoicePool.size() + mOneShots.size() + 1 ) >= maxVoiceOneshots )
{
DebugTrace( "WARNING: Too many one-shot voices in use (%Iu + %Iu >= %Iu); one-shot not played; see TrimVoicePool\n",
mVoicePool.size(), mOneShots.size() + 1, maxVoiceOneshots );
return;
}
}
else if ( ( mVoiceInstances + 1 ) >= maxVoiceInstances )
{
DebugTrace( "ERROR: Too many instance voices (%Iu >= %Iu); see TrimVoicePool\n", mVoiceInstances + 1, maxVoiceInstances );
throw std::exception( "Too many instance voices" );
}
UINT32 vflags = ( flags & SoundEffectInstance_NoSetPitch ) ? XAUDIO2_VOICE_NOPITCH : 0;
HRESULT hr;
if ( flags & SoundEffectInstance_Use3D )
{
XAUDIO2_SEND_DESCRIPTOR sendDescriptors[2];
sendDescriptors[0].Flags = sendDescriptors[1].Flags = (flags & SoundEffectInstance_ReverbUseFilters) ? XAUDIO2_SEND_USEFILTER : 0;
sendDescriptors[0].pOutputVoice = mMasterVoice;
sendDescriptors[1].pOutputVoice = mReverbVoice;
const XAUDIO2_VOICE_SENDS sendList = { mReverbVoice ? 2U : 1U, sendDescriptors };
#ifdef VERBOSE_TRACE
DebugTrace( "INFO: Allocate voice 3D: Format Tag %u, %u channels, %u-bit, %u blkalign, %u Hz\n", wfx->wFormatTag,
wfx->nChannels, wfx->wBitsPerSample, wfx->nBlockAlign, wfx->nSamplesPerSec );
#endif
hr = xaudio2->CreateSourceVoice( voice, wfx, vflags, XAUDIO2_DEFAULT_FREQ_RATIO, &mVoiceCallback, &sendList, nullptr );
}
else
{
#ifdef VERBOSE_TRACE
DebugTrace( "INFO: Allocate voice: Format Tag %u, %u channels, %u-bit, %u blkalign, %u Hz\n", wfx->wFormatTag,
wfx->nChannels, wfx->wBitsPerSample, wfx->nBlockAlign, wfx->nSamplesPerSec );
#endif
hr = xaudio2->CreateSourceVoice( voice, wfx, vflags, XAUDIO2_DEFAULT_FREQ_RATIO, &mVoiceCallback, nullptr, nullptr );
}
if ( FAILED(hr) )
{
DebugTrace( "ERROR: CreateSourceVoice failed with error %08X\n", hr );
throw std::exception( "CreateSourceVoice" );
}
else if ( !oneshot )
{
++mVoiceInstances;
}
}
if ( oneshot )
{
assert( *voice != 0 );
mOneShots.emplace_back( std::make_pair( voiceKey, *voice ) );
}
}
void AudioEngine::Impl::DestroyVoice( _In_ IXAudio2SourceVoice* voice )
{
if ( !voice )
return;
#ifndef NDEBUG
for( auto it = mOneShots.cbegin(); it != mOneShots.cend(); ++it )
{
if ( it->second == voice )
{
DebugTrace( "ERROR: DestroyVoice should not be called for a one-shot voice\n" );
throw std::exception( "DestroyVoice" );
}
}
for( auto it = mVoicePool.cbegin(); it != mVoicePool.cend(); ++it )
{
if ( it->second == voice )
{
DebugTrace( "ERROR: DestroyVoice should not be called for a one-shot voice; see TrimVoicePool\n" );
throw std::exception( "DestroyVoice" );
}
}
#endif
assert( mVoiceInstances > 0 );
--mVoiceInstances;
voice->DestroyVoice();
}
void AudioEngine::Impl::RegisterNotify( _In_ IVoiceNotify* notify, bool usesUpdate )
{
assert( notify != 0 );
mNotifyObjects.insert( notify );
if ( usesUpdate )
{
mNotifyUpdates.insert( notify );
}
}
void AudioEngine::Impl::UnregisterNotify( _In_ IVoiceNotify* notify, bool usesOneShots, bool usesUpdate )
{
assert( notify != 0 );
mNotifyObjects.erase( notify );
// Check for any pending one-shots for this notification object
if ( usesOneShots )
{
bool setevent = false;
for( auto it = mOneShots.begin(); it != mOneShots.end(); ++it )
{
assert( it->second != 0 );
XAUDIO2_VOICE_STATE state;
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
it->second->GetState(&state, XAUDIO2_VOICE_NOSAMPLESPLAYED );
#else
it->second->GetState(&state);
#endif
if ( state.pCurrentBufferContext == notify )
{
it->second->Stop( 0 );
it->second->FlushSourceBuffers();
setevent = true;
}
}
if (setevent)
{
// Trigger scan on next call to Update...
SetEvent( mVoiceCallback.mBufferEnd.get() );
}
}
if ( usesUpdate )
{
mNotifyUpdates.erase( notify );
}
}
//--------------------------------------------------------------------------------------
// AudioEngine
//--------------------------------------------------------------------------------------
// Public constructor.
_Use_decl_annotations_
AudioEngine::AudioEngine( AUDIO_ENGINE_FLAGS flags, const WAVEFORMATEX* wfx, const wchar_t* deviceId, AUDIO_STREAM_CATEGORY category )
: pImpl(new Impl() )
{
HRESULT hr = pImpl->Initialize( flags, wfx, deviceId, category );
if ( FAILED(hr) )
{
if ( hr == HRESULT_FROM_WIN32( ERROR_NOT_FOUND ) )
{
if ( flags & AudioEngine_ThrowOnNoAudioHW )
{
DebugTrace( "ERROR: AudioEngine found no default audio device\n" );
throw std::exception( "AudioEngineNoAudioHW" );
}
else
{
DebugTrace( "WARNING: AudioEngine found no default audio device; running in 'silent mode'\n" );
}
}
else
{
DebugTrace( "ERROR: AudioEngine failed (%08X) to initialize using device [%ls]\n", hr, ( deviceId ) ? deviceId : L"default" );
throw std::exception( "AudioEngine" );
}
}
}
// Move constructor.
AudioEngine::AudioEngine(AudioEngine&& moveFrom)
: pImpl(std::move(moveFrom.pImpl))
{
}
// Move assignment.
AudioEngine& AudioEngine::operator= (AudioEngine&& moveFrom)
{
pImpl = std::move(moveFrom.pImpl);
return *this;
}
// Public destructor.
AudioEngine::~AudioEngine()
{
if ( pImpl )
{
pImpl->Shutdown();
}
}
// Public methods.
bool AudioEngine::Update()
{
return pImpl->Update();
}
_Use_decl_annotations_
bool AudioEngine::Reset( const WAVEFORMATEX* wfx, const wchar_t* deviceId )
{
if ( pImpl->xaudio2 )
{
DebugTrace( "WARNING: Called Reset for active audio graph; going silent in preparation for migration\n" );
pImpl->SetSilentMode();
}
HRESULT hr = pImpl->Reset( wfx, deviceId );
if ( FAILED(hr) )
{
if ( hr == HRESULT_FROM_WIN32( ERROR_NOT_FOUND ) )
{
if ( pImpl->mEngineFlags & AudioEngine_ThrowOnNoAudioHW )
{
DebugTrace( "ERROR: AudioEngine found no default audio device on Reset\n" );
throw std::exception( "AudioEngineNoAudioHW" );
}
else
{
DebugTrace( "WARNING: AudioEngine found no default audio device on Reset; running in 'silent mode'\n" );
return false;
}
}
else
{
DebugTrace( "ERROR: AudioEngine failed (%08X) to Reset using device [%ls]\n", hr, ( deviceId ) ? deviceId : L"default" );
throw std::exception( "AudioEngine::Reset" );
}
}
DebugTrace( "INFO: AudioEngine Reset using device [%ls]\n", ( deviceId ) ? deviceId : L"default" );
return true;
}
void AudioEngine::Suspend()
{
if ( !pImpl->xaudio2 )
return;
pImpl->xaudio2->StopEngine();
}
void AudioEngine::Resume()
{
if ( !pImpl->xaudio2 )
return;
HRESULT hr = pImpl->xaudio2->StartEngine();
ThrowIfFailed( hr );
}
float AudioEngine::GetMasterVolume() const
{
return pImpl->mMasterVolume;
}
void AudioEngine::SetMasterVolume( float volume )
{
assert( volume >= -XAUDIO2_MAX_VOLUME_LEVEL && volume <= XAUDIO2_MAX_VOLUME_LEVEL );
pImpl->mMasterVolume = volume;
if ( pImpl->mMasterVoice )
{
HRESULT hr = pImpl->mMasterVoice->SetVolume( volume );
ThrowIfFailed( hr );
}
}
void AudioEngine::SetReverb( AUDIO_ENGINE_REVERB reverb )
{
if ( reverb < 0 || reverb >= Reverb_MAX )
throw std::out_of_range( "AudioEngine::SetReverb" );
if ( reverb == Reverb_Off )
{
pImpl->SetReverb( nullptr );
}
else
{
XAUDIO2FX_REVERB_PARAMETERS native;
ReverbConvertI3DL2ToNative( &gReverbPresets[ reverb ], &native );
pImpl->SetReverb( &native );
}
}
_Use_decl_annotations_
void AudioEngine::SetReverb( const XAUDIO2FX_REVERB_PARAMETERS* native )
{
pImpl->SetReverb( native );
}
void AudioEngine::SetMasteringLimit( int release, int loudness )
{
pImpl->SetMasteringLimit( release, loudness );
}
// Public accessors.
AudioStatistics AudioEngine::GetStatistics() const
{
return pImpl->GetStatistics();
}
WAVEFORMATEXTENSIBLE AudioEngine::GetOutputFormat() const
{
WAVEFORMATEXTENSIBLE wfx;
memset( &wfx, 0, sizeof(WAVEFORMATEXTENSIBLE) );
if ( !pImpl->xaudio2 )
return wfx;
wfx.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
wfx.Format.wBitsPerSample = wfx.Samples.wValidBitsPerSample = 16; // This is a guess
wfx.Format.cbSize = sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX);
wfx.Format.nChannels = static_cast<WORD>( pImpl->masterChannels );
wfx.Format.nSamplesPerSec = pImpl->masterRate;
wfx.dwChannelMask = pImpl->masterChannelMask;
wfx.Format.nBlockAlign = WORD( wfx.Format.nChannels * wfx.Format.wBitsPerSample / 8 );
wfx.Format.nAvgBytesPerSec = wfx.Format.nSamplesPerSec * wfx.Format.nBlockAlign;
static const GUID s_pcm = { WAVE_FORMAT_PCM, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xAA, 0x00, 0x38, 0x9B, 0x71 };
memcpy( &wfx.SubFormat, &s_pcm, sizeof(GUID) );
return wfx;
}
uint32_t AudioEngine::GetChannelMask() const
{
return pImpl->masterChannelMask;
}
int AudioEngine::GetOutputChannels() const
{
return pImpl->masterChannels;
}
bool AudioEngine::IsAudioDevicePresent() const
{
return ( pImpl->xaudio2.Get() != 0 ) && !pImpl->mCriticalError;
}
bool AudioEngine::IsCriticalError() const
{
return pImpl->mCriticalError;
}
// Voice management.
void AudioEngine::SetDefaultSampleRate( int sampleRate )
{
if ( ( sampleRate < XAUDIO2_MIN_SAMPLE_RATE ) || ( sampleRate > XAUDIO2_MAX_SAMPLE_RATE ) )
throw std::exception( "Default sample rate is out of range" );
pImpl->defaultRate = sampleRate;
}
void AudioEngine::SetMaxVoicePool( size_t maxOneShots, size_t maxInstances )
{
if ( maxOneShots > 0 )
pImpl->maxVoiceOneshots = maxOneShots;
if ( maxInstances > 0 )
pImpl->maxVoiceInstances = maxInstances;
}
void AudioEngine::TrimVoicePool()
{
pImpl->TrimVoicePool();
}
_Use_decl_annotations_
void AudioEngine::AllocateVoice( const WAVEFORMATEX* wfx, SOUND_EFFECT_INSTANCE_FLAGS flags, bool oneshot, IXAudio2SourceVoice** voice )
{
pImpl->AllocateVoice( wfx, flags, oneshot, voice );
}
void AudioEngine::DestroyVoice( _In_ IXAudio2SourceVoice* voice )
{
pImpl->DestroyVoice( voice );
}
void AudioEngine::RegisterNotify( _In_ IVoiceNotify* notify, bool usesUpdate )
{
pImpl->RegisterNotify( notify, usesUpdate );
}
void AudioEngine::UnregisterNotify( _In_ IVoiceNotify* notify, bool oneshots, bool usesUpdate )
{
pImpl->UnregisterNotify( notify, oneshots, usesUpdate );
}
IXAudio2* AudioEngine::GetInterface() const
{
return pImpl->xaudio2.Get();
}
IXAudio2MasteringVoice* AudioEngine::GetMasterVoice() const
{
return pImpl->mMasterVoice;
}
IXAudio2SubmixVoice* AudioEngine::GetReverbVoice() const
{
return pImpl->mReverbVoice;
}
X3DAUDIO_HANDLE& AudioEngine::Get3DHandle() const
{
return pImpl->mX3DAudio;
}
// Static methods.
#if defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
#include <phoneaudioclient.h>
#elif defined(_XBOX_ONE)
#include <Windows.Media.Devices.h>
#include <wrl.h>
#elif (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
#pragma comment(lib,"runtimeobject.lib")
#include <Windows.Devices.Enumeration.h>
#include <wrl.h>
#endif
std::vector<AudioEngine::RendererDetail> AudioEngine::GetRendererDetails()
{
std::vector<RendererDetail> list;
#if defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
LPCWSTR id = GetDefaultAudioRenderId( Default );
if ( !id )
return list;
RendererDetail device;
device.deviceId = id;
device.description = L"Default";
CoTaskMemFree( (LPVOID)id );
#elif defined(_XBOX_ONE)
using namespace Microsoft::WRL;
using namespace Microsoft::WRL::Wrappers;
using namespace ABI::Windows::Foundation;
using namespace ABI::Windows::Media::Devices;
ComPtr<IMediaDeviceStatics> mdStatics;
HRESULT hr = GetActivationFactory( HStringReference(RuntimeClass_Windows_Media_Devices_MediaDevice).Get(), &mdStatics );
ThrowIfFailed( hr );
HString id;
hr = mdStatics->GetDefaultAudioRenderId( AudioDeviceRole_Default, id.GetAddressOf() );
ThrowIfFailed( hr );
RendererDetail device;
device.deviceId = id.GetRawBuffer( nullptr );
device.description = L"Default";
list.emplace_back( device );
#elif (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
#if defined(__cplusplus_winrt)
// Enumerating with WinRT using C++/CX (Windows Store apps)
using Windows::Devices::Enumeration::DeviceClass;
using Windows::Devices::Enumeration::DeviceInformation;
using Windows::Devices::Enumeration::DeviceInformationCollection;
auto operation = DeviceInformation::FindAllAsync(DeviceClass::AudioRender);
while (operation->Status != Windows::Foundation::AsyncStatus::Completed)
;
DeviceInformationCollection^ devices = operation->GetResults();
for (unsigned i = 0; i < devices->Size; ++i)
{
using Windows::Devices::Enumeration::DeviceInformation;
DeviceInformation^ d = devices->GetAt(i);
RendererDetail device;
device.deviceId = d->Id->Data();
device.description = d->Name->Data();
list.emplace_back(device);
}
#else
// Enumerating with WinRT using WRL (Win32 desktop app for Windows 8.x)
using namespace Microsoft::WRL;
using namespace Microsoft::WRL::Wrappers;
using namespace ABI::Windows::Foundation;
using namespace ABI::Windows::Foundation::Collections;
using namespace ABI::Windows::Devices::Enumeration;
RoInitializeWrapper initialize(RO_INIT_MULTITHREADED);
HRESULT hr = initialize;
ThrowIfFailed( hr );
ComPtr<IDeviceInformationStatics> diFactory;
hr = GetActivationFactory( HStringReference(RuntimeClass_Windows_Devices_Enumeration_DeviceInformation).Get(), &diFactory );
ThrowIfFailed( hr );
Event findCompleted( CreateEventEx( nullptr, nullptr, CREATE_EVENT_MANUAL_RESET, WRITE_OWNER | EVENT_ALL_ACCESS ) );
if ( !findCompleted.IsValid() )
throw std::exception( "CreateEventEx" );
auto callback = Callback<IAsyncOperationCompletedHandler<DeviceInformationCollection*>>(
[&findCompleted,list]( IAsyncOperation<DeviceInformationCollection*>* aDevices, AsyncStatus status ) -> HRESULT
{
UNREFERENCED_PARAMETER(aDevices);
UNREFERENCED_PARAMETER(status);
SetEvent( findCompleted.Get() );
return S_OK;
});
ComPtr<IAsyncOperation<DeviceInformationCollection*>> operation;
hr = diFactory->FindAllAsyncDeviceClass( DeviceClass_AudioRender, operation.GetAddressOf() );
ThrowIfFailed( hr );
operation->put_Completed( callback.Get() );
(void)WaitForSingleObjectEx( findCompleted.Get(), INFINITE, FALSE );
ComPtr<IVectorView<DeviceInformation*>> devices;
operation->GetResults( devices.GetAddressOf() );
unsigned int count = 0;
hr = devices->get_Size( &count );
ThrowIfFailed( hr );
if ( !count )
return list;
for( unsigned int j = 0; j < count; ++j )
{
ComPtr<IDeviceInformation> deviceInfo;
hr = devices->GetAt( j, deviceInfo.GetAddressOf() );
if ( SUCCEEDED(hr) )
{
HString id;
deviceInfo->get_Id( id.GetAddressOf() );
HString name;
deviceInfo->get_Name( name.GetAddressOf() );
RendererDetail device;
device.deviceId = id.GetRawBuffer( nullptr );
device.description = name.GetRawBuffer( nullptr );
list.emplace_back( device );
}
}
#endif
#else // _WIN32_WINNT < _WIN32_WINNT_WIN8
// Enumerating with XAudio 2.7
ComPtr<IXAudio2> pXAudio2;
HRESULT hr = XAudio2Create( pXAudio2.GetAddressOf() );
if ( FAILED(hr) )
{
DebugTrace( "ERROR: XAudio 2.7 not found (have you called CoInitialize?)\n");
throw std::exception( "XAudio2Create" );
}
UINT32 count = 0;
hr = pXAudio2->GetDeviceCount( &count );
ThrowIfFailed(hr);
if ( !count )
return list;
list.reserve( count );
for( UINT32 j = 0; j < count; ++j )
{
XAUDIO2_DEVICE_DETAILS details;
hr = pXAudio2->GetDeviceDetails( j, &details );
if ( SUCCEEDED(hr) )
{
RendererDetail device;
device.deviceId = details.DeviceID;
device.description = details.DisplayName;
list.emplace_back( device );
}
}
#endif
return list;
}