lowpoly-walking-simulator/directx11_hellovr/DirectXTK/Src/Shaders/SpriteEffect.fx

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2024-11-14 11:54:38 +00:00
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// http://go.microsoft.com/fwlink/?LinkId=248929
// http://create.msdn.com/en-US/education/catalog/sample/stock_effects
Texture2D<float4> Texture : register(t0);
sampler TextureSampler : register(s0);
cbuffer Parameters : register(b0)
{
row_major float4x4 MatrixTransform;
};
void SpriteVertexShader(inout float4 color : COLOR0,
inout float2 texCoord : TEXCOORD0,
inout float4 position : SV_Position)
{
position = mul(position, MatrixTransform);
}
float4 SpritePixelShader(float4 color : COLOR0,
float2 texCoord : TEXCOORD0) : SV_Target0
{
return Texture.Sample(TextureSampler, texCoord) * color;
}