lowpoly-walking-simulator/directx11_hellovr/DirectXTK/Src/Shaders/Compiled/DGSLUnlit_main.inc

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2024-11-14 11:54:38 +00:00
#if 0
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float
// COLOR 0 xyzw 1 NONE float xyzw
// TEXCOORD 0 xy 2 NONE float
// TEXCOORD 1 xyz 3 NONE float
// TEXCOORD 2 xyz 4 NONE float
// TEXCOORD 3 xyz 5 NONE float
// TEXCOORD 4 xyzw 6 NONE float
// TEXCOORD 5 xyz 7 NONE float
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
//
// Level9 shader bytecode:
//
ps_2_0
dcl t0
mov oC0, t0
// approximately 1 instruction slot used
ps_4_0
dcl_input_ps linear v1.xyzw
dcl_output o0.xyzw
mov o0.xyzw, v1.xyzw
ret
// Approximately 0 instruction slots used
#endif
const BYTE DGSLUnlit_main[] =
{
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171, 171
};