lowpoly-walking-simulator/directx11_hellovr/DirectXTK/Src/Shaders/Compiled/BasicEffect_VSBasicPixelLighting.inc

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2024-11-14 11:54:38 +00:00
#if 0
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position 0 xyzw 0 NONE float xyzw
// NORMAL 0 xyz 1 NONE float xyz
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD 0 xyzw 0 NONE float xyzw
// TEXCOORD 1 xyz 1 NONE float xyz
// COLOR 0 xyzw 2 NONE float xyzw
// SV_Position 0 xyzw 3 POS float xyzw
//
//
// Constant buffer to DX9 shader constant mappings:
//
// Target Reg Buffer Start Reg # of Regs Data Conversion
// ---------- ------- --------- --------- ----------------------
// c1 cb0 0 1 ( FLT, FLT, FLT, FLT)
// c2 cb0 14 4 ( FLT, FLT, FLT, FLT)
// c6 cb0 19 7 ( FLT, FLT, FLT, FLT)
//
//
// Runtime generated constant mappings:
//
// Target Reg Constant Description
// ---------- --------------------------------------------------
// c0 Vertex Shader position offset
//
//
// Level9 shader bytecode:
//
vs_2_0
def c13, 0, 1, 0, 0
dcl_texcoord v0
dcl_texcoord1 v1
dp4 oPos.z, v0, c11
dp4 oT0.x, v0, c3
dp4 oT0.y, v0, c4
dp4 oT0.z, v0, c5
dp3 r0.x, v1, c6
dp3 r0.y, v1, c7
dp3 r0.z, v1, c8
dp3 r0.w, r0, r0
rsq r0.w, r0.w
mul oT1.xyz, r0.w, r0
dp4 r0.x, v0, c2
max r0.x, r0.x, c13.x
min oT0.w, r0.x, c13.y
dp4 r0.x, v0, c9
dp4 r0.y, v0, c10
dp4 r0.z, v0, c12
mad oPos.xy, r0.z, c0, r0
mov oPos.w, r0.z
mov r0.xy, c13
mad oT2, c1.w, r0.xxxy, r0.yyyx
// approximately 20 instruction slots used
vs_4_0
dcl_constantbuffer CB0[26], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyz
dcl_output o0.xyzw
dcl_output o1.xyz
dcl_output o2.xyzw
dcl_output_siv o3.xyzw, position
dcl_temps 1
dp4 o0.x, v0.xyzw, cb0[15].xyzw
dp4 o0.y, v0.xyzw, cb0[16].xyzw
dp4 o0.z, v0.xyzw, cb0[17].xyzw
dp4_sat o0.w, v0.xyzw, cb0[14].xyzw
dp3 r0.x, v1.xyzx, cb0[19].xyzx
dp3 r0.y, v1.xyzx, cb0[20].xyzx
dp3 r0.z, v1.xyzx, cb0[21].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul o1.xyz, r0.wwww, r0.xyzx
mov o2.xyz, l(1.000000,1.000000,1.000000,0)
mov o2.w, cb0[0].w
dp4 o3.x, v0.xyzw, cb0[22].xyzw
dp4 o3.y, v0.xyzw, cb0[23].xyzw
dp4 o3.z, v0.xyzw, cb0[24].xyzw
dp4 o3.w, v0.xyzw, cb0[25].xyzw
ret
// Approximately 0 instruction slots used
#endif
const BYTE BasicEffect_VSBasicPixelLighting[] =
{
68, 88, 66, 67, 230, 104,
5, 53, 228, 212, 38, 110,
57, 156, 92, 76, 224, 255,
252, 98, 1, 0, 0, 0,
52, 5, 0, 0, 4, 0,
0, 0, 48, 0, 0, 0,
248, 1, 0, 0, 84, 4,
0, 0, 168, 4, 0, 0,
65, 111, 110, 57, 192, 1,
0, 0, 192, 1, 0, 0,
0, 2, 254, 255, 116, 1,
0, 0, 76, 0, 0, 0,
3, 0, 36, 0, 0, 0,
72, 0, 0, 0, 72, 0,
0, 0, 36, 0, 1, 0,
72, 0, 0, 0, 0, 0,
1, 0, 1, 0, 0, 0,
0, 0, 0, 0, 14, 0,
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0, 0, 0, 0, 19, 0,
7, 0, 6, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 2, 254, 255, 81, 0,
0, 5, 13, 0, 15, 160,
0, 0, 0, 0, 0, 0,
128, 63, 0, 0, 0, 0,
0, 0, 0, 0, 31, 0,
0, 2, 5, 0, 0, 128,
0, 0, 15, 144, 31, 0,
0, 2, 5, 0, 1, 128,
1, 0, 15, 144, 9, 0,
0, 3, 0, 0, 4, 192,
0, 0, 228, 144, 11, 0,
228, 160, 9, 0, 0, 3,
0, 0, 1, 224, 0, 0,
228, 144, 3, 0, 228, 160,
9, 0, 0, 3, 0, 0,
2, 224, 0, 0, 228, 144,
4, 0, 228, 160, 9, 0,
0, 3, 0, 0, 4, 224,
0, 0, 228, 144, 5, 0,
228, 160, 8, 0, 0, 3,
0, 0, 1, 128, 1, 0,
228, 144, 6, 0, 228, 160,
8, 0, 0, 3, 0, 0,
2, 128, 1, 0, 228, 144,
7, 0, 228, 160, 8, 0,
0, 3, 0, 0, 4, 128,
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228, 160, 8, 0, 0, 3,
0, 0, 8, 128, 0, 0,
228, 128, 0, 0, 228, 128,
7, 0, 0, 2, 0, 0,
8, 128, 0, 0, 255, 128,
5, 0, 0, 3, 1, 0,
7, 224, 0, 0, 255, 128,
0, 0, 228, 128, 9, 0,
0, 3, 0, 0, 1, 128,
0, 0, 228, 144, 2, 0,
228, 160, 11, 0, 0, 3,
0, 0, 1, 128, 0, 0,
0, 128, 13, 0, 0, 160,
10, 0, 0, 3, 0, 0,
8, 224, 0, 0, 0, 128,
13, 0, 85, 160, 9, 0,
0, 3, 0, 0, 1, 128,
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228, 160, 9, 0, 0, 3,
0, 0, 2, 128, 0, 0,
228, 144, 10, 0, 228, 160,
9, 0, 0, 3, 0, 0,
4, 128, 0, 0, 228, 144,
12, 0, 228, 160, 4, 0,
0, 4, 0, 0, 3, 192,
0, 0, 170, 128, 0, 0,
228, 160, 0, 0, 228, 128,
1, 0, 0, 2, 0, 0,
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1, 0, 0, 2, 0, 0,
3, 128, 13, 0, 228, 160,
4, 0, 0, 4, 2, 0,
15, 224, 1, 0, 255, 160,
0, 0, 64, 128, 0, 0,
21, 128, 255, 255, 0, 0,
83, 72, 68, 82, 84, 2,
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114, 32, 16, 0, 1, 0,
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242, 32, 16, 0, 2, 0,
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16, 0, 0, 0, 0, 0,
70, 142, 32, 0, 0, 0,
0, 0, 16, 0, 0, 0,
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70, 30, 16, 0, 0, 0,
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70, 18, 16, 0, 1, 0,
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66, 0, 16, 0, 0, 0,
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32, 0, 0, 0, 0, 0,
21, 0, 0, 0, 16, 0,
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16, 0, 0, 0, 0, 0,
70, 2, 16, 0, 0, 0,
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130, 0, 16, 0, 0, 0,
0, 0, 58, 0, 16, 0,
0, 0, 0, 0, 56, 0,
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16, 0, 0, 0, 0, 0,
70, 2, 16, 0, 0, 0,
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114, 32, 16, 0, 2, 0,
0, 0, 2, 64, 0, 0,
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128, 63, 0, 0, 128, 63,
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32, 0, 0, 0, 0, 0,
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70, 142, 32, 0, 0, 0,
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32, 0, 0, 0, 0, 0,
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70, 142, 32, 0, 0, 0,
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62, 0, 0, 1, 73, 83,
71, 78, 76, 0, 0, 0,
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0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 15,
0, 0, 68, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 7, 7,
0, 0, 83, 86, 95, 80,
111, 115, 105, 116, 105, 111,
110, 0, 78, 79, 82, 77,
65, 76, 0, 171, 79, 83,
71, 78, 132, 0, 0, 0,
4, 0, 0, 0, 8, 0,
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0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
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1, 0, 0, 0, 0, 0,
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1, 0, 0, 0, 7, 8,
0, 0, 113, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
2, 0, 0, 0, 15, 0,
0, 0, 119, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
3, 0, 0, 0, 15, 0,
0, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, 67,
79, 76, 79, 82, 0, 83,
86, 95, 80, 111, 115, 105,
116, 105, 111, 110, 0, 171
};