lowpoly-walking-simulator/directx11_hellovr/DirectXTK/DirectXTK_Windows10.vcxproj

465 lines
25 KiB
XML
Raw Normal View History

2024-11-14 11:54:38 +00:00
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Audio\SoundCommon.h" />
<ClInclude Include="Audio\WaveBankReader.h" />
<ClInclude Include="Audio\WAVFileReader.h" />
<ClInclude Include="Inc\Audio.h" />
<ClInclude Include="Inc\CommonStates.h" />
<ClInclude Include="Inc\DDSTextureLoader.h" />
<ClInclude Include="Inc\DirectXHelpers.h" />
<ClInclude Include="Inc\Effects.h" />
<ClInclude Include="Inc\GamePad.h" />
<ClInclude Include="Inc\GeometricPrimitive.h" />
<ClInclude Include="Inc\GraphicsMemory.h" />
<ClInclude Include="Inc\Keyboard.h" />
<ClInclude Include="Inc\Model.h" />
<ClInclude Include="Inc\Mouse.h" />
<ClInclude Include="Inc\PrimitiveBatch.h" />
<ClInclude Include="Inc\ScreenGrab.h" />
<ClInclude Include="Inc\SimpleMath.h" />
<ClInclude Include="Inc\SpriteBatch.h" />
<ClInclude Include="Inc\SpriteFont.h" />
<ClInclude Include="Inc\VertexTypes.h" />
<ClInclude Include="Inc\WICTextureLoader.h" />
<ClInclude Include="Src\AlignedNew.h" />
<ClInclude Include="Src\Bezier.h" />
<ClInclude Include="Src\BinaryReader.h" />
<ClInclude Include="Src\ConstantBuffer.h" />
<ClInclude Include="Src\dds.h" />
<ClInclude Include="Src\DemandCreate.h" />
<ClInclude Include="Src\EffectCommon.h" />
<ClInclude Include="Src\pch.h" />
<ClInclude Include="Src\PlatformHelpers.h" />
<ClInclude Include="Src\SharedResourcePool.h" />
</ItemGroup>
<ItemGroup>
<None Include="Inc\SimpleMath.inl" />
<None Include="Src\Shaders\Common.fxh" />
<None Include="Src\Shaders\Compiled\AlphaTestEffect_PSAlphaTestEqNe.inc" />
<None Include="Src\Shaders\Compiled\AlphaTestEffect_PSAlphaTestEqNeNoFog.inc" />
<None Include="Src\Shaders\Compiled\AlphaTestEffect_PSAlphaTestLtGt.inc" />
<None Include="Src\Shaders\Compiled\AlphaTestEffect_PSAlphaTestLtGtNoFog.inc" />
<None Include="Src\Shaders\Compiled\AlphaTestEffect_VSAlphaTest.inc" />
<None Include="Src\Shaders\Compiled\AlphaTestEffect_VSAlphaTestNoFog.inc" />
<None Include="Src\Shaders\Compiled\AlphaTestEffect_VSAlphaTestVc.inc" />
<None Include="Src\Shaders\Compiled\AlphaTestEffect_VSAlphaTestVcNoFog.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasic.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicNoFog.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicPixelLighting.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicPixelLightingTx.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicTx.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicTxNoFog.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLighting.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLightingNoFog.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLightingTx.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLightingTxNoFog.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasic.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicNoFog.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLight.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightTx.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightTxVc.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightVc.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLighting.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingTx.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingTxVc.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingVc.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTx.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTxNoFog.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTxVc.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTxVcNoFog.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVc.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVcNoFog.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLighting.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingTx.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingTxVc.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingVc.inc" />
<None Include="Src\Shaders\Compiled\DGSLEffect_main.inc" />
<None Include="Src\Shaders\Compiled\DGSLEffect_main1Bones.inc" />
<None Include="Src\Shaders\Compiled\DGSLEffect_main1BonesVc.inc" />
<None Include="Src\Shaders\Compiled\DGSLEffect_main2Bones.inc" />
<None Include="Src\Shaders\Compiled\DGSLEffect_main2BonesVc.inc" />
<None Include="Src\Shaders\Compiled\DGSLEffect_main4Bones.inc" />
<None Include="Src\Shaders\Compiled\DGSLEffect_main4BonesVc.inc" />
<None Include="Src\Shaders\Compiled\DGSLEffect_mainVc.inc" />
<None Include="Src\Shaders\Compiled\DGSLLambert_main.inc" />
<None Include="Src\Shaders\Compiled\DGSLLambert_mainTk.inc" />
<None Include="Src\Shaders\Compiled\DGSLLambert_mainTx.inc" />
<None Include="Src\Shaders\Compiled\DGSLLambert_mainTxTk.inc" />
<None Include="Src\Shaders\Compiled\DGSLPhong_main.inc" />
<None Include="Src\Shaders\Compiled\DGSLPhong_mainTk.inc" />
<None Include="Src\Shaders\Compiled\DGSLPhong_mainTx.inc" />
<None Include="Src\Shaders\Compiled\DGSLPhong_mainTxTk.inc" />
<None Include="Src\Shaders\Compiled\DGSLUnlit_main.inc" />
<None Include="Src\Shaders\Compiled\DGSLUnlit_mainTk.inc" />
<None Include="Src\Shaders\Compiled\DGSLUnlit_mainTx.inc" />
<None Include="Src\Shaders\Compiled\DGSLUnlit_mainTxTk.inc" />
<None Include="Src\Shaders\Compiled\DualTextureEffect_PSDualTexture.inc" />
<None Include="Src\Shaders\Compiled\DualTextureEffect_PSDualTextureNoFog.inc" />
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTexture.inc" />
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTextureNoFog.inc" />
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTextureVc.inc" />
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTextureVcNoFog.inc" />
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMap.inc" />
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapNoFog.inc" />
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapSpecular.inc" />
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapSpecularNoFog.inc" />
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMap.inc" />
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapFresnel.inc" />
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapOneLight.inc" />
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapOneLightFresnel.inc" />
<None Include="Src\Shaders\Compiled\SkinnedEffect_PSSkinnedPixelLighting.inc" />
<None Include="Src\Shaders\Compiled\SkinnedEffect_PSSkinnedVertexLighting.inc" />
<None Include="Src\Shaders\Compiled\SkinnedEffect_PSSkinnedVertexLightingNoFog.inc" />
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightFourBones.inc" />
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightOneBone.inc" />
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightTwoBones.inc" />
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingFourBones.inc" />
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingOneBone.inc" />
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingTwoBones.inc" />
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingFourBones.inc" />
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingOneBone.inc" />
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingTwoBones.inc" />
<None Include="Src\Shaders\Compiled\SpriteEffect_SpritePixelShader.inc" />
<None Include="Src\Shaders\Compiled\SpriteEffect_SpriteVertexShader.inc" />
<None Include="Src\Shaders\CompileShaders.cmd" />
<None Include="Src\Shaders\Lighting.fxh" />
<None Include="Src\Shaders\Structures.fxh" />
<None Include="Src\sources" />
<None Include="Src\TeapotData.inc" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Audio\AudioEngine.cpp" />
<ClCompile Include="Audio\DynamicSoundEffectInstance.cpp" />
<ClCompile Include="Audio\SoundCommon.cpp" />
<ClCompile Include="Audio\SoundEffect.cpp" />
<ClCompile Include="Audio\SoundEffectInstance.cpp" />
<ClCompile Include="Audio\WaveBank.cpp" />
<ClCompile Include="Audio\WaveBankReader.cpp" />
<ClCompile Include="Audio\WAVFileReader.cpp" />
<ClCompile Include="Src\AlphaTestEffect.cpp" />
<ClCompile Include="Src\BasicEffect.cpp" />
<ClCompile Include="Src\BinaryReader.cpp" />
<ClCompile Include="Src\CommonStates.cpp" />
<ClCompile Include="Src\DDSTextureLoader.cpp" />
<ClCompile Include="Src\DGSLEffect.cpp" />
<ClCompile Include="Src\DGSLEffectFactory.cpp" />
<ClCompile Include="Src\DualTextureEffect.cpp" />
<ClCompile Include="Src\EffectCommon.cpp" />
<ClCompile Include="Src\EffectFactory.cpp" />
<ClCompile Include="Src\EnvironmentMapEffect.cpp" />
<ClCompile Include="Src\GamePad.cpp" />
<ClCompile Include="Src\GeometricPrimitive.cpp" />
<ClCompile Include="Src\GraphicsMemory.cpp" />
<ClCompile Include="Src\Keyboard.cpp" />
<ClCompile Include="Src\Model.cpp" />
<ClCompile Include="Src\ModelLoadCMO.cpp" />
<ClCompile Include="Src\ModelLoadSDKMESH.cpp" />
<ClCompile Include="Src\ModelLoadVBO.cpp" />
<ClCompile Include="Src\Mouse.cpp" />
<ClCompile Include="Src\pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="Src\PrimitiveBatch.cpp" />
<ClCompile Include="Src\ScreenGrab.cpp" />
<ClCompile Include="Src\SimpleMath.cpp" />
<ClCompile Include="Src\SkinnedEffect.cpp" />
<ClCompile Include="Src\SpriteBatch.cpp" />
<ClCompile Include="Src\SpriteFont.cpp" />
<ClCompile Include="Src\VertexTypes.cpp" />
<ClCompile Include="Src\WICTextureLoader.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="Src\Shaders\AlphaTestEffect.fx">
<FileType>Document</FileType>
</None>
<None Include="Src\Shaders\BasicEffect.fx">
<FileType>Document</FileType>
</None>
<None Include="Src\Shaders\DGSLEffect.fx">
<FileType>Document</FileType>
</None>
<None Include="Src\Shaders\DGSLLambert.hlsl">
<FileType>Document</FileType>
</None>
<None Include="Src\Shaders\DGSLPhong.hlsl">
<FileType>Document</FileType>
</None>
<None Include="Src\Shaders\DGSLUnlit.hlsl">
<FileType>Document</FileType>
</None>
<None Include="Src\Shaders\DualTextureEffect.fx">
<FileType>Document</FileType>
</None>
<None Include="Src\Shaders\EnvironmentMapEffect.fx">
<FileType>Document</FileType>
</None>
<None Include="Src\Shaders\SkinnedEffect.fx">
<FileType>Document</FileType>
</None>
<None Include="Src\Shaders\SpriteEffect.fx">
<FileType>Document</FileType>
</None>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{f4776924-619c-42c7-88b2-82c947ccc9e7}</ProjectGuid>
<Keyword>StaticLibrary</Keyword>
<ProjectName>DirectXTK</ProjectName>
<RootNamespace>DirectXTK</RootNamespace>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
<AppContainerApplication>true</AppContainerApplication>
<ApplicationType>Windows Store</ApplicationType>
<WindowsTargetPlatformVersion>10.0.10586.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformMinVersion>10.0.10240.0</WindowsTargetPlatformMinVersion>
<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>Bin\Windows10\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Windows10\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTK</TargetName>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>Bin\Windows10\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Windows10\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTK</TargetName>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<OutDir>Bin\Windows10\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Windows10\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTK</TargetName>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<OutDir>Bin\Windows10\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Windows10\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTK</TargetName>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>Bin\Windows10\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Windows10\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTK</TargetName>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>Bin\Windows10\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Windows10\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTK</TargetName>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
<Lib>
<AdditionalOptions>/IGNORE:4264 %(AdditionalOptions)</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
<Lib>
<AdditionalOptions>/IGNORE:4264 %(AdditionalOptions)</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
<Lib>
<AdditionalOptions>/IGNORE:4264 %(AdditionalOptions)</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
<Lib>
<AdditionalOptions>/IGNORE:4264 %(AdditionalOptions)</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
<Lib>
<AdditionalOptions>/IGNORE:4264 %(AdditionalOptions)</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(ProjectDir)Inc;$(ProjectDir)Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
<Lib>
<AdditionalOptions>/IGNORE:4264 %(AdditionalOptions)</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>