lowpoly-walking-simulator/directx11_hellovr/DirectXTK/Src/Shaders/Compiled/DGSLLambert_mainTx.inc

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2024-11-14 11:54:38 +00:00
#if 0
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float
// COLOR 0 xyzw 1 NONE float xyzw
// TEXCOORD 0 xy 2 NONE float xy
// TEXCOORD 1 xyz 3 NONE float xyz
// TEXCOORD 2 xyz 4 NONE float
// TEXCOORD 3 xyz 5 NONE float
// TEXCOORD 4 xyzw 6 NONE float
// TEXCOORD 5 xyz 7 NONE float
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
//
// Constant buffer to DX9 shader constant mappings:
//
// Target Reg Buffer Start Reg # of Regs Data Conversion
// ---------- ------- --------- --------- ----------------------
// c0 cb0 0 1 ( FLT, FLT, FLT, FLT)
// c1 cb1 0 5 ( FLT, FLT, FLT, FLT)
// c6 cb1 9 4 ( FLT, FLT, FLT, FLT)
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler Source Resource
// -------------- --------------- ----------------
// s0 s0 t0
//
//
// Level9 shader bytecode:
//
ps_2_0
dcl t0
dcl t1.xy
dcl t2.xyz
dcl_2d s0
texld r0, t1, s0
nrm r1.xyz, t2
dp3_sat r1.w, c6, r1
mul r2.xyz, r1.w, c2
mul r2.xyz, r2, t0
mov r3.xyz, c0
mad r2.xyz, r3, c1, r2
dp3_sat r1.w, c7, r1
mul r3.xyz, r1.w, c3
mad r2.xyz, r3, t0, r2
dp3_sat r1.w, c8, r1
dp3_sat r2.w, c9, r1
mul r1.xyz, r2.w, c5
mul r3.xyz, r1.w, c4
mad r2.xyz, r3, t0, r2
mad_sat r1.xyz, r1, t0, r2
mul r1.xyz, r0, r1
mul r1.w, r0.w, t0.w
mov oC0, r1
// approximately 21 instruction slots used (1 texture, 20 arithmetic)
ps_4_0
dcl_constantbuffer CB0[1], immediateIndexed
dcl_constantbuffer CB1[13], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_output o0.xyzw
dcl_temps 3
dp3 r0.x, v3.xyzx, v3.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v3.xyzx
dp3_sat r0.w, cb1[9].xyzx, r0.xyzx
mul r1.xyz, r0.wwww, cb1[1].xyzx
mul r1.xyz, r1.xyzx, v1.xyzx
mad r1.xyz, cb0[0].xyzx, cb1[0].xyzx, r1.xyzx
dp3_sat r0.w, cb1[10].xyzx, r0.xyzx
mul r2.xyz, r0.wwww, cb1[2].xyzx
mad r1.xyz, r2.xyzx, v1.xyzx, r1.xyzx
dp3_sat r0.w, cb1[11].xyzx, r0.xyzx
dp3_sat r0.x, cb1[12].xyzx, r0.xyzx
mul r0.xyz, r0.xxxx, cb1[4].xyzx
mul r2.xyz, r0.wwww, cb1[3].xyzx
mad r1.xyz, r2.xyzx, v1.xyzx, r1.xyzx
mad_sat r0.xyz, r0.xyzx, v1.xyzx, r1.xyzx
sample r1.xyzw, v2.xyxx, t0.xyzw, s0
mul o0.xyz, r0.xyzx, r1.xyzx
mul o0.w, r1.w, v1.w
ret
// Approximately 0 instruction slots used
#endif
const BYTE DGSLLambert_mainTx[] =
{
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51, 178, 209, 36, 176, 183,
170, 53, 17, 30, 248, 77,
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0, 2, 255, 255, 108, 1,
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0, 2, 255, 255, 31, 0,
0, 2, 0, 0, 0, 128,
0, 0, 15, 176, 31, 0,
0, 2, 0, 0, 0, 128,
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0, 2, 0, 0, 0, 128,
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0, 2, 0, 0, 0, 144,
0, 8, 15, 160, 66, 0,
0, 3, 0, 0, 15, 128,
1, 0, 228, 176, 0, 8,
228, 160, 36, 0, 0, 2,
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228, 176, 8, 0, 0, 3,
1, 0, 24, 128, 6, 0,
228, 160, 1, 0, 228, 128,
5, 0, 0, 3, 2, 0,
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0, 3, 2, 0, 7, 128,
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228, 176, 1, 0, 0, 2,
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228, 128, 1, 0, 228, 160,
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0, 3, 1, 0, 24, 128,
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228, 128, 5, 0, 0, 3,
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255, 128, 3, 0, 228, 160,
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228, 128, 8, 0, 0, 3,
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228, 160, 1, 0, 228, 128,
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24, 128, 9, 0, 228, 160,
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255, 128, 4, 0, 228, 160,
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228, 128, 5, 0, 0, 3,
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255, 128, 0, 0, 255, 176,
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15, 128, 1, 0, 228, 128,
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};