176 lines
6.5 KiB
Batchfile
176 lines
6.5 KiB
Batchfile
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@echo off
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rem THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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rem ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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rem THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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rem PARTICULAR PURPOSE.
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rem
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rem Copyright (c) Microsoft Corporation. All rights reserved.
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setlocal
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set error=0
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if %1.==xbox. goto continuexbox
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if %1.==. goto continue
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echo usage: CompileShaders [xbox]
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exit /b
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:continuexbox
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set XBOXFXC="%XboxOneXDKLatest%xdk\FXC\amd64\FXC.exe"
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if exist %XBOXFXC% goto continue
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set XBOXFXC="%XboxOneXDKBuild%xdk\FXC\amd64\FXC.exe"
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if exist %XBOXFXC% goto continue
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set XBOXFXC="%DurangoXDK%xdk\FXC\amd64\FXC.exe"
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if not exist %XBOXFXC% goto needxdk
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:continue
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call :CompileShader%1 AlphaTestEffect vs VSAlphaTest
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call :CompileShader%1 AlphaTestEffect vs VSAlphaTestNoFog
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call :CompileShader%1 AlphaTestEffect vs VSAlphaTestVc
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call :CompileShader%1 AlphaTestEffect vs VSAlphaTestVcNoFog
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call :CompileShader%1 AlphaTestEffect ps PSAlphaTestLtGt
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call :CompileShader%1 AlphaTestEffect ps PSAlphaTestLtGtNoFog
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call :CompileShader%1 AlphaTestEffect ps PSAlphaTestEqNe
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call :CompileShader%1 AlphaTestEffect ps PSAlphaTestEqNeNoFog
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call :CompileShader%1 BasicEffect vs VSBasic
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call :CompileShader%1 BasicEffect vs VSBasicNoFog
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call :CompileShader%1 BasicEffect vs VSBasicVc
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call :CompileShader%1 BasicEffect vs VSBasicVcNoFog
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call :CompileShader%1 BasicEffect vs VSBasicTx
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call :CompileShader%1 BasicEffect vs VSBasicTxNoFog
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call :CompileShader%1 BasicEffect vs VSBasicTxVc
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call :CompileShader%1 BasicEffect vs VSBasicTxVcNoFog
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call :CompileShader%1 BasicEffect vs VSBasicVertexLighting
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call :CompileShader%1 BasicEffect vs VSBasicVertexLightingVc
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call :CompileShader%1 BasicEffect vs VSBasicVertexLightingTx
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call :CompileShader%1 BasicEffect vs VSBasicVertexLightingTxVc
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call :CompileShader%1 BasicEffect vs VSBasicOneLight
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call :CompileShader%1 BasicEffect vs VSBasicOneLightVc
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call :CompileShader%1 BasicEffect vs VSBasicOneLightTx
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call :CompileShader%1 BasicEffect vs VSBasicOneLightTxVc
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call :CompileShader%1 BasicEffect vs VSBasicPixelLighting
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call :CompileShader%1 BasicEffect vs VSBasicPixelLightingVc
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call :CompileShader%1 BasicEffect vs VSBasicPixelLightingTx
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call :CompileShader%1 BasicEffect vs VSBasicPixelLightingTxVc
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call :CompileShader%1 BasicEffect ps PSBasic
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call :CompileShader%1 BasicEffect ps PSBasicNoFog
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call :CompileShader%1 BasicEffect ps PSBasicTx
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call :CompileShader%1 BasicEffect ps PSBasicTxNoFog
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call :CompileShader%1 BasicEffect ps PSBasicVertexLighting
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call :CompileShader%1 BasicEffect ps PSBasicVertexLightingNoFog
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call :CompileShader%1 BasicEffect ps PSBasicVertexLightingTx
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call :CompileShader%1 BasicEffect ps PSBasicVertexLightingTxNoFog
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call :CompileShader%1 BasicEffect ps PSBasicPixelLighting
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call :CompileShader%1 BasicEffect ps PSBasicPixelLightingTx
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call :CompileShader%1 DualTextureEffect vs VSDualTexture
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call :CompileShader%1 DualTextureEffect vs VSDualTextureNoFog
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call :CompileShader%1 DualTextureEffect vs VSDualTextureVc
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call :CompileShader%1 DualTextureEffect vs VSDualTextureVcNoFog
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call :CompileShader%1 DualTextureEffect ps PSDualTexture
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call :CompileShader%1 DualTextureEffect ps PSDualTextureNoFog
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call :CompileShader%1 EnvironmentMapEffect vs VSEnvMap
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call :CompileShader%1 EnvironmentMapEffect vs VSEnvMapFresnel
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call :CompileShader%1 EnvironmentMapEffect vs VSEnvMapOneLight
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call :CompileShader%1 EnvironmentMapEffect vs VSEnvMapOneLightFresnel
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call :CompileShader%1 EnvironmentMapEffect ps PSEnvMap
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call :CompileShader%1 EnvironmentMapEffect ps PSEnvMapNoFog
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call :CompileShader%1 EnvironmentMapEffect ps PSEnvMapSpecular
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call :CompileShader%1 EnvironmentMapEffect ps PSEnvMapSpecularNoFog
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call :CompileShader%1 SkinnedEffect vs VSSkinnedVertexLightingOneBone
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call :CompileShader%1 SkinnedEffect vs VSSkinnedVertexLightingTwoBones
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call :CompileShader%1 SkinnedEffect vs VSSkinnedVertexLightingFourBones
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call :CompileShader%1 SkinnedEffect vs VSSkinnedOneLightOneBone
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call :CompileShader%1 SkinnedEffect vs VSSkinnedOneLightTwoBones
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call :CompileShader%1 SkinnedEffect vs VSSkinnedOneLightFourBones
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call :CompileShader%1 SkinnedEffect vs VSSkinnedPixelLightingOneBone
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call :CompileShader%1 SkinnedEffect vs VSSkinnedPixelLightingTwoBones
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call :CompileShader%1 SkinnedEffect vs VSSkinnedPixelLightingFourBones
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call :CompileShader%1 SkinnedEffect ps PSSkinnedVertexLighting
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call :CompileShader%1 SkinnedEffect ps PSSkinnedVertexLightingNoFog
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call :CompileShader%1 SkinnedEffect ps PSSkinnedPixelLighting
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call :CompileShader%1 SpriteEffect vs SpriteVertexShader
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call :CompileShader%1 SpriteEffect ps SpritePixelShader
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call :CompileShader%1 DGSLEffect vs main
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call :CompileShader%1 DGSLEffect vs mainVc
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call :CompileShader%1 DGSLEffect vs main1Bones
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call :CompileShader%1 DGSLEffect vs main1BonesVc
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call :CompileShader%1 DGSLEffect vs main2Bones
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call :CompileShader%1 DGSLEffect vs main2BonesVc
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call :CompileShader%1 DGSLEffect vs main4Bones
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call :CompileShader%1 DGSLEffect vs main4BonesVc
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call :CompileShaderHLSL%1 DGSLUnlit ps main
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call :CompileShaderHLSL%1 DGSLLambert ps main
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call :CompileShaderHLSL%1 DGSLPhong ps main
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call :CompileShaderHLSL%1 DGSLUnlit ps mainTk
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call :CompileShaderHLSL%1 DGSLLambert ps mainTk
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call :CompileShaderHLSL%1 DGSLPhong ps mainTk
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call :CompileShaderHLSL%1 DGSLUnlit ps mainTx
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call :CompileShaderHLSL%1 DGSLLambert ps mainTx
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call :CompileShaderHLSL%1 DGSLPhong ps mainTx
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call :CompileShaderHLSL%1 DGSLUnlit ps mainTxTk
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call :CompileShaderHLSL%1 DGSLLambert ps mainTxTk
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call :CompileShaderHLSL%1 DGSLPhong ps mainTxTk
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echo.
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if %error% == 0 (
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echo Shaders compiled ok
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) else (
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echo There were shader compilation errors!
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)
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endlocal
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exit /b
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:CompileShader
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set fxc=fxc /nologo %1.fx /T%2_4_0_level_9_1 /Zpc /Qstrip_reflect /Qstrip_debug /E%3 /FhCompiled\%1_%3.inc /Vn%1_%3
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echo.
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echo %fxc%
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%fxc% || set error=1
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exit /b
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:CompileShaderHLSL
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set fxc=fxc /nologo %1.hlsl /T%2_4_0_level_9_1 /Zpc /Qstrip_reflect /Qstrip_debug /E%3 /FhCompiled\%1_%3.inc /Vn%1_%3
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echo.
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echo %fxc%
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%fxc% || set error=1
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exit /b
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:CompileShaderxbox
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set fxc=%XBOXFXC% /nologo %1.fx /T%2_5_0 /Zpc /Qstrip_reflect /Qstrip_debug /D__XBOX_DISABLE_SHADER_NAME_EMPLACEMENT /E%3 /FhCompiled\XboxOne%1_%3.inc /Vn%1_%3
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echo.
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echo %fxc%
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%fxc% || set error=1
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exit /b
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:CompileShaderHLSLxbox
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set fxc=%XBOXFXC% /nologo %1.hlsl /T%2_5_0 /Zpc /Qstrip_reflect /Qstrip_debug /D__XBOX_DISABLE_SHADER_NAME_EMPLACEMENT /E%3 /FhCompiled\XboxOne%1_%3.inc /Vn%1_%3
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echo.
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echo %fxc%
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%fxc% || set error=1
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exit /b
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:needxdk
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echo ERROR: CompileShaders xbox requires the Microsoft Xbox One XDK
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echo (try re-running from the XDK Command Prompt)
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