lowpoly-walking-simulator/directx11_hellovr/DirectXTK/Src/ModelLoadVBO.cpp

209 lines
7.0 KiB
C++
Raw Permalink Normal View History

2024-11-14 11:54:38 +00:00
//--------------------------------------------------------------------------------------
// File: ModelLoadVBO.cpp
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// http://go.microsoft.com/fwlink/?LinkId=248929
//--------------------------------------------------------------------------------------
#include "pch.h"
#include "Model.h"
#include "Effects.h"
#include "VertexTypes.h"
#include "DirectXHelpers.h"
#include "PlatformHelpers.h"
#include "BinaryReader.h"
using namespace DirectX;
using Microsoft::WRL::ComPtr;
//--------------------------------------------------------------------------------------
// The VBO file format was introduced in the Windows 8.0 ResourceLoading sample. It's
// a simple binary file containing a 16-bit index buffer and a fixed-format vertex buffer.
//
// The meshconvert sample tool for DirectXMesh can produce this file type
// http://go.microsoft.com/fwlink/?LinkID=324981
//--------------------------------------------------------------------------------------
namespace VBO
{
#pragma pack(push,1)
struct header_t
{
uint32_t numVertices;
uint32_t numIndices;
};
#pragma pack(pop)
}; // namespace
static_assert(sizeof(VBO::header_t) == 8, "VBO header size mismatch");
static_assert(sizeof(VertexPositionNormalTexture) == 32, "VBO vertex size mismatch");
//--------------------------------------------------------------------------------------
// Shared VB input element description
static INIT_ONCE g_InitOnce = INIT_ONCE_STATIC_INIT;
static std::shared_ptr<std::vector<D3D11_INPUT_ELEMENT_DESC>> g_vbdecl;
static BOOL CALLBACK InitializeDecl(PINIT_ONCE initOnce, PVOID Parameter, PVOID *lpContext)
{
UNREFERENCED_PARAMETER(initOnce);
UNREFERENCED_PARAMETER(Parameter);
UNREFERENCED_PARAMETER(lpContext);
g_vbdecl = std::make_shared<std::vector<D3D11_INPUT_ELEMENT_DESC>>(VertexPositionNormalTexture::InputElements,
VertexPositionNormalTexture::InputElements + VertexPositionNormalTexture::InputElementCount);
return TRUE;
}
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
std::unique_ptr<Model> DirectX::Model::CreateFromVBO(ID3D11Device* d3dDevice, const uint8_t* meshData, size_t dataSize,
std::shared_ptr<IEffect> ieffect, bool ccw, bool pmalpha)
{
if (!InitOnceExecuteOnce(&g_InitOnce, InitializeDecl, nullptr, nullptr))
throw std::exception("One-time initialization failed");
if ( !d3dDevice || !meshData )
throw std::exception("Device and meshData cannot be null");
// File Header
if ( dataSize < sizeof(VBO::header_t) )
throw std::exception("End of file");
auto header = reinterpret_cast<const VBO::header_t*>( meshData );
if ( !header->numVertices || !header->numIndices )
throw std::exception("No vertices or indices found");
size_t vertSize = sizeof(VertexPositionNormalTexture) * header->numVertices;
if (dataSize < (vertSize + sizeof(VBO::header_t)))
throw std::exception("End of file");
auto verts = reinterpret_cast<const VertexPositionNormalTexture*>( meshData + sizeof(VBO::header_t) );
size_t indexSize = sizeof(uint16_t) * header->numIndices;
if (dataSize < (sizeof(VBO::header_t) + vertSize + indexSize))
throw std::exception("End of file");
auto indices = reinterpret_cast<const uint16_t*>( meshData + sizeof(VBO::header_t) + vertSize );
// Create vertex buffer
ComPtr<ID3D11Buffer> vb;
{
D3D11_BUFFER_DESC desc = { 0 };
desc.Usage = D3D11_USAGE_DEFAULT;
desc.ByteWidth = static_cast<UINT>(vertSize);
desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
D3D11_SUBRESOURCE_DATA initData = { 0 };
initData.pSysMem = verts;
ThrowIfFailed(
d3dDevice->CreateBuffer(&desc, &initData, vb.GetAddressOf())
);
SetDebugObjectName(vb.Get(), "ModelVBO");
}
// Create index buffer
ComPtr<ID3D11Buffer> ib;
{
D3D11_BUFFER_DESC desc = { 0 };
desc.Usage = D3D11_USAGE_DEFAULT;
desc.ByteWidth = static_cast<UINT>(indexSize);
desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
D3D11_SUBRESOURCE_DATA initData = { 0 };
initData.pSysMem = indices;
ThrowIfFailed(
d3dDevice->CreateBuffer(&desc, &initData, ib.GetAddressOf())
);
SetDebugObjectName(ib.Get(), "ModelVBO");
}
// Create input layout and effect
if (!ieffect)
{
auto effect = std::make_shared<BasicEffect>(d3dDevice);
effect->EnableDefaultLighting();
effect->SetLightingEnabled(true);
ieffect = effect;
}
ComPtr<ID3D11InputLayout> il;
{
void const* shaderByteCode;
size_t byteCodeLength;
ieffect->GetVertexShaderBytecode(&shaderByteCode, &byteCodeLength);
ThrowIfFailed(
d3dDevice->CreateInputLayout(VertexPositionNormalTexture::InputElements,
VertexPositionNormalTexture::InputElementCount,
shaderByteCode, byteCodeLength,
il.GetAddressOf()));
SetDebugObjectName(il.Get(), "ModelVBO");
}
auto part = new ModelMeshPart();
part->indexCount = header->numIndices;
part->startIndex = 0;
part->vertexStride = static_cast<UINT>( sizeof(VertexPositionNormalTexture) );
part->inputLayout = il;
part->indexBuffer = ib;
part->vertexBuffer = vb;
part->effect = ieffect;
part->vbDecl = g_vbdecl;
auto mesh = std::make_shared<ModelMesh>();
mesh->ccw = ccw;
mesh->pmalpha = pmalpha;
BoundingSphere::CreateFromPoints(mesh->boundingSphere, header->numVertices, &verts->position, sizeof(VertexPositionNormalTexture));
BoundingBox::CreateFromPoints(mesh->boundingBox, header->numVertices, &verts->position, sizeof(VertexPositionNormalTexture));
mesh->meshParts.emplace_back(part);
std::unique_ptr<Model> model(new Model());
model->meshes.emplace_back(mesh);
return model;
}
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
std::unique_ptr<Model> DirectX::Model::CreateFromVBO(ID3D11Device* d3dDevice, const wchar_t* szFileName,
std::shared_ptr<IEffect> ieffect, bool ccw, bool pmalpha)
{
size_t dataSize = 0;
std::unique_ptr<uint8_t[]> data;
HRESULT hr = BinaryReader::ReadEntireFile( szFileName, data, &dataSize );
if ( FAILED(hr) )
{
DebugTrace( "CreateFromVBO failed (%08X) loading '%ls'\n", hr, szFileName );
throw std::exception( "CreateFromVBO" );
}
auto model = CreateFromVBO( d3dDevice, data.get(), dataSize, ieffect, ccw, pmalpha );
model->name = szFileName;
return model;
}